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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by Bierfassl*:

 

Is there a possibility to read out the number of players and not the team size?

 

I mean can I create a rule with the total number of players and not with the team size.

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Originally Posted by GottHold*:

 

How does the MapMode called for Conquest Domination

and GunMaster?

 

I have this:

 

On Kill;MapMode ConquestDomination;Damage Shotgun;PlayerCount 5;Log %p% banned for Shotgun;Ban %p% shotgun use

On Kill;MapMode ConquestDomination;Damage Shotgun;PlayerCount 3;Log %p% kicked for Shotgun;Kick %p% shotgun use

On Kill;MapMode ConquestDomination;Damage Shotgun;PlayerSay %p% no Shotgun;Kill 100

 

but this didn't worked at all :sad:

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Originally Posted by Athlon*:

 

I'm waiting for an updated version of the BF3.def :sad:

Can't you click Tools/Check For updates on your Procon Layer? It should download the new BF3.def for you. Then all you will need to do is re-start your Procon Layer.
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Originally Posted by Sega-Mega-Dave*:

 

Dunno if it's been said but for mapmode domination this works: MapMode domination0

 

I have no rpgs and m320s but gun master uses an m320 near the end so people would be killed for using it. So adding the above mapmode made it so the m320 and rpg are only banned in conquest.

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Originally Posted by emilss*:

 

#On Suicide;Incr %suicide[%v%]%

# If %suicide[%v%]% == 1; PlayerYell Suicide :-D o_O %suicide[%v%]%'st time

# If %suicide[%v%]% == 2; PlayerYell Suicide :-D o_O %suicide[%v%]%'nd time

# If %suicide[%v%]% == 3; PlayerYell Suicide :-D o_O %suicide[%v%]%'rd time

# If %suicide[%v%]% > 3; PlayerYell Suicide :-D o_O %suicide[%v%]%'th time

it's write OK ?
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Originally Posted by k4n30*:

 

check the latest server docs : http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip

 

I have a question, is there a way to send message to the connected admins, privately ?

If they are in game - yes, If they aren't (ie: ONLY connected via procon) then No :sad: Maybe something you should ask as a feature to be added to Procon 2. Probably not relevant to the ProconRulz thread
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Originally Posted by rbato*:

 

Ingame yes.

 

If I type (from the doc) : Say Admin slayed %p% that TK'd you

I assume it is written in the global chat.

 

I want to send the text/event only to the connected admins or if it is not possible send to a specific player (by name).

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Originally Posted by ty_ger07*:

 

What are the right Codes for the new maps?

 

Map Xp2_001... or what?

Do you have the new maps in your rotation?

 

If so, add a rule which says:

On Round;Log %m% loaded

 

Then, look at your log when the map loads to see what name it displayed for %m%.

 

Same thing goes for weapon names.

 

If you don't know what a new weapon is called, add a rule which says:

On Kill;Log %p% used %w% to kill %v%

 

Then, look at your log as the weapons are used to see what the %w% weapon name is.

 

EDIT: This method might not work since it will report the localized interpretation of the map and weapon name which may be different from the actual map and weapon name.

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Originally Posted by ty_ger07*:

 

#On Suicide;Incr %suicide[%v%]%

# If %suicide[%v%]% == 1; PlayerYell Suicide :-D o_O %suicide[%v%]%'st time

# If %suicide[%v%]% == 2; PlayerYell Suicide :-D o_O %suicide[%v%]%'nd time

# If %suicide[%v%]% == 3; PlayerYell Suicide :-D o_O %suicide[%v%]%'rd time

# If %suicide[%v%]% > 3; PlayerYell Suicide :-D o_O %suicide[%v%]%'th time

 

it's write OK ?

The hash marks / pound signs ( # ) comment those rules out so that they will do nothing. I would rewrite your rules differently anyways.

 

This is what I would use:

On Suicide;Incr %suicide%;Set %inform% 1

On Spawn;If %inform% == 1;If %suicide% == 1;PlayerYell Suicide :-D o_O %suicide%'st time;Set %inform% 0

On Spawn;If %inform% == 1;If %suicide% == 2;PlayerYell Suicide :-D o_O %suicide%'nd time;Set %inform% 0

On Spawn;If %inform% == 1;If %suicide% == 3;PlayerYell Suicide :-D o_O %suicide%'rd time;Set %inform% 0

On Spawn;If %inform% == 1;If %suicide% >= 4;PlayerYell Suicide :-D o_O %suicide%'th time;Set %inform% 0

 

Changes:

1) Victims don't suicide as far as I know. The suicide is attributed to a player ( %p% ) not victim ( %v% ).

 

2) You can use %suicide[%p%]% if you want, but it isn't necessary. %suicide% is the same thing as %suicide[%p%]% since each player has their own copy of variables associated with themselves. %suicide% is just shorter and easier than %suicide[%p%]% in this case.

 

3) PlayerYell doesn't display for anyone who is dead. When you are dead, you can't see the yelled messages. For this reason, I added the On Spawn triggers so the player will see the suicide information after they next spawn.

 

4) Due to #3, I had to add a %inform% variable to track whether or not the player just suicided so that it only tells the player when they spawn right after they suicide and doesn't repeatedly tell the player every time they spawn.

 

5) You could set the last rule to do If %suicide% > 3;, but I think it is easier to read if you do If %suicide% >= 4; since it works in exactly the same way, but is more linear in a logical sense.

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Originally Posted by emilss*:

 

Thank Ty_ger,

I know about (#) I wrote this script in ProconRulz but did not want to use it before testing.

Yell this message after Spawn sounds like more interesting.

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Originally Posted by deathlikesilence*:

 

I'd like to ban RPG, SMAW and M320 on the new TDM and CQ Domination Mode, i have this so far, but it will not work :sad:

 

On Kill;MapMode Domination;Damage ProjectileExplosive;PlayerCount 3;Say %p% was kicked for using RPG/SMAW/M320!;Kick

On Kill;MapMode Domination;Damage ProjectileExplosive;PlayerCount 1;Say %p% was killed for using RPG/SMAW/M320!;Kill

is the MapMode for the new TDM the same as for the original one?
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Originally Posted by LOLoFighter*:

 

hi, i have following rule on our Close Q. server, but using Spas-12 dosent trigger it.

On Kill;Damage Shotgun;PlayerCount 5;Log %p% banned for using Shotgun;Ban %p% because shotgun use

On Kill;Damage Shotgun;PlayerCount 3;Log %p% kicked for using Shotgun;Kick %p% because shotgun use

On Kill;Damage Shotgun;PlayerSay %p% no Shotgun!;Kill 100

I guess it the same bug, like MK3A1 from B2K, or?

 

sry for my englisch ^^

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Originally Posted by Repoman*:

 

hi, i have following rule on our Close Q. server, but using Spas-12 dosent trigger it.

 

 

I guess it the same bug, like MK3A1 from B2K, or?

 

sry for my englisch ^^

Have you tried

 

On Kill;Weapon Spas-12;PlayerCount 5;Log %p% banned for using Shotgun;Ban %p% because shotgun use

On Kill;Weapon Spas-12;PlayerCount 3;Log %p% kicked for using Shotgun;Kick %p% because shotgun use

On Kill;Weapon Spas-12;PlayerSay %p% no Shotgun!;Kill 100

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Originally Posted by Athlon*:

 

yep ^

You may need to update your BF3.def file.

 

I find that the easiest way to update your BF3.def file is to click on 'Tools/Check for Updates' while logged into your layer server.

 

If you get a new file, Procon will tell you. It will also remind you that you need to restart Procon if your BF3.def file is updated.

 

If you are also running Procon locally, do the same thing. Then be sure to do a restart with your local copy as well.

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