ImportBot Posted June 12, 2012 Share Posted June 12, 2012 Originally Posted by Networkvirus*: When will the updates be avaible for CQ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 12, 2012 Share Posted June 12, 2012 Originally Posted by Bierfassl*: Is there a possibility to read out the number of players and not the team size? I mean can I create a rule with the total number of players and not with the team size. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 12, 2012 Share Posted June 12, 2012 Originally Posted by ty_ger07*: When will the updates be avaible for CQ?What needs to be updated? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 12, 2012 Share Posted June 12, 2012 Originally Posted by Bl1ndy*: What needs to be updated? I'm waiting for an updated version of the BF3.def Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 12, 2012 Share Posted June 12, 2012 Originally Posted by GottHold*: How does the MapMode called for Conquest Domination and GunMaster? I have this: On Kill;MapMode ConquestDomination;Damage Shotgun;PlayerCount 5;Log %p% banned for Shotgun;Ban %p% shotgun use On Kill;MapMode ConquestDomination;Damage Shotgun;PlayerCount 3;Log %p% kicked for Shotgun;Kick %p% shotgun use On Kill;MapMode ConquestDomination;Damage Shotgun;PlayerSay %p% no Shotgun;Kill 100 but this didn't worked at all Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 12, 2012 Share Posted June 12, 2012 Originally Posted by Athlon*: I'm waiting for an updated version of the BF3.def Can't you click Tools/Check For updates on your Procon Layer? It should download the new BF3.def for you. Then all you will need to do is re-start your Procon Layer. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 12, 2012 Share Posted June 12, 2012 Originally Posted by Bl1ndy*: Got it, i feel so dumb. DOH! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 12, 2012 Share Posted June 12, 2012 Originally Posted by Athlon*: Got it, i feel so dumb. DOH!Nahhhh - Been there, done that............ Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 12, 2012 Share Posted June 12, 2012 Originally Posted by Networkvirus*: What needs to be updated? How does the MapMode called for Conquest Domination and GunMaster? Same problem over here Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 12, 2012 Share Posted June 12, 2012 Originally Posted by Bl1ndy*: Same problem over hereDomination? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 12, 2012 Share Posted June 12, 2012 Originally Posted by Networkvirus*: Tx works now Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 12, 2012 Share Posted June 12, 2012 Originally Posted by Sega-Mega-Dave*: Dunno if it's been said but for mapmode domination this works: MapMode domination0 I have no rpgs and m320s but gun master uses an m320 near the end so people would be killed for using it. So adding the above mapmode made it so the m320 and rpg are only banned in conquest. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 12, 2012 Share Posted June 12, 2012 Originally Posted by emilss*: #On Suicide;Incr %suicide[%v%]% # If %suicide[%v%]% == 1; PlayerYell Suicide :-D o_O %suicide[%v%]%'st time # If %suicide[%v%]% == 2; PlayerYell Suicide :-D o_O %suicide[%v%]%'nd time # If %suicide[%v%]% == 3; PlayerYell Suicide :-D o_O %suicide[%v%]%'rd time # If %suicide[%v%]% > 3; PlayerYell Suicide :-D o_O %suicide[%v%]%'th time it's write OK ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by emilss*: anyone ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by K(*)M-Anthrax*: What are the right Codes for the new maps? Map Xp2_001... or what? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by rbato*: check the latest server docs : http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip I have a question, is there a way to send message to the connected admins, privately ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by k4n30*: check the latest server docs : http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip I have a question, is there a way to send message to the connected admins, privately ? If they are in game - yes, If they aren't (ie: ONLY connected via procon) then No Maybe something you should ask as a feature to be added to Procon 2. Probably not relevant to the ProconRulz thread Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by rbato*: Ingame yes. If I type (from the doc) : Say Admin slayed %p% that TK'd you I assume it is written in the global chat. I want to send the text/event only to the connected admins or if it is not possible send to a specific player (by name). Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by ty_ger07*: What are the right Codes for the new maps? Map Xp2_001... or what? Do you have the new maps in your rotation? If so, add a rule which says: On Round;Log %m% loaded Then, look at your log when the map loads to see what name it displayed for %m%. Same thing goes for weapon names. If you don't know what a new weapon is called, add a rule which says: On Kill;Log %p% used %w% to kill %v% Then, look at your log as the weapons are used to see what the %w% weapon name is. EDIT: This method might not work since it will report the localized interpretation of the map and weapon name which may be different from the actual map and weapon name. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by ty_ger07*: #On Suicide;Incr %suicide[%v%]% # If %suicide[%v%]% == 1; PlayerYell Suicide :-D o_O %suicide[%v%]%'st time # If %suicide[%v%]% == 2; PlayerYell Suicide :-D o_O %suicide[%v%]%'nd time # If %suicide[%v%]% == 3; PlayerYell Suicide :-D o_O %suicide[%v%]%'rd time # If %suicide[%v%]% > 3; PlayerYell Suicide :-D o_O %suicide[%v%]%'th time it's write OK ? The hash marks / pound signs ( # ) comment those rules out so that they will do nothing. I would rewrite your rules differently anyways. This is what I would use: On Suicide;Incr %suicide%;Set %inform% 1 On Spawn;If %inform% == 1;If %suicide% == 1;PlayerYell Suicide :-D o_O %suicide%'st time;Set %inform% 0 On Spawn;If %inform% == 1;If %suicide% == 2;PlayerYell Suicide :-D o_O %suicide%'nd time;Set %inform% 0 On Spawn;If %inform% == 1;If %suicide% == 3;PlayerYell Suicide :-D o_O %suicide%'rd time;Set %inform% 0 On Spawn;If %inform% == 1;If %suicide% >= 4;PlayerYell Suicide :-D o_O %suicide%'th time;Set %inform% 0 Changes: 1) Victims don't suicide as far as I know. The suicide is attributed to a player ( %p% ) not victim ( %v% ). 2) You can use %suicide[%p%]% if you want, but it isn't necessary. %suicide% is the same thing as %suicide[%p%]% since each player has their own copy of variables associated with themselves. %suicide% is just shorter and easier than %suicide[%p%]% in this case. 3) PlayerYell doesn't display for anyone who is dead. When you are dead, you can't see the yelled messages. For this reason, I added the On Spawn triggers so the player will see the suicide information after they next spawn. 4) Due to #3, I had to add a %inform% variable to track whether or not the player just suicided so that it only tells the player when they spawn right after they suicide and doesn't repeatedly tell the player every time they spawn. 5) You could set the last rule to do If %suicide% > 3;, but I think it is easier to read if you do If %suicide% >= 4; since it works in exactly the same way, but is more linear in a logical sense. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by emilss*: Thank Ty_ger, I know about (#) I wrote this script in ProconRulz but did not want to use it before testing. Yell this message after Spawn sounds like more interesting. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by K(*)M-Anthrax*: Thanks for help: XP2_Factory = Scrapmetal XP2_Office = Operation 925 XP2_Palace = Donya Fortress XP2_Skybar = Ziba Tower Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by deathlikesilence*: I'd like to ban RPG, SMAW and M320 on the new TDM and CQ Domination Mode, i have this so far, but it will not work On Kill;MapMode Domination;Damage ProjectileExplosive;PlayerCount 3;Say %p% was kicked for using RPG/SMAW/M320!;Kick On Kill;MapMode Domination;Damage ProjectileExplosive;PlayerCount 1;Say %p% was killed for using RPG/SMAW/M320!;Kill is the MapMode for the new TDM the same as for the original one? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by Repoman*: Is there a way that if someone kills with a weapon that is prohibited it will take score points away? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by emilss*: Is there a way that if someone kills with a weapon that is prohibited it will take score points away? i think this is not possible, but nice idea. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by LOLoFighter*: hi, i have following rule on our Close Q. server, but using Spas-12 dosent trigger it. On Kill;Damage Shotgun;PlayerCount 5;Log %p% banned for using Shotgun;Ban %p% because shotgun use On Kill;Damage Shotgun;PlayerCount 3;Log %p% kicked for using Shotgun;Kick %p% because shotgun use On Kill;Damage Shotgun;PlayerSay %p% no Shotgun!;Kill 100 I guess it the same bug, like MK3A1 from B2K, or? sry for my englisch ^^ Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by Repoman*: hi, i have following rule on our Close Q. server, but using Spas-12 dosent trigger it. I guess it the same bug, like MK3A1 from B2K, or? sry for my englisch ^^ Have you tried On Kill;Weapon Spas-12;PlayerCount 5;Log %p% banned for using Shotgun;Ban %p% because shotgun use On Kill;Weapon Spas-12;PlayerCount 3;Log %p% kicked for using Shotgun;Kick %p% because shotgun use On Kill;Weapon Spas-12;PlayerSay %p% no Shotgun!;Kill 100 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by LOLoFighter*: yep ^ ProconRulz: Warning, weapon Spas-12 not found in Procon Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2012 Share Posted June 13, 2012 Originally Posted by Athlon*: yep ^You may need to update your BF3.def file. I find that the easiest way to update your BF3.def file is to click on 'Tools/Check for Updates' while logged into your layer server. If you get a new file, Procon will tell you. It will also remind you that you need to restart Procon if your BF3.def file is updated. If you are also running Procon locally, do the same thing. Then be sure to do a restart with your local copy as well. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 14, 2012 Share Posted June 14, 2012 Originally Posted by ty_ger07*: yep ^That's just a warning. It will still work. Quote * Restored post. It could be that the author is no longer active. Link to comment
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