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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by bambam*:

 

i have a problem since the last version of procon...

 

the player on my server can punish teamkiller as often they want :-(

Please test these updated rulz - it looks to me like those rulz don't 'reset' the teamkiller when a !punish happens, until a regular 'Kill' for either the victim or killer... this update (I think) would fix that - please test and report back:

 

Code:

# Team Kill Tracking Rules
On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p% killed for payback team kill against %v%.;Kill
On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p% killed for team killing %v% twice in a row.;Kill
On TeamKill;Set %server_lastteamkill[%p%]% %v%
# Team Kill Punish Rule
On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkiller[%p%]% 0
On TeamKill;Set %server_lastteamkiller[%v%]% %p%
On Say;Text !punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% killed for team killing.;Set %server_lastteamkiller[%p%]% 0;TargetAction Kill;
On Say;Text !punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p% - could not find a recent team kill to punish.
On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.
On Say;Text !forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay could not find a recent team kill to forgive.
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Originally Posted by Graf-Zahl*:

 

@ bambam

 

It seems to work now.

I tested the "killme" rule. This one worked.

 

I changed the rule for the M32 / RPG to this now:

 

On Kill;Damage ProjectileExplosive;Rate 2 90;Kill;Say %p% was killed, because of excessive RPG/M320 spam;PlayerYell Stop spamming of RPG/M320!

On Kill;Damage ProjectileExplosive;Rate 6 120;Kick 3000;Say %p% was kicked, because of excessive RPG/M320 spam;PlayerYell Sorry! RPG/M320 spamming not allowed!

And here a shnapshot of my events in procon:

 

Playerlist 07.16.2012 13:20:12 PlayerKilled _Djegets94? killed HouseTime974 [sMAW Panzerabwehrwaffe ]

Playerlist 07.16.2012 13:21:22 PlayerKilled _Djegets94? killed Jan-PhilippR [sMAW Panzerabwehrwaffe ]

Playerlist 07.16.2012 13:21:27 PlayerKilled killed _Djegets94? [Tod]

Playerlist 07.16.2012 13:21:27 SYSOP PlayerKilledByAdmin _Djegets94? wurde duch einen Admin entleibt

Wasnt able to selftest the M320/RPG rule - Was always killed before.

But as i can see from the event log it should work, shouldnt it?

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Originally Posted by Shakal-hh*:

 

Please test these updated rulz - it looks to me like those rulz don't 'reset' the teamkiller when a !punish happens, until a regular 'Kill' for either the victim or killer... this update (I think) would fix that - please test and report back:

thanks! this is working fine :smile:!
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Originally Posted by HaNg_MaN*:

 

On Kill;Map Subway;Damage ProjectileExplosive;

Incr %rpg_count%

If %rpg_count% >= 3;Set %rpg_count% 0;Set %rpg_warnings% 0;Kick %p% No RPG/SMAW on Metro!Read the Rules

Set %kinform% 1;Kill 0

On Spawn;If %kinform% == 1;Incr %rpg_warnings%;PlayerYell 10 NO RPG/SMAW on Metro! %rpg_warnings% of 2 Warnings!;Set %kinform% 0

On Spawn;Map Subway;PlayerFirst;PlayerYell 5 NO RPG/SMAW ON THIS MAP!!!

Hi,

I use this rule written by bambam to stop rpg crap.

A Player tells me he Kill an other with lvg's ans he was kicked!?

What icludes "Damage ProjectileExplosive"?

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Originally Posted by bambam*:

 

Hi,

I use this rule written by bambam to stop rpg crap.

A Player tells me he Kill an other with lvg's ans he was kicked!?

What icludes "Damage ProjectileExplosive"?

The online docs linked in my sig list the weapons/damage at the tie I wrote the doc, in appendix 2. Or you can look at the 'Details' tab of the ProconRulz plugin and it dynamically builds a list of weapons/damage from the info provided from Procon. Or you can look in a file Configs/BF3.def (use Notepad) and you'll see all the weapon definitions in there.
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Originally Posted by Bierfassl*:

 

I have programmed a little rule that I find very useful because it is not clear whether the RPG / SMAW Infantarie kill by bullet or fire vehicle is created. I tested this rule for a while now and I think it works well.

 

Code:

#SMAW,RPG-7
On Kill;
Weapon SMAW,RPG-7;Not Rate 2 10; incr %exps[%p%]%
Weapon SMAW,RPG-7;Rate 2 10; incr %expm[%p%]%
Weapon SMAW,RPG-7;If %expm[%p%]% >= 1;If %exps[%p%]% >= 2; Incr %exp[%p%]%;Set %expm[%p%]% 0;Set %exps[%p%]% 0
Weapon SMAW,RPG-7;If %exps[%p%]% == 1;If %expm[%p%]% == 0; Incr %exp[%p%]%;Set %expm[%p%]% 0;Set %exps[%p%]% 0
#penalty:
On Kill;
Weapon SMAW,RPG-7;If %exp[%p%]% == 4; Say %p% 1h banned because he has four times broke the RPG/SMAW/M320 rule!;Tempban 3600 1h Ban for broke repeatedly RPG/SMAW rule! (by Autoadmin);Log %p% Ban for broke repeatedly RPG/SMAW Rule!
Weapon SMAW,RPG-7;If %exp[%p%]% == 3; Say %p% kicked because he has three times broke the RPG/SMAW rule!;Kick You broke RPG/SMAW rule! (by Autoadmin);Log %p% kicked for broke RPG/SMAW rule!
Weapon SMAW,RPG-7;If %exp[%p%]% == 2; PlayerYell Watch RPG/SMAW rule! Next is kick!!;
#deductions
On Kill;
Not Weapon SMAW,RPG-7;If %exp[%p%]% >= 1; Incr %expdecrkill[%p%]%;
If %expdecrkill[%p%]% >= 3; Decr %exp[%p%]%; PlayerYell %p% one rpg/smaw kill removed now %exp[%p%]% of 3;Set %expdecrspawn[%p%]% 0;Set %expdecrkill[%p%]% 0
#=
On Spawn;
If %exp[%p%]% >= 1; Incr %expdecrspawn[%p%]%;
If %expdecrspawn[%p%]% >= 5; Decr %exp[%p%]%; PlayerYell %p% one rpg/smaw kill removed now %exp[%p%]% of 3; Set %expdecrspawn[%p%]% 0;Set %expdecrkill[%p%]% 0
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Originally Posted by HaNg_MaN*:

 

sorry bambam I could overlook it.

I want only forbit rpg and smaw.

 

Old:

On Kill;Map Subway;Damage ProjectileExplosive;

Incr %rpg_count%

If %rpg_count% >= 3;Set %rpg_count% 0;Set %rpg_warnings% 0;Kick %p% No RPG/SMAW on Metro!Read the Rules

Set %kinform% 1;Kill 0

On Spawn;If %kinform% == 1;Incr %rpg_warnings%;PlayerYell 10 NO RPG/SMAW on Metro! %rpg_warnings% of 2 Warnings!;Set %kinform% 0

On Spawn;Map Subway;PlayerFirst;PlayerYell 5 NO RPG/SMAW ON THIS MAP!!!

New:

On Kill;Map Subway;Weapon SMAW,RPG-7;

Incr %rpg_count%

If %rpg_count% >= 3;Set %rpg_count% 0;Set %rpg_warnings% 0;Kick %p% No RPG/SMAW on Metro!Read the Rules

Set %kinform% 1;Kill 0

On Spawn;If %kinform% == 1;Incr %rpg_warnings%;PlayerYell 10 NO RPG/SMAW on Metro! %rpg_warnings% of 2 Warnings!;Set %kinform% 0

On Spawn;Map Subway;PlayerFirst;PlayerYell 5 NO RPG/SMAW ON THIS MAP!!!

ist this correct?
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Originally Posted by ToM666*:

 

Hi Guys, I have just spent the last 30 minutes working through the pages of this thread and not found the solution to this but then I did only get to page 180 and I was working backwards from the end.

 

Using the example code I have made the code below:

 

#sniper only

On Kill;Not Damage M40A5;Not Damage Model98B;Not Damage L96;Not Damage SV98;Not Damage JNG90;Not Damage Melee;PlayerCount 5;Log %p?nned (snipers & pistols only);Ban %p% snipers only

On Kill;Not Damage M40A5;Not Damage Model98B;Not Damage L96;Not Damage SV98;Not Damage JNG90;Not Damage Melee;PlayerCount 2;Log %p% kicked (snipers & pistols only);Kick %p% snipers only

On Kill;Not Damage M40A5;Not Damage Model98B;Not Damage L96;Not Damage SV98;Not Damage JNG90;Not Damage Melee;PlayerYell %p% This server is set to Bolt Action Snipers & knives only!;Kill 100

#

 

I was the server to only allow bolt action snipers and knives only.

 

Ideally I would like the illegal weapon user to be warned once as a yell;

The next illegal kill would kill the player.

it would do this for 2 more times, 3 total.

Then it would kick him with a yelled message saying why.

If he returned and did an illegal kill again it would then ban him.

 

I realise my code doesn't do that and to be honest I would be happy if the code worked as written but it would be nice to have the requested code.

 

The main reason for my post is that the code above doesn't work.

 

I have killed with a weapon not listed in the code and the warning message comes up but stays there untill a new message is sent.

Also there is no punishment kill no matter how mantimes I do it.

 

Any ideas?

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Originally Posted by ToM666*:

 

Hi Guys, I have just spent the last 30 minutes working through the pages of this thread and not found the solution to this but then I did only get to page 180 and I was working backwards from the end.

 

Using the example code I have made the code below:

 

#sniper only

On Kill;Not Damage M40A5;Not Damage Model98B;Not Damage L96;Not Damage SV98;Not Damage JNG90;Not Damage Melee;PlayerCount 5;Log %p?nned (snipers & pistols only);Ban %p% snipers only

On Kill;Not Damage M40A5;Not Damage Model98B;Not Damage L96;Not Damage SV98;Not Damage JNG90;Not Damage Melee;PlayerCount 2;Log %p% kicked (snipers & pistols only);Kick %p% snipers only

On Kill;Not Damage M40A5;Not Damage Model98B;Not Damage L96;Not Damage SV98;Not Damage JNG90;Not Damage Melee;PlayerYell %p% This server is set to Bolt Action Snipers & knives only!;Kill 100

#

 

I was the server to only allow bolt action snipers and knives only.

 

Ideally I would like the illegal weapon user to be warned once as a yell;

The next illegal kill would kill the player.

it would do this for 2 more times, 3 total.

Then it would kick him with a yelled message saying why.

If he returned and did an illegal kill again it would then ban him.

 

I realise my code doesn't do that and to be honest I would be happy if the code worked as written but it would be nice to have the requested code.

 

The main reason for my post is that the code above doesn't work.

 

I have killed with a weapon not listed in the code and the warning message comes up but stays there untill a new message is sent.

Also there is no punishment kill no matter how mantimes I do it.

 

Any ideas?

Ahh, Hold on, just noticed an error in the code in my post which wasn't so apparent in procon, i.e. banned says pinned and there is a % missing LOL.

 

Hold guys, report back shortly.

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Originally Posted by ToM666*:

 

Okay, untill any further information becomes available I am going to assume it is not possible to use procon rulz to set up a server for bolt action sniper only.

 

I've put the code back to allow all sniper rifles and ban everything else.

 

Thanks for your help guys.

 

ToM

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Originally Posted by ty_ger07*:

 

Okay, untill any further information becomes available I am going to assume it is not possible to use procon rulz to set up a server for bolt action sniper only.

 

I've put the code back to allow all sniper rifles and ban everything else.

 

Thanks for your help guys.

 

ToM

EDIT: Nevermind. I was off about your usage of semicolons instead of commas. You do in fact want to use the term AND and not the term OR in your rules.

 

The problem is that you are using the term "Damage" for weapon names. It should be "Not Weapon ..." not "Not Damage ..." since you are restricting weapon names not damage keys.

 

Use this:

 

#bolt sniper only

On Kill;Not Weapon M40A5;Not Weapon Model98B;Not Weapon L96;Not Weapon SV98;Not Weapon JNG90;Not Damage Melee;PlayerCount 5;Log %p% banned (snipers & pistols only);Ban %p% snipers only

On Kill;Not Weapon M40A5;Not Weapon Model98B;Not Weapon L96;Not Weapon SV98;Not Weapon JNG90;Not Damage Melee;PlayerCount 2;Log %p% kicked (snipers & pistols only);Kick %p% snipers only

On Kill;Not Weapon M40A5;Not Weapon Model98B;Not Weapon L96;Not Weapon SV98;Not Weapon JNG90;Not Damage Melee;PlayerYell %p% This server is set to Bolt Action Snipers & knives only!;Kill 100

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Originally Posted by ToM666*:

 

EDIT: Nevermind. I was off about your usage of semicolons instead of commas. You do in fact want to use the term AND and not the term OR in your rules.

 

The problem is that you are using the term "Damage" for weapon names. It should be "Not Weapon ..." not "Not Damage ..." since you are restricting weapon names not damage keys.

Hey mate, I'll give it a go. I did do it that way becuase originally that is how the pistol and sniper rifle weapon types were listed in series. I'll try it though mate, thanks for the feedback.
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Originally Posted by ty_ger07*:

 

Hey mate, I'll give it a go. I did do it that way becuase originally that is how the pistol and sniper rifle weapon types were listed in series. I'll try it though mate, thanks for the feedback.

I edited my post above. I was wrong about the use of commas instead of semicolons. Actually, I was right about my description, but I realized that you do in fact want to use semicolons instead of commas because you do in fact want it to be "and" instead of "or".

 

I edited my post above to include the proper solution. You need to use "Not Weapon ..." instead of "Not Damage ..." for your sniper rifles since you are listing out weapon names.

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Originally Posted by ToM666*:

 

I edited my post above. I was wrong about the use of commas instead of semicolons. Actually, I was right about my description, but I realized that you do in fact want to use semicolons instead of commas because you do in fact want it to be "and" instead of "or".

 

I edited my post above to include the proper solution. You need to use "Not Weapon ..." instead of "Not Damage ..." for your sniper rifles since you are listing out weapon names.

You're a gent mate, I can't test it yet becuase our server is empty at the moment but this will work I am sure of it.

 

It's one of those things where it seems obvious now but I am getting there slowly :smile:

 

Thanks for your help mate.

 

ToM

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Originally Posted by KTwo*:

 

I have been working with BamBam to test the newest version of ProconRulz. If you want a taste of the new rulz, head over to this server: TWL Pub Stomp |TWL Rules|Mixed Mode|Stats|Player Swap|. A few features to try out are stat spam on kills (and adjusting how often it shows by using !spam 0, !spam 1, or !spam 2) and the player swap pool (type !swap to be queued to switch to the other team; it checks every time you die and moves you if it can). Type !help ingame for a complete list of commands. If you notice any bugs, feel free to send me a PM about it.

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Originally Posted by tarreltje*:

 

Since you dont put effort in reading the information about how this plugin works and what you can about it, why should we help you? Read the first page of this plugin and try to make your rules, if they dont work, then we would help you!

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Originally Posted by HolTitan*:

 

Since you dont put effort in reading the information about how this plugin works and what you can about it, why should we help you? Read the first page of this plugin and try to make your rules, if they dont work, then we would help you!

I did look through those before requesting assistance Mr congeniality. The closest one I saw was for snipers only.
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Originally Posted by ty_ger07*:

 

I did look through those before requesting assistance Mr congeniality. The closest one I saw was for snipers only.

Yes, so you are on the right track. How do you suppose you would modify the sniper only rule to shotguns and pistols only?
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Originally Posted by HolTitan*:

 

Yes, so you are on the right track. How do you suppose you would modify the sniper only rule to shotguns and pistols only?

lol. I wasn't sure if i could just substitute "SniperRifle" for "Shotgun". And if wrong syntax would screw up the server.

 

Here's my thought:

 

On Kill;Not Damage Shotgun;Not Damage Handgun;PlayerCount 5;Log %p%banned (shotguns / pistols only);Ban %p% Shotguns only

On Kill;Not Damage Shotgun;Not Damage Handgun;PlayerCount 3;Log %p% kicked (shotguns / pistols only);Kick %p% Shotguns only

On Kill;Not Damage Shotgun;Not Damage Handgun;PlayerSay %p% Shotguns/pistols only;Kill 100

 

Sweet!! With a few modifications and some regression testing, the new rules work.

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Originally Posted by Steiner-dek*:

 

I have the following prohibitions: No m320, RPG and C4 on my server Close Quarters:

 

On Kill;Weapon M320;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4

On Kill;Weapon M320;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Weapon M320;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4

On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Weapon RPG-7;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4

On Kill;Weapon RPG-7;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Weapon RPG-7;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Weapon SMAW;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4

On Kill;Weapon SMAW;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Weapon SMAW;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Damage ProjectileExplosive;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4

On Kill;Damage ProjectileExplosive;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Damage ProjectileExplosive;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100

 

 

Is that so?

 

And I would like that is because of the breach when a certain kick, which read that as all the chat.

How to look because the command line?

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Originally Posted by bambam*:

 

I have the following prohibitions: No m320, RPG and C4 on my server Close Quarters:

 

On Kill;Weapon M320;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4

On Kill;Weapon M320;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Weapon M320;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4

On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Weapon RPG-7;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4

On Kill;Weapon RPG-7;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Weapon RPG-7;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Weapon SMAW;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4

On Kill;Weapon SMAW;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Weapon SMAW;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Damage ProjectileExplosive;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4

On Kill;Damage ProjectileExplosive;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Damage ProjectileExplosive;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100

 

 

Is that so?

 

And I would like that is because of the breach when a certain kick, which read that as all the chat.

How to look because the command line?

Hey Steiner - these look pretty good (advice below...).

 

If you look at the 'Details' tab of the ProconRulz plugin (in Procon) you will see the weapons and their damage-types listed. Please note that WEAPON "RPG-7" does DAMAGE "ProjectileExplosive"

 

So if you have a rule that kicks a player for doing damage ProjectileExplosive, then you do NOT need another rule that kicks them for killing with the RPG-7...

 

I think you basically want to have rulz that punish for ALL ProjectileExplosive and ALL Explosive weapons EXCLUDING Claymores (check the ProconRulz "Details" tab, or the appendix in the online docs in my sig). Plus from your last paragraph I think you want a chat message (or Yell ___) when a player is kicked?

 

If so, these rulz will work for you:

 

####### ALLOW Gaymores

On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;End

 

####### PUNISH Rockets/M320/Explosives

On Kill;Damage ProjectileExplosive,Explosive;PlayerCount 3;kick %p% no M320, RPG, SMAW, and C4;Yell %p% kicked for rocket/explosives use

On Kill;Damage ProjectileExplosive,Explosive;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, and C4;kill 100

On Kill;Damage ProjectileExplosive,Explosive;PlayerSay warning, no M320, RPG, SMAW, and C4;kill 100

 

Rulz beginning "#" are just comments

 

The 2nd line detects 'claymore' kills and the 'End' action stops ProconRulz testing other rulz for this kill, so Claymores are OK - if you want to punish claymores also then just remove top 2 lines...

 

The remaining rulz are the same as yours except I use "Damage ProjectileExplosive,Explosive" to test EITHER of these damage types and punish the player if so...

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Originally Posted by Steiner-dek*:

 

Yes, I want a Yell + a shoutbox message, if one is kicked out because of a violation.

 

I have now banned the Claymore want, but that the M67 grenade is allowed, as I do that?

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Originally Posted by bambam*:

 

Yes, I want a Yell + a shoutbox message, if one is kicked out because of a violation.

ok

I have now banned the Claymore want,

ok

but that the M67 grenade is allowed, as I do that?

did you check the damage type of the M67 grenade in the weapons listing on the ProconRulz "Details" tab? What is it?
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Originally Posted by Steiner-dek*:

 

My english is not so good :sad:

 

I now have the following rules, you can write me here the order in, which I authorize the M67 grenade?

 

 

# SUICIDE LOG

On Suicide;Log Suicide by [%pt%] [^2%p%^0] with [%wk%]

# SAMPLE KILL RULZ

On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 3;kick %p% no M320, RPG, SMAW, Claymore and C4;Yell %p% kicked for rocket/explosives use

On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, Claymore and C4, and C4;kill 100

On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerSay warning, no M320, RPG, SMAW, Claymore and C4;kill 100

On Kill;Weapon M320;PlayerCount 3;kick %p% no M320, RPG, SMAW, Claymore and C4;Yell %p% kicked for rocket/explosives use

On Kill;Weapon M320;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, Claymore and C4;kill 100

On Kill;Weapon M320;PlayerSay warning, no M320, RPG, SMAW, Claymore and C4;kill 100

On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 3;kick %p% no M320, RPG, SMAW, Claymore and C4;Yell %p% kicked for rocket/explosives use

On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, Claymore and C4;kill 100

On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerSay warning, no M320, RPG, SMAW, Claymore and C4;kill 100

On Kill;Weapon RPG-7;PlayerCount 3;kick %p% no M320, RPG, SMAW, Claymore and C4;Yell %p% kicked for rocket/explosives use

On Kill;Weapon RPG-7;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, Claymore and C4;kill 100

On Kill;Weapon RPG-7;PlayerSay warning, no M320, RPG, SMAW, Claymore and C4;kill 100

On Kill;Weapon SMAW;PlayerCount 3;kick %p% no M320, RPG, SMAW, Claymore and C4;Yell %p% kicked for rocket/explosives use

On Kill;Weapon SMAW;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, Claymore and C4;kill 100

On Kill;Weapon SMAW;PlayerSay warning, no M320, RPG, SMAW, Claymore and C4;kill 100

On Kill;Damage ProjectileExplosive,Explosive;PlayerCount 3;kick %p%no M320, RPG, SMAW, Claymore and C4;Yell %p% kicked for rocket/explosives use

On Kill;Damage ProjectileExplosive,Explosive;PlayerCount 2;PlayerSay Final warning, no M320, RPG, SMAW, Claymore and C4;kill 100

On Kill;Damage ProjectileExplosive,Explosive;PlayerSay warning, no M320, RPG, SMAW, Claymore and C4;kill 100

# SAMPLE SAY RULZ

# ROUND CHANGE

On Round;Log Round change to [%m%] [%mm%]

# JOINER/LEAVER LOG

On Join;Admin;Log Joiner [^2%p%^0] (min teamsize %n%) (Admin)

On Join;Log Joiner [^2%p%^0] (min teamsize %n%) (Not admin)

On Leave; Log Leaver [^2%p%^0] (min teamsize %n%)

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  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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