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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by C-4-N*:

 

I come back to you, we are preparing an event (only c4,claymore, knife)

 

A bug appear ! with On kill;Not Weapon Melee ...

 

first i have

 

On Kill;

Not Weapon Melee;

Not Weapon Weapons/Gadgets/Claymore/Claymore;

Not Weapon Weapons/Gadgets/C4/C4;

Not Damage suicide;

Yell [%p%] > Only knife,C4 & claymore using

 

all lines worked good

but knife , yell appear when cut with 2 different knifes

 

So i try

 

On Kill;

Not Damage Melee;

Not Weapon Melee;

Not Weapon Knife_RazorBlade;

Not Weapon Weapons/Knife/Knife;

Not Weapon Weapons/Gadgets/Claymore/Claymore;

Not Weapon Weapons/Gadgets/C4/C4;

Not Damage suicide;

Yell [%p%] > Only knife,C4 & claymore using

 

Same issue , do you have a tip ?

why when we use " Not " with "knife" , it's bugging ?

 

on kill;Weapon Melee;say melee detected

 

RESOLVED i let my problem

 

I use a different line for each weapon, seems to work now

may be an error in your plugin i dont know

 

On Kill;Not Damage Melee;...

On Kill;Not Weapon Weapons/Gadgets/Claymore/Claymore;...

On Kill;Not Weapon Weapons/Gadgets/C4/C4;...

On Kill;Not Damage suicide;...

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Originally Posted by bambam*:

 

Dear author of a plug-in, prompt in what my mistake?

On Kill;Headshot;Incr %headshots%

On Kill;Incr %kills%

On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Not Weapon Death;Not Damage sniperRifle;Incr %puh%

On Kill;Set %procent.2% %headshots%/%puh%

On Kill;If %puh% > 12;If %headshots% > 5;If %procent.2% > 0.25;Say %p% Warning ALL %kills% Death %spwn% and %procent% (test)

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Originally Posted by MDV666*:

 

On Kill;Headshot;Incr %headshots%

On Kill;Incr %kills%

On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Not Weapon Death;Not Damage sniperRifle;Incr %puh%

On Kill;Set %procent.2% %headshots%/%puh%

On Kill;If %puh% > 12;If %headshots% > 5;If %procent.2% > 0.25;Say %p% Warning ALL %kills% Death %spwn% and %procent% (test)

oh, not works

On Kill;Headshot;Incr %headshots%

On Kill;Incr %kills%

On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Not Weapon Death;Not Damage sniperRifle;Incr %puh%

On Kill;Set %procent.2% %headshots%/%puh%

On Kill;If %puh% > 3;If %headshots% > 1;If %procent.2% > 0.25;Say %p% Warning ALL %kills% Death %spwn% and %procent.2% (test)

 

not correctly reads quantity on the parameter of %puh% and %spwn% doesn't show value %procent.2 % in a chat

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Originally Posted by C-4-N*:

 

C-4-N if you have a rule with no trigger, the rule above that DOES have a trigger is added to the start, e.g.

 

On Kill;A;B

C;D;E

F;G;H

 

is the same as

 

On Kill;A;B;

On Kill;A;B;C;D;E

On Kill;A;B;F;G;H

the problem is with melee,

 

when i got only

 

On Kill;Not Damage Melee;kick

 

it's working , we get not kicked when using knife

 

but if i have

 

On Kill;Not Damage Melee;Not Weapon Weapons/Gadgets/Claymore/Claymore;Not Weapon Weapons/Gadgets/C4/C4;Not Damage suicide;Kick

 

If you kill with knife , you are kick , i can't understand why !

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Originally Posted by bambam*:

 

anybody else gtting tonnes of "missing kit" etc messages since AK was released?

this will happen until a *Procon* update adds the new weapon definitions to BF3.def. In the meantime ProconRulz will continue to work fine, and you can use AK weapon keys. Note that until the Procon update, the AK weapons will not give a Damage type (so if there's a new rocket, a rule On Kill;Damage ProjectileExplosive... will not trigger for this weapon, but On Kill;Weapon ;... is ok)

 

This happens with every BF3 update- a few of us end up collating the new weapon keys that appear in the console logs until we think we've spotted them all...

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Originally Posted by bambam*:

 

the problem is with melee,

 

when i got only

 

On Kill;Not Damage Melee;kick

 

it's working , we get not kicked when using knife

 

but if i have

 

On Kill;Not Damage Melee;Not Weapon Weapons/Gadgets/Claymore/Claymore;Not Weapon Weapons/Gadgets/C4/C4;Not Damage suicide;Kick

 

If you kill with knife , you are kick , i can't understand why !

At a total guess, you might have an old Configs\BF3.def file.

 

These are the 'Damage Melee' weapons in my BF3.def:

Code:

procon.protected.weapons.add Assault "Defib" Secondary Melee
procon.protected.weapons.add None "Knife_RazorBlade" Secondary Melee
procon.protected.weapons.add None "Melee" Secondary Melee
procon.protected.weapons.add Demolition "Repair Tool" Secondary Melee
procon.protected.weapons.add None "Weapons/Knife/Knife" Secondary Melee
Note that a knife kill can be reported as Weapon Weapons/Knife/Knife, Weapon Melee, or Weapon Knife_RazorBlade depending on whether the player is Premium or not, and which ANIMATION the knife kill uses. If you have any of those definitions missing then a kill with that weapon won't show as Damage Melee.

 

It's confusing but BF3 has a WEAPON called Melee (i.e. knife-slash-kill) which also does DAMAGE Melee as defined in BF3.def.

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Originally Posted by bambam*:

 

oh, not works

On Kill;Headshot;Incr %headshots%

On Kill;Incr %kills%

On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Not Weapon Death;Not Damage sniperRifle;Incr %puh%

On Kill;Set %procent.2% %headshots%/%puh%

On Kill;If %puh% > 3;If %headshots% > 1;If %procent.2% > 0.25;Say %p% Warning ALL %kills% Death %spwn% and %procent.2% (test)

 

not correctly reads quantity on the parameter of %puh% and %spwn% doesn't show value %procent.2 % in a chat

(1) I can't see from these rulz where you are Setting the value of %spwn%

 

(2) For easier testing, add either Log or more Say commands to each rule, e.g.:

 

On Kill;Incr %kills%;Log %p% kills now = %kills%

On Kill;Headshot;Incr %headshots%;Log %p% headshots now = %headshots%

On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Not Weapon Death;Not Damage sniperRifle;Incr %puh%;Log %p% puh now = %puh%

On Kill;Set %procent.2% %headshots%/%puh%;Log %p% procent.2 now = %procent.2%

On Kill;If %puh% > 3;If %headshots% > 1;If %procent.2% > 0.25;Say %p% Warning ALL %kills% Death %spwn% and %procent.2% (test)

On Kill;Log %p% end of kill rulz

 

If you log to the Chat window in Procon (this is the default) then you will see these Log messages there. Using Say messages is more convenient for testing in-game if the server is empty and you don't have another laptop or something to watch Procon while you play, but there is a delay before in-game chat (including ProconRulz Say) reaches Procon.

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Originally Posted by C-4-N*:

 

I just update my BF3.def and i m on 43c.1

 

 

it s waorking with all on same line only, will be good

 

on kill;A;B;C

 

on kill;

A;

B;

C;

 

don't work, strange because with say , or If return to line is ok

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Originally Posted by bambam*:

 

I just update my BF3.def and i m on 43c.1

 

 

it s waorking with all on same line only, will be good

 

on kill;A;B;C

 

on kill;

A;

B;

C;

 

don't work, strange because with say , or If return to line is ok

On Kill;

A

B

C

 

is NOT the same as On Kill;A;B;C

 

it is the same as

On Kill;A

On Kill;B

On Kill;C

 

The difference is if A is a condition that fails, B and C would not be executed in On Kill;A;B;C.

 

E.g.

 

On Kill;Weapon SMAW;Kill

 

is NOT the same as

 

On Kill

Weapon SMAW

Kill

 

that would be the same as

On Kill

On Kill;Weapon SMAW

On Kill;Kill

 

If you are not sure, just write every rule with an 'On XXX' trigger and you are safe.

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Originally Posted by mougoul*:

 

hello guys, i need some help plz, i search but not find, is it possible whith proconrulz plugin to kick a player of my server if a admin or white list player connecting to this ?

 

Sorry for my bad english................but i'm french and not too good in shakespeare language ^^

 

Thanks in advance :ohmy:

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Originally Posted by C-4-N*:

 

thanks bambam it s clear now for me , didn't know this !!

 

why can't we use time %hms% to do some task ? may be a good idea ...

 

i try :

 

If %hms% == 21:00:00;say test hour;Set %ini% 0

but nothing

 

 

hello guys, i need some help plz, i search but not find, is it possible whith proconrulz plugin to kick a player of my server if a admin or white list player connecting to this ?

 

Sorry for my bad english................but i'm french and not too good in shakespeare language ^^

 

Thanks in advance :ohmy:

c'est tres confus ce que tu ecris , si je "devine" bien tu veux kicker quelqu'un qui est sur la white list ou qui est admin ?

 

dans proconrulz au dessus de [+rules] tu as : protect those players from kick or kill

tu choisi de proteger sois les admins , sois les admins & les slot reservés, ou personne

 

plus bas tu as whitelist, tout les pseudos que tu mettra ici seront proteger des kick kill etc.

 

si tu veux juste kicker directement en jeu un joueur, utilise ingame admins et crée une liste d'admins dans outils > gerer les comptes

 

"faut ecrire les pseudos en jeu a la majuscule pret !" et faut que ta console reste allumé

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Originally Posted by Dudenell*:

 

I seem to be having an issue with punkbuster taking screenshots since 8am this morning.

I am using a modified script of ty_ger07's kill streak announcer and a rate limiter to check if a player gets 4 headshots in 30 seconds. Neither of the scripts are taking punkbuster screenshots anymore.

 

Code:

# Unreal Tournament Kill Streak Announcer by ty_ger07
#### Announcements of killstreak ending:
On Kill;If %server_streak[%v%]% >= 10;Say %p% ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On TeamKill;If %server_streak[%v%]% >= 10;Say %p%'s TEAMKILL ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On Suicide;If %server_streak[%p%]% >= 10;Say %p% ENDED their %server_streak[%p%]%-KILL STREAK with a SUICIDE
#### Reset the player's streak count when they are killed:
On Kill;Set %server_streak[%v%]% 0
On TeamKill;Set %server_streak[%v%]% 0
On Suicide;Set %server_streak[%v%]% 0
#### Reset killincr to 0 if server_streak is 0
On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0
#### Accumulate the kill count for each player in a var %server_streak[playername]%
On Kill;Incr %killincr%;Incr %server_streak[%p%]%;
#### Say periodic killstreak messages
On Kill;If %killincr% == 30;Set %killincr% 25;PlayerSay GodLike! %p% %server_streak[%p%]% KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log Punkbuster Screenshots taken from %p% for 30 kill streak.
On Kill;If %server_streak[%p%]% == 25;PlayerSay GodLike! %p% 25-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 25 kill streak.
On Kill;If %server_streak[%p%]% == 20;PlayerSay Unstoppable! %p% 20-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log Punkbuster Screenshots taken from %p% for 20 kill streak.
On Kill;If %server_streak[%p%]% == 15;PlayerSay Dominating! %p% 15-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 15 kill streak.
On Kill;If %server_streak[%p%]% == 10;PlayerSay Rampage! %p% 10-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 10 kill streak.
On Kill;If %server_streak[%p%]% == 5;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 5 kill streak.
#screenshots
On Kill;Headshot;Rate 4 30;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log Punkbuster Screenshots taken from %p% for 4 Headshots in 30 Seconds.
Punkbuster itself it throwing an error that says:

Code:

PunkBuster Server: 0 Screenshots Requested
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Originally Posted by Aleks1979*:

 

I made the rule and limited the M320 1 per team (if the team is 0 plugin works) and 1 on the team does not work, what is my mistake please tell me?

# set the max player using weapon x per team here:

On Spawn;ServerFirst;Set %server_M320% 1

 

# M320 limit rulz

On Spawn;if %_usingM320% == 1;Decr %_usingM320%;Decr %team_M320total%;log we have %team_M320total% M320 users on team %pt%

On Spawn;Set %_usingM320% 0

 

On kill;Damage ProjectileExplosive;

if %team_M320total% == %server_M320%;if %_usingM320% == 0;Say M320 Limit max %server_M320% players can use it each team !!!;Kill

if %_usingM320% == 1;End;log %p% is still using a M320, %team_M320total% M320 users on team %pt%

incr %team_M320total%;set %_usingM320% 1;log %p% is using a M320, %team_M320total% M320 users on team %pt%

On Leave;if %_usingM320% == 1;Decr %team_M320total%

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Originally Posted by mougoul*:

 

c'est tres confus ce que tu ecris , si je "devine" bien tu veux kicker quelqu'un qui est sur la white list ou qui est admin ?

 

dans proconrulz au dessus de [+rules] tu as : protect those players from kick or kill

tu choisi de proteger sois les admins , sois les admins & les slot reservés, ou personne

 

plus bas tu as whitelist, tout les pseudos que tu mettra ici seront proteger des kick kill etc.

 

si tu veux juste kicker directement en jeu un joueur, utilise ingame admins et crée une liste d'admins dans outils > gerer les comptes

 

"faut ecrire les pseudos en jeu a la majuscule pret !" et faut que ta console reste allumé

Salut et merci de ta réponse,

mais en fait j'ai du mal m'exprimer, je voulais avoir si il est possible de faire en sorte qu'un joueur soit kické automatiquement lorsque le serveur est plein ( sans action de ma part ) pour faire de la place à un admin ou VIP qui se connecte, je ne sais pas si c'est faisable avec "proconrulz" ?

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Originally Posted by ty_ger07*:

 

I seem to be having an issue with punkbuster taking screenshots since 8am this morning.

I am using a modified script of ty_ger07's kill streak announcer and a rate limiter to check if a player gets 4 headshots in 30 seconds. Neither of the scripts are taking punkbuster screenshots anymore.

 

Code:

# Unreal Tournament Kill Streak Announcer by ty_ger07
#### Announcements of killstreak ending:
On Kill;If %server_streak[%v%]% >= 10;Say %p% ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On TeamKill;If %server_streak[%v%]% >= 10;Say %p%'s TEAMKILL ENDED %v%'s %server_streak[%v%]%-KILL STREAK with %w%
On Suicide;If %server_streak[%p%]% >= 10;Say %p% ENDED their %server_streak[%p%]%-KILL STREAK with a SUICIDE
#### Reset the player's streak count when they are killed:
On Kill;Set %server_streak[%v%]% 0
On TeamKill;Set %server_streak[%v%]% 0
On Suicide;Set %server_streak[%v%]% 0
#### Reset killincr to 0 if server_streak is 0
On Kill;If %server_streak[%p%]% == 0;Set %killincr% 0
#### Accumulate the kill count for each player in a var %server_streak[playername]%
On Kill;Incr %killincr%;Incr %server_streak[%p%]%;
#### Say periodic killstreak messages
On Kill;If %killincr% == 30;Set %killincr% 25;PlayerSay GodLike! %p% %server_streak[%p%]% KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log Punkbuster Screenshots taken from %p% for 30 kill streak.
On Kill;If %server_streak[%p%]% == 25;PlayerSay GodLike! %p% 25-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 25 kill streak.
On Kill;If %server_streak[%p%]% == 20;PlayerSay Unstoppable! %p% 20-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log Punkbuster Screenshots taken from %p% for 20 kill streak.
On Kill;If %server_streak[%p%]% == 15;PlayerSay Dominating! %p% 15-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 15 kill streak.
On Kill;If %server_streak[%p%]% == 10;PlayerSay Rampage! %p% 10-KILL STREAK ;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 10 kill streak.
On Kill;If %server_streak[%p%]% == 5;Exec punkBuster.pb_sv_command pb_sv_getss %p% ;Log Punkbuster Screenshots taken from %p% for 5 kill streak.
#screenshots
On Kill;Headshot;Rate 4 30;Exec punkBuster.pb_sv_command pb_sv_getss %p%;Log Punkbuster Screenshots taken from %p% for 4 Headshots in 30 Seconds.
Punkbuster itself it throwing an error that says:

Code:

PunkBuster Server: 0 Screenshots Requested
I already responded to your question here:

www.phogue.net/forumvb/showth...conRulz)/page9*

 

The screenshot command needs to have the player name enclosed in quotation marks if you are specifying a screenshot for just one player.

 

Code:

Exec punkBuster.pb_sv_command pb_sv_getss "%p%"
not

Code:

Exec punkBuster.pb_sv_command pb_sv_getss %p%
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Originally Posted by C-4-N*:

 

Salut et merci de ta réponse,

mais en fait j'ai du mal m'exprimer, je voulais avoir si il est possible de faire en sorte qu'un joueur soit kické automatiquement lorsque le serveur est plein ( sans action de ma part ) pour faire de la place à un admin ou VIP qui se connecte, je ne sais pas si c'est faisable avec "proconrulz" ?

non pas avec proconrulz, même les slots reservés fonctionnent mal :s
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Originally Posted by bambam*:

 

Hi,

 

I have one question, is it possible to limit Ac130 gunship and jet on the new armored kill map ?

Turn on Procon logging for the Console window, Get a kill from the AC130, and see what the 'kill' event actually says (something like "onkill bambam pebbles Death false"). I do NOT know what BF3 reports for an AC130 kill (ProconRulz is a general plugin, it doesn't control the actual events from the game server) - you can be the first to find out. When we see what that is, we should be able to set a rule to limit it if that is what you want.
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Originally Posted by r00ter*:

 

first of all, hi to all of you. first post.

 

i also wish a max kill / limiter script for the gunship/ac-130. on 16 slot rush/cq servers, it is a need.

 

so i turned on the log and all we got out was this:

 

 

Code:

[b][00:53:30]   Server: response S: 312    [0-OK]
[00:53:38]   Server: request  S: 313    [0-player.onKill] [1-Booomski] [2-r00ter] [3-Death] [4-false]
[00:53:38]   Server: response S: 313    [0-OK][/b]
and later this:

 

Code:

[b][00:54:34]   Server: response S: 326    [0-OK]
[00:54:47]   Server: request  S: 327    [0-player.onKill] [1-Booomski] [2-r00ter] [3-Death] [4-false]
[00:54:47]   Server: response S: 327    [0-OK][/b]
no more info.

 

so, what says the plugin dev?

 

edit:

 

don`t know if this is ok, but maybe you could add our servers in the mainpost as well?

 

[bR] AK Mixed Rush HC 24/7 - http://battlelog.battlefield.com/bf3...6-70b9f980e876

 

[bR] Bolt Aktion Sniper - only Canals 24/7 HC - http://battlelog.battlefield.com/bf3...2-57ea565e51a5

 

if this is not ok / against the rules of the forum, pls remove this edit.

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Originally Posted by tostaky*:

 

Turn on Procon logging for the Console window, Get a kill from the AC130, and see what the 'kill' event actually says (something like "onkill bambam pebbles Death false"). I do NOT know what BF3 reports for an AC130 kill (ProconRulz is a general plugin, it doesn't control the actual events from the game server) - you can be the first to find out. When we see what that is, we should be able to set a rule to limit it if that is what you want.

Sry I have not yet bf3 server, I can't see that.
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Originally Posted by bambam*:

 

oh, not works

On Kill;Headshot;Incr %headshots%

On Kill;Incr %kills%

On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Not Weapon Death;Not Damage sniperRifle;Incr %puh%

On Kill;Set %procent.2% %headshots%/%puh%

On Kill;If %puh% > 3;If %headshots% > 1;If %procent.2% > 0.25;Say %p% Warning ALL %kills% Death %spwn% and %procent.2% (test)

 

not correctly reads quantity on the parameter of %puh% and %spwn% doesn't show value %procent.2 % in a chat

I tested these rulz and everything is working as it should. %puh% is the #kills using non-explosive weapons, %procent.2% is the ratio of headshots to these kills. Your WARNING rulz a strange, using a %spwn% variable you never Set to anything.

 

FYI the exact rulz I used to test are;

 

On Kill;Headshot;Incr %headshots%;Log zx %p% headshots %headshots%

On Kill;Incr %kills%;Log zx %p% kills %kills%

On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Not Weapon Death;Not Damage sniperRifle;Incr %puh%;Log zx %p% puh %puh%

On Kill;Set %procent.2% %headshots%/%puh%;Log zx %p% procent.2 %procent.2%

On Kill;If %puh% > 3;If %headshots% > 1;If %procent.2% > 0.25;Log %p% Warning ALL %kills% Death %spwn% and %procent.2% (test)

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      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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