Jump to content

ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

Recommended Posts

Originally Posted by YouPilA*:

 

Turn on Procon logging for the Console window, Get a kill from the AC130, and see what the 'kill' event actually says (something like "onkill bambam pebbles Death false"). I do NOT know what BF3 reports for an AC130 kill (ProconRulz is a general plugin, it doesn't control the actual events from the game server) - you can be the first to find out. When we see what that is, we should be able to set a rule to limit it if that is what you want.

Hello

Kill event is

[DEATH]

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by bambam*:

 

why can't we use time %hms% to do some task ? may be a good idea ...

 

i try :

 

If %hms% == 21:00:00;say test hour;Set %ini% 0

but nothing

 

up ? :ohmy:

I think you should be able to use %hms% in a condition like that, but you need an event to trigger a rule,

e.g.

 

On Round;If %hms% > 21:00:00;Say round started after 9pm

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by C-4-N*:

 

I think you should be able to use %hms% in a condition like that, but you need an event to trigger a rule,

e.g.

 

On Round;If %hms% > 21:00:00;Say round started after 9pm

Ever try that , not working, not so bad if not, i just thought about task in time !
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by shadow2k1*:

 

can anyone tell me what this means?

 

[19:27:47] ProconRulz: [Russian Army] Hollowpt40 spawned with [No kit key], [No weapon key], [No spec key]

 

why doesnt it tell me what key?

is it because this is on the AK maps and the plugin isnt updated for this yet?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

can anyone tell me what this means?

 

[19:27:47] ProconRulz: [Russian Army] Hollowpt40 spawned with [No kit key], [No weapon key], [No spec key]

 

why doesnt it tell me what key?

is it because this is on the AK maps and the plugin isnt updated for this yet?

Have you read the first post? BF3's rcon interface was never designed to provide an "on spawn" weapon key notification like BC2 did. You may also notice that clan tags aren't provided by the BF3 rcon interface where BC2 had them. Same thing goes for vehicle kill identification. BC2 differentiated vehicle kills from other kills to a certain extent, but BF3 groups vehicle kills, mortar kills, and stationary weapon kills all as weapon "death".

 

In other words: what you noticed is "normal" because DICE never "finished it".

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

does anyone have a successful trigger to kick for the use of the M26 mass? or the dart?

Nope. Those are weapon attachments. No weapon attachment information is sent via rcon and the kills from attachments are instead counted as the primary weapon the attachment is attached to.

 

Did you read the first post?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by bambam*:

 

Ever try that , not working, not so bad if not, i just thought about task in time !

I tested the use of %hms% (i.e. current hours:minutes:seconds) in an If condition with the following rulz, and they worked OK:

 

On Round;Log Round %m% %mm% %hms%

On Round;If %hms% > 08:00:00;Log bigger than 08:00:00

On Round;If %hms% > 09:00:00;Log bigger than 09:00:00

On Round;If %hms% > 10:00:00;Log bigger than 10:00:00

 

I just did a 'restart round' via Procon at 9:19am (09:19:19), so the following (correct) messages appeared in the chat window:

 

[09:19:19] ProconRulz: Round Armored Shield ConquestSmall0 09:19:19

[09:19:19] ProconRulz: bigger than 08:00:00

[09:19:19] ProconRulz: bigger than 09:00:00

 

(note that the 'bigger than 10:00:00' message did NOT appear)

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by shadow2k1*:

 

this is my rule, i have it set to yell but the message just flashes and doesnt leave time to read.

 

On Kill;Weapon USAS-12;PlayerCount 1;Kick

On Kill;Weapon USAS-12;Yell %p%, %w% Not Permitted;Kill 100

 

is there a way to have a yell message last longer then 2 seconds?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

i must be blind because i didnt see anything in the first post of this thread that says anything like what you did.

Hmm...

 

) not all weapon keys are available. All kills by mortar, MAV, tanks, choppers, humvee are just weapon 'Death'. This means Damage VehicleXXX conditions cannot be used in BF3.

2) weapon keys are currently given on 'kill' events but not on 'spawn' events.

3) player kit (i.e. assault, recon etc) is not available

4) player specializations/accessories are not availabe

5) xxx whoopie xxx this limitation now removed - PlayerSay, TeamYell etc now supported in BF3

6) A rocket attack on a tank, killing the player inside, cannot be distinguished from a soldier that gets hit by an RPG7 in the face. Both show the killer killing the victim with a rocket. This means no plugin can detect RPG's used on infantry as opposed to tanks.

7) there are no events triggered when a player enters or leaves any vehicle

8) Nade launchers slung under assault rifles are reported by BF3 as a kill BY THE ASSAULT RIFLE. This is an absolute bug in BF3, IMHO. It means you CANNOT tell in any plugin whether the kill was by a bullet from an M416 rifle, or an M320 nade from a launcher that happened to be attached to the M416 rifle.

9) BF3 is not reporting the map coordinates of the killer or victim in a kill event (although BFBC2 does with a 10m random error). This means the ProconRulz 'Range' condition and %r% variable are non-functioning for BF3.

10) As of BF3 R21, admin kills in the server are being reported as "Suicides with weapon Death". I.e. they will now trigger the "On Suicide" rulz in ProconRulz. If you don't want your On Suicide rulz triggered by automatic 'Kill' actions in other rulz, the simplest method is to use rulz with "On Suicide;Not Weapon Death;...". I suspect this means a player that mortars himself (i.e. really does commit suicide with weapon 'Death') will then also not trigger the "On Suicide;Not Weapon Death.." rulz, but that is the best current compromise.

 

Specifically, these kinds of limits are not possible, even though many people ask:

* no mortar limits (see 1. Mortars are one of the weapons with key DEATH, as well as all vehicles). On an infantry-only server, you can use a Weapon Death condition to block mortars because you are not worried about vehicle kills being affected by the same rule.

* no server limit for numbers of players spawned with a particular kit/spec/weapon (see 2). See also Example 13 (by tarreltje), with a workaround by checking for snipers a kill time.

* no 'max 2 snipers per team' type rule at spawn time (I just explained that in the line above ^^)

* no 'max 2 mortars per team' type rule (ditto)

* no kill or spawn limit for players with MAV (aka Weapon Roadkill - similar issues to mortar comment above) except on non-vehicle maps like Metro where blocking all roadkill works

* no rule to kill m26 users (Dart/Mass) BF3 not reporting underslung weapons

 

For all this, you can still prevent the use of the 55 weapons that *do* have a weapon key (and hence also a damage-type), by having a rule that kills any player that kills with one. E.g. my favorite rule:

 

On Kill;Map Subway;Damage ProjectileExplosive;Kill

 

This makes RPG kills on Operation Metro suicidal. Right now you probably have no idea what this rule does or how it works, but when you've installed ProconRulz and tried a few simple rulz you'll get the idea, so congratulations...

 

So I've tried to explain the BF3 limitations, but still get questions like this:

does anyone know how to limit the snipers to 5 a side please

Answer: No BF3 admin tool can do this at spawn time. Read the BF3 limitations above, especially #2. Instead all you can do is limit the number of kills by sniper weapons, or with rulz you can track the counts of players with sniper rifles at kill time (see Example 13).

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

this is my rule, i have it set to yell but the message just flashes and doesnt leave time to read.

 

On Kill;Weapon USAS-12;PlayerCount 1;Kick

On Kill;Weapon USAS-12;Yell %p%, %w% Not Permitted;Kill 100

 

is there a way to have a yell message last longer then 2 seconds?

A dead player can't read messages which are yelled. That is a limitation of the game. The reason they can't see the message very long is because "Kill 100" means to kill the person in 1/10 of a second from the time the command was given. This means that they will only see the yelled message for 1/10 of a second because once they are killed, the game makes yelled messages disappear.

 

You would be better off to us the "Say" command instead of the "Yell" command so that the player can read the message in the server chat window after they are dead.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by XDE4TH*:

 

Can I add multiple knife kill announcements so that it varies it up? I have seen servers do this where it cycles like 4-5 different ones. And if the premium ACB knife is its own "weapon"?

Example:

 

On Kill;Weapon Weapons/Knife/Knife;Yell %p% took the tags of %v% !!!

On Kill;Weapon Weapons/Knife/Knife;Yell %p% just stabbed %v% !!!

On Kill;Weapon Weapons/Knife/Knife;Yell %p% slit the throat of %v% !!!

On Kill;Weapon Melee;Yell %p% grabbed and stabbed %v% !!!

On Kill;Weapon Defib;Yell %p% zapped %v% with the Defib !!!

On Kill;Weapon Repair&Tool;Yell %p% killed %v% with the Repair Tool !!!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by bambam*:

 

this is my rule, i have it set to yell but the message just flashes and doesnt leave time to read.

 

On Kill;Weapon USAS-12;PlayerCount 1;Kick

On Kill;Weapon USAS-12;Yell %p%, %w% Not Permitted;Kill 100

 

is there a way to have a yell message last longer then 2 seconds?

A dead player can't read messages which are yelled. That is a limitation of the game. The reason they can't see the message very long is because "Kill 100" means to kill the person in 1/10 of a second from the time the command was given. This means that they will only see the yelled message for 1/10 of a second because once they are killed, the game makes yelled messages disappear.

 

You would be better off to us the "Say" command instead of the "Yell" command so that the player can read the message in the server chat window after they are dead.

My 5 cents in addition to ty_ger... you can use both the PlayerSay action and the Yell action, if you want other players to see the punishment applied as well as the slayed player having something in his chat window to think about while he waits to respawn i.e.

 

On Kill;Weapon USAS-12;PlayerCount 1;Yell %p% kicked for %w% use;Kick %w% is not permitted on our server

On Kill;Weapon USAS-12;Say %p% will be slayed for using %w% (type !rules for rules);Yell 4 %p%, %w% Not Permitted;Kill 4000

 

Yell 4 ... means Yell to all players for 4 seconds.

Kill 4000 means kill the current player after 4000 thousandths of a second (blame DICE...) i.e. 4 seconds.

 

FYI there is PlayerYell as well as Yell, if you want the message to only go to the affected player.

 

If you want to limit multiple weapons in addition to the USAS-12, you can use multiple weapon keys separated by commas (NO SPACES) e.g. "Weapon USAS-12,DAO-12,SMAW;" - that means the weapon used was USAS-12 or DAO-12 or a SMAW.

 

If you want to limit ALL shotguns (i.e. all weapons that do damage 'Shotgun', see table in online docs or the ProconRulz plugin Details tab) then instead of "Weapon USAS-12;" you can use "Damage Shotgun".

 

PLAYABILITY NOTE: having seen lots of these rulz, please note that the 'Kill' rule really IS effective, i.e. not many players will intentionally use a weapon if it is suicidal. So I suggest you make the 'Kick' rule apply a little later, e.g. PlayerCount 2 or 3 and for the majority of players the Kill will be enough.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by bambam*:

 

Can I add multiple knife kill announcements so that it varies it up? I have seen servers do this where it cycles like 4-5 different ones. And if the premium ACB knife is its own "weapon"?

Example:

 

On Kill;Weapon Weapons/Knife/Knife;Yell %p% took the tags of %v% !!!

On Kill;Weapon Weapons/Knife/Knife;Yell %p% just stabbed %v% !!!

On Kill;Weapon Weapons/Knife/Knife;Yell %p% slit the throat of %v% !!!

On Kill;Weapon Melee;Yell %p% grabbed and stabbed %v% !!!

On Kill;Weapon Defib;Yell %p% zapped %v% with the Defib !!!

On Kill;Weapon Repair&Tool;Yell %p% killed %v% with the Repair Tool !!!

Premium knife is "Weapon Knife_RazorBlade" but "Weapon Melee" can be triggered for a knife kill also (depends on animation). You might as well combine the three knife kill-types into one Weapon condition, because the BF3 choice of knife weapon is arbitrary anyway, i.e. "Weapon Knife_RazorBlade,Melee,Weapons/Knife/Knife;"

 

Try these and let us know how it goes. If it makes sense for you and/or you improve the message I'll post it as an example in the top post.

 

On Kill;Weapon Knife_RazorBlade,Melee,Weapons/Knife/Knife;

If %server_knifemessage% == 0;Yell %p% took the tags of %v% !!!

If %server_knifemessage% == 1;Yell %p% just stabbed %v% !!!

If %server_knifemessage% == 2;Yell %p% slit the throat of %v% !!!

Incr %server_knifemessage%

If %server_knifemessage% == 3;Set %server_knifemessage% 0

 

On Kill;Weapon Defib;Yell %p% zapped %v% with the Defib !!!

On Kill;Weapon Repair&Tool;Yell %p% killed %v% with the Repair Tool !!!

 

If you add messages, you use incrementing numbers down the list, and adjust the last knife rule.

 

I'm sure I've seen this type of plugin rulz for ProconRulz before... I just forget where... probably higher up this thread somewhere - but it's not as an example.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by bambam*:

 

ProconRulz download updated to 43d.1. Don't worry about download unless you want this new functionality:

 

* A new %score% (and %server_score[]%) variable, with the in-game player score for the current or named player. This is in 'points', e.g. %server_score[bambam]% might be 6789. Note there is already a %team_score% variable (see whole section in the online docs) which is actually the ticket count for the team (i.e. player scores and team scores are not quite the same thing....)

 

* Support for a '+' character as the first character in a rule which means 'join this rule onto the rule above'. It is a very simple way to allow multi-line rulz for more clarity in writing them out (some complex rulz do get quite long...). I.e.

On Kill;Weapon SMAW;

+ Log SMAW was used by %p%

+ Yell SMAW used by %p% !!

 

This is exactly the same as On Kill;Weapon SMAW;Log SMAW was used by %p%;Yell SMAW used by %p% !!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by bambam*:

 

is it possible to set up a death streak rule?

If you mean Kill STreak, see example 7 (from ty_ger) in the top post of this thread.

 

Assuming you do mean Death streak, here's ty_ger's example 7 modified for deaths instead of kills:

 

Code:

# Death Streak Announcer by ty_ger07 and bambam
On Kill;If %streak_deaths% >= 3;Say %p%: %streak_deaths% DEATH STREAK is over.
On Kill;Set %streak_deaths% 0;Set %deathincr% 0
On Spawn;Incr %deathincr%;Incr %streak_deaths%;If %deathincr% == 3;Set %deathincr% 0;PlayerSay %p%: %streak_deaths% DEATH STREAK!
I haven't actually tested this code but it looks ok and I started with ty_ger's KILL streak
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Aleks1979*:

 

hello on my server is a limit to the sniper gun , this rule kills for players not following rules:

# sniper limit by tarreltje V2.1

 

# SET THE MAX # OF SNIPERS HERE:

On Spawn; ServerFirst; Set% server_sniperlimit% 0

 

# Sniper limit rulz

On Spawn; if% _beingsniper% == 1; Decr% _beingsniper%; Decr% team_recontotal%; log we have% team_recontotal% snipers on team% pt%

On Spawn; Set% _beingsniper% 0

 

On kill; Damage sniperRifle;

if% team_recontotal% ==% server_sniperlimit%; if% _beingsniper% == 0; Say Sniper Limit max% server_sniperlimit% snipers each team!!!; Kill

if% _beingsniper% == 1; End; log% p% is still a sniper,% team_recontotal% snipers on team% pt%

incr% team_recontotal%; set% _beingsniper% 1; log% p% is a sniper,% team_recontotal% snipers on team% pt%

On kill; Not Damage sniperRifle; Not Damage Handgun; if% _beingsniper% == 1; decr% _beingsniper%; decr% team_recontotal%; log% p% is no sniper anymore,% team_recontotal% snipers on team% pt%

On Leave; if% _beingsniper% == 1; Decr% team_recontotal%

Please tell me how to set the rules? If the player does not comply with this rule and continues after death shoot prohibited weapons (in my case,it m320 and sniper rifle) like a kick in the second or third murder
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by shadow2k1*:

 

If you mean Kill STreak, see example 7 (from ty_ger) in the top post of this thread.

 

Assuming you do mean Death streak, here's ty_ger's example 7 modified for deaths instead of kills:

 

Code:

# Death Streak Announcer by ty_ger07 and bambam
On Kill;If %streak_deaths% >= 3;Say %p%: %streak_deaths% DEATH STREAK is over.
On Kill;Set %streak_deaths% 0;Set %deathincr% 0
On Spawn;Incr %deathincr%;Incr %streak_deaths%;If %deathincr% == 3;Set %deathincr% 0;PlayerSay %p%: %streak_deaths% DEATH STREAK!
I haven't actually tested this code but it looks ok and I started with ty_ger's KILL streak
thanks bam bam,

ill give this a try. i was messing with it last night but i didnt have %streak_death% i just left it the way it was used on the kill streak and changed the %killincr% to %deathincr% but that was working.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by a928396*:

 

hello bambam,

 

i want to display messages for german players in german language and for the other ones in english language.

 

I'm using follow rules

Code:

On Kill;If %pcountrykey% == de;Weapon Weapons/Knife/Knife;Yell %p% hat %v% die Kehle aufgeschlitzt!!!
On Kill;If %pcountrykey% != de;Weapon Weapons/Knife/Knife;Yell %p% slit the throat of %v%!!!
but the message appears in the language of the player who had killed somebody.

 

Is it possible to show this kind of messages in the right language for every player?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

How do I change Example #9 around so that it only works on Grand Bazaar?

On Kill;Map Bazaar;Weapon Death;Teamsize 4;

PlayerCount 5;Say %p% kicked for vehicle kills;Kick kicked for vehicle kills with small teams

PlayerCount 3;Say %p% slayed for vehicle kill %c%/5;Kill 100

Say %p% - no vehicle kills with small teams (#%c%/5)

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by bambam*:

 

hello bambam,

 

i want to display messages for german players in german language and for the other ones in english language.

 

I'm using follow rules

Code:

On Kill;If %pcountrykey% == de;Weapon Weapons/Knife/Knife;Yell %p% hat %v% die Kehle aufgeschlitzt!!!
On Kill;If %pcountrykey% != de;Weapon Weapons/Knife/Knife;Yell %p% slit the throat of %v%!!!
but the message appears in the language of the player who had killed somebody.

 

Is it possible to show this kind of messages in the right language for every player?

I would say 'no' this isn't really doable in ProconRulz unless you're prepared to do some fairly complex rulz scripting with variables.

 

I've thought about your question and it's more complex than it sounds - BFBC2/BF3 are providing the basic 'admin.say ' command that can either go to all players or to a player with a specified name, and the ProconRulz Say and PlayerSay commands map straight onto those.

 

What would make this doable, and many other things in ProconRulz, would be to provide some new command that applied a set of actions to each player in a list (e.g. all the players on the server that meet certain conditions). I can give another example of where this would provide fundamentally new capability - you could create a simple rule that slays all the snipers on the defending team if an MCOM is blown up. You might not want that particular rule but it's another example where on a single event you want to take an action affecting a list of players, but not all.

* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.