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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by somners*:

 

Are you sure it shouldn't be On Spawn;PlayerFirst;? If you do On Join;, next round, that player won't be counted because they didn't join on that round and the variable is reset before each round. If you do On Spawn;PlayerFirst;, then each round, it will count the players as online as soon as they spawn for the first time that round.

 

Then, you could still do On Leave to deduct the players online from that round. Next round, since the variable would be reset anyways, the On Leave from the previous round wouldn't cause the variable to eventually go negative.

 

I think he should try:

 

On Spawn; PlayerFirst; Incr %server_online%; Log %server_online% players are online

On Leave; Decr %server_online%; Log %server_online% players are online

Yea you were right about this, I just came here to post that On Join gets called a lot more than On Leave due to some people not properly joining the first time and rejoining. thanks for the tip!

 

EDIT: this is proper sytax for killing players who kill with a tank if less than 8 people are online correct?

 

Code:

On Kill;Damage VehicleHeavy;If %server_online% < 8;Kill %p%;Yell No Tanks with less than 8 People online!
On Kill;Damage VehicleLight;If %server_online% < 8;Kill %p%;Yell No Tanks with less than 8 People online!
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Originally Posted by bambam*:

 

Hi all,

is there a possibility to get the servername with ProconRulz?

 

I wanna do something like this:

On Spawn; Once players; pcountrykey If%% == de; PlayerYell 20 WELCOME %p% at - NO RPG, SMAW, M320

 

The server name should just always adapt.

Is there also a possibility to do an paragraph in a Yell?

(On Spawn; Once players; pcountrykey If%% == de; PlayerYell 20 WELCOME %p% at (new line)

- NO RPG, SMAW, M320

Nope, sorry. The best you can do is have servername in a variable and use that - you can either set it in a rule such as

 

On Spawn;ServerFirst;Set %server_servername% "Killer Gaming Server #3"

 

or use an "ini_" variable and put the value in an ini file (see the proconrulz docs)

 

Re Yell paragraphs: Nope - BF3 doesn't support multi-line Yell messages

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Originally Posted by bambam*:

 

Hi, certainly works. I use on my server CheatDetector, but it does have one drawback. If a player has just bought an account and cheat he does not have information for this plugin CheatDetector. So I decided to write this rule for the aimbot for new players. Went to a player on the server and started killing people with aimbot. 28 of 30 kills in the head is not real!

I ruled out the counter for sniper rifles, because the sniper rifles as possible. But the players are usually taken with aimbot machines that would kill more people for a little while. I felt it right to 100 eagles that played on my server and the percentage of 40 kills Headshots composes 13-15%, maximum 20%. So I just rewrote AimbotDetect

Code:

#AimDetect
on spawn;serverfirst;set %kills% 0;set %hs% 0
on kill;Not Damage SniperRifle;incr %kills%
on kill;Not Damage SniperRifle;Headshot;incr %hs%
on kill;Set %proc.1% %hs% / %kills% * 100
on kill;If %proc.1% >= 60;If %kills% > 30;Log %p%;Ban %p% Impossible stats Hs/K %proc.1% %
on say;Admin;Text @kills;TargetPlayer;TargetAction Say kills %kills% HS %hs% and %proc.1% %
If you find this useful rule will be glad if you add it to the top threads
Thanks Russel - I'll add this example to the top post...

 

Bambam

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Originally Posted by bambam*:

 

I am loving the customibility of this procon plugin. Just a quick request here, would it be possible to add a new variable that is how many players are online? something like %online% and %o%.

I know you've already had advice on this, and you can use a counter on joins/leaves, but you probably want to use the most simple method with the teamsize variables (see Online Docs in my sig) %n% for smallest team, %ts1% & %ts2% for teamsize 1 and 2.
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Originally Posted by madmuthamonk*:

 

I am trying to make my one servers just xbows, pistols, knives and nades. I can't seem to get it to work. I just want it to kill the player when the use anything besides those 4 wepons.

 

I have this: On Kill;Not Weapon CrossBow;Not Damage Melee;Not Damage Handgun;Not Damage Explosive;Kill

 

Any help would be appreciated, thank you.

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Originally Posted by bambam*:

 

I am trying to make my one servers just xbows, pistols, knives and nades. I can't seem to get it to work. I just want it to kill the player when the use anything besides those 4 wepons.

 

I have this: On Kill;Not Weapon CrossBow;Not Damage Melee;Not Damage Handgun;Not Damage Explosive;Kill

 

Any help would be appreciated, thank you.

Looks fine. Maybe you have OTHER rulz that are getting in the way. Best to test would be to add Log actions and check the log:

 

On Kill;Not Weapon CrossBow;Not Damage Melee;Not Damage Handgun;Not Damage Explosive;Log %p% bad kill (%w%);Kill

On Kill;Log %p% good kill (%w%)

 

or... give us a clue what actually happened with your rulz, otherwise we'll have to start with "was you computer switched on".

 

..Happy New Year...

 

Bambam

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Originally Posted by madmuthamonk*:

 

"was you computer switched on"

Haha. Nice.

 

It seems to not work every time. Here are all the rules I have in there:

 

# TEAMKILL RULZ

On TeamKill;Not Admin;PlayerCount 7;Say %p% Excessive Teamkills (%c%) (was %v% with %w%);Kick Excessive Teamkills

On TeamKill;Not Admin;PlayerCount 5;Say %p% SUICIDAL TEAMKILL #%c% on %v% with %w%;Kill 100

On TeamKill;Not Admin;Say %p% TEAMKILL #%c% (on %v% with %w%)

On Say;Text !punish;Say %p%, This server has automatic punish on 5 or more teamkills

On Say;Text !forgive;Say Ah, bless, %p% has forgiveness.., This server ALWAYS punishes 3 or more TKs

# Most wanted player announcer

On Kill;Incr %kills[%p%]%

On Kill;If %kills[%p%]% > %server_wanted%;Set %server_wanted% %kills[%p%]%;Incr %server_wantedincr%

On Kill;If %server_wantedincr% == 15;Set %server_wantedincr% 0;Yell %p% is most wanted with %kills[%p%]% kills

#weapon shame

On Kill;Weapon Melee;Yell %p% made %v% his Bitch !!!

On Kill;Headshot;Weapon CrossBow;Yell %v% took an bolt to the face !!!

#Weapons Allowed

On Spawn;PlayerFirst;MapMode TeamDeatMatch;PlayerYell 30 Xbows, Knife, Nade and pistols Only!

#FirstBlood

On Kill;ServerFirst;Yell %v% was the first MotherFucker to Die !!!

#XBOW only rules

On Kill;Not Weapon CrossBow;Not Damage Melee;Not Damage Handgun;Not Damage Explosive;Kill

 

I am going to try just that rule in there and see what happens.

 

By the way I have these plguins running:

Adaptive server size

Adaptive ticket count

Admin & spawn message

Basic in game info

In game admin

Spambot

Truebalancer bf3

Ultimate map manager

Vote ban bf3

Procorulz

 

**************Never mind. I found the problem. I have 2 other admins I give plugin access to in case I am not around. I think one switched on the "Protect these players from kick or kill - admins" or maybe it was myself. Such a simple over looked fix.

 

I never noticed that is what just not working on the admins. I thought it was just randomly not working. Thanks for the reply Bambam.

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Originally Posted by bambam*:

 

Yea you were right about this, I just came here to post that On Join gets called a lot more than On Leave due to some people not properly joining the first time and rejoining. thanks for the tip!

 

EDIT: this is proper sytax for killing players who kill with a tank if less than 8 people are online correct?

 

Code:

On Kill;Damage VehicleHeavy;If %server_online% < 8;Kill %p%;Yell No Tanks with less than 8 People online!
On Kill;Damage VehicleLight;If %server_online% < 8;Kill %p%;Yell No Tanks with less than 8 People online!
Somners for BF3 you need to use Weapon Death because Damage VehicleXxxx is not available in that game (ProconRulz supports other games so the docs are a bit complicated as some rulz only work in some games eg BFBC2)

 

All vehicle kills in BF3 report as Weapon Death, and the mortar is Weapon Death also, so you can only write rulz to control all of these the same.

 

See Example 9 on the first post of this thread

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Originally Posted by bambam*:

 

Haha. Nice.

 

It seems to not work every time. Here are all the rules I have in there:

 

# TEAMKILL RULZ

On TeamKill;Not Admin;PlayerCount 7;Say %p% Excessive Teamkills (%c%) (was %v% with %w%);Kick Excessive Teamkills

On TeamKill;Not Admin;PlayerCount 5;Say %p% SUICIDAL TEAMKILL #%c% on %v% with %w%;Kill 100

On TeamKill;Not Admin;Say %p% TEAMKILL #%c% (on %v% with %w%)

On Say;Text !punish;Say %p%, This server has automatic punish on 5 or more teamkills

On Say;Text !forgive;Say Ah, bless, %p% has forgiveness.., This server ALWAYS punishes 3 or more TKs

# Most wanted player announcer

On Kill;Incr %kills[%p%]%

On Kill;If %kills[%p%]% > %server_wanted%;Set %server_wanted% %kills[%p%]%;Incr %server_wantedincr%

On Kill;If %server_wantedincr% == 15;Set %server_wantedincr% 0;Yell %p% is most wanted with %kills[%p%]% kills

#weapon shame

On Kill;Weapon Melee;Yell %p% made %v% his Bitch !!!

On Kill;Headshot;Weapon CrossBow;Yell %v% took an bolt to the face !!!

#Weapons Allowed

On Spawn;PlayerFirst;MapMode TeamDeatMatch;PlayerYell 30 Xbows, Knife, Nade and pistols Only!

#FirstBlood

On Kill;ServerFirst;Yell %v% was the first MotherFucker to Die !!!

#XBOW only rules

On Kill;Not Weapon CrossBow;Not Damage Melee;Not Damage Handgun;Not Damage Explosive;Kill

 

I am going to try just that rule in there and see what happens.

 

By the way I have these plguins running:

Adaptive server size

Adaptive ticket count

Admin & spawn message

Basic in game info

In game admin

Spambot

Truebalancer bf3

Ultimate map manager

Vote ban bf3

Procorulz

 

**************Never mind. I found the problem. I have 2 other admins I give plugin access to in case I am not around. I think one switched on the "Protect these players from kick or kill - admins" or maybe it was myself. Such a simple over looked fix.

 

I never noticed that is what just not working on the admins. I thought it was just randomly not working. Thanks for the reply Bambam.

Ah cool I was replying and just spotted your "nevermind".

 

I think your rulz are great. Two trivial comments while I'm posting: Your "first motherfucker" rule could credit the killer and maybe the weapon. The Not xbow;Not explosives... rule could Say %p% slayed for banned weapon %w%

 

Also - for ingame admin as you're already using ProconRulz to listen for !punish you could easily add !kill, !ban and !kick and maybe drop the ingame admin plugin (or just have both) because the playername matching in ProconRulz (ANY subset of characters that matches any part of the player name) is a hell of a lot easier to kick hackers that have complex names e.g. player I1I1h4x1I1I can be booted with "!kick h4x" but the ingame admin plugin would struggle unless you can type the name accurately.

 

Happy New Year

Bambam

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Originally Posted by PatPgtips*:

 

Limit vehicle use when teams are small

 

i was wondering if it was possible to have this yell to players instead of say to the player as they seem to ignore the say command

 

On Kill;Weapon Death;Teamsize 4;

PlayerCount 5;Say %p% kicked for vehicle kills;Kick kicked for vehicle kills with small teams

PlayerCount 3;Say %p% slayed for vehicle kill %c%/5;Kill 100

Say %p% - no vehicle kills with small teams (#%c%/5)

thanks in advance
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Originally Posted by tarreltje*:

 

On Kill;Weapon Death;Teamsize 4;

PlayerCount 5;Yell %p% kicked for vehicle kills;Kick kicked for vehicle kills with small teams

PlayerCount 3;Yell %p% slayed for vehicle kill %c%/5;Kill 100

Yell %p% - no vehicle kills with small teams (#%c%/5)

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Originally Posted by Rythron*:

 

Hello i get this message in procon wenn i use this code

 

Code:

#AimDetect
on spawn;serverfirst;set %kills% 0;set %hs% 0
on kill;Not Damage SniperRifle;incr %kills%
on kill;Not Damage SniperRifle;Headshot;incr %hs%
on kill;Set %proc.1% %hs% / %kills% * 100
on kill;If %proc.1% >= 60;If %kills% > 30;Log %p%;Ban %p% Impossible stats Hs/K %proc.1% %
on say;Admin;Text @kills;TargetPlayer;TargetAction Say kills %kills% HS %hs% and %proc.1% %
ProconRulz SKIPPING RULE: Bad "Set" clause in your rule "on kill;Set %proc.1% %hs% / %kills% * 100"

 

What is wrong in this code?

 

TIA

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Originally Posted by PatPgtips*:

 

On Kill;Weapon Death;Teamsize 4;

PlayerCount 5;Yell %p% kicked for vehicle kills;Kick kicked for vehicle kills with small teams

PlayerCount 3;Yell %p% slayed for vehicle kill %c%/5;Kill 100

Yell %p% - no vehicle kills with small teams (#%c%/5)

thats great i meant to say is it possible that it has player yell so that the player that is using the vehicle will only see the yell as my clan dont like to much clutter with everyone seeing the yell on screen

 

not sure if it is PYell or not

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Originally Posted by PatPgtips*:

 

On Kill;Weapon Death;Teamsize 4;

PlayerCount 5;Yell %p% kicked for vehicle kills;Kick kicked for vehicle kills with small teams

PlayerCount 3;Yell %p% slayed for vehicle kill %c%/5;Kill 100

Yell %p% - no vehicle kills with small teams (#%c%/5)

 

i tried this on the server tonight and it did not kill or kick any players using the vehicles i would like it to kill on first kill then kick on kill 2 if using a vehicle in bf3 i want to use it on our hardcore sdm server and we struggle to keep players from using the vehicles

i dont want to use custom server setting so we dont allow vehicles as we struggle to fill the server if we do

i need it to stay hardcore but have an auto kill and kick command if they continue to use the vehicles

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Originally Posted by russel5*:

 

Hello i get this message in procon wenn i use this code

 

Code:

#AimDetect
on spawn;serverfirst;set %kills% 0;set %hs% 0
on kill;Not Damage SniperRifle;incr %kills%
on kill;Not Damage SniperRifle;Headshot;incr %hs%
on kill;Set %proc.1% %hs% / %kills% * 100
on kill;If %proc.1% >= 60;If %kills% > 30;Log %p%;Ban %p% Impossible stats Hs/K %proc.1% %
on say;Admin;Text @kills;TargetPlayer;TargetAction Say kills %kills% HS %hs% and %proc.1% %
ProconRulz SKIPPING RULE: Bad "Set" clause in your rule "on kill;Set %proc.1% %hs% / %kills% * 100"

 

What is wrong in this code?

 

TIA

Hello. Code is fine, works perfect.

Code:

#AimDetect
on spawn;serverfirst;set %kills% 0;set %hs% 0
on kill;Not Damage SniperRifle;incr %kills%
on kill;Not Damage SniperRifle;Headshot;incr %hs%
on kill;Set %proc.1% %hs% / %kills% * 100
on kill;If %proc.1% >= 60;If %kills% > 30;tempBan 86400 %p% Impossible stats Hs/K %proc.1% %
On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 20 50;TempBan 86400 %p% OneShotKill_
on say;Admin;Text @hs;TargetPlayer;TargetAction Say kills %kills% HS %hs% and %proc.1% %
#leave
On Leave;Set %kills[%p%]% 0;Set %hs[%p%]% 0
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Originally Posted by bambam*:

 

Hello i get this message in procon wenn i use this code

 

Code:

#AimDetect
on spawn;serverfirst;set %kills% 0;set %hs% 0
on kill;Not Damage SniperRifle;incr %kills%
on kill;Not Damage SniperRifle;Headshot;incr %hs%
on kill;Set %proc.1% %hs% / %kills% * 100
on kill;If %proc.1% >= 60;If %kills% > 30;Log %p%;Ban %p% Impossible stats Hs/K %proc.1% %
on say;Admin;Text @kills;TargetPlayer;TargetAction Say kills %kills% HS %hs% and %proc.1% %
ProconRulz SKIPPING RULE: Bad "Set" clause in your rule "on kill;Set %proc.1% %hs% / %kills% * 100"

 

What is wrong in this code?

 

TIA

Old ProconRulz version maybe? Arithmetic was introduced relatively recently. Type 'prversion' in game and ProconRulz will say it's version back to you (or just look at the Plugin Details tab for ProconRulz).
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Originally Posted by bambam*:

 

On Kill;Weapon Death;Teamsize 4;

PlayerCount 5;Yell %p% kicked for vehicle kills;Kick kicked for vehicle kills with small teams

PlayerCount 3;Yell %p% slayed for vehicle kill %c%/5;Kill 100

Yell %p% - no vehicle kills with small teams (#%c%/5)

 

i tried this on the server tonight and it did not kill or kick any players using the vehicles i would like it to kill on first kill then kick on kill 2 if using a vehicle in bf3 i want to use it on our hardcore sdm server and we struggle to keep players from using the vehicles

i dont want to use custom server setting so we dont allow vehicles as we struggle to fill the server if we do

i need it to stay hardcore but have an auto kill and kick command if they continue to use the vehicles

On Kill;Weapon Death;Teamsize 4;

PlayerCount 2;Yell %p% kicked for vehicle kills;Kick kicked for vehicle kills with small teams

PlayerSay %p% - no vehicle kills with small teams (#%c%/2)

Yell %p% slayed for vehicle kill %c%/2;Kill 100

 

FIRST KILL: These rulz KILL on the first vehicle or mortar kill, say a message to the player (who is now dead) and yell a message to the server that the player has been killed.

 

SECOND KILL: same happens

 

THIRD KILL: player is kicked.

 

I made this kick on kill #3 (not kill #2) because one tank shell can easily kill two players at once and your rulz could IMMEDIATELY kick a player firing a single tank round. If you want to stick to your "kick on kill #2" rule then change all the "2"s in the rulz to "1"

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Originally Posted by PatPgtips*:

 

On Kill;Weapon Death;Teamsize 4;

PlayerCount 2;Yell %p% kicked for vehicle kills;Kick kicked for vehicle kills with small teams

PlayerSay %p% - no vehicle kills with small teams (#%c%/2)

Yell %p% slayed for vehicle kill %c%/2;Kill 100

 

FIRST KILL: These rulz KILL on the first vehicle or mortar kill, say a message to the player (who is now dead) and yell a message to the server that the player has been killed.

 

SECOND KILL: same happens

 

THIRD KILL: player is kicked.

 

I made this kick on kill #3 (not kill #2) because one tank shell can easily kill two players at once and your rulz could IMMEDIATELY kick a player firing a single tank round. If you want to stick to your "kick on kill #2" rule then change all the "2"s in the rulz to "1"

ive added to the server i will try it out tonight and see if it works

 

i have a 16 sdm player server and dont want vehicles at all if i increase

On Kill;Weapon Death;Teamsize 4; to around 9

will this allow me to keep players from using vehicles to kill

 

thanks for your help

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Originally Posted by bambam*:

 

ive added to the server i will try it out tonight and see if it works

 

i have a 16 sdm player server and dont want vehicles at all if i increase

On Kill;Weapon Death;Teamsize 4; to around 9

will this allow me to keep players from using vehicles to kill

 

thanks for your help

If you want the rulz to apply regardless of teamsize (i.e. a vehicle kill is always punished) then just omit the "Teamsize 4;" condition.
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Originally Posted by PatPgtips*:

 

If you want the rulz to apply regardless of teamsize (i.e. a vehicle kill is always punished) then just omit the "Teamsize 4;" condition.

thanks again ive removed that rule i never got a chance to test it as gameservers uk had problems i will test later tonight
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Originally Posted by Rythron*:

 

Old ProconRulz version maybe? Arithmetic was introduced relatively recently. Type 'prversion' in game and ProconRulz will say it's version back to you (or just look at the Plugin Details tab for ProconRulz).

Thx for the reply 'prversion' in chat does not work for me, but the tab gives me the version "ProconRulz - 39b.2" looking for a new one now.
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Originally Posted by bambam*:

 

i found "ProconRulz_43d1" is this the latest version ?

 

Problem is solved with the new version thx !!

Good job. The latest version of ProconRulz is ALWAYS linked to the top post in this thread.
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Originally Posted by leandro-motta*:

 

Hi bamban if you could tell me how to use the player Announce style knife kills him but to appear with style Crossbow example:

 

On Kill; CrossBow Weapon, Weapons / xbow / xbow; xbow _kills% If%> = 5; Yell% p%: Robin Hood -%% xbow_kills Xbow kills

On Kill; CrossBow Weapon, Weapons / xbow / xbow; xbow _kills If%% == 4; Yell% p%: Robin the Hood close 2 - 4 kills Xbow

On Kill; CrossBow Weapon, Weapons / xbow / xbow; xbow _kills If%% == 3; Yell% p%: 1 Robin step 2 - 3 kills Xbow

On Kill; CrossBow Weapon, Weapons / xbow / xbow; xbow _kills If%% == 2; Yell% p%: 2 steps away from Robin - 2 kills Xbow

On Kill; CrossBow Weapon, Weapons / xbow / xbow; xbow _kills If%% == 1; Yell p%%%% v First Xbow

On Kill; Weapon CrossBow; Yell p%%%% v First Xbow

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      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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