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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by set4812*:

 

I testing this plugin on MOHW . Many commands working but i have some problems.

I wrote command to ping but i have results -1

On Say; Text !pong;Say Player %p% ping is %ping%

This is command error on MOHW or i create bad question?

I was try wrote Rules to saw Headshot range killed but i taking 0.0 . Battelog saving long headshot i think this is possible on MOHW but how do what?

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Originally Posted by Zcalman*:

 

Hello!

 

Nice plugin!

 

I want to write some rulz that only works between 17pm and 22pm.

The %hms% variable contains ":" and therefore its not possible to use %hms% to compare time like I want to do.

Is there an other way to do it?

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Originally Posted by bambam*:

 

I testing this plugin on MOHW . Many commands working but i have some problems.

I wrote command to ping but i have results -1

 

This is command error on MOHW or i create bad question?

I was try wrote Rules to saw Headshot range killed but i taking 0.0 . Battelog saving long headshot i think this is possible on MOHW but how do what?

Probably MOHW does NOT provide the ping data. BF3 does not either. BFBC2 does. I think the same is true of range - your testing is correct - just On Kill;Say %ping% %r% and see what it says. ProconRulz is working but it depends on the game.
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Originally Posted by bambam*:

 

Hello!

 

Nice plugin!

 

I want to write some rulz that only works between 17pm and 22pm.

The %hms% variable contains ":" and therefore its not possible to use %hms% to compare time like I want to do.

Is there an other way to do it?

You should be able to have a rule On Kill;If %hms% > 17:00:00;If %hms%

 

Get the idea? You're just testing the string bigger or smaller than another string. Please confirm here when you have it working.

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Originally Posted by Gazovik83*:

 

Sorry guys that I write here.

I got confused with the spelling rules for PRO?ONRULZ.

BF3 server deals with my friend. I have been a server BC2.

Recently flew all the settings for some unknown reason to me.

My version is 41.4

QUESTION!

 

Prompt two important rules for BC2:

1. The limit is 4 snipers. Murder for failure.

2. Teamkills limit is 3. KICK for failure.

 

if you are not hard a couple of questions:

1. How to set up PRO?ONRULZ to work !punish and !forgive

2. How to set up VOTEBAN and VOTEKI?K without additional plug-ins.

 

 

If it is not difficult to answer with specific examples. Thank you so much!

 

sorry my EN :smile:

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Originally Posted by ty_ger07*:

 

:cool:

 

my friend, is what I saw. I asked for specific assistance. I think here will help me, as always.

Many of us are tired of offering specific assistance. We are not paid and lose interest. The questions keep coming and when people get their answers, they rarely stay around to help others.

 

You should learn how the system works and try to do it yourself. Then, you can ask questions about particular things which are confusing you. Most of us are glad to help people who take the time to first help themselves.

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Originally Posted by tarreltje*:

 

:cool:

 

my friend, is what I saw. I asked for specific assistance. I think here will help me, as always.

Like ty_ger said, first post your rulz here, if that isnt working were glad to help you!

 

Please take a look at the first page of this topic, al your questions like teamkill suicide, sniper limit are as an example posted!

 

www.phogue.net/forumvb/showth...-admin-actions*

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Originally Posted by Zcalman*:

 

You should be able to have a rule On Kill;If %hms% > 17:00:00;If %hms%

 

Get the idea? You're just testing the string bigger or smaller than another string. Please confirm here when you have it working.

Yay it actually works!

I never tried to do it like that.

The programmer in me said; no, it wont work :ohmy:

 

But i was wrong.

 

It works with the date (%ymd%) as well!

 

Again, nice plugin!

With this plugin we dont need to add lots of other plugins or even better, I dont need to write any plugins myself.

 

For example, i wrote some rulz to make it possible for admins to start knife-only ingame just for one round.

 

Thanks a lot! :biggrin:

Keep up the good work!

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Originally Posted by faddn*:

 

Hi!

 

Have been reading through a 30 or so pages in the BC2 post and I want to limit sniper scopes in bc2.

 

Found these and edited them to what I want:

 

# Sniper Rules

On Spawn;Spec sp_sczmplus 6;Not Protected;Count 5;Log >>> kicked for spamming the high-power scopelimit %c% times!;Kick OFc: spamming the high-power scopelimit

On Spawn;Spec sp_sczmplus 6;Not Protected;Count 3;PlayerSay >>> stop spamming the high-power scopelimit or leave!;Kill 4000

On Spawn;Spec sp_sczmplus 6;PlayerSay >>%p%

 

 

How does it look and this will just limit the 12x high power scope? Is there a way to limit the standard scopes to?

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Originally Posted by russel5*:

 

Prompt two important rules for BC2:

1. The limit is 4 snipers. Murder for failure.

2. Teamkills limit is 3. KICK for failure.

 

if you are not hard a couple of questions:

1. How to set up PRO?ONRULZ to work !punish and !forgive

2. How to set up VOTEBAN and VOTEKI?K without additional plug-ins.

Hi, i can help you with this

 

1. see this page* and Set %server_sniperlimit% 4

2. On TeamKill;PlayerCount 2;PlayerSay %p% Last Warning No TeamKill

On TeamKill;PlayerCount 3;Kick %p% No TeamKill

This is very easy way to kick for teamkill, if you want advanced see this page*

For 7 teamkills - kick, for 2 kicks - tempban 1 day. On new map value reset

 

On not hard mode impossible make teamkill, this mean

1. not possible!

2. use additional plugin

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Originally Posted by Gazovik83*:

 

Hi, i can help you with this

 

1. see this page* and Set %server_sniperlimit% 4

2. On TeamKill;PlayerCount 2;PlayerSay %p% Last Warning No TeamKill

On TeamKill;PlayerCount 3;Kick %p% No TeamKill

This is very easy way to kick for teamkill, if you want advanced see this page*

For 7 teamkills - kick, for 2 kicks - tempban 1 day. On new map value reset

 

On not hard mode impossible make teamkill, this mean

1. not possible!

2. use additional plugin

SPS!!! Thnx!!!

? ????? ?? ??????? ?????? / I did a little differently

Code:

Kit Recon 4;PlayerSay >>%p%<< LIMIT SNIPERS = 4;Kill
On TeamKill;PlayerCount 2;PlayerSay %p% :::NO TEAMKILL / NE UBIVAITE SVOIX:::
On TeamKill;PlayerCount 3;Say %p% was kicked for TK's;Kick %p% for TK / za TK
On Say;Text !punish;Say %p%, This server has automatic punish on 3 or more TK's
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Originally Posted by krashpatrol9*:

 

Hey guys can anyone help me first i dont know what "delay before kill does" and i am putting this as my server rule "On Kill;Not Damage SniperRifle;Not Melee;PlayerCount 5;Log %p%banned (snipers / melee only);Ban %p% snipers only" It is not working i have a sniper/melee only server i have tried using other guns like m416,p90 and i have gotten others to use them but nothing happens. am i putting in the wrong code? If so please tell me what i am correctly meant to put in. Thanks!

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Originally Posted by russel5*:

 

Hey guys can anyone help me first i dont know what "delay before kill does" and i am putting this as my server rule "On Kill;Not Damage SniperRifle;Not Melee;PlayerCount 5;Log %p%banned (snipers / melee only);Ban %p% snipers only" It is not working i have a sniper/melee only server i have tried using other guns like m416,p90 and i have gotten others to use them but nothing happens. am i putting in the wrong code? If so please tell me what i am correctly meant to put in. Thanks!

Hi, try this code

Code:

On Kill;Not Damage SniperRifle;Not Weapon Melee;Not Weapon Weapons/Knife/Knife;Not Weapon Knife_RazorBlade;Say %p% only Snipers/Knife server;Kill 100
On Kill;Not Damage SniperRifle;Not Weapon Melee;Not Weapon Weapons/Knife/Knife;Not Weapon Knife_RazorBlade;PlayerCount 5;Ban %p% only Snipers/Knife server
Or may be simple, but i don't know, try

Code:

On Kill;Not Damage SniperRifle;Not Weapon Melee,Weapons/Knife/Knife,Knife_RazorBlade;Say %p% only Snipers/Knife server;Kill 100
On Kill;Not Damage SniperRifle;Not Weapon Melee,Weapons/Knife/Knife,Knife_RazorBlade;PlayerCount 5;Ban %p% only Snipers/Knife server
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Originally Posted by krashpatrol9*:

 

Hi, try this code

Code:

On Kill;Not Damage SniperRifle;Not Weapon Melee;Not Weapon Weapons/Knife/Knife;Not Weapon Knife_RazorBlade;Say %p% only Snipers/Knife server;Kill 100
On Kill;Not Damage SniperRifle;Not Weapon Melee;Not Weapon Weapons/Knife/Knife;Not Weapon Knife_RazorBlade;PlayerCount 5;Ban %p% only Snipers/Knife server
Or may be simple, but i don't know, try

Code:

On Kill;Not Damage SniperRifle;Not Weapon Melee,Weapons/Knife/Knife,Knife_RazorBlade;Say %p% only Snipers/Knife server;Kill 100
On Kill;Not Damage SniperRifle;Not Weapon Melee,Weapons/Knife/Knife,Knife_RazorBlade;PlayerCount 5;Ban %p% only Snipers/Knife server
Ok thanks so much the first code worked! I love you
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Originally Posted by krashpatrol9*:

 

can someone give me a code to a sniper and knife only server? I want them to give them a warning by killing them so 2 warnings and then the third time it will give them a ban. Can someone please give me a code for that thanks!

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Originally Posted by bambam*:

 

can someone give me a code to a sniper and knife only server? I want them to give them a warning by killing them so 2 warnings and then the third time it will give them a ban. Can someone please give me a code for that thanks!

This is almost exactly Example 3 Snipers/Pistols on the first post in this thread - to use ProconRulz you really want to look at that and get a feel of how the rulz work: On each kill, if the damage was NOT SniperRifle and also NOT HandGun then punish the player.

 

You want to do the same but only punish the player if damage was not from a knife - the condition is:

Not Weapon Melee,Weapons/Knife/Knife,Knife_RazorBlade

Knife kills can show as ANY of the weapon types listed above

 

You can make that condition simpler if you allow repair tool/defib kills also, then you could just check

Not Damage Melee

that condition says the kill was not any of the close contact weapons including knife.

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Originally Posted by bambam*:

 

Hey guys can anyone help me first i dont know what "delay before kill does" and i am putting this as my server rule "On Kill;Not Damage SniperRifle;Not Melee;PlayerCount 5;Log %p%banned (snipers / melee only);Ban %p% snipers only" It is not working i have a sniper/melee only server i have tried using other guns like m416,p90 and i have gotten others to use them but nothing happens. am i putting in the wrong code? If so please tell me what i am correctly meant to put in. Thanks!

FYI 'delay before kill', e.g. the "100" in Kill 100, just means the kill won't happen until AFTER than many milliseconds (i.e. 1000 = 1 second). It's not really needed these days (i.e. you could use 0) but it's there so the player can see a Yell message before they die.
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Originally Posted by krashpatrol9*:

 

This is almost exactly Example 3 Snipers/Pistols on the first post in this thread - to use ProconRulz you really want to look at that and get a feel of how the rulz work: On each kill, if the damage was NOT SniperRifle and also NOT HandGun then punish the player.

 

You want to do the same but only punish the player if damage was not from a knife - the condition is:

Not Weapon Melee,Weapons/Knife/Knife,Knife_RazorBlade

Knife kills can show as ANY of the weapon types listed above

 

You can make that condition simpler if you allow repair tool/defib kills also, then you could just check

Not Damage Melee

that condition says the kill was not any of the close contact weapons including knife.

im still new to procon rulz i dont know what code to put so it would be really nice if you just game me one that warns them 2 times by punishing them and then 3rd time perm banned but i want them to leave a messege on battlelog when there is a reconnect and cancel button when you get banned i want it to say something like to appeal ban email blah blah. thanks much appreciated :biggrin:
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Originally Posted by fourtwofour*:

 

Hey everyone. I'm extremely awful at all of this. Could you please help me with a rule that kills people on my Rush server (any map) if they throw more than 2 grenades for the round? Too much nade spam on Metro and Bazaar. Thanks in advance to whoever helps! ^

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Originally Posted by skooterking5*:

 

Is there a way to change how your name appears in the chat window in bf3? say i wanted to change the way it says "skooterking5:" to "admin skooterking5:"....could that be done with this plugin? or any plugin for that fact? basically i want other players to know that i'm an admin just by looking at the chatbox.

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Originally Posted by Tores*:

 

Please Help Me. i want customize allowed weapon on canals

make next rules

On Kill;Map Noshashar Canals;Damage SniperRifle;PlayerCount 2;Kick

On Kill;Map Noshashar Canals;Damage SniperRifle;kill;PlayerYell Allowed Shotguns,Handguns and KnifeNo Semi Pistols!

On Kill;Map Noshashar Canals;Damage Explosive;PlayerCount 2;Kick

On Kill;Map Noshashar Canals;Damage Explosive;kill;PlayerYell Allowed Shotguns,Handguns and KnifeNo Semi Pistols!

On Kill;Map Noshashar Canals;Damage ProjectileExplosive;PlayerCount 2;Kick

On Kill;Map Noshashar Canals;Damage ProjectileExplosive;kill;PlayerYell Allowed Shotguns,Handguns and KnifeNo Semi Pistols!

 

This rules don't work. i try tu use MP_017 Canal Canals etc... but this rules on this map don't work, if i delete Map Noshashar Canals this rule work properly on all maps. What i must to write to use my rule on TDM Canals_?

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Originally Posted by skooterking5*:

 

Please Help Me. i want customize allowed weapon on canals

make next rules

On Kill;Map Noshashar Canals;Damage SniperRifle;PlayerCount 2;Kick

On Kill;Map Noshashar Canals;Damage SniperRifle;kill;PlayerYell Allowed Shotguns,Handguns and KnifeNo Semi Pistols!

On Kill;Map Noshashar Canals;Damage Explosive;PlayerCount 2;Kick

On Kill;Map Noshashar Canals;Damage Explosive;kill;PlayerYell Allowed Shotguns,Handguns and KnifeNo Semi Pistols!

On Kill;Map Noshashar Canals;Damage ProjectileExplosive;PlayerCount 2;Kick

On Kill;Map Noshashar Canals;Damage ProjectileExplosive;kill;PlayerYell Allowed Shotguns,Handguns and KnifeNo Semi Pistols!

 

This rules don't work. i try tu use MP_017 Canal Canals etc... but this rules on this map don't work, if i delete Map Noshashar Canals this rule work properly on all maps. What i must to write to use my rule on TDM Canals_?

Change the map to "Map Canals;" and I believe it should work.
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Originally Posted by russel5*:

 

Hi, try this code

Code:

On Kill;Map MP_017;Not Damage Shotgun;Not Damage Handgun;Not Damage Melee;PlayerYell %p% Only Shotgun, Handgun and Knife on Canals;Kill
On Kill;Map MP_017;Not Damage Shotgun;Not Damage Handgun;Not Damage Melee;PlayerCount 2;Kick %p% Only Shotgun, Handgun and Knife on Canals
But when Player died he not see Yell Messages, better use PlayerSay
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Originally Posted by russel5*:

 

Is there a way to change how your name appears in the chat window in bf3? say i wanted to change the way it says "skooterking5:" to "admin skooterking5:"....could that be done with this plugin? or any plugin for that fact? basically i want other players to know that i'm an admin just by looking at the chatbox.

Hi, if you are admin try this

Code:

On Say;Admin;Text !says;Say Admin %p%: %targettext%
In chat just enter: /!says blablabla and players will see: Admin skooterking5: blablabla
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Originally Posted by skooterking5*:

 

Hi, if you are admin try this

Code:

On Say;Admin;Text !says;Say Admin %p%: %targettext%
In chat just enter: /!says blablabla and players will see: Admin skooterking5: blablabla
I was looking for something a little simpler, this way I dont have to type "/!says" every time I say something.
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Originally Posted by skooterking5*:

 

So basically im trying to make a Punish and forgive rule with votekick available after 3 teamkills. Can someone help me figure out how to correctly script it? I currently have:

 

Code:

# Team Kill Notification Rules
On TeamKill;PlayerSay %p%: Friendly fire is not allowed. #%c%
On TeamKill;VictimSay %v%: Type !forgive, !punish, or !report to take action!
# Tracking Notification
On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p%: payback team kill against %v%.
On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p%: team killed %v% twice in a row.
# Team Kill Tracking Rules
On TeamKill;Set %server_lastteamkill[%p%]% %v%
On TeamKill;Set %server_lastteamkiller[%v%]% %p%
# Automatic Forget
On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkill[%p%]% 0;Set %server_lastteamkiller[%p%]% 0
# Team Kill Punish Rule
On Say;Text !punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.
On Say;Text !punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% slayed for team killing.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0
On Say;Text !forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.
On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.;Set %server_lastteamkiller[%p%]% 0
If %c% > 3;
On Say;Text !votekick %server_lastteamkiller[%p%]%;
	Set %server_votesneeded% 3
	Set %server_votetarget% none;TargetPlayer;Set %server_votetarget% %t%;If %voting[%server_votetarget%]% == 0;Set %server_voteflag% 1
	If %server_votetarget% != none;If %voting[%server_votetarget%]% == 1;PlayerSay Your vote to kick %server_votetarget% is already registered (%server_votekicks[%server_votetarget%]%/%server_votesneeded%)
	If %server_votetarget% == none;PlayerSay Votekick playername not found.

On Say;If %server_voteflag% == 1
	Log server_voteflag is 1 (%p% said %text%). Target is %server_votetarget%
	Set %voting[%server_votetarget%]% 1
	Incr %server_votekicks[%server_votetarget%]%
	If %server_votekicks[%server_votetarget%]% < %server_votesneeded%;Set %server_votesmore% %server_votesneeded%-%server_votekicks[%server_votetarget%]%;Say %p% voted to kick %server_votetarget% (%server_votesmore% more votes needed)
	If %server_votekicks[%server_votetarget%]% >= %server_votesneeded%;TargetPlayer %server_votetarget%;Kick kicked by vote;Yell %t% kicked by vote
	Set %server_voteflag% 0
The yellow text is giving me an issue. Procon says "ProconRulz SKIPPING RULE: Bad "Test number of parameters" clause in your rule "If %c% >3;"." Can someone help me make it work? From the yellow line up its basically standard punish and forgive script which works, and below the yellow line its basically standard votekick script that should work. Just need to figure out how to intertwine them together and make it possible to only votekick after 3 teamkills this way people cant votekick anyone and everyone if they get teamkilled on accident.
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Originally Posted by skooterking5*:

 

After reading and analizing the code i already had, i made some changes and this is the updated code....still untested but does it look like it would work correctly?

 

Code:

# Team Kill Notification Rules
On TeamKill;PlayerSay %p%: Friendly fire is not allowed. #%c%
On Teamkill;If %c% < 3;VictimSay %v%: Type !forgive, !punish, !report, or !votekick to take action!
On TeamKill;VictimSay %v%: Type !forgive, !punish, or !report to take action!
# Tracking Notification
On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p%: payback team kill against %v%.
On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p%: team killed %v% twice in a row.
# Team Kill Tracking Rules
On TeamKill;Set %server_lastteamkill[%p%]% %v%
On TeamKill;Set %server_lastteamkiller[%v%]% %p%
# Automatic Forget
On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkill[%p%]% 0;Set %server_lastteamkiller[%p%]% 0
# Team Kill Punish Rule
On Say;Text !punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.
On Say;Text !punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% slayed for team killing.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0
On Say;Text !forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.
On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.;Set %server_lastteamkiller[%p%]% 0
On Say;If %c% > 3;Text !votekick;If %server_lastteamkiller[%p%]% !=0;
	Set %server_votesneeded% 3
	Set %server_votetarget% none;TargetPlayer;Set %server_votetarget% %t%;If %voting[%server_votetarget%]% == 0;Set %server_voteflag% 1
	If %server_votetarget% != none;If %voting[%server_votetarget%]% == 1;PlayerSay Your vote to kick %server_votetarget% is already registered (%server_votekicks[%server_votetarget%]%/%server_votesneeded%)
	If %server_votetarget% == none;PlayerSay Votekick playername not found.
On Say;If %server_voteflag% == 1
	Log server_voteflag is 1 (%p% said %text%). Target is %server_votetarget%
	Set %voting[%server_votetarget%]% 1
	Incr %server_votekicks[%server_votetarget%]%
	If %server_votekicks[%server_votetarget%]% < %server_votesneeded%;Set %server_votesmore% %server_votesneeded%-%server_votekicks[%server_votetarget%]%;Say %p% voted to kick %server_votetarget% (%server_votesmore% more votes needed)
	If %server_votekicks[%server_votetarget%]% >= %server_votesneeded%;TargetPlayer %server_votetarget%;Kick kicked by vote;Yell %t% kicked by vote
	Set %server_voteflag% 0
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      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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