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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by ty_ger07*:

 

Perhaps this has been answered already. Im quite new to proconrulz and 268 pages is alot to browse through. But is there a way to ban just slugs from the server?

Please read the first post. Specifically, please read "Some current limitations of BF3 to be aware of -> Show".

 

The answer is no.

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Originally Posted by DaBIGfisH*:

 

Hi all,

 

YELLING with ProConRulz v43d1 does not work on our server. Not global Yell, not PlayerYell. Yelling from other plugins like Kill Tracker working fine. I just left 1 rule in ProconRulz:

 

On Say;Text !2qtestyell;Yell You see the Yell?

 

=> nothing to see. You can test it on your own. Just visit our BC2 Server and type in chat !2qtestyell

 

Has anybody an idea?

 

 

Regards, DaBIGfisH

 

 

server: HellsHammers.net | Pure HardCore | Mixed

 

we use:

 

- Procon Layer v1.4.0.6

 

- ProconRulz - 43d.1

 

- other activated plugins:

--- BFBC2 Chat, GUID, Stats and Map Logger - 3.0.2.2

--- Head Shot Counter - 1.0

--- In-Game Admin - 3.3.0.6

--- Kick Tracker with Temp Ban - 1.1.0.0

--- Killrate Checker - 0.1.7.0

--- Kill Tracker - 1.0.0.0

--- Mixed Gamemodes v3 - 3.6

--- MixedSpambot - 1.0

--- Player Muter - 1.2.0.0

--- Metabans - 1.0.5.8

--- True Balancer - 0.7.6.0

 

- not activated plugins:

--- Basic Mapzone Actions - 1.1.0.1

--- BFBCS Statsphile In-Game API - 1.1.0.0

--- Admin Logger - 1.2

--- Basic In-Game Info - 3.0.0.0

--- Custom Warning Builder - 2.0.2.1

--- Mixed Gamemodes - 2.1.0.0

--- Ping Kicker - 2.0.0.0

--- PRoCon Voteban and Votekick - 1.0.0.1

--- Server Rules on Request - 2.2.0.0

--- Spambot - 2.0.0.4

--- Welcome Messages - 1.2

--- End of Round Stats - v0.05

--- Google Translator API - 2.0.0.1

--- Insane Punisher - 0.0.1.0

--- Ploho League Controls - 2.0.0.0

--- Range Finder - 1.2

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Originally Posted by ty_ger07*:

 

Hi all,

 

YELLING with ProConRulz v43d1 does not work on our server. Not global Yell, not PlayerYell. Yelling from other plugins like Kill Tracker working fine. I just left 1 rule in ProconRulz:

 

On Say;Text !2qtestyell;Yell You see the Yell?

 

=> nothing to see. You can test it on your own. Just visit our BC2 Server and type in chat !2qtestyell

 

Has anybody an idea?

 

 

Regards, DaBIGfisH

 

 

server: HellsHammers.net | Pure HardCore | Mixed

 

we use:

 

- Procon Layer v1.4.0.6

 

- ProconRulz - 43d.1

 

- other activated plugins:

--- BFBC2 Chat, GUID, Stats and Map Logger - 3.0.2.2

--- Head Shot Counter - 1.0

--- In-Game Admin - 3.3.0.6

--- Kick Tracker with Temp Ban - 1.1.0.0

--- Killrate Checker - 0.1.7.0

--- Kill Tracker - 1.0.0.0

--- Mixed Gamemodes v3 - 3.6

--- MixedSpambot - 1.0

--- Player Muter - 1.2.0.0

--- Metabans - 1.0.5.8

--- True Balancer - 0.7.6.0

 

- not activated plugins:

--- Basic Mapzone Actions - 1.1.0.1

--- BFBCS Statsphile In-Game API - 1.1.0.0

--- Admin Logger - 1.2

--- Basic In-Game Info - 3.0.0.0

--- Custom Warning Builder - 2.0.2.1

--- Mixed Gamemodes - 2.1.0.0

--- Ping Kicker - 2.0.0.0

--- PRoCon Voteban and Votekick - 1.0.0.1

--- Server Rules on Request - 2.2.0.0

--- Spambot - 2.0.0.4

--- Welcome Messages - 1.2

--- End of Round Stats - v0.05

--- Google Translator API - 2.0.0.1

--- Insane Punisher - 0.0.1.0

--- Ploho League Controls - 2.0.0.0

--- Range Finder - 1.2

BFBC2 uses milliseconds as the yell duration while BF3 uses seconds as the yell duration. A 1 seconds yell in BF3 is only 0.001 seconds in BFBC2.

 

The issue is that the yell is so short for you, that you can't see it.

 

Change your default yell duration in the PRoConRulz plugin settings.

Where it says "Yell seconds", change it from 5 to 5000.

 

Try that.

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Originally Posted by DaBIGfisH*:

 

Hi ty_ger07,

 

when i changed plugin settings "Yell Seconds" to 5.000 => nothing to see on my monitor, but on 50.000 Yell shows up 5 seconds.

 

Thank you very much! Regards, DaBIGfisH

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Originally Posted by RasGhuL*:

 

HELP!!

 

We finally updated our BC2 Server to ProconRulz Plugin 43d.1. BUt the Rulz are not firing on the actual server, only on the Procon layer.

 

I can see in the console spill that that rulz are doing what they should be but just not in-game server end.

 

We restarted our server - then we deleted the proconRulz .DLL file on the ftp and then restarted procon with no luck.

 

Is this a version conflict or have I uploaded the wrong Plugin Update for BC2?

 

Any ideas pls would be appreciated. . .

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Originally Posted by iraqiboy90*:

 

Is it possible to do a "voteslots"?

I have command I have assambled, but not sure if it's are correctly written, specially the action command.

 

Code:

on join;servercount 31;All use !48 for increasing player-limit to 48 slots;___action___
now on the action part, how can I "integrate" a command like votekick so that when 20 players say "!48", then the server will increase its slot limit to 48?
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Originally Posted by ty_ger07*:

 

sniper/pistol server

How do No Kick Admin

I don't think it is fair to allow an admin to use weapons other players are not allowed to use. That would be classified as "admin abuse" or even "stat padding" if it provides them a clear advantage.

 

But anyways...

 

In PRoConRulz plugin settings, add your admin's names to the "player name whitelist".

 

Then, adjust the sniper/pistol server rules to ignore admins.

 

This is the basic sniper/pistol rule before removing admin punishments:

On Kill;Not Damage SniperRifle;Not Damage Handgun;PlayerCount 5;Log %p%banned (snipers / pistols only);Ban %p% snipers only

On Kill;Not Damage SniperRifle;Not Damage Handgun;PlayerCount 3;Log %p% kicked (snipers / pistols only);Kick %p% snipers only

On Kill;Not Damage SniperRifle;Not Damage Handgun;PlayerSay %p% snipers/pistols only;Kill 100

 

Modify the rules like this to exclude the admins from the rules.

On Kill;Not Admin;Not Damage SniperRifle;Not Damage Handgun;PlayerCount 5;Log %p%banned (snipers / pistols only);Ban %p% snipers only

On Kill;Not Admin;Not Damage SniperRifle;Not Damage Handgun;PlayerCount 3;Log %p% kicked (snipers / pistols only);Kick %p% snipers only

On Kill;Not Admin;Not Damage SniperRifle;Not Damage Handgun;PlayerSay %p% snipers/pistols only;Kill 100

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Originally Posted by kbeez1981*:

 

Can anyone help assist me with this?

 

I am unable to download the proconrulz version 43d1. I get the download pop up, but it gives me http link attachment instead of i.e. download proconrulz43d1.zip. Please let me know if a setting within my browser is causing this, or something else. When I right click the attachment it says php file. Thanks in advance.

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Originally Posted by Z3roSh0t*:

 

Hi, I've read through the first post and the attached PDF. First off, thanks for making this it's fantastic.

 

My question is relating to BF3 servers. Is it possible to end a round (with a specific team declared the winner) after the first bomb is detonated in a squad rush map OR one team is left with no players currently alive (I'm trying to set up a CS-esque BF3 private server for me and some friends).

 

So basically:

if the defending team has no players currently spawned in (min. 4 deaths on the team) = round ends attackers win

if the attacking team has no players currently spawned in (min. 4 deaths on the team) = round ends attackers win

If the attacking team successfully takes the 1st bomb = round ends attackers win

 

It's pretty easy to set up spawn delays (so players can't spawn back in) through regular procon, I was just wondering if there's a way to end the round after the first bomb or when all players on a given team are dead so the round doesn't have to be manually ended / players don't have to wait for both bombs to go off.

 

Thanks for any advice/input you can give

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Originally Posted by Twoirlghee*:

 

I got the Procon Version 1.4.0.7 and i want to install procon rulz to autokill shotgun users. i downloaded the plugin and put it in the plugins file of procon. then i restarted procon but anything changed. why? what is wrong with this program and the plugin.

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Originally Posted by ty_ger07*:

 

I got the Procon Version 1.4.0.7 and i want to install procon rulz to autokill shotgun users. i downloaded the plugin and put it in the plugins file of procon. then i restarted procon but anything changed. why? what is wrong with this program and the plugin.

It goes in the ./PRoCon/Plugins/BF3/ folder not ./PRoCon/Plugins/ folder. :ohmy:
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Originally Posted by tarreltje*:

 

Is it me or does the shortening of decimals doesnt work anymore?

 

Let say if i do this:

On Spawn;Set %kdr.3% 1,123456;Log %kdr.3%

 

It will say 1,123456 not 1,123

 

Can someone test this? I used to have a working kdr rule with a shortening of 2, so your kdr = 1,23, but lately is shows me 1,23456

 

MMM the procon running on an server of a friend of mine is giving me the problem. If i set the rules on procon running on my computer i dont have the problem. Any one that can see what the problem here is, maby some server software that isnt updated?

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Originally Posted by russel5*:

 

Is it me or does the shortening of decimals doesnt work anymore?

 

Let say if i do this:

On Spawn;Set %kdr.3% 1,123456;Log %kdr.3%

 

It will say 1,123456 not 1,123

Hi, this is wrong. You're already set prametr with three digits after the decimal point equal to such a large value. Ie

Code:

set %kd% 1.123456
set %kdr.3% %kd%
log %kdr.3%
I think this is right or make simple Code:
set %kdr.3% 1.12
Try or may be i am wrong
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Originally Posted by tarreltje*:

 

It has something to do with the software thats running on the server. On my own computer, the code is working, but on the server i can login to it isnt, maby something wrong with the dotnet software, not being compatible with proconrulz

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Originally Posted by Nathou*:

 

Hey guys.

 

We've recently bought a BF3 server and they entrusted me with the task of putting plugins into the server. So I downloaded ProconRulz.cs

 

Then I went into the FTP and tried to put it in the right folder

 

Posted Image

 

And then I restart procon (I should see the .dll on the ftp and the plugin on procon). But nothing appears :/

 

I tried to figure out how to fix it this whole afternoon but I can't find a way. Can you help me ?

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Originally Posted by Nathou*:

 

OH great it's working. My friend didn't give me the access to reboot the procon layer. I just received it and restarted it and I can see the new plugin now. I also have another question. Is my ProconRulz file ok or is it missing things ? I only added a few things in it in fact.

 

//************************************************** ************************************************** **

// ProconRulz Procon plugin

//************************************************** ************************************************** **

 

// most of these fields are optional, so to limit any team to 2 snipers, just use

 

// Limitation 2 snipers par équipe

 

# SET THE MAX # OF SNIPERS HERE:

On Spawn;ServerFirst;Set %server_sniperlimit% 2

 

# sniper limit rulz

On Spawn;if %_beingsniper% == 1;Decr %_beingsniper%;Decr %team_recontotal%;log we have %team_recontotal% snipers on team %pt%

On Spawn;Set %_beingsniper% 0

 

On kill;Damage sniperRifle;

if %team_recontotal% == %server_sniperlimit%;if %_beingsniper% == 0;Say Sniper Limit max %server_sniperlimit% snipers each team !!!;Kill

if %_beingsniper% == 1;End;log %p% is still a sniper, %team_recontotal% snipers on team %pt%

incr %team_recontotal%;set %_beingsniper% 1;log %p% is a sniper, %team_recontotal% snipers on team %pt%

On kill;Not Damage sniperRifle;Not Damage Handgun;if %_beingsniper% == 1;decr %_beingsniper%;decr %team_recontotal%;log %p% is no sniper anymore, %team_recontotal% snipers on team %pt%

On Leave;if %_beingsniper% == 1;Decr %team_recontotal%

 

// TK Punish/Forgive

 

# Team Kill Notification Rules

On TeamKill;PlayerSay %p%: watch your fire! #%c%

On TeamKill;Say %v%: !forgive or !punish

# Tracking Notification

On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p%: payback team kill against %v%.

On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p%: team killed %v% twice in a row.

# Team Kill Tracking Rules

On TeamKill;Set %server_lastteamkill[%p%]% %v%

On TeamKill;Set %server_lastteamkiller[%v%]% %p%

# Automatic Forget

On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkill[%p%]% 0;Set %server_lastteamkiller[%p%]% 0

# Team Kill Punish Rule

On Say;Text !punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.

On Say;Text !punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% killed for team killing.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0

On Say;Text !forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.

On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.;Set %server_lastteamkiller[%p%]% 0

 

// Message de bienvenue

 

#Country Base Welcome

#BASETEXT: Welcome - YOUR TEXT - Please follow our rules

#Countrykeys only in small letters based on ISO3166

# Only latin letters works propper

 

On Spawn;PlayerOnce;If %pcountrykey% == de;Yell 10 WILLKOMMEN %p% -on SGT Server - BITTE BEACHTE UNSERE REGELN

On Spawn;PlayerOnce;If %pcountrykey% == nl;Yell 10 Welkom %p% - on SGT Server - check ff onze huisregels,enjoy

On Spawn;PlayerOnce;If %pcountrykey% == fr;Yell 10 BIENVENUE %p% -sur le serveur des SGT - VEUILLEZ SUIVRE NOS RÈGLES

On Spawn;PlayerOnce;If %pcountrykey% == uk;Yell 10 WELCOME %p% -on SGT Server - PLEASE FOLLOW OUR RULES

On Spawn;PlayerOnce;If %pcountrykey% == us;Yell 10 WELCOME %p% -on SGT Server - PLEASE FOLLOW OUR RULES

On Spawn;PlayerOnce;If %pcountrykey% == ru;Yell 10 Dobro pozhalovat %p% -on SGT Server - pozhaluysta sleduy nashim pravilam

On Spawn;PlayerOnce;If %pcountrykey% == pt;Yell 10 Sangrado %p% -on SGT Server - Por favor anote nosso Regimento

On Spawn;PlayerOnce;If %pcountrykey% == dk;Yell 10 Velkommen %p% -on SGT Server - følg vores regler

On Spawn;PlayerOnce;If %pcountrykey% == it;Yell 10 Benvenuti %p% -on SGT Server - SI PREGA DI SEGUIRE LE NOSTRE REGOLE

On Spawn;PlayerOnce;If %pcountrykey% == no;Yell 10 Velkommen %p% -on SGT Server - KAN DU FØLGE VÅRE REGLER

On Spawn;PlayerOnce;If %pcountrykey% == se;Yell 10 Välkommen %p% -on SGT Server - följ VÅRA REGLER

On Spawn;PlayerOnce;If %pcountrykey% == es;Yell 10 Bienvenido %p% -on SGT Server - por favor siga nuestro reglamento

On Spawn;PlayerOnce;If %pcountrykey% == fi;Yell 10 Suhtaudun myönteisesti %p% -YOUR SERVER TEXT HERE - huomaa työjärjestyksemme

On Spawn;PlayerOnce;If %pcountrykey% == pl;Yell 10 Mile widziane %p% -YOUR SERVER TEXT HERE - PROSIMY O PRZESTRZEGANIE NASZYCH ZASAD

 

// Message Cut

 

On Kill;Weapon Weapons/Knife/Knife;Yell %p% slit the throat of %v% !!!

On Kill;Weapon Melee;Yell %p% grabbed and stabbed %v% !!!

On Kill;Weapon Defib;Yell %p% zapped %v% with the Defib !!!

On Kill;Weapon Repair&Tool;Yell %p% killed %v% with the Repair Tool !!!

I'm also wondering... For the Multi-language 'join' welcome messages Angry_AGAIN said to deactivate vars.serverMessage if you use this welcome but I can't disable it. I can change it but I don't have any ON/OFF switch... :/

 

Thanks for the help :smile:

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Originally Posted by tarreltje*:

 

OH great it's working. My friend didn't give me the access to reboot the procon layer. I just received it and restarted it and I can see the new plugin now. I also have another question. Is my ProconRulz file ok or is it missing things ? I only added a few things in it in fact.

 

 

 

I'm also wondering... For the Multi-language 'join' welcome messages Angry_AGAIN said to deactivate vars.serverMessage if you use this welcome but I can't disable it. I can change it but I don't have any ON/OFF switch... :/

 

Thanks for the help :smile:

In procon it self, server settings --> details, you can clear the server message

 

The rulz you have look ok

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Originally Posted by Nathou*:

 

One last question and I stop bothering you. (for the moment :tongue: )

 

I set the line with the !punish mode

 

# Team Kill Notification Rules

On TeamKill;PlayerSay %p%: watch your fire! #%c%

On TeamKill;Say %v%: !forgive or !punish

# Tracking Notification

On TeamKill;If %server_lastteamkill[%v%]% == %p%;Say %p%: payback team kill against %v%.

On TeamKill;If %server_lastteamkill[%p%]% == %v%;Say %p%: team killed %v% twice in a row.

# Team Kill Tracking Rules

On TeamKill;Set %server_lastteamkill[%p%]% %v%

On TeamKill;Set %server_lastteamkiller[%v%]% %p%

# Automatic Forget

On Kill;Set %server_lastteamkiller[%v%]% 0;Set %server_lastteamkill[%p%]% 0;Set %server_lastteamkiller[%p%]% 0

# Team Kill Punish Rule

On Say;Text !punish;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to punish.

On Say;Text !punish;If %server_lastteamkiller[%p%]% != 0;TargetPlayer %server_lastteamkiller[%p%]%;Say %server_lastteamkiller[%p%]% killed for team killing.;TargetAction Kill;TargetConfirm;Set %server_lastteamkiller[%p%]% 0

On Say;Text !forgive;If %server_lastteamkiller[%p%]% == 0;PlayerSay %p%: could not find a recent team kill to forgive.

On Say;Text !forgive;If %server_lastteamkiller[%p%]% != 0;Set %server_lastteamkill[%server_lastteamkiller[%p%]%]% 0;Say %server_lastteamkiller[%p%]% was forgiven by %p%.;Set %server_lastteamkiller[%p%]% 0

But it seems not to be working. I put the sniper 2 limit made by you and it doesn't kill the 3rd sniper at all. :/
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Originally Posted by TheMrApostel*:

 

Hello Guys,

I really like ProConRulz and i try to write other Plugins into these Rules and I need your help by the following Plugin!

I want to use a Rule as Bad Languagefilter.

Is there any way to implement such a thing?

I mean.. I can write a new file via Procon on my Gameserver, but can i crate a new file on my ProCon directory?

After this i want to add Words in this file like a Variable.

Can i use the %Incr% to add Words into a List?

On Say;Admin,Text addWord;Incr %Language%p%%

After an Admin can add some Words via Command into this Wordlist i want that ProCon check this List like a Language Kicker Plugin.

On Say;Text;

if %Text% == %Language%p%%;PlayerCount 1; Say [%p%] Watch your language! (#%c%/3); Kill 100

if %Text% == %Language%p%%;PlayerCount 2; Say [%p%] Watch your language! (#%c%/3); Kill 100

if %Text% == %Language%p%%;PlayerCount 3; Say [%p%] Watch your language! (#%c%/3); ban We dont need nags

 

Is there a way to do something like this?

 

Thanks for your Help!

 

Sincerly,

 

Max

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Originally Posted by DHGreenday*:

 

Is there any way to punish a player for clicking the suicide button? The reason why I ask this is cause players can suicide before they die on air superiority taking the kill away from the potential killer when their vehicle is disabled.

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Originally Posted by tarreltje*:

 

Is there any way to punish a player for clicking the suicide button? The reason why I ask this is cause players can suicide before they die on air superiority taking the kill away from the potential killer when their vehicle is disabled.

Dont know what kind of punishment you were thinking of, but in proconrulz you can do thing with On Suicide. So at first time maby a warning, second time a warning, third time a kick, or just a ban because why would you want to have a player that playing the game like that?
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Originally Posted by tarreltje*:

 

One last question and I stop bothering you. (for the moment :tongue: )

 

I set the line with the !punish mode

 

 

 

But it seems not to be working. I put the sniper 2 limit made by you and it doesn't kill the 3rd sniper at all. :/

The sniperrulz should work, its been used by many. Maby try to look in procon what kind of messages you get when someone is a sniper ect. In the rulz there is a log function, so you should be able to see who is a sniper ect
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Originally Posted by biokemisten*:

 

Can i delete

# SPAWN RULE, so we get info when BF3 gives it

On Spawn;Log [%pt%] ^2%p%^0 spawned with [%kk%], [%wk%], [%speck%]

# SUICIDE LOG

On Suicide;Log Suicide by [%pt%] [^2%p%^0] with [%wk%]

# TUBE RULZ

On Kill;Weapon RPG-7;PlayerCount 2;Say %p% was banned 01h for killing %v% with RPG-7;TempBan 86400 Noobtube user

On Kill;Weapon SMAW;PlayerCount 2;Say %p% was banned 01h for killing %v% with SMAW;TempBan 86400 Noobtube user

On Kill;Weapon M320;PlayerCount 2;Say %p% was banned 01h for killing %v% with M320;TempBan 86400 Noobtube user

On Kill;Weapon RPG-7;say NO RPG %p%!!! Next time = Temporary Ban for 01h00 !;Kill 100

On Kill;Weapon SMAW;say NO SMAW %p%!!! Next time = Temporary Ban for 01h00 !;Kill 100

On Kill;Weapon M320;say NO M320 %p%!!! Next time = Temporary Ban for 01h00 !;Kill 100

# SAMPLE SAY RULZ

On Say;Text protected;Protected;Say [^2%p%^0] is protected

On Say;Text protected;Not Protected;Say [^2%p%^0] is NOT protected

On Say;Admin;Text xkill;TargetPlayer;Say Confirm %t%;TargetAction Say %t% killed by admin;TargetAction Kill 100

On Say;Admin;Text xkick;TargetPlayer;Say Confirm %t%;TargetAction Say %t% kicked by admin;TargetAction Kick Kicked by admin

On Say;Text xyes;TargetConfirm

# ROUND CHANGE

On Round;Log Round change to [%m%] [%mm%]

# JOINER/LEAVER LOG

On Join;Admin;Log Joiner [^2%p%^0] (min teamsize %n%) (Admin)

On Join;Log Joiner [^2%p%^0] (min teamsize %n%) (Not admin)

On Leave; Log Leaver [^2%p%^0] (min teamsize %n%)

and only use this rule?

# TUBE RULZ

On Kill;Weapon RPG-7;PlayerCount 2;Say %p% was banned 01h for killing %v% with RPG-7;TempBan 86400 Noobtube user

On Kill;Weapon SMAW;PlayerCount 2;Say %p% was banned 01h for killing %v% with SMAW;TempBan 86400 Noobtube user

On Kill;Weapon M320;PlayerCount 2;Say %p% was banned 01h for killing %v% with M320;TempBan 86400 Noobtube user

On Kill;Weapon RPG-7;say NO RPG %p%!!! Next time = Temporary Ban for 01h00 !;Kill 100

On Kill;Weapon SMAW;say NO SMAW %p%!!! Next time = Temporary Ban for 01h00 !;Kill 100

On Kill;Weapon M320;say NO M320 %p%!!! Next time = Temporary Ban for 01h00 !;Kill 100

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  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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