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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by tarreltje*:

 

cannot use

 

On Kill;Map ;Weapon MK3A1;PlayerSay %p% NO SHOTGUNS;Kill

On Kill;Map ;Weapon SAIGA 12K;PlayerSay %p% NO SHOTGUNS;Kill

 

it returns: Warning, weapon ... not found in Procon

 

any1 know how to fix this?

Weapon MK3A1 ---> Weapon jackhammer

Weapon SAIGA 12K ---> Weapon Saiga20k

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Originally Posted by tarreltje*:

 

Is it possible to set this rule? If so how to do the rule? I'm not very good at programming.

 

Ban Shotgun

 

First kill on shotgun give a warning

On Second kill , slay that player

On Third kill, temporally ban (ban using either EA or PB Guid)

Yes this is posible, similar rulz you cant find on the first page of this tread, also look at this link http://www.forsterlewis.com/proconrulz.pdf
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Originally Posted by shadow2k1*:

 

rule to limit vehicles based on mode

i think ive seen this rule in here some where, but im having a hard time finding it

can someone link me to it? or if they have code they can share?

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Originally Posted by beowulf6666*:

 

Weapon MK3A1 ---> Weapon jackhammer

Weapon SAIGA 12K ---> Weapon Saiga20k

the mk3a1 worked when i switched it to jackhammer...BUT the saiga still didnt...im getting this:

 

ProconRulz: Warning, weapon Saiga20k not found in Procon

 

 

also...maybe you can also tell me how i can ban 320 buckshot and m26 ? please?

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Originally Posted by Wolf68k*:

 

rule to limit vehicles based on mode

i think ive seen this rule in here some where, but im having a hard time finding it

can someone link me to it? or if they have code they can share?

Explain a bit more what you're looking for and I might be able to think up something.

Keep in mind that the Procon doesn't see vehicles like it does weapons, it just sees it as Death. Also mortars get listed the same way.

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Originally Posted by Wolf68k*:

 

the mk3a1 worked when i switched it to jackhammer...BUT the saiga still didnt...im getting this:

 

ProconRulz: Warning, weapon Saiga20k not found in Procon

 

 

also...maybe you can also tell me how i can ban 320 buckshot and m26 ? please?

Spelled wrong. Siaga20k

 

If you look at the Details tab of the Procon Rulz plugin you can see what each weapon is called for the plugin.

The M320 and M26Mass do not separate themselves from the different loads they can carry. So if you wanted to say prevent people from killing with a M320 or M320 LVG but not the M320 Smoke you can't. It's just M320 period.

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Originally Posted by DHGreenday*:

 

As you said, if a player is disabled and nose dives the killer still gets his kill and the game as well as Procon sees it as such. But if they hit ECS then it's a suicide.

Try this and see how well it works for you

On Suicide;PlayerFirst;PlayerSay (or PlayerYell 8 [8 is the number of seconds]) Warning about suicides

On Suicide;PlayerCount 2;PlayerSay/Yell Last warning about suicides

On Suicide;PlayerCount 3;Kick %p% you were warned about suicides

You can also replace the PlayerSay/Yell and Kick for Log just to testing to see how things go before you really enforce it. That's what I normally do while testing.

 

/edit

I would test this with Log first. Have 1 player suicide 2 times on purpose then have someone else do it for the first time to make sure it's tracking each player separately and not in general. I'm fairly sure it should be separately.

I haven't had the chance to get back to the forums and check for a reply until now. I have now got myself an air superiority server and will be able to try it (as long as it gets populated of course :biggrin:) I will let you know how I get on and thanks very much for your time and effort :smile:
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Originally Posted by shadow2k1*:

 

Explain a bit more what you're looking for and I might be able to think up something.

Keep in mind that the Procon doesn't see vehicles like it does weapons, it just sees it as Death. Also mortars get listed the same way.

in conquest mode, i would like to have vehicles

in rush mode i would like to disable vehicles

in CTF mode i would like vehicles

in SQDM i would like to disable vehicles

etc

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Originally Posted by DHGreenday*:

 

As you said, if a player is disabled and nose dives the killer still gets his kill and the game as well as Procon sees it as such. But if they hit ECS then it's a suicide.

Try this and see how well it works for you

On Suicide;PlayerFirst;PlayerSay (or PlayerYell 8 [8 is the number of seconds]) Warning about suicides

On Suicide;PlayerCount 2;PlayerSay/Yell Last warning about suicides

On Suicide;PlayerCount 3;Kick %p% you were warned about suicides

You can also replace the PlayerSay/Yell and Kick for Log just to testing to see how things go before you really enforce it. That's what I normally do while testing.

 

/edit

I would test this with Log first. Have 1 player suicide 2 times on purpose then have someone else do it for the first time to make sure it's tracking each player separately and not in general. I'm fairly sure it should be separately.

On trying it out on myself it does work for using the suicide in the menu which is great but it is still punishing for crashing into the ground. I thought it might not do that as it comes up with roadkill however the proconrulz log also logs that player has committed suicide by roadkill. Is there anyway you think that sort of suicide can be negated?
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Originally Posted by Wolf68k*:

 

@shadow2k1

So you want to disable the vehicles

The only thing that comes to mind is to have Rulz do an Exec command to disable/enable the vehicles. However keep in mind that it will make the server show up as Custom unless you make all of the changes that would make it show up as Infantry Only which right now I'm not sure what that would be but I can find out. If that is what you want I think I should be able to come up with something.

 

I think however you might be best using something like this showthread....8-24-12%29-BF3*

 

 

/edit Try this....examples do not do (or whatever) they just to try as the replacement for what I put first

On Round;Mapmode Rush (or SQDM);

Exec vars.3pCam false

Exec vars.vehicleSpawnAllowed false

On Round; Mademore Conquest (or CTF);

Exec vars.3pCam true

Exec vars.vehicleSpawnAllowed true

 

The one for Rush and SQDM should show up as Infantry Only in Battlelog

The Conquest and CTF should show up as Normal in Battlelog

But I still think that maybe something like Ultimate Map Manager might be better suited for this type of thing.

 

@DHGreenday

Maybe try....

On Suicide;Not Roadkill;PlayerFirst; and so on

On Suicide;Not Roadkill;PlayerCount 2; and so on

On Suicide;Not Roadkill;PlayerCount 3; and so on

 

I'm not sure if it'll work. I don't have anyone I can test it with on my server at this time.

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Originally Posted by DHGreenday*:

 

Ah I wondered if there would be a negative rule that could be applied. Yes I will try and let you know the result, thanks!

 

Suggestion for shadow2k1 go to server settings, gameplay on procon and select infantry only under the gameplay presets and click update, it will modify the config for you to make it show up infantry only in the battelog browser, in my experience though it is difficult to start a server in infantry mode for some reason.

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Originally Posted by DHGreenday*:

 

It doesn't seem to like Not in the rule :smile:

 

Just to add I have tried 'Not Weapon Death, Roadkill' in the rule and I still can't make it stop punishing for crashing into the ground.

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Originally Posted by beowulf6666*:

 

Spelled wrong. Siaga20k

 

If you look at the Details tab of the Procon Rulz plugin you can see what each weapon is called for the plugin.

The M320 and M26Mass do not separate themselves from the different loads they can carry. So if you wanted to say prevent people from killing with a M320 or M320 LVG but not the M320 Smoke you can't. It's just M320 period.

thanks man....you really helped me out...1up
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Originally Posted by Wolf68k*:

 

It doesn't seem to like Not in the rule :smile:

 

Just to add I have tried 'Not Weapon Death, Roadkill' in the rule and I still can't make it stop punishing for crashing into the ground.

How about: Not Weapon Roadkill

That's the last possible thing I can think of.

 

Question is this something that's happening when some just flies into the ground without being shot at first? Like you're just flying around and crash into something?

 

 

/edit

I just tried it on my server

On Suicide;Not Weapon Roadkill;...blah blah blah

Which makes sense now that I think about it. Sorry about that.

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Originally Posted by trans-am*:

 

Yes this is posible, similar rulz you cant find on the first page of this tread, also look at this link http://www.forsterlewis.com/proconrulz.pdf

Take a look at this, am I doing it right? **Edited from the first page of the thread**

 

1st kill: Warming

2nd kill : Slay

3rd: temp ban

 

 

 

Code:

On Kill;Damage Shotgun;PlayerCount 2;Log %p% TempBan 60 for Shotgun;TempBan %p% shotgun use
On Kill;Damage Shotgun;PlayerCount 1;Log %p% kill 2 for Shotgun; kill %p% shotgun use
On Kill;Damage Shotgun;PlayerYell 5 %p% no Shotgun
Can someone explain to me the red part? Why is it needed?

For the 2nd kill, is it possible to slay & yell at that player ? If so how?

 

 

237

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Originally Posted by Wolf68k*:

 

That looks good to me for the most part.

 

The part in red is the action it'll take to the player. The first action is the Log. You don't really need that if you don't want it.

 

The TempBan is missing the time in seconds for how long the temp ban will be.

 

As far as I know you don't need the %p% for the Kill or TempBan commands. I believe they automatically know who the command needs to act upon. So just "Kill shotgun use" or "TempBan 60 shotgun use" is all you need.

You already have a line that yells at the player which should do the yell the first time the shotgun kill as well as the 2nd time, however it will try to do it when the TempBan/PlayerCount 2 line takes place as well.

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Originally Posted by trans-am*:

 

That looks good to me for the most part.

 

The part in red is the action it'll take to the player. The first action is the Log. You don't really need that if you don't want it.

 

The TempBan is missing the time in seconds for how long the temp ban will be.

 

As far as I know you don't need the %p% for the Kill or TempBan commands. I believe they automatically know who the command needs to act upon. So just "Kill shotgun use" or "TempBan 60 shotgun use" is all you need.

You already have a line that yells at the player which should do the yell the first time the shotgun kill as well as the 2nd time, however it will try to do it when the TempBan/PlayerCount 2 line takes place as well.

Mind helping me rewrite it?
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Originally Posted by Wolf68k*:

 

Mind helping me rewrite it?

Like I said for the most part what you have is fine. You were just missing 1 thing and over did it for another.

On Kill;Damage Shotgun;PlayerCount 2;Log %p% TempBan 60 for Shotgun;TempBan 60 Shotgun Use

On Kill;Damage Shotgun;PlayerCount 1;Log %p% Kill 2 for Shotgun;Kill Shotgun Use

On Kill;Damage Shotgun;PlayerYell 10 %p% Warning No Shotguns

I left the %p% in the PlayerYell only so that the player knows the yell is directed to that player and made it longer so they are more likely to see it.

 

If you don't like or what the Log part just remove it.

On Kill;Damage Shotgun;PlayerCount 2;TempBan 60 Shotgun Use

On Kill;Damage Shotgun;PlayerCount 1;Kill Shotgun Use

On Kill;Damage Shotgun;PlayerYell 10 %p% Warning No Shotguns

 

You do understand that TempBan 60 means 60 seconds, right?

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Originally Posted by trans-am*:

 

Like I said for the most part what you have is fine. You were just missing 1 thing and over did it for another.

On Kill;Damage Shotgun;PlayerCount 2;Log %p% TempBan 60 for Shotgun;TempBan 60 Shotgun Use

On Kill;Damage Shotgun;PlayerCount 1;Log %p% Kill 2 for Shotgun;Kill Shotgun Use

On Kill;Damage Shotgun;PlayerYell 10 %p% Warning No Shotguns

I left the %p% in the PlayerYell only so that the player knows the yell is directed to that player and made it longer so they are more likely to see it.

 

If you don't like or what the Log part just remove it.

On Kill;Damage Shotgun;PlayerCount 2;TempBan 60 Shotgun Use

On Kill;Damage Shotgun;PlayerCount 1;Kill Shotgun Use

On Kill;Damage Shotgun;PlayerYell 10 %p% Warning No Shotguns

 

You do understand that TempBan 60 means 60 seconds, right?

Ya i know that =)

Just tried the plugin, only on first kill will show the message, 2nd and 3rd, nothing is shown.

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Originally Posted by ty_ger07*:

 

You are the one who would need to define "annoying" given the methods available. Kick them after they say certain words? Create a list of players you consider annoying? Kick them after they have sent 10 messages without an increase in score?

 

You would have to figure out what you want.

http://www.forsterlewis.com/proconrulz.pdf

 

I could see how it could be useful to warn a player if they keep spamming chat without any change in player score. If their score doesn't change, they aren't really "playing the game". If they receive multiple warnings, you could kick them for a reason of "play the objective" or something like that.

So...

 

...

 

What do you think? You asked the question, I made a proposal, you never answered. :sad:

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  • 2 weeks later...

Originally Posted by MadRecruitNick*:

 

Hello,

 

is there any way to yell an semicolon with ProconRulz?

 

I will send this here, but it doesn't works, because of semicolons

 

On Kill;Weapon Melee;yell o==]:::::;;;;;;;> %v%

 

greets

Nick

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Originally Posted by superman50*:

 

On Kill;Map 017;Weapon M320;PlayerCount 1;Kick

On Kill;Map 017;Weapon M320;Say %p%, %w% Not Permitted;kick

 

When I specify map 017 (TDM) when, why this error message, because my command set wrong?

 

[18:02:34 80] ProconRulz: recoverable exception in check_condition

[18:02:34 80] ProconRulz: System.NullReferenceException: _____________?

? PRoConEvents.ProconRulz.check_condition(ParsedRule rule, ConditionClass c, Int32 player_team_id, String player_name, Inventory inv, Kill k, String msg, Dictionary`2& keywords)

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Originally Posted by horst2013*:

 

Hi,

I´m using this plugin in Medal of Honor 2010 with Procon

I have a Only Sniper Server with Only M24 or Sv98.

 

My problem is : players with german ip get a kick when they use a wrong weapon.

players with a italian,french or russian ip can play without kick with all weapons. Why?

 

 

My Codes:

 

On Kill;Weapon H_AXE;Kick

On Kill;Weapon H_KNIFE;Kick

On Spawn;Weapon H_M16;Kick

On Spawn;Weapon H_AK47;Kick

On Kill;Weapon H_M16RGL;Kick

On Kill;Weapon H_AK47RGL;Kick

On Spawn;Weapon H_M249;Kick

On Spawn;Weapon H_PKM;Kick

On Spawn;Weapon H_F2000;Kick

On Kill;Weapon H_F2000RGL;Kick

On Spawn;Weapon H_M60;Kick

On Spawn;Weapon H_M4;Kick

On Spawn;Weapon H_AKS74U;Kick

On Spawn;Weapon H_870MCS;Kick

On Spawn;Weapon H_TOZ194;Kick

On Kill;Weapon H_AT4;Kick

On Kill;Weapon H_RPG;Kick

On Spawn;Weapon H_P90;Kick

On Spawn;Weapon H_MP7;Kick

On Spawn;Weapon H_M21;Kick

On Spawn;Weapon H_SVD;Kick

On Spawn;Weapon H_G3;Kick

On Kill;Weapon H_HG;Kick

On Kill;Weapon H_M9;Kick

On Kill;Weapon H_TARIQ;Kick

On Kill;Weapon H_IED;Kick

On Kill;Weapon H_C4;Kick

On Kill;Weapon H_AXE;Kick

On Kill;Weapon H_KNIFE;Kick

On Spawn;Weapon H_M16;Kill

On Spawn;Weapon H_AK47;Kill

On Kill;Weapon H_M16RGL;Kill

On Kill;Weapon H_AK47RGL;Kill

On Spawn;Weapon H_M249;Kill

On Spawn;Weapon H_PKM;Kill

On Spawn;Weapon H_F2000;Kill

On Kill;Weapon H_F2000RGL;Kill

On Spawn;Weapon H_M60;Kill

On Spawn;Weapon H_M4;Kill

On Spawn;Weapon H_AKS74U;Kill

On Spawn;Weapon H_870MCS;Kill

On Spawn;Weapon H_TOZ194;Kill

On Kill;Weapon H_AT4;Kill

On Kill;Weapon H_RPG;Kill

On Spawn;Weapon H_P90;Kill

On Spawn;Weapon H_MP7;Kill

On Spawn;Weapon H_M21;Kill

On Spawn;Weapon H_SVD;Kill

On Spawn;Weapon H_G3;Kill

On Kill;Weapon H_HG;Kill

On Kill;Weapon H_M9;Kill

On Kill;Weapon H_TARIQ;Kill

On Kill;Weapon H_IED;Kill

On Kill;Weapon H_C4;Kill

On Kill;Weapon M3A3#IFVAUTOCANNON;Kick

On Kill;Weapon M3A3#REMOTEMG;Kick

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Originally Posted by bambam*:

 

Hello,

 

is there any way to yell an semicolon with ProconRulz?

 

I will send this here, but it doesn't works, because of semicolons

 

On Kill;Weapon Melee;yell o==]:::::;;;;;;;> %v%

 

greets

Nick

not seen this one before... I can NOT think of a way you can use ";" within a condition or action, because it is used FIRST to chop a rule up into separate conditions and actions. The extreme answer would be to hack proconrulz.cs where it uses the ";" to use something else - if you ask I'll tell you... this hack would need redoing on future upgrades.
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Originally Posted by bambam*:

 

On Kill;Map 017;Weapon M320;PlayerCount 1;Kick

On Kill;Map 017;Weapon M320;Say %p%, %w% Not Permitted;kick

 

When I specify map 017 (TDM) when, why this error message, because my command set wrong?

 

[18:02:34 80] ProconRulz: recoverable exception in check_condition

[18:02:34 80] ProconRulz: System.NullReferenceException: _____________?

? PRoConEvents.ProconRulz.check_condition(ParsedRule rule, ConditionClass c, Int32 player_team_id, String player_name, Inventory inv, Kill k, String msg, Dictionary`2& keywords)

lol dunno - maybe the leading "0" is causing a bug - I'll have look. Can you try Canals, and also test with 17. FYI you can use any string from the filename or map display name.

"XP2_Factory" => "Scrapmetal",

"XP2_Office" => "Operation 925",

"XP2_Palace" => "Donya Fortress",

"XP2_Skybar" => "Ziba Tower",

"XP3_Desert" => "Bandar Desert",

"XP3_Alborz" => "Alborz Mountains",

"XP3_Shield" => "Armored Shield",

"XP3_Valley" => "Death Valley",

"XP1_001" => "Strike at Karkand",

"XP1_002" => "Gulf of Oman",

"XP1_003" => "Sharqi Peninsula",

"XP1_004" => "Wake Island",

"MP_001" => "Grand Bazaar",

"MP_003" => "Teheran Highway",

"MP_007" => "Caspian Border",

"MP_011" => "Seine Crossing",

"MP_012" => "Operation Firestorm",

"MP_013" => "Damavand Peak",

"MP_017" => "Noshashar Canals",

"MP_018" => "Kharg Island",

"MP_Subway" => "Operation Metro",

"XP4_Quake" => "Epicenter",

"XP4_FD" => "Markaz Monolith",

"XP4_Parl" => "Azadi Palace",

"XP4_Rubble" => "Talah Market"

 

By the way, when ProconRulz says "recoverable exception" it means it has seen something unexpected, skipped a rule for this event, and carried on.

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Originally Posted by bambam*:

 

Hi,

I´m using this plugin in Medal of Honor 2010 with Procon

I have a Only Sniper Server with Only M24 or Sv98.

 

My problem is : players with german ip get a kick when they use a wrong weapon.

players with a italian,french or russian ip can play without kick with all weapons. Why?

 

 

My Codes:

 

On Kill;Weapon H_AXE;Kick

On Kill;Weapon H_KNIFE;Kick

On Spawn;Weapon H_M16;Kick

On Spawn;Weapon H_AK47;Kick

On Kill;Weapon H_M16RGL;Kick

On Kill;Weapon H_AK47RGL;Kick

On Spawn;Weapon H_M249;Kick

On Spawn;Weapon H_PKM;Kick

On Spawn;Weapon H_F2000;Kick

On Kill;Weapon H_F2000RGL;Kick

On Spawn;Weapon H_M60;Kick

On Spawn;Weapon H_M4;Kick

On Spawn;Weapon H_AKS74U;Kick

On Spawn;Weapon H_870MCS;Kick

On Spawn;Weapon H_TOZ194;Kick

On Kill;Weapon H_AT4;Kick

On Kill;Weapon H_RPG;Kick

On Spawn;Weapon H_P90;Kick

On Spawn;Weapon H_MP7;Kick

On Spawn;Weapon H_M21;Kick

On Spawn;Weapon H_SVD;Kick

On Spawn;Weapon H_G3;Kick

On Kill;Weapon H_HG;Kick

On Kill;Weapon H_M9;Kick

On Kill;Weapon H_TARIQ;Kick

On Kill;Weapon H_IED;Kick

On Kill;Weapon H_C4;Kick

On Kill;Weapon H_AXE;Kick

On Kill;Weapon H_KNIFE;Kick

On Spawn;Weapon H_M16;Kill

On Spawn;Weapon H_AK47;Kill

On Kill;Weapon H_M16RGL;Kill

On Kill;Weapon H_AK47RGL;Kill

On Spawn;Weapon H_M249;Kill

On Spawn;Weapon H_PKM;Kill

On Spawn;Weapon H_F2000;Kill

On Kill;Weapon H_F2000RGL;Kill

On Spawn;Weapon H_M60;Kill

On Spawn;Weapon H_M4;Kill

On Spawn;Weapon H_AKS74U;Kill

On Spawn;Weapon H_870MCS;Kill

On Spawn;Weapon H_TOZ194;Kill

On Kill;Weapon H_AT4;Kill

On Kill;Weapon H_RPG;Kill

On Spawn;Weapon H_P90;Kill

On Spawn;Weapon H_MP7;Kill

On Spawn;Weapon H_M21;Kill

On Spawn;Weapon H_SVD;Kill

On Spawn;Weapon H_G3;Kill

On Kill;Weapon H_HG;Kill

On Kill;Weapon H_M9;Kill

On Kill;Weapon H_TARIQ;Kill

On Kill;Weapon H_IED;Kill

On Kill;Weapon H_C4;Kill

On Kill;Weapon M3A3#IFVAUTOCANNON;Kick

On Kill;Weapon M3A3#REMOTEMG;Kick

All I can say is ProconRulz absolutely has no code in it that looks at the player IP at all. These rulz are really simple, and ProconRulz will process them in the way you'd expect: a kill event comes in, ProconRulz checks the weapon key provided in the event, and if that succeeds goes on to the Kill or Kick"

 

Two suggestions:

 

1) enable event logging in Procon and check the log to see what the weapon code is used by russians etc - maybe it's something else

 

2) Anyway, your rulz would be simpler with ONE rule "On Kill;Not Weapon M98,Sv98;Kill" (but you need to check the exact weapon codes)

 

Also you could use a rule like "On Kill;Not Damage SniperRifle;Say %p% slayed for %w%;Kill" (assuming Procon has proper weapon definitions (in Config/MoH.def or something like that))

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Originally Posted by ty_ger07*:

 

I tossed ProconRulz.cs in my plugins/BF3 folder, but I don't see it in Procon. Am I doing something wrong?

Are you connecting to a layer server or connecting to your game server directly? If you are connecting to an intermediary layer server, you need to put the plugin on the layer server and restart the layer server. If you are connecting to the game server directly, you need to put the plugin on your computer and then close and reopen PRoCon.
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Originally Posted by superman50*:

 

The finished, did not play a role. Excuse me what method can be specified for KICK OR map of the rules of BAN, thank you very much for your answer

All I can say is ProconRulz absolutely has no code in it that looks at the player IP at all. These rulz are really simple, and ProconRulz will process them in the way you'd expect: a kill event comes in, ProconRulz checks the weapon key provided in the event, and if that succeeds goes on to the Kill or Kick"

 

Two suggestions:

 

1) enable event logging in Procon and check the log to see what the weapon code is used by russians etc - maybe it's something else

 

2) Anyway, your rulz would be simpler with ONE rule "On Kill;Not Weapon M98,Sv98;Kill" (but you need to check the exact weapon codes)

 

Also you could use a rule like "On Kill;Not Damage SniperRifle;Say %p% slayed for %w%;Kill" (assuming Procon has proper weapon definitions (in Config/MoH.def or something like that))

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      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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