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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by tarreltje*:

 

49 pages !!!

 

joke,course :ohmy:

 

so... i go to read,thanks

It is not that we dont want to help, but most of the people here are to lazy to make some rulz by them selves.

 

Our intention is that you find out on your own how this plugin works and try to make the rulz you need by your selves. When you achieft this and still the rulz dont work we always willing to help you.

 

So get your lazy brain working :cool:

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Originally Posted by Psychemotion*:

 

To come back on my nemesis rules, I got it working:

You cannot use any other variables in the first section, so I put both of them in the sub section, works like a baws! :smile:

So you would get this: %ini_nemesis_%p%[%v%]% / %ini_nemesis_%v%[%p%]%

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Originally Posted by danilon62*:

 

Hi there, I´ve been trying to create a code to do the following task:

 

When someone uses c4, he gets gets kicked

When someone uses c4, the server sends a message telling no to use c4

When someone uses c4 three times, he gets banned

 

So far I´ve done this:

 

On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 3;Log %p% 1 hour banned for C4!!!;TempBan 3600 %p% Noshahr Canals use C4

On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 1;Log %p% it's your last chance befor ban !!!;Kick %p% Noshahr Canals use C4

On Kill;Weapon Weapons/Gadgets/C4/C4;Yell %p% C4 is not allowed on this server!;Kill 100

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Originally Posted by Psychemotion*:

 

Hi there, I´ve been trying to create a code to do the following task:

 

When someone uses c4, he gets gets kicked

When someone uses c4, the server sends a message telling no to use c4

When someone uses c4 three times, he gets banned

 

So far I´ve done this:

 

On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 3;Log %p% 1 hour banned for C4!!!;TempBan 3600 %p% Noshahr Canals use C4

On Kill;Weapon Weapons/Gadgets/C4/C4;PlayerCount 1;Log %p% it's your last chance befor ban !!!;Kick %p% Noshahr Canals use C4

On Kill;Weapon Weapons/Gadgets/C4/C4;Yell %p% C4 is not allowed on this server!;Kill 100

Yes, that should work...only i don't understand why you would log the fact that it is his last chance before ban, which in fact isn't really his last chance though :smile:...

Also your rules could be shortened a little:

 

On Kill;Weapon Weapons/Gadgets/C4/C4;

PlayerCount 3;Log %p% 1 hour banned for C4!!!;TempBan 3600 %p% Noshahr Canals use C4

PlayerCount 1;Log %p% it's your last chance before ban !!!;Kick %p% Noshahr Canals use C4

Yell %p% C4 is not allowed on this server!;Kill 100

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Originally Posted by DaBIGfisH*:

 

Hi mates,

 

since Procon 1.4.0.9 was released i believe ProconRulz Arithmetics / Rounding does not work correct anymore.

 

Here a sample rule for an BFBC2 Server:

 

On Say;Text !e

+ Set %temp% 2 / 3

+ Set %e.0% %temp%

+ Set %e.1% %temp%

+ Set %e.2% %temp%

+ PlayerSay %e.0% %e.1% %e.2%

 

In game i type !e into chat and the following results appearing:

 

>Server: 0,6666667 0,6666667 0,6666667

 

That is not what i wanted to see. What want to see is:

 

>Server: 1 0,7 0,67

 

Did i understand something wrong, or is it really a problem with the new procon version?

 

Recently i moved my procon to my htpc at home. This was the first time rounding was not correct.

Now my layer runs at procon-hosting.de and i have the same problems.

 

What is a branzone server?

 

 

Regards, DaBIGfisH

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Originally Posted by tarreltje*:

 

Hi mates,

 

since Procon 1.4.0.9 was released i believe ProconRulz Arithmetics / Rounding does not work correct anymore.

 

Here a sample rule for an BFBC2 Server:

 

On Say;Text !e

+ Set %temp% 2 / 3

+ Set %e.0% %temp%

+ Set %e.1% %temp%

+ Set %e.2% %temp%

+ PlayerSay %e.0% %e.1% %e.2%

 

In game i type !e into chat and the following results appearing:

 

>Server: 0,6666667 0,6666667 0,6666667

 

That is not what i wanted to see. What want to see is:

 

>Server: 1 0,7 0,67

 

Did i understand something wrong, or is it really a problem with the new procon version?

 

 

Regards, DaBIGfisH

It is working however, the problem you have i have had too. When i was runnig procon on a private windows server of a friend of my, i got the same problem with the roundings... We checked everything if all needed software was up to date for procon, but till today i havent found any solution to this...

 

When i had runningmy rules on a branzone server, the roundings works fine!!!

 

So maby BamBam can look at this

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Originally Posted by bambam*:

 

hmmm - first time I've been aware of this - it's always worked for me. Any more clues about where the issues happen will be helpful. I'd like to repeat the fault then it'll be easy to fix.

 

I'm sure I'll need to do some kind of update for BF 4 so will be looking over the ProconRulz code in the meantime, and will add this issue to the list of things to work on.

 

Hi mates,

 

since Procon 1.4.0.9 was released i believe ProconRulz Arithmetics / Rounding does not work correct anymore.

 

Here a sample rule for an BFBC2 Server:

 

On Say;Text !e

+ Set %temp% 2 / 3

+ Set %e.0% %temp%

+ Set %e.1% %temp%

+ Set %e.2% %temp%

+ PlayerSay %e.0% %e.1% %e.2%

 

In game i type !e into chat and the following results appearing:

 

>Server: 0,6666667 0,6666667 0,6666667

 

That is not what i wanted to see. What want to see is:

 

>Server: 1 0,7 0,67

 

Did i understand something wrong, or is it really a problem with the new procon version?

 

Recently i moved my procon to my htpc at home. This was the first time rounding was not correct.

Now my layer runs at procon-hosting.de and i have the same problems.

 

What is a branzone server?

 

 

Regards, DaBIGfisH

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Originally Posted by DaBIGfisH*:

 

Hi bambam,

 

thank you for noticing this issue, i traced this rule, see below:

 

[14:00:28 57] ****************say_rulz************************** ****de.DaBIGfisH

[14:00:28 57] ProconRulz: say_rulz(de.DaBIGfisH,!e)

[14:00:28 57] ProconRulz: Scan_rules[de.DaBIGfisH] with Event Say

[14:00:28 57] ProconRulz: scan_rules[de.DaBIGfisH] [On Say;Text !e;Set %temp% 3 / 4;Set %e.0% %temp%;Set %e.1% %temp%;Set %e.2% %temp%;PlayerSay %e.0% %e.1% %e.2%]

[14:00:28 57] ProconRulz: process_rule[de.DaBIGfisH] with event Say

[14:00:28 57] ProconRulz: check_condition [de.DaBIGfisH] text !e True

[14:00:28 57] ProconRulz: process_parts [de.DaBIGfisH] OK

[14:00:28 57] ProconRulz: check_condition [de.DaBIGfisH] Set %temp%,3/4 True

[14:00:28 57] ProconRulz: process_parts [de.DaBIGfisH] OK

[14:00:28 57] ProconRulz: check_condition [de.DaBIGfisH] Set %e.0%,%temp% True

[14:00:28 57] ProconRulz: process_parts [de.DaBIGfisH] OK

[14:00:28 57] ProconRulz: check_condition [de.DaBIGfisH] Set %e.1%,%temp% True

[14:00:28 57] ProconRulz: process_parts [de.DaBIGfisH] OK

[14:00:28 57] ProconRulz: check_condition [de.DaBIGfisH] Set %e.2%,%temp% True

[14:00:28 57] ProconRulz: process_parts [de.DaBIGfisH] OK

[14:00:28 57] ProconRulz: take_action[de.DaBIGfisH] with action 'PlayerSay %e.0% %e.1% %e.2%' by 'de.DaBIGfisH'

[14:00:28 57] ProconRulz: Doing action 'PlayerSay 0,75 0,75 0,75' on de.DaBIGfisH

[14:00:28 57] ProconRulz: process_parts [de.DaBIGfisH] OK

[14:00:28 57] ProconRulz: process_rule[de.DaBIGfisH] in rule [On Say;Text !e;Set %temp% 3 / 4;Set %e.0% %temp%;Set %e.1% %temp%;Set %e.2% %temp%;PlayerSay %e.0% %e.1% %e.2%] all conditions OK

[14:00:28 57] say_rulz(de.DaBIGfisH,!e) - testing protected player

 

 

Well, i dont believe that it helps, but maybe you see more details than i. Regards, DaBIGfisH

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Originally Posted by AsiLuM8oR*:

 

Hi BamBam.

I have a problem I play with 2 map on my server Kharg Island 1500 Conquest Large and TDM 500 tickets.

So I created the command line but it does not work at all I suspect that I can do bad command lines.

I post here to help yours that will help me understand how it works with the help guide proconrulz in procon.

 

Exemple : for TDM ?

On Kill;MapMode TDM;Weapon RPG-7;PlayerCount 2;Say %p% Pas de %w% sur l'infanterie KICK!;Kick

On Kill;MapMode TDM;Weapon SMAW;PlayerCount 2;Say %p% Pas de %w% sur l'infanterie KICK!;Kick

On Kill;MapMode TDM;Weapon RPG-7;PlayerCount 1;Say %p% Pas de %w% sur l'infanterie KICK!;Kill

On Kill;MapMode TDM;Weapon SMAW;PlayerCount 1;Say %p% Pas de %w% sur l'infanterie KICK!;Kill

 

I do not understand how to say it is a proconrulz map Kharg Island TeamDeathMatch because I want to disable the Rpg/Smaw/M320/C4/Claymore.

 

I try to understand compared to yours on but I find it hard to learn and I would like a correction of my command lines so I can understand how it works from a correction.

I get by myself and make the command line from the command proconrulz in procon server.

 

Tanks you.

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Originally Posted by DaBIGfisH*:

 

Hi,

 

maybe that helps:

 

On Kill;MapMode TDM;Map Kargh;Weapon RPG-7;PlayerCount 2;Say %p% Pas de %w% sur l'infanterie KICK!;Kick 10000 Raison: Pas de %w% sur l'infanterie!

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Originally Posted by tarreltje*:

 

hmmm - first time I've been aware of this - it's always worked for me. Any more clues about where the issues happen will be helpful. I'd like to repeat the fault then it'll be easy to fix.

 

I'm sure I'll need to do some kind of update for BF 4 so will be looking over the ProconRulz code in the meantime, and will add this issue to the list of things to work on.

Hey BAMBAM, if you pm me with your ip adress, i can give it to a friend of my that is hosting our procon at the moment. On that server/layer i have also the problem with the roundings!!!
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Originally Posted by AsiLuM8oR*:

 

Hi,

 

maybe that helps:

 

On Kill;MapMode TDM;Map Kargh;Weapon RPG-7;PlayerCount 2;Say %p% Pas de %w% sur l'infanterie KICK!;Kick 10000 Raison: Pas de %w% sur l'infanterie!

Ok I'll try thank you DaBigFisH

he told me this in the console "ProconRulz: unrecognized rule" is what ?

 

Thanks.

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Originally Posted by AsiLuM8oR*:

 

Hello, I made the correction as you told me and it still does not work.

Note that I play 2 cards Kharg Island Kharg Island conquest wide and TDM.

 

I watch the document.pdf and I do not understand why it not working.

Thank you for your help.

 

Question : is that it is necessary that the plugin is on procon FTP BF3 games/bf3/plguin if not it is to walk on the procon my computer, thank you?

 

# RPG interdit sur TDM Kargh Island

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon RPG-7;PlayerCount 2;Say %p% Pas de %w% sur l'infanterie KICK !;Kick

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon SMAW;PlayerCount 2;Say %p% Pas de %w% sur l'infanterie KICK!;Kick

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon RPG-7;PlayerCount 1;Say %p% Pas de %w% sur l'infanterie KICK !;Kill

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon SMAW;PlayerCount 1;Say %p% Pas de %w% sur l'infanterie KICK!;Kill

# M320 interdit sur TDM Kharg Island

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon M320;PlayerCount 2;Kick %p% pas de %w% sur l'infanterie KICK!;Kick

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon M320;PlayerCount 1;Kill %p% pas de %w% sur l'infanterie KICK!;Kill

# C4 interdit sur TDM Kharg Island

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon Weapons/Gadgets/C4/C4;PlayerCount 2;Kick %p% Pas de %w% sur l'infanterie KICK!;Kick

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon Weapons/Gadgets/C4/C4;PlayerCount 1;Kill %p% Pas de %w% sur l'infanterie KICK!;Kill

# Claymore interdit en TDM Kharg Island

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 2;Kick %p% pas de %w% sur l'infanterie KICK!;Kick

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 1;Kill %p% pas de %w% sur l'infanterie KICK!;Kill

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Originally Posted by tarreltje*:

 

Hello, I made the correction as you told me and it still does not work.

Note that I play 2 cards Kharg Island Kharg Island conquest wide and TDM.

 

I watch the document.pdf and I do not understand why it not working.

Thank you for your help.

 

Question : is that it is necessary that the plugin is on procon FTP BF3 games/bf3/plguin if not it is to walk on the procon my computer, thank you?

 

# RPG interdit sur TDM Kargh Island

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon RPG-7;PlayerCount 2;Say %p% Pas de %w% sur l'infanterie KICK !;Kick

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon SMAW;PlayerCount 2;Say %p% Pas de %w% sur l'infanterie KICK!;Kick

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon RPG-7;PlayerCount 1;Say %p% Pas de %w% sur l'infanterie KICK !;Kill

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon SMAW;PlayerCount 1;Say %p% Pas de %w% sur l'infanterie KICK!;Kill

# M320 interdit sur TDM Kharg Island

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon M320;PlayerCount 2;Kick %p% pas de %w% sur l'infanterie KICK!;Kick

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon M320;PlayerCount 1;Kill %p% pas de %w% sur l'infanterie KICK!;Kill

# C4 interdit sur TDM Kharg Island

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon Weapons/Gadgets/C4/C4;PlayerCount 2;Kick %p% Pas de %w% sur l'infanterie KICK!;Kick

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon Weapons/Gadgets/C4/C4;PlayerCount 1;Kill %p% Pas de %w% sur l'infanterie KICK!;Kill

# Claymore interdit en TDM Kharg Island

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 2;Kick %p% pas de %w% sur l'infanterie KICK!;Kick

On Kill;MapMode TeamDeathMatch;Map MP_018;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 1;Kill %p% pas de %w% sur l'infanterie KICK!;Kill

Try below, i shrinked your rules because smaw,rpg,m320 have the same weapon damage, i excluded the handgrenade since that also has a damage explosive!! Also i have seen it wasnt TeamDeathMatch but TeamDeathMatch0, sorry :P

 

 

# TDM Kharg NO SMAW RPG M320 C4 CLAY

On Kill;MapMode TeamDeathMatch0;Map MP_018;Not Weapon M67;Damage ProjectileExplosive;Damage Explosive;PlayerCount 2;Say %p% Pas de %w% sur l'infanterie KICK !;Kick

 

On Kill;MapMode TeamDeathMatch0;Map MP_018;Not Weapon M67;Damage ProjectileExplosive;Damage Explosive;PlayerCount 1;Say %p% Pas de %w% sur l'infanterie KICK !;Kill

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Originally Posted by AsiLuM8oR*:

 

Hello Tarreltje. It does not matter that you have forgotten something.

I will add his two command lines and I'll test.

I post back if there is a problem or if it works.

 

Question: I saw you add a M67 is normally an explosive weapon but it will be killed if the player uses the M67 ?

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Originally Posted by AsiLuM8oR*:

 

# TDM Kharg NO SMAW RPG M320 C4 CLAY

On Kill;MapMode TeamDeathMatch0;Map MP_018;Not Weapon M67;Damage ProjectileExplosive;Damage Explosive;PlayerCount 2;Say %p% Pas de %w% sur l'infanterie KICK !;Kick

 

On Kill;MapMode TeamDeathMatch0;Map MP_018;Not Weapon M67;Damage ProjectileExplosive;Damage Explosive;PlayerCount 1;Say %p% Pas de %w% sur l'infanterie KICK !;Kill [q/quote]

 

Sorry but it still does not work in TDM.il is a real problem.

I do not understand why it does not work when the command line is good ......

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Originally Posted by ty_ger07*:

 

# TDM Kharg NO SMAW RPG M320 C4 CLAY

On Kill;MapMode TeamDeathMatch0;Map MP_018;Not Weapon M67;Damage ProjectileExplosive;Damage Explosive;PlayerCount 2;Say %p% Pas de %w% sur l'infanterie KICK !;Kick

 

On Kill;MapMode TeamDeathMatch0;Map MP_018;Not Weapon M67;Damage ProjectileExplosive;Damage Explosive;PlayerCount 1;Say %p% Pas de %w% sur l'infanterie KICK !;Kill

Sorry but it still does not work in TDM.il is a real problem.

I do not understand why it does not work when the command line is good ......

What isn't working? What is it doing or not doing? Who is testing it? The reason I ask is because if you are testing it and you are a whitelisted admin, it will ignore you. Take that into consideration as a possibility.
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Originally Posted by AsiLuM8oR*:

 

nothing works as players use the rpg/smaw/m320/c4/claymore players are not if they kill then uses a second and kills with RPG or other they do not kick.

 

I am an administrator of my server with my clan and I seen put a restriction on certain abusive Rpg/Smaw/M320/C4/Claymore weapon.

 

2 days ago I put his command lines are map names and players was killed then that was not the right weapon "that do not have normal" then I put the command lines that tareltje it has corrected the proconrulz indicates no error. The I do not understand why it does not work.

 

Being a server administrator and launch the plugin proconrulz as director is the top? in the case is why the command line that I put that was killing the players when it was not the right weapons worked and now it is the right command line it does not work?

 

Should I put it on the ftp proconrulz so he could walk in the procon server?

 

If the command line is what is it is correct? I think so otherwise it would not have corrected the lines if there was as much at fault.

 

Thank you in advance if you find the solution.

 

Cdlt.

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Originally Posted by AsiLuM8oR*:

 

Hello.

I test the command line that you corrected me.

# TDM Kharg NO SMAW RPG M320 C4 CLAY

On Kill; MapMode TeamDeathMatch0;Map MP_018; Not Weapon M67; Damage ProjectileExplosive; Explosive Damage; PlayerCount 2; Say% p% No% w% on infantry KICK;! Kick

 

On Kill; MapMode TeamDeathMatch0;Map MP_018; Not Weapon M67; Damage ProjectileExplosive; Explosive Damage; PlayerCount 1; Say% p% No% w% on infantry KICK;! Kill

It does not work the player and the player has not kill and do not have death.

 

What isn't working? What is it doing or not doing? Who is testing it? The reason I ask is because if you are testing it and you are a whitelisted admin, it will ignore you. Take that into consideration as a possibility.

ty_ger07 :

What Is not Working ? Correction tarreltje does not work on my proconrulz.

 

What is it doing or not doing ? command lines of correction tarreltje do nothing on the server it does not kill the player and does not kick as the player kills a second time in rpg-7/smaw/m320.

 

Who is testing it ? I am the person who test command lines for proconrulz.

 

I am administratreur server, and the procon player name whitelist my name is not in the whitelist. I should add to make it work?

 

I hope to resolve the problem with your skills and ty_ger07 tarreljte because it is probably a problem like this that prevents me to solve the problem is the problem of player name whitelist.

 

veiled at the same time how the config proconrulz I show here how are the options I have to change.

 

delay before kill : 100

yells second : 1

player keeps items on respawn : player_reserves_items_until_respawn

EA rules of conduct read and accepted : no

protect these players from kick or kill : admins

trace rules : yes

 

cordially

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Originally Posted by C-4-N*:

 

Hi AsiLuM8oR proconrulz may return you you have errors lines

 

1st : you have a space to delete before MapMode and other lines after ";"

On Kill;MapMode TeamDeathMatch0;Map MP_018;Not Weapon M67;Damage ProjectileExplosive...

not

On Kill; MapMode TeamDeathMatch0;....

 

then you don't need a "!" before kick or kill at end

.....;Kill

not

.....;! Kill

 

and i don't think condition "Explosive Damage" exist

 

On Kill;MapMode TeamDeathMatch0;Map MP_018; Not Weapon M67;Damage ProjectileExplosive;Explosive Damage;PlayerCount 2;Say% p% No% w% on infantry KICK;Kick

 

try that : (playercount 0 is in real the 1st use of weapon)

 

On Kill;MapMode TeamDeathMatch0;Map MP_018; Not Weapon M67;Damage ProjectileExplosive,Explosive;PlayerCount 2;Say% p% No% w% on infantry KICK;Kick

 

On Kill;MapMode TeamDeathMatch0;Map MP_018; Not Weapon M67;Damage ProjectileExplosive,Explosive;PlayerCount 1;Say% p% No% w% on infantry KICK;Kill

 

On Kill;MapMode TeamDeathMatch0;Map MP_018; Not Weapon M67;Damage ProjectileExplosive,Explosive;PlayerCount 0;Say% p% No% w% on infantry next kill / kick

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Originally Posted by AsiLuM8oR*:

 

I copy the lines was higher, but my command lines are correct in me and in the meantime I remade my command lines.

 

# RPG prohibited TDM Kargh Island

On Kill; MapMode TeamDeathMatch0;Weapon Weapons/Gadgets/Claymore/Claymore;Say% p% no Claymores permitted on TeamDeathMatch maps;Kill 100

On Kill;MapMode TeamDeathMatch0;Weapons/Gadgets/C4/C4 Weapon;Say% p% no C4 permitted on TeamDeathMatch maps;Kill 100

On Kill;MapMode TeamDeathMatch0;Weapon RPG-7;Say% p% no RPG-7 permitted on TeamDeathMatch maps;Kill 100

On Kill;MapMode TeamDeathMatch0;Weapon SMAW;Say% p% no SMAW permitted on TeamDeathMatch maps;Kill 100

On Kill;MapMode TeamDeathMatch0;Weapon M320;Say% p% no M320 permitted on TeamDeathMatch maps;Kill 100

 

as I made ??a paste copied me it adds spaces on the forum while in my proconrulz there is not.

will try its command line in the test server on and see if that happens.

Otherwise I gives the command lines that I had and that was amrchait now.

 

thank you C-4-N.

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Originally Posted by AsiLuM8oR*:

 

J'ai corrigées les lignes de commandes car avec le forum des espaces on été mis de nouveau et il te suffit de regarder ton copié coller pour voir qu'il y a un soucis au niveaau des espaces de ton copié coller sur le forum.

 

J'ai donc corrigée les 3 lignes de commandes "des erreur d'espace lié au froum" et testeras cela aujourd'hui.

 

Cdlt.

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Originally Posted by barryged*:

 

Hi

I have what i thought was a simple request, but i couldn't figure it out .

I have a vehicle rule running, which doesn't allow vehicle kills until it's 6vs6.

I say 'doesn't allow' first 3 times they get a warning, next 2 times they are killed, 6th time they are kicked.

It's clearly listed in the rules but some people can't read :ohmy:

So what i'm after is a rule which 'yells' that vehicle killing is now allowed (once it gets to 6vs6), i just can't figure out how to do it. i have tried different things, but am stumped at the start of the rule (whether it should be 'On Join' command or not and then how to count the players)

Any help much appreciated :ohmy:

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Originally Posted by usbigoil*:

 

I would like to have a clan tag rule- either white list or not allowed list. There are some clans I would like to keep off of our servers.

How could such a rule be created in Procon rulz? thanks.

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Originally Posted by weasel*:

 

I currently have my server setup as Pistols and Knives ONLY

 

Kill player if he gets a kill with anything other than pistol or knife ... kick after 3, and ban after 5

 

Currently using :

 

Code:

On Kill;Not Damage Melee;Not Damage Handgun;PlayerCount 5;Log %p%banned (knives & pistols only);Ban %p% knive/pistols only
On Kill;Not Damage Melee;Not Damage Handgun;PlayerCount 3;Log %p% kicked (knives & pistols only);Kick %p% knive/pistols only
On Kill;Not Damage Melee;Not Damage Handgun;PlayerYell %p% knives & pistols ONLY;Kill 100
All good.

 

But I would like to allow grenades as well, so I changed my code to :

 

Code:

On Kill;Not Damage Melee;Not Damage Handgun;[b]Not Weapon M67[/b];PlayerCount 5;Log %p%banned (knives & pistols only);Ban %p% knive/pistols only
On Kill;Not Damage Melee;Not Damage Handgun;[b]Not Weapon M67[/b];PlayerCount 3;Log %p% kicked (knives & pistols only);Kick %p% knive/pistols only
On Kill;Not Damage Melee;Not Damage Handgun;[b]Not Weapon M67[/b];PlayerYell %p% knive & pistols ONLY;Kill 100
Is this correct, cause currently it doesn't work ... still allows all guns
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Originally Posted by weasel*:

 

Nope because it means; On kill --> if its NOT WEAPON M67, so basicly everything i allowed then

So should I rather change it to :

 

On Kill;Not Damage Melee;Not Damage Handgun;Not Damage Explosive;PlayerCount 5;Log %p%banned (knives & pistols only);Ban %p% knive/pistols only

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