Jump to content

Adaptive Ticket Count (1.2.1.1 - 12/08/13)


ImportBot

Recommended Posts

Originally Posted by falcontx*:

 

Hey Falcon.. you should PM Phogue or whoever to see about getting your plugin listed in the Packages page so that when you release an update people can just click the Update option. Keep up the good work.

Yeah, I already PM'd Phil_K about it and he told me they're working on a new file management interface or something. I asked him if I could just upload to an FTP site, but he hasn't responded to that PM, yet.
* Restored post. It could be that the author is no longer active.
Link to comment
  • Replies 694
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Originally Posted by falcontx*:

 

On my server (when I restart it) the percentages always default back to insanely high values (starting at 240). Why is this? My server is set to 100 in the cfg.

You using the latest version? Did you read my previous post (#28)?
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by QUACK-Major-Pain*:

 

Think he wants option where you create a list where adjust tickets per map.

 

Like:

 

Grand Bazaar ConquestLarge0 150%

Seine Crossing RushLarge0 100%

Noshahr Canal ConquestLarge0 125%

....

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Gleedo*:

 

I have installed the latest version on my procon layer and it does not show up. I have restarted the server and the layer and also made sure I am running the latest version of procon. I do have your other plugin running though....most bizarre.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Gleedo*:

 

Does it appear in your BF3 plugins folder?

Also if your using layer, you have to restart your Procon layer.

Restart your local Procon also.

It is in my the hosting layers Plugins\BF3 folder along with the other ones ive installed, but it has no .dll like the others do. I restarted everything.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by QUACK-Major-Pain*:

 

Odd. It won't make the .dll file until the plugin is first enabled.

Then it will generate the file.

 

You have the CAdaptiveTicketCount.inc file in the plugins folder too?

 

I just tried it myself, downloaded it to my layer host.

Unzipped it and copied the plugins folder to the Procon folder.

Restarted the layer and my local Procon, and it appeared.

 

Might want to download it again and try. Maybe corrupt file.

* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 weeks later...

Originally Posted by madmuthamonk*:

 

I get the plugin to load fine. When I open the options it says "Change tickets on Conquest only_" When it it set to no which would mean other gamemodes., there is no option to set the tickets for non conquest maps. But when I click yes which means conquest only it gives me an option for "Tickets percentage for non-Conquest maps" Shouldn't be the other way around?

 

And also when it say non conquest maps does that mean rush? If it does it does not change the tickets for rush.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

I get the plugin to load fine. When I open the options it says "Change tickets on Conquest only_" When it it set to no which would mean other gamemodes., there is no option to set the tickets for non conquest maps. But when I click yes which means conquest only it gives me an option for "Tickets percentage for non-Conquest maps" Shouldn't be the other way around?

 

And also when it say non conquest maps does that mean rush? If it does it does not change the tickets for rush.

When set to "No", the main ticket settings in "Tickets with [#] players" are used for all game modes. When set to "Yes", the main tickets settings are only used on Conquest maps, and all of the other maps use the "Tickets percentage for non-Conquest maps" option.

 

Yes. Right. If you set "Change tickets on Conquest only_" to "Yes", it will use the "Tickets percentage for non-Conquest maps" for all Rush maps.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by TheCrimsonKing*:

 

Will increasing the ticket count change whether or not the server is included in quick match? it would be nice to increase tickets as players join, but I wold still like to pull that QM traffic if possible.

 

I know there is something posted somewhere about quick match and what affects it, just don't recall where.

 

Thanks for the kick-ass plugins!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Will increasing the ticket count change whether or not the server is included in quick match? it would be nice to increase tickets as players join, but I wold still like to pull that QM traffic if possible.

 

I know there is something posted somewhere about quick match and what affects it, just don't recall where.

 

Thanks for the kick-ass plugins!

No, the ticket count isn't considered with regards to QuickMatch.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by *UWS*SAMPSON*:

 

@Falcontx

 

First off thank you for your plugin. I just got the new version installed and haven't got a chance to check it yet, but this plugin is very needed and useful when server isn't full.

I have a suggestion that I think would be nice to have available, if you'd like to try it, if it's possible:

-I would like to be able to set specific ticket counts for the first set of mcom stations in rush. And for the rest of the sets of mcom I'd like to bump the ticket count higher. Gives the defenders a reason to fight hard at the begining to end match quickly. Just an idea, any thoughts?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

@Falcontx

 

First off thank you for your plugin. I just got the new version installed and haven't got a chance to check it yet, but this plugin is very needed and useful when server isn't full.

I have a suggestion that I think would be nice to have available, if you'd like to try it, if it's possible:

-I would like to be able to set specific ticket counts for the first set of mcom stations in rush. And for the rest of the sets of mcom I'd like to bump the ticket count higher. Gives the defenders a reason to fight hard at the begining to end match quickly. Just an idea, any thoughts?

It's a good idea, but it's not possible to change the number of tickets mid-round.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Thanks for the update bro.. can you contact phogue or whoever to see about getting your pluggins in the Packages on procon so we can just click and update as needed?

Already have. It's not possible at the moment. They're trying to find a new file management software.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by JJHawk*:

 

falconx,

 

Am thinking of using this plugin with the ultimate map manager that I'm already running (most excellent by the way) but since it is conquest only at the moment (or everything which doesn't quite work for me) I have left it disabled at the moment. Wondering if you have some time to modify the code in that the ticket counts can be changed per type of mode (ie. in addition to conquest, also have options for each mode for rush, squad rush, tdm etc)

 

At the moment with the map manager we have a 32 person server running squad rush when under 8 players. However squad rush only has 20 tickets and if possible I want to just increase this 50% higher as an example but keep other modes at 100% tickets.

 

Thanks

* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.