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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by falcontx*:

 

Great...let me explain what i want from my server with this addon...i have a 32 slot and i want to make it Squad death match doing 3-4 maps and then when it become almost full switch to another map list with all conquest maps and only if the number of players reaches an X numbers of players switch again to squad death match...i have tried it doing 2maplist but works only the first maplist (squad death match maplist) then start again the first one...some tips for me? Thanks u :smile:

It's difficult to give tips without knowing your current settings. But basically, you would set up Map List 0 as SQDM with a minimum of 0 and a maximum of 16. Then you would set up Map List 1 as Conquest with a minimum of X (the number you want to switch back, maybe 8) and a maximum of 64 (or whatever your max server size is).
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Originally Posted by 101st-chicago*:

 

I run 4 maps list

 

1 is SQDM 0 min 8 max over 8 players will change to list 2

2 is TDM 4 min 11 max over 11 players will change to list 3

3 is CQ small 8 min 30 max over 30 players will change to list 4

4 is CQ large 20 min 64 max server will never go over 64 players, 64 is the max server size

 

I also run Adaptive Server Size and Adaptive Ticket Count

 

seems to be a good eay to get the server going with only a few players.

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Originally Posted by Matt-One*:

 

It's difficult to give tips without knowing your current settings. But basically, you would set up Map List 0 as SQDM with a minimum of 0 and a maximum of 16. Then you would set up Map List 1 as Conquest with a minimum of X (the number you want to switch back, maybe 8) and a maximum of 64 (or whatever your max server size is).

before u answered i did some try... my server is 32slot with quickmatch option on...Maplist0 SQDM min 0 max 16 and Maplist1 min 22 max 32...so when the players become 23 it switch to maplist1 and if become 21 players it switch to the maplist0? am i right?

 

how to do if i want to switch back to SQDM map with lesser than 22 players? for example in conquest there are 12 player and it can switch back to the SQDM maplist...

 

Sorry for my english :smile:

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Originally Posted by Matt-One*:

 

I run 4 maps list

 

1 is SQDM 0 min 8 max over 8 players will change to list 2

2 is TDM 4 min 11 max over 11 players will change to list 3

3 is CQ small 8 min 30 max over 30 players will change to list 4

4 is CQ large 20 min 64 max server will never go over 64 players, 64 is the max server size

 

I also run Adaptive Server Size and Adaptive Ticket Count

 

seems to be a good eay to get the server going with only a few players.

thanks you for your example...i run Adaptive server size too... :smile:
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Originally Posted by falcontx*:

 

before u answered i did some try... my server is 32slot with quickmatch option on...Maplist0 SQDM min 0 max 16 and Maplist1 min 22 max 32...so when the players become 23 it switch to maplist1 and if become 21 players it switch to the maplist0? am i right?

 

how to do if i want to switch back to SQDM map with lesser than 22 players? for example in conquest there are 12 player and it can switch back to the SQDM maplist...

 

Sorry for my english :smile:

No. You have it set wrong. In order to do what you have described, you need it like this:

 

Map List 0: min 0 max 22

Map List 1: min 22 max 32

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Originally Posted by Matt-One*:

 

No. You have it set wrong. In order to do what you have described, you need it like this:

 

Map List 0: min 0 max 22

Map List 1: min 22 max 32

oh well thank u...what happen if i do

Map List 0 : min 0 max 16 (SQDM)

Map List 1 : min 10 max 32 (CONQUEST)

 

that when SQDM reaches 16players switch to Map list 1 and if map list 1 reaches 9 players go back to map list 0?

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Originally Posted by falcontx*:

 

oh well thank u...what happen if i do

Map List 0 : min 0 max 16 (SQDM)

Map List 1 : min 10 max 32 (CONQUEST)

 

that when SQDM reaches 16players switch to Map list 1 and if map list 1 reaches 9 players go back to map list 0?

Yes, but it actually wouldn't switch to Map List 1 until you reached 17 players.
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Originally Posted by BennehBoy*:

 

This isn't really plugin related, but I'm open to ideas of how to try solve this with the map manager...

 

I have 3 map lists:

 

SQDM 0 - 12 players

Conquest small 12 - 20

Conquest large 20 - 48

 

SQDM fills up very quickly, the plugin then switches to conquest at the round end, and guess what... everyone leaves.

 

I guess people just like playing SQDM - damned COD players :ohmy:

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Originally Posted by BennehBoy*:

 

Enhancement suggestion:

 

Any chance you could make it so we can name the maplists - eg instead of 'Map List 0' we could change it to say 'SQDM'.

 

this would be really useful for me because we run different event nights on our server where we change game mode and map lists - ie we have a 'sh*t gun night' 'knife night', etc. Basically we have a lot of different map lists and it would be great to be able to easily see which is which (we have multiple people using procon too).

 

Thanks.

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Originally Posted by Singh400*:

 

Yes, but it actually wouldn't switch to Map List 1 until you reached 17 players.

I thought the plugin would get stuck in a loop when setting at the same values.

 

So I've got mine with an overlap:-

 

Map List 0: Min:00 Max: 28

Map List 1: Min:26 Max: 64

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Originally Posted by XavSNT*:

 

hello

 

sorry for the basic question, but i have some problem loading the plugin in procon. I have uploaded the plugin on my procon ftp via filezilla and i have added the plugin in the files of my procon exe location but in procon, the plugin doesn't appear in the control layer list.

 

have I forgotten something ? thx for the help

 

edit : oh and i have updated my procon and restarted it via my server provider interface.

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Originally Posted by lupri*:

 

if i set to switch from map list 1 (TDM) to map list 2 (conquest) when the players number reach 26, it will always stay on tdm map right? (because even if my server is 32, it will count 24/24 players and no more)

 

i ask it because i'm experiencing this and to be sure it is not a plugin bug!

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Originally Posted by DHGreenday*:

 

I've had trouble with mine and I think its to an extent I'm worried about using it again. On my 64 man server I had 3 maplists, the first maplist was to start the server so it was on the popular mode TDM. I set it 0 - 55 so that it would be full before it changed to maplist 2.

 

On maplist 2 I had it set 10 - 55 conquest64 (I'll get back to this maplist in a minute)

 

Once TDM got past 55 players and was nearly full it would change to maplist 3 conquest with the most maps in the rotation (stock maps as extra, trying to filter them in slowly) and that was set 30-64.

 

If maplist 3 dropped below 30 it would drop to maplist 2 which had the b2k only maps running which is what made our server popular so it would pick up again if the stock maps failed somewhat. This did work a treat at one point. However 1 time it didnt change to maplist 2 when it got below 30, it took another map change to work.

 

Another time I had a mix of hc inf and normal in maplist 3 and rather than running wake as normal it changed to infantry and I doubled checked the option and it was correct (although now thinking about it I may have initially made a mistake in having it as inf only when I set it up but I did change it to what I wanted that is if it was that particular map, cant remember now). Another time it changed to TDM when there were less than 30 players on even though I had set maplist 1 TDM at 0-55 so that it couldnt go back.

 

Thats not too bad to cope with but last problem I had was I had it running for quite a while today and this evening the server died while I was having a clan match. In the chat logs people were saying that they couldnt hit anything and some people could only knife or headshot. I have a copy of the chatlogs if you want to see them. I wasnt on the server so I cant say exactly what happened but from full server to about 4 in minutes something had to be amiss. Its never happened before I installed and used this plugin if what they are saying is true.

 

I would like to use it cause its a great plugin but I'm a bit scared of leaving it unattended.

 

Sorry for such a long post but this is what I've experienced so far. Also is there a way of deleting a maplist to start again? I got a feeling that once you activate the plugin, no matter what you do the original settings are stored and even if you see they are different they won't actually change when live.

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Originally Posted by falcontx*:

 

Your concerns are unmerited. The game still has bugs, so if something weird happens, it's not the fault of any given plugin. There are a couple of servers that I play on regularly that still crash occasionally. If you'd like me to research a specific bug, please follow the steps in the Support section of the original post. Without those logs, there's nothing I can do. And yes, you can delete a map list. There's an option called "Manage Map List" for each list, and one of the options is to remove the list.

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Originally Posted by falcontx*:

 

Falcontx, I hear you have an integration of sorts with the votemap plugin in development. Can you tell me more?

Yes, the next version will have this.

 

I have worked with xVotemap's author in order to maintain the best possible compatibility. If a map has been voted on, and this plugin then changes to a different map list, it will still play the voted map and game mode if it exists on the new list. If the new list has a different game mode, it will still play the voted map, if it exists. Of course, if the voted map doesn't exist at all in the new map list, there's not much we can do, as using the proper map list is most important, in order to prevent killing the server.

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Originally Posted by ango*:

 

Again a problem.

 

After switching from maplist_0 to maplist_1 the player slots for our server is set to 16 on rush mode, but we have a 24 player slot server. Also the battlelog browser is showing only 16 slots.

 

Maplist_0 is a mixed maplist with Squad Rush and Team deathmatch.

Maplist_1 is a mixed maplist with Rush, Conquest, Assault and Squad Deathmatch.

 

I have to use "vars.maxPlayers 24" to set player slots back to 24.

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Originally Posted by falcontx*:

 

Again a problem.

 

After switching from maplist_0 to maplist_1 the player slots for our server is set to 16 on rush mode, but we have a 24 player slot server.

 

Maplist_0 is a mixed maplist with Squad Rush and Team deathmatch.

Maplist_1 is a mixed maplist with Rush, Conquest, Assault and Squad Deathmatch.

PRoCon says 16 because you have a Squad Deathmatch map in the rotation. This is due to a server bug and there's nothing that can be done to change it. Battlelog reports the correct size.
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Originally Posted by ango*:

 

PRoCon says 16 because you have a Squad Deathmatch map in the rotation. This is due to a server bug and there's nothing that can be done to change it. Battlelog reports the correct size.

Ok. Hope they fix it in the future ...
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