ImportBot Posted June 12, 2013 Share Posted June 12, 2013 Originally Posted by WileECyte*: Didn't seem to make any sense to me either. I'm connecting to a remotely hosted layer if that makes any difference. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 15, 2013 Share Posted June 15, 2013 Originally Posted by madmuthamonk*: There is a bug. I will have to run logs over the weekend and post them. Someone posted this a while back. I have 2 map lists running. One for 0-30 players and one for 31-48 player. Whenever it switches between map lists the first map in the map list it switched to the ticket count is doubled or more. This has actually been stopping me from using this great plugin. I keep trying it but to no avail every time the ticket count goes crazy. I will post back when I have some logs.Good news is it isn't this plugin. Bad news is it happened again when I didn't even have this plugin installed and a freshly installed layer and I have no idea what the hell it is. I was going to start logging but it happened without this plugin. I guess back process of elimination. I thought it was this plugin because admins were telling me it was happening when the server would start filling up and switch to the bigger maplist. I saw it a couple of times as well. Not the case though. I was wrong. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 15, 2013 Share Posted June 15, 2013 Originally Posted by Jaythegreat1*: Are you switching game modes and using adaptive ticket count? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 15, 2013 Share Posted June 15, 2013 Originally Posted by madmuthamonk*: Are you switching game modes and using adaptive ticket count?Yes. I use Adaptive Ticket Count and I run Rush, Conquest, TDM, Scavenger, CTF, Conquest Domination and Gunmaster Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 15, 2013 Share Posted June 15, 2013 Originally Posted by Jaythegreat1*: Ah.... yea I had that problem, it's like it switches the rotation but applies the old map settings. What I did the counter this... takes a bit more work, but use the custom presets in UMM. Such as Conquest 100% Tickets, Conquest 150% Tickets, Conquest 200% Tickets, etc. Assign each map in the rotation the amount of tickets you want with the respective preset. Just don't forget to change vars.gameCounter (or ever what it is) when setting up the presets. Course thats if you are not adjusting tickets based on player-count. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 22, 2013 Share Posted June 22, 2013 Originally Posted by Fell_BR*: Why aren't all maps appearing? on Map Name i can't find metro Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 20, 2013 Share Posted July 20, 2013 Originally Posted by Sabn0ck*: any chance of getting a feature added, if possible, to the great UMM that would enable/disable loaded plugins based on time of day and/or population? I'm not aware of any vars that I can add to a custom set up that would send a command to enable/disable other plugins. would be awesome if this feature could be added to UMM, if it's possible. Thanks for UMM and other useful plugins from all the devs here! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 21, 2013 Share Posted July 21, 2013 Originally Posted by falcontx*: Plugins can't enable/disable other plugins, so unfortunately, this wouldn't be possible. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 21, 2013 Share Posted July 21, 2013 Originally Posted by meatpuppet*: I'm obviously missing something but tried searching on adding gamemodes, but I want to add Gunmaster to my maplist. Even Close Quarters aren't showing unless I add the map list from existing but I can't change it or it goes back to the default selections. Can anyone steer me towards a thread or part of this thread that speaks to this or point me in the right direction? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 21, 2013 Share Posted July 21, 2013 Originally Posted by Sabn0ck*: I'm obviously missing something but tried searching on adding gamemodes, but I want to add Gunmaster to my maplist. Even Close Quarters aren't showing unless I add the map list from existing but I can't change it or it goes back to the default selections. Can anyone steer me towards a thread or part of this thread that speaks to this or point me in the right direction?On comms with you now, we'll get it sorted. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 21, 2013 Share Posted July 21, 2013 Originally Posted by meatpuppet*: I see what happened now, had to restart the local client to see those options properly. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 24, 2013 Share Posted July 24, 2013 Originally Posted by pharbehind*: I'm using custom presets which are all of the default Hardcore settings with an additional setting that changes the vehicleSpawnDelay on each... vars.vehicleSpawnDelay 10000 (vehicles should spawn with the map, but once destroyed then never again) vars.vehicleSpawnDelay 200 (twice as long as default) vars.vehicleSpawnDelay 150 (a little longer than default) I'm using certain ones for certain maps, but as far as I can tell the plugin doesn't update the vehicle spawn delay - at least PRoCon doesn't reflect a change when a map changes. Is this a known issue? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 24, 2013 Share Posted July 24, 2013 Originally Posted by falcontx*: I'm using custom presets which are all of the default Hardcore settings with an additional setting that changes the vehicleSpawnDelay on each... vars.vehicleSpawnDelay 10000 (vehicles should spawn with the map, but once destroyed then never again) vars.vehicleSpawnDelay 200 (twice as long as default) vars.vehicleSpawnDelay 150 (a little longer than default) I'm using certain ones for certain maps, but as far as I can tell the plugin doesn't update the vehicle spawn delay - at least PRoCon doesn't reflect a change when a map changes. Is this a known issue? There's no reason why the command shouldn't set. You can check the console log to verify that (a) the command is being sent and ( what the server's response is. Assuming both of those are good, I don't know what the problem could be, unless it's a server bug. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 24, 2013 Share Posted July 24, 2013 Originally Posted by pharbehind*: So it's possible that the server is being updated, but the Procon console isn't reflecting the change? Is there something that can be added so that what Server Settings within Procon reflect are accurate? I will check my console logs tonight. Thanks for the reply. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 24, 2013 Share Posted July 24, 2013 Originally Posted by falcontx*: So it's possible that the server is being updated, but the Procon console isn't reflecting the change? Is there something that can be added so that what Server Settings within Procon reflect are accurate? I will check my console logs tonight. Well, PRoCon should see the command and response from the server and update using that information. That's what it does for every other setting. If the server is being updated, but PRoCon is not, then that would be a PRoCon bug. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 24, 2013 Share Posted July 24, 2013 Originally Posted by pharbehind*: So far so good with Console output. Looks like a (nother) PRoCon bug. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 26, 2013 Share Posted July 26, 2013 Originally Posted by RadicalMode*: Hey Falcon, I just donated 5, please send me the full plugin! thanks. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 28, 2013 Share Posted July 28, 2013 Originally Posted by NomNom*: Why aren't all maps appearing? on Map Name i can't find metroYeah same here, was really hoping to give this plugin a try first, but I can't test it if there isn't Metro in the list. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 30, 2013 Share Posted July 30, 2013 Originally Posted by avengedthedead*: Hello, I have made donation, kindly check and email me [email protected] the plugins. If you create more great plugin, i'll sure support you. Regards, Avengedthedead Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 31, 2013 Share Posted July 31, 2013 Originally Posted by yabitzisgood*: Hi Falcontx, Just sent you a pressie! Looks like a great Plugin, can't wait to give it a crack. Please send me the plugin at [email protected] Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 5, 2013 Share Posted August 5, 2013 Originally Posted by yabitzisgood*: Hi Falcontx, Just wondering if you've tried to send the plugin yet as I haven't received. Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 5, 2013 Share Posted August 5, 2013 Originally Posted by falcontx*: Hi Falcontx, Just wondering if you've tried to send the plugin yet as I haven't received. Thanks I always send it out pretty quick. Check your spam folder. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 6, 2013 Share Posted August 6, 2013 Originally Posted by yabitzisgood*: Thanks Falcontx, you were absolutely right. Cheers Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 12, 2013 Share Posted August 12, 2013 Originally Posted by utopiate*: Hey falcon, I havent used the plugin for awhile but I just went to use it and its prompting me to update but I havent recieved the update and it doesn't seem to be available on the google group. cheers Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 12, 2013 Share Posted August 12, 2013 Originally Posted by falcontx*: Hey falcon, I havent used the plugin for awhile but I just went to use it and its prompting me to update but I havent recieved the update and it doesn't seem to be available on the google group. cheers The plugin doesn't do version checks, so it shouldn't be prompting you to update. The update was sent to everyone at the end of May, but that was before the Google Group was established. It will be used for the next update, whenever that might be. If you need it, please PM me with the email address you used for your contribution and I'll send it to you. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 19, 2013 Share Posted August 19, 2013 Originally Posted by hicksel*: What about a Feature in UMM that allows to change Map Rotations if all the Rounds on the Maps in the Maplist are once(or a set amount of times) played and then switch over to the next Maplist because this would allow Scenarios where you could run DLC maps in one list and vanilla maps in another and people without the DLC could still join while the vannilla Maplist is running.I would also like to see a feature integrated for xVotemap that allows you to vote maps of another Maplist.If you decide not to add the feature do you know any other plugin that let´s you vote maps out of a pool(with DLC maps) but so that people that don´t have the DLC can still join while the DLC isn´t played.Because I Administrate a Server that runs B2K Maps but i wanted to add Bandar Desert but as i did that the population dropped to almost zero!My second feature request is adding a ingame command that lets you manually switch to a certain maplist.I already wrote this to falcontx and he recommended to post it here so that we can discuss if it should be added or not so leave your comments below. hicksel Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 28, 2013 Share Posted August 28, 2013 Originally Posted by talon*: So I downloaded the basic UMM to test it, and I can't seem to get it to work. Do I have to have the maps in the map cycle, or does the plugin do all that? In the plug I have the map 0, 1 ,2 going from Squad rush, Rush, Into conquest large. Is there a reason why it didn't do a thing? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 28, 2013 Share Posted August 28, 2013 Originally Posted by falcontx*: So I downloaded the basic UMM to test it, and I can't seem to get it to work. Do I have to have the maps in the map cycle, or does the plugin do all that? In the plug I have the map 0, 1 ,2 going from Squad rush, Rush, Into conquest large. Is there a reason why it didn't do a thing?It doesn't matter what maps you have in the map list to start with, as the plugin will replace all of those maps when it's enabled. If it's not doing anything, turn on the debug messages so you can see why. Also, watching the YouTube video in the first post might help. Feel free to skip the first 2 minutes to get right into the configuration part. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 28, 2013 Share Posted August 28, 2013 Originally Posted by Tomgun*: in your video tutorial http://www.youtube.com/watch_v=l6h6RikhL54 you put the first maplist 0-16 and next 12-64 wont the plugin get confused between 12 and 16 as to what maplist you want? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 28, 2013 Share Posted August 28, 2013 Originally Posted by Tomgun*: What about a Feature in UMM that allows to change Map Rotations if all the Rounds on the Maps in the Maplist are once(or a set amount of times) played and then switch over to the next Maplist because this would allow Scenarios where you could run DLC maps in one list and vanilla maps in another and people without the DLC could still join while the vannilla Maplist is running.I would also like to see a feature integrated for xVotemap that allows you to vote maps of another Maplist.If you decide not to add the feature do you know any other plugin that let´s you vote maps out of a pool(with DLC maps) but so that people that don´t have the DLC can still join while the DLC isn´t played.Because I Administrate a Server that runs B2K Maps but i wanted to add Bandar Desert but as i did that the population dropped to almost zero!My second feature request is adding a ingame command that lets you manually switch to a certain maplist.I already wrote this to falcontx and he recommended to post it here so that we can discuss if it should be added or not so leave your comments below.A vote system could be integrated where people could vote on a maplist depending on the map list name e.g. vehicles maps, infantry maps, city maps, etc and also have an admin choice say this vote only comes up after 3 maps (admin chooses the amount) of the chosen maplist has been done. So it could go like this 3 maps of vehicle maps players vote infantry 3 maps of infantry only maps players vote vehicle 3 maps of vehicle maps players vote city 3 maps of city maps then while that is going on the normal vote system could still work Quote * Restored post. It could be that the author is no longer active. Link to comment
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