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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by madmuthamonk*:

 

There is a bug. I will have to run logs over the weekend and post them. Someone posted this a while back. I have 2 map lists running. One for 0-30 players and one for 31-48 player. Whenever it switches between map lists the first map in the map list it switched to the ticket count is doubled or more. This has actually been stopping me from using this great plugin. I keep trying it but to no avail every time the ticket count goes crazy. I will post back when I have some logs.

Good news is it isn't this plugin. Bad news is it happened again when I didn't even have this plugin installed and a freshly installed layer and I have no idea what the hell it is. I was going to start logging but it happened without this plugin. I guess back process of elimination.

 

I thought it was this plugin because admins were telling me it was happening when the server would start filling up and switch to the bigger maplist. I saw it a couple of times as well. Not the case though. I was wrong.

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Originally Posted by madmuthamonk*:

 

Are you switching game modes and using adaptive ticket count?

Yes. I use Adaptive Ticket Count and I run Rush, Conquest, TDM, Scavenger, CTF, Conquest Domination and Gunmaster
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Originally Posted by Jaythegreat1*:

 

Ah.... yea I had that problem, it's like it switches the rotation but applies the old map settings. What I did the counter this... takes a bit more work, but use the custom presets in UMM.

 

Such as Conquest 100% Tickets, Conquest 150% Tickets, Conquest 200% Tickets, etc. Assign each map in the rotation the amount of tickets you want with the respective preset. Just don't forget to change vars.gameCounter (or ever what it is) when setting up the presets.

 

Course thats if you are not adjusting tickets based on player-count.

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  • 4 weeks later...

Originally Posted by Sabn0ck*:

 

any chance of getting a feature added, if possible, to the great UMM that would enable/disable loaded plugins based on time of day and/or population?

I'm not aware of any vars that I can add to a custom set up that would send a command to enable/disable other plugins.

would be awesome if this feature could be added to UMM, if it's possible.

 

Thanks for UMM and other useful plugins from all the devs here!

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Originally Posted by meatpuppet*:

 

I'm obviously missing something but tried searching on adding gamemodes, but I want to add Gunmaster to my maplist. Even Close Quarters aren't showing unless I add the map list from existing but I can't change it or it goes back to the default selections. Can anyone steer me towards a thread or part of this thread that speaks to this or point me in the right direction?

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Originally Posted by Sabn0ck*:

 

I'm obviously missing something but tried searching on adding gamemodes, but I want to add Gunmaster to my maplist. Even Close Quarters aren't showing unless I add the map list from existing but I can't change it or it goes back to the default selections. Can anyone steer me towards a thread or part of this thread that speaks to this or point me in the right direction?

On comms with you now, we'll get it sorted.
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Originally Posted by pharbehind*:

 

I'm using custom presets which are all of the default Hardcore settings with an additional setting that changes the vehicleSpawnDelay on each...

 

vars.vehicleSpawnDelay 10000 (vehicles should spawn with the map, but once destroyed then never again)

vars.vehicleSpawnDelay 200 (twice as long as default)

vars.vehicleSpawnDelay 150 (a little longer than default)

 

I'm using certain ones for certain maps, but as far as I can tell the plugin doesn't update the vehicle spawn delay - at least PRoCon doesn't reflect a change when a map changes.

 

Is this a known issue?

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Originally Posted by falcontx*:

 

I'm using custom presets which are all of the default Hardcore settings with an additional setting that changes the vehicleSpawnDelay on each...

 

vars.vehicleSpawnDelay 10000 (vehicles should spawn with the map, but once destroyed then never again)

vars.vehicleSpawnDelay 200 (twice as long as default)

vars.vehicleSpawnDelay 150 (a little longer than default)

 

I'm using certain ones for certain maps, but as far as I can tell the plugin doesn't update the vehicle spawn delay - at least PRoCon doesn't reflect a change when a map changes.

 

Is this a known issue?

There's no reason why the command shouldn't set. You can check the console log to verify that (a) the command is being sent and (B) what the server's response is. Assuming both of those are good, I don't know what the problem could be, unless it's a server bug.
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Originally Posted by pharbehind*:

 

So it's possible that the server is being updated, but the Procon console isn't reflecting the change? Is there something that can be added so that what Server Settings within Procon reflect are accurate?

 

I will check my console logs tonight.

 

Thanks for the reply.

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Originally Posted by falcontx*:

 

So it's possible that the server is being updated, but the Procon console isn't reflecting the change? Is there something that can be added so that what Server Settings within Procon reflect are accurate?

 

I will check my console logs tonight.

Well, PRoCon should see the command and response from the server and update using that information. That's what it does for every other setting. If the server is being updated, but PRoCon is not, then that would be a PRoCon bug.
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Originally Posted by NomNom*:

 

Why aren't all maps appearing? on Map Name i can't find metro

Yeah same here, was really hoping to give this plugin a try first, but I can't test it if there isn't Metro in the list.
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Originally Posted by utopiate*:

 

Hey falcon, I havent used the plugin for awhile but I just went to use it and its prompting me to update but I havent recieved the update and it doesn't seem to be available on the google group.

 

cheers

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Originally Posted by falcontx*:

 

Hey falcon, I havent used the plugin for awhile but I just went to use it and its prompting me to update but I havent recieved the update and it doesn't seem to be available on the google group.

 

cheers

The plugin doesn't do version checks, so it shouldn't be prompting you to update. The update was sent to everyone at the end of May, but that was before the Google Group was established. It will be used for the next update, whenever that might be. If you need it, please PM me with the email address you used for your contribution and I'll send it to you.
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Originally Posted by hicksel*:

 

What about a Feature in UMM that allows to change Map Rotations if all the Rounds on the Maps in the Maplist are once(or a set amount of times) played and then switch over to the next Maplist because this would allow Scenarios where you could run DLC maps in one list and vanilla maps in another and people without the DLC could still join while the vannilla Maplist is running.I would also like to see a feature integrated for xVotemap that allows you to vote maps of another Maplist.If you decide not to add the feature do you know any other plugin that let´s you vote maps out of a pool(with DLC maps) but so that people that don´t have the DLC can still join while the DLC isn´t played.Because I Administrate a Server that runs B2K Maps but i wanted to add Bandar Desert but as i did that the population dropped to almost zero!My second feature request is adding a ingame command that lets you manually switch to a certain maplist.I already wrote this to falcontx and he recommended to post it here so that we can discuss if it should be added or not so leave your comments below.

 

hicksel

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  • 2 weeks later...

Originally Posted by talon*:

 

So I downloaded the basic UMM to test it, and I can't seem to get it to work. Do I have to have the maps in the map cycle, or does the plugin do all that? In the plug I have the map 0, 1 ,2 going from Squad rush, Rush, Into conquest large. Is there a reason why it didn't do a thing?

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Originally Posted by falcontx*:

 

So I downloaded the basic UMM to test it, and I can't seem to get it to work. Do I have to have the maps in the map cycle, or does the plugin do all that? In the plug I have the map 0, 1 ,2 going from Squad rush, Rush, Into conquest large. Is there a reason why it didn't do a thing?

It doesn't matter what maps you have in the map list to start with, as the plugin will replace all of those maps when it's enabled. If it's not doing anything, turn on the debug messages so you can see why. Also, watching the YouTube video in the first post might help. Feel free to skip the first 2 minutes to get right into the configuration part.
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Originally Posted by Tomgun*:

 

What about a Feature in UMM that allows to change Map Rotations if all the Rounds on the Maps in the Maplist are once(or a set amount of times) played and then switch over to the next Maplist because this would allow Scenarios where you could run DLC maps in one list and vanilla maps in another and people without the DLC could still join while the vannilla Maplist is running.I would also like to see a feature integrated for xVotemap that allows you to vote maps of another Maplist.If you decide not to add the feature do you know any other plugin that let´s you vote maps out of a pool(with DLC maps) but so that people that don´t have the DLC can still join while the DLC isn´t played.Because I Administrate a Server that runs B2K Maps but i wanted to add Bandar Desert but as i did that the population dropped to almost zero!My second feature request is adding a ingame command that lets you manually switch to a certain maplist.I already wrote this to falcontx and he recommended to post it here so that we can discuss if it should be added or not so leave your comments below.

A vote system could be integrated where people could vote on a maplist depending on the map list name e.g. vehicles maps, infantry maps, city maps, etc and also have an admin choice say this vote only comes up after 3 maps (admin chooses the amount) of the chosen maplist has been done.

 

So it could go like this

 

3 maps of vehicle maps

players vote infantry

3 maps of infantry only maps

players vote vehicle

3 maps of vehicle maps

players vote city

3 maps of city maps

 

then while that is going on the normal vote system could still work

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