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MULTIbalancer [1.1.6.0] 30-MAR-2015 + BFHL


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Originally Posted by Phractal*:

 

Thanks a lot PC9, greatly appreciated!!

 

Just testing it and in debug 6, it keeps telling me TurfWareLArge0 unrecognized game mode, using defaults

Scrambler doesnt seem to get its needed Infos either :/

 

Does this mean, no settings made by me in the section Conquest Large actually apply?

 

EDIT: Bloodmoney is recognized without Problems.

Attached are two logfiles from my servers, one from bloodmoney and one from conquest.

 

conquest.zip

bloodmoney.zip

 

Thanks in advance!

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Originally Posted by PapaCharlie9*:

 

Thanks a lot PC9, greatly appreciated!!

 

Just testing it and in debug 6, it keeps telling me TurfWareLArge0 unrecognized game mode, using defaults

Scrambler doesnt seem to get its needed Infos either :/

 

Does this mean, no settings made by me in the section Conquest Large actually apply?

 

EDIT: Bloodmoney is recognized without Problems.

Attached are two logfiles from my servers, one from bloodmoney and one from conquest.

 

conquest.zip

bloodmoney.zip

 

Thanks in advance!

That turns out to be a Procon issue, namely, BFHL.def spells the mode "TurfwarLarge0", but serverInfo reports "TurfWarLarge0".

 

I will let Procon know.

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Originally Posted by PapaCharlie9*:

 

Ok Great thanks! Any eta in when the Scrambler may work? Or is that the Same issue?

That problem is a game server issue.

 

showthread....l=1#post118565*

 

I'll add it to post #2, thought it was a well known issue.

 

EDIT: Corrected link

 

UNLESS it is just that you are setting the delay too long. The time between rounds is much shorter for BFHL. You should try a delay around 26 seconds. If you are using 50, that would explain problems with Scrambler too.

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Originally Posted by EBassie*:

 

That turns out to be a Procon issue, namely, BFHL.def spells the mode "TurfwarLarge0", but serverInfo reports "TurfWarLarge0".

 

I will let Procon know.

This is now fixed, but need to wait until the BFHL.def gets published before Procon can download it.

If you wish, you can download it from Github:

 

https://raw.githubusercontent.com/My...nfigs/BFHL.def

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Originally Posted by Phractal*:

 

This is now fixed, but need to wait until the BFHL.def gets published before Procon can download it.

If you wish, you can download it from Github:

 

https://raw.githubusercontent.com/My...nfigs/BFHL.def

Thanks @EBAssie, I did that (downloaded the def file manually) but the error is still there. Unrecognized Game mode :sad:
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Originally Posted by DHGreenday*:

 

That problem is a game server issue.

 

showthread....l=1#post118565*

 

I'll add it to post #2, thought it was a well known issue.

 

EDIT: Corrected link

 

UNLESS it is just that you are setting the delay too long. The time between rounds is much shorter for BFHL. You should try a delay around 26 seconds. If you are using 50, that would explain problems with Scrambler too.

Ah thats what the issue is, nice will try it!
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Originally Posted by PapaCharlie9*:

 

Thanks @EBAssie, I did that (downloaded the def file manually) but the error is still there. Unrecognized Game mode :sad:

Did you put the file in the right location in all of your Procon instances, like your layer? Did you restart all of your Procon instances, including your layer?
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Originally Posted by Phractal*:

 

Did you put the file in the right location in all of your Procon instances, like your layer? Did you restart all of your Procon instances, including your layer?

Yes I did PC9.

 

LAyer was offline, copied the def into the configs folder, overwriting the old one. Then I started the layer. Same problem :sad:

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Originally Posted by PapaCharlie9*:

 

Yes I did PC9.

 

LAyer was offline, copied the def into the configs folder, overwriting the old one. Then I started the layer. Same problem :sad:

Zip the BFHL.def file you used and attach to a reply.
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Originally Posted by PapaCharlie9*:

 

Here it is. Thanks for all the help PapaCharlie9. Greeatly appreciated!

Dammit. I missed one:

 

procon.protected.teamnames.add "MP_Desert05" 0 "global.conquest.neutral" "" "TurfwarLarge0"

 

 

Edit your copy and replace that one with TurfWarLarge0. Try it again.

 

And make sure you replace the modified copy on both your layer and your local client.

 

EDIT: Ha! It is correct in my version. It got mangled in the integrate, apparently.

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Originally Posted by PapaCharlie9*:

 

I tried my version of the modified file and it works fine, so if you are still having problems, either the file you have is not correct, or, you are not really replacing the file. It could be that your layer provider doesn't let you overwrite those files -- you might think you are overwriting it, but it isn't. You'll just have to wait for the update.

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Originally Posted by Phractal*:

 

I tried my version of the modified file and it works fine, so if you are still having problems, either the file you have is not correct, or, you are not really replacing the file. It could be that your layer provider doesn't let you overwrite those files -- you might think you are overwriting it, but it isn't. You'll just have to wait for the update.

Yeah, too early to party :sad: After PRocon restarted today, the old .def file is there again :sad: Any idea when the update will be?

 

Thanks

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Originally Posted by Fonta*:

 

PC9,

 

What is MultiBalancer skipping here?

[01:25:50 98] [MULTIbalancer]:3 :::::::::::::::::::::::::::::::::::: Level loaded detected ::::::::::::::::::::::::::::::::::::

[01:25:50 98] [MULTIbalancer]:3 Between round seconds less than 30 seconds (17), skipping

[01:26:30 75] [MULTIbalancer]:3 :::::::::::::::::::::::::::::::::::: First spawn detected ::::::::::::::::::::::::::::::::::::

 

Is it skipping the scrambler?

We run this little insane limit to skip the scoreboard between the rounds.

But we do want to scramble the teams when the ticket difference was to big.

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Originally Posted by PapaCharlie9*:

 

PC9,

 

What is MultiBalancer skipping here?

[01:25:50 98] [MULTIbalancer]:3 :::::::::::::::::::::::::::::::::::: Level loaded detected ::::::::::::::::::::::::::::::::::::

[01:25:50 98] [MULTIbalancer]:3 Between round seconds less than 30 seconds (17), skipping

[01:26:30 75] [MULTIbalancer]:3 :::::::::::::::::::::::::::::::::::: First spawn detected ::::::::::::::::::::::::::::::::::::

 

Is it skipping the scrambler?

We run this little insane limit to skip the scoreboard between the rounds.

But we do want to scramble the teams when the ticket difference was to big.

It's skipping the calculation of delay time you can use for scrambling. It is informational only, so you are not missing anything.

 

That said, you can't use that Insane Limit to skip and also use scrambling. The scrambler needs the full between-round time to do it's work. If you use the skip code, the scrambler will not work properly.

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Originally Posted by spatieman*:

 

uhm, i quit procon, placed the file on it, and started it..

so yes...

i check it here on other machine, (didnt tought of that yet)

aah..

it didnt update the DLL file..

i copied it by hand to it..

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Originally Posted by keuschnitzel*:

 

Hi,

I've got an question that maybe sounds a bit stupid... But in School they said always "there are no stupid questions.."

 

So i dont know if i am maybe to bad but i dont get the plugin working... But not just this plugin, all plugins... can maybe someone help me how i can add plugins to my procon?

 

I just followed the steps. Put the file to the right places but it does not appear in my procon tool, like the standart plugins (ingame admin, Spam bot,...)

 

If just someone could help me i will be very thankfull.. Maybe i can join ts3 or sth like this and you can tell me whats to do...

 

Thx for attention and hopefully you can help me :smile:

 

Have a nice day, your Schnitzel :ohmy:

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Originally Posted by kcuestag*:

 

Hi,

I've got an question that maybe sounds a bit stupid... But in School they said always "there are no stupid questions.."

 

So i dont know if i am maybe to bad but i dont get the plugin working... But not just this plugin, all plugins... can maybe someone help me how i can add plugins to my procon?

 

I just followed the steps. Put the file to the right places but it does not appear in my procon tool, like the standart plugins (ingame admin, Spam bot,...)

 

If just someone could help me i will be very thankfull.. Maybe i can join ts3 or sth like this and you can tell me whats to do...

 

Thx for attention and hopefully you can help me :smile:

 

Have a nice day, your Schnitzel :ohmy:

I'm going to ask the most obvious question first. Did you reboot your Procon server (layer) after uploading the Plugin files?
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