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xVotemap 1.5.6.0


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Originally Posted by xcite*:

 

Greetings - have problems with plugin:

 

When voting is started i can see voting banner in chat, followed by message "type /1,/2 in chat to vote for the next map!"

but after that nothing - i mean the list of voting maps doesn't appear in chat window... After that voting ended by timeout...

 

My server config is 66 slots (64 players, 2 commanders). Maplist of my server:

 

XP0_Metro ConquestLarge0 1

MP_Abandoned ConquestLarge0 1

MP_Damage ConquestLarge0 1

MP_Siege Obliteration 1

XP2_001 CarrierAssaultLarge0 1

XP0_Caspian ConquestLarge0 1

MP_Flooded ConquestLarge0 1

MP_Journey ConquestLarge0 1

MP_Naval ConquestLarge0 1

XP2_002 CarrierAssaultLarge0 1

XP0_Firestorm ConquestLarge0 1

MP_Prison ConquestLarge0 1

MP_Resort ConquestLarge0 1

MP_Siege ConquestLarge0 1

XP2_003 CarrierAssaultLarge0 1

XP0_Oman ConquestLarge0 1

MP_Damage Obliteration 1

MP_Tremors ConquestLarge0 1

MP_TheDish ConquestLarge0 1

XP2_004 CarrierAssaultLarge0 1[/code]

 

Here's what is happening in conosle at this time :

 

[13:09:35 03] [xVotemap 1.5.5.1] Info: Xcite started a Votemap

[13:09:35 09] [xVotemap 1.5.5.1] Info: Operation Metro 2014 [CQ] was removed from maplistoptions.

[13:09:36 00] [xVotemap 1.5.5.1] Error: Exception caught in SortMapList, continuing without proper map order =\

[13:09:36 00] [xVotemap 1.5.5.1] Error: Object reference not set to an instance of an object.

[13:09:36 06] [xVotemap 1.5.5.1] Error: Exception caught in GenerateMapOptions

[13:09:36 06] [xVotemap 1.5.5.1] Error: Failed to compare two elements in the array.

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Originally Posted by 013-TML8*:

 

Shut down ProCon, deleted the .cs and .dll, put in the latest .cs and started ProCon again.

 

Same thing though, throw in any Naval Strike map and the voting fails when it tries to show options. I had Naval Strike maps added as Conquest Small. It just says:

 

[17:33:15 73] [xVotemap 1.5.5.1] Error: Exception caught in SortMapList, continuing without proper map order =\

[17:33:15 73] [xVotemap 1.5.5.1] Error: Object reference not set to an instance of an object.

[17:33:16 03] [xVotemap 1.5.5.1] Error: Exception caught in GenerateMapOptions

[17:33:16 03] [xVotemap 1.5.5.1] Error: Failed to compare two elements in the array.

 

With any other maps and modes it is fine.

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Originally Posted by Moli87*:

 

Yes for me the same problem...since the last two server updates i got problem with the votemap plugin and with the adaptive server size plugin. Dice changed something with the new updates and i think the plugins need to be fixed for the server updates. In procon everything looks fine.....voting poll started....it shows the 4 maps in procon as option but in the server the players cannot see the map options....nobody can vote and at the end the plugin does not finish the vote ...i set it to 5 minutes and the last log shows voting duration: 4.32 and after that nothing....

 

Please take a look at that and fix it please....the problem is now really old....take a look but look as a player in the game....the procon logs shows everything is okay but it isnt!!!

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Originally Posted by Brulzie*:

 

Yes for me the same problem...

I have done as much as possible to get the plugin to work, deleting existing cs and dll (server side). Votemap banner displays normally, then it only displays 1, 2, and if you type /2 it says not recognised. I have tried all maps and all modes, then mixed them up, still the same problem.

 

Hope you can help because the votemap is a real asset to our server.

 

Brulzie :smile:

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Originally Posted by Ninja_Freak*:

 

Shut down ProCon, deleted the .cs and .dll, put in the latest .cs and started ProCon again.

 

Same thing though, throw in any Naval Strike map and the voting fails when it tries to show options. I had Naval Strike maps added as Conquest Small. It just says:

 

[17:33:15 73] [xVotemap 1.5.5.1] Error: Exception caught in SortMapList, continuing without proper map order =\

[17:33:15 73] [xVotemap 1.5.5.1] Error: Object reference not set to an instance of an object.

[17:33:16 03] [xVotemap 1.5.5.1] Error: Exception caught in GenerateMapOptions

[17:33:16 03] [xVotemap 1.5.5.1] Error: Failed to compare two elements in the array.

 

With any other maps and modes it is fine.

I'm using the same version and getting the samve errors when a vote is started.. :sad:
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Originally Posted by Cire*:

 

does anyone know the fix to get vote map to work on new maps, i get the start up of the votemap, but no choices, im not a super computer expert, so maybe a update to the plugin? any help would be appreciated. thanks.

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Originally Posted by LCARSx64*:

 

I don't know why some of you guys can't get this to work with the Naval Strike maps, it's working fine for me. Maybe it has something to do with your settings.

 

I have the Votemap.cs file in my Procon layer's .\Plugins\BF4\ folder, the Votemap.dll was generated. My settings are as follows (I'm running a Conquest Large all maps server, 1 round per-map):

xVoteMap_Settings.jpg

I hope this helps. :smile:

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Originally Posted by dgknight3*:

 

Yes, double check your bf4.def. I know I updated mine before but somewhere along the line it was reverted back. I pulled it down from Procon layer and searched for "carrier", didn't find anything. Posted the up to date one like above on Procon layer and then all was fine.

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  • 3 weeks later...

Originally Posted by mal0mod0*:

 

Would it ever be possible to set xvote up so that the players can vote for gamemode, then map?

FYI to dev..it doesn't seem to recognize ctf rounds to well. What I mean is that CTF I have set 2 rounds as it only seems fair as some maps seem to favor one side. It doesn't kick it though on the 2nd round with say, one flag capped. Then for some reason it seems to repeat itself.

 

So I guess what I am asking is it supported multiple rounds of ctf and/or caps?

 

Update: Upon reading it looks that at this point CTF caps etc isn't officially suppported? Amongst other things..with that gametype?

 

And yes some of us ACTUALLY play and enjoy CTF :biggrin:

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  • 2 weeks later...

Originally Posted by cc*:

 

I download "xVotemap 1.5.5.1.zip", I copy "xVotemap.cs" to "\PROCON\Plugins\BF4" and overwrite the original, I have reloaded the plugins, restarted Procon etc, turned the plugin off and on, but the plugin never seems to update, Procon still shows: xVotemap - 1.5.4.2

 

Does anyone have any ideas?

 

Thanks

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Originally Posted by cc*:

 

try with remove all xvote files restart procon, after that upload the new files and reload again, that should work!

Thanks, I don't know why, but this worked!
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