Jump to content

xVotemap 1.5.6.0


ImportBot

Recommended Posts

Originally Posted by nibbler*:

 

You need to update your BF4.def file on both your Layer and client Procon.

Hi, sorry for the noob question, I have same problem and I am wondering how I update the BF4.dat, I mean do I need to add some info there?

 

 

Thanks.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

Hello.

Yes def file updated and in ProCon maps are displayed correctly

http://i.imgur.com/cXPLRj8.png

Votemap and Ultimate map manager not work correctly.

Reboot your clients and layers. Make sure the def file is updated on both your client and your layer while the layer is offline.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Gunslinger*:

 

Is there any way to specify a certain map always comes up in the vote? (Apologies if this has been asked already!)

 

For instance I'd like Zavod Graveyard to always be a choice as people are enjoying playing it, but I'm not sure if they want to play it over and over again - it would be nice to give them the choice though :smile:

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by EBassie*:

 

Can anyone point me out where to get this DEF file i need to update? Votemap indeed no longer works :sad:

https://raw.githubusercontent.com/My...onfigs/BF4.def

 

Make sure to save it as a .def, some people's computers don't like github raw and default to .txt

Or use the update function from your Procon Client.

Tools -> Check for Updates

 

If you are also using a Layer, make sure you then copy the BF4.def to your layer and restart the layer.

 

There has also been an update to the English & German localization files (au.oc & de.loc in localization folder). You might want to copy these to your layer as well.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

Or use the update function from your Procon Client.

Tools -> Check for Updates

 

If you are also using a Layer, make sure you then copy the BF4.def to your layer and restart the layer.

 

There has also been an update to the English & German localization files (au.oc & de.loc in localization folder). You might want to copy these to your layer as well.

It would be nice if there was a way for clients to trigger layer definition file updates. Or if there was a config for layers to optionally update their own def files automatically.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by EBassie*:

 

It would be nice if there was a way for clients to trigger layer definition file updates. Or if there was a config for layers to optionally update their own def files automatically.

Posted Image

 

Isn't that already working? Or doesn't that work for layers?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Mamba334*:

 

Hello all. We are running this plugin and it used to work perfectly. Now this is what we are getting:

T4GmAbH.png

 

 

First, it doesn't show the maps to vote on, but displays "type 1/,2/ in chat to vote". Then says voting ended with failed results. The maps won't show up.

 

Secondly, my admins us !votemap but says they don't have permissions when they do?

 

I disabled it and enabled it and checked all the settings. Is this a known bug or anything? Thanks in advance for any help given.

 

Note, we are hosting AdKats and Multibalancer. Both of those are working as they should for now.

 

 

EDIT: SORRY! I just read that I need to update the BF4 file. I'll try the steps you provided when I get home from work.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by SmackDown*:

 

Posted Image

 

Isn't that already working? Or doesn't that work for layers?

It does not work with my layers. That only work with Procon on my home computer, but my layers require me to manually update the new files.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Mamba334*:

 

It does not work with my layers. That only work with Procon on my home computer, but my layers require me to manually update the new files.

Are you with Fragnet?

 

EDIT: Well, if you are with Fragnet, you go to GameServers and then click on update Battlefield 4 Def. Files. Simple.

 

I removed the night map and my server went back to normal and stayed full all night! Seems this night operations patch/update messed up a few things. We're just not going to run that map. Well, have a good one and I hope this helped someone. Take care.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Mamba334*:

 

I fixed my issue with the vote options not showing up and when you vote for a map, it says another map. That was strange.

 

EDIT: This has now stopped working all together. It's like it turned itself off. It used to run all day and night but some nights it doesn't even work for us. No voting options even shows up.

 

Can anyone help me with this? Maybe an update or something? This is a BF4 server.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

If anyone fancies adding the new Hardline maps to this plugin that would be awesome :smile:

This plugin does not have internal map definitions, it uses the ones procon provides. Update your BFHL.def file if the maps have been added there.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Mamba334*:

 

If anyone fancies adding the new Hardline maps to this plugin that would be awesome :smile:

Yes, as Cleaner stated, update your files. Always!

 

As for the maps, again like he said, Procon has a list of maps in the Map List tab. In that tab, whatever maps you add to your list is what the vote map plugin will initiate. Be sure to check your randomness so it gives you the maps that haven't been played in a while. Players most of the time don't want to play a map more than 2 times in 2 hours, ya know? Hope this helps you any.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Kal-El*:

 

This plugin does not have internal map definitions, it uses the ones procon provides. Update your BFHL.def file if the maps have been added there.

Yeah I noticed the plugin now reads the .def file as opposed to how it used to be. :smile:

 

I have to keep updating my .def file in my procon on my PC but the new maps keep disappearing in the lists?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

Yeah I noticed the plugin now reads the .def file as opposed to how it used to be. :smile:

 

I have to keep updating my .def file in my procon on my PC but the new maps keep disappearing in the lists?

You have to update it on the layer and your client.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Vriezzz*:

 

Does anyone care to teach me how to install votemap on my battlefield hardline server, and how to update the def files, and where to find those, so the newest maps are available.

 

i tried to read the whole forum, but the info is really spread around all over the place, its really confusing for me.

 

i could really appreciate your help guys, loads of thanks in advance.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Mamba334*:

 

Does anyone care to teach me how to install votemap on my battlefield hardline server, and how to update the def files, and where to find those, so the newest maps are available.

 

i tried to read the whole forum, but the info is really spread around all over the place, its really confusing for me.

 

i could really appreciate your help guys, loads of thanks in advance.

Do you have FTP Access?
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Kal-El*:

 

This plugin does not have internal map definitions, it uses the ones procon provides. Update your BFHL.def file if the maps have been added there.

Before I add some maps does this also work with Squad Heist or does the mode still need to be added?
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by _gp_*:

 

Which line in the code can be edited so only 1 map per line is shown in chat window...

at the moment there is 2 maps per line shown, making the chat window garbled for voting.

 

I usually use 4 map choices for the vote, would fit the chat window nicely at 1 map per line.

 

Thx

 

_gp?

* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 weeks later...

Originally Posted by cmdkeen*:

 

Maybe its a good idea to have the option to choose what will happen if no one votes. On my server often no one votes but I guess the most people want to stay on map. When people join a server it is because they want to play the map currently running. So its a good idea to don't cycle if no one votes.

* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.