ImportBot Posted September 2, 2015 Author Share Posted September 2, 2015 Originally Posted by ZeroKooL*: After adding XP5_Night to my rotation none of the maps show when a votemap is started, any idea how to fix this? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 2, 2015 Author Share Posted September 2, 2015 Originally Posted by ColColonCleaner*: After adding XP5_Night to my rotation none of the maps show when a votemap is started, any idea how to fix this?Yes, update your BF4.def file. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 2, 2015 Author Share Posted September 2, 2015 Originally Posted by ZeroKooL*: Yes, update your BF4.def file.Thank you. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 2, 2015 Author Share Posted September 2, 2015 Originally Posted by EBassie*: Hello. It's not help. Can you help with this? You need to update your BF4.def file on both your Layer and client Procon. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 2, 2015 Author Share Posted September 2, 2015 Originally Posted by nibbler*: You need to update your BF4.def file on both your Layer and client Procon.Hi, sorry for the noob question, I have same problem and I am wondering how I update the BF4.dat, I mean do I need to add some info there? Thanks. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 3, 2015 Author Share Posted September 3, 2015 Originally Posted by ColColonCleaner*: Hello. Yes def file updated and in ProCon maps are displayed correctly http://i.imgur.com/cXPLRj8.png Votemap and Ultimate map manager not work correctly. Reboot your clients and layers. Make sure the def file is updated on both your client and your layer while the layer is offline. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 4, 2015 Author Share Posted September 4, 2015 Originally Posted by Gunslinger*: Is there any way to specify a certain map always comes up in the vote? (Apologies if this has been asked already!) For instance I'd like Zavod Graveyard to always be a choice as people are enjoying playing it, but I'm not sure if they want to play it over and over again - it would be nice to give them the choice though Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 4, 2015 Author Share Posted September 4, 2015 Originally Posted by Coldstream*: Can anyone point me out where to get this DEF file i need to update? Votemap indeed no longer works Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 4, 2015 Author Share Posted September 4, 2015 Originally Posted by ColColonCleaner*: Can anyone point me out where to get this DEF file i need to update? Votemap indeed no longer works https://raw.githubusercontent.com/My...onfigs/BF4.def Make sure to save it as a .def, some people's computers don't like github raw and default to .txt Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 4, 2015 Author Share Posted September 4, 2015 Originally Posted by EBassie*: Can anyone point me out where to get this DEF file i need to update? Votemap indeed no longer works https://raw.githubusercontent.com/My...onfigs/BF4.def Make sure to save it as a .def, some people's computers don't like github raw and default to .txt Or use the update function from your Procon Client.Tools -> Check for Updates If you are also using a Layer, make sure you then copy the BF4.def to your layer and restart the layer. There has also been an update to the English & German localization files (au.oc & de.loc in localization folder). You might want to copy these to your layer as well. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 4, 2015 Author Share Posted September 4, 2015 Originally Posted by ColColonCleaner*: Or use the update function from your Procon Client. Tools -> Check for Updates If you are also using a Layer, make sure you then copy the BF4.def to your layer and restart the layer. There has also been an update to the English & German localization files (au.oc & de.loc in localization folder). You might want to copy these to your layer as well. It would be nice if there was a way for clients to trigger layer definition file updates. Or if there was a config for layers to optionally update their own def files automatically. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 4, 2015 Author Share Posted September 4, 2015 Originally Posted by EBassie*: It would be nice if there was a way for clients to trigger layer definition file updates. Or if there was a config for layers to optionally update their own def files automatically. Isn't that already working? Or doesn't that work for layers? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 6, 2015 Author Share Posted September 6, 2015 Originally Posted by Mamba334*: Hello all. We are running this plugin and it used to work perfectly. Now this is what we are getting: T4GmAbH.png First, it doesn't show the maps to vote on, but displays "type 1/,2/ in chat to vote". Then says voting ended with failed results. The maps won't show up. Secondly, my admins us !votemap but says they don't have permissions when they do? I disabled it and enabled it and checked all the settings. Is this a known bug or anything? Thanks in advance for any help given. Note, we are hosting AdKats and Multibalancer. Both of those are working as they should for now. EDIT: SORRY! I just read that I need to update the BF4 file. I'll try the steps you provided when I get home from work. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 6, 2015 Author Share Posted September 6, 2015 Originally Posted by SmackDown*: Isn't that already working? Or doesn't that work for layers? It does not work with my layers. That only work with Procon on my home computer, but my layers require me to manually update the new files. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 6, 2015 Author Share Posted September 6, 2015 Originally Posted by Mamba334*: It does not work with my layers. That only work with Procon on my home computer, but my layers require me to manually update the new files.Are you with Fragnet? EDIT: Well, if you are with Fragnet, you go to GameServers and then click on update Battlefield 4 Def. Files. Simple. I removed the night map and my server went back to normal and stayed full all night! Seems this night operations patch/update messed up a few things. We're just not going to run that map. Well, have a good one and I hope this helped someone. Take care. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 14, 2015 Author Share Posted September 14, 2015 Originally Posted by Mamba334*: I fixed my issue with the vote options not showing up and when you vote for a map, it says another map. That was strange. EDIT: This has now stopped working all together. It's like it turned itself off. It used to run all day and night but some nights it doesn't even work for us. No voting options even shows up. Can anyone help me with this? Maybe an update or something? This is a BF4 server. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 16, 2015 Author Share Posted September 16, 2015 Originally Posted by Kal-El*: If anyone fancies adding the new Hardline maps to this plugin that would be awesome Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 16, 2015 Author Share Posted September 16, 2015 Originally Posted by ColColonCleaner*: If anyone fancies adding the new Hardline maps to this plugin that would be awesome This plugin does not have internal map definitions, it uses the ones procon provides. Update your BFHL.def file if the maps have been added there. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 16, 2015 Author Share Posted September 16, 2015 Originally Posted by Mamba334*: If anyone fancies adding the new Hardline maps to this plugin that would be awesome Yes, as Cleaner stated, update your files. Always! As for the maps, again like he said, Procon has a list of maps in the Map List tab. In that tab, whatever maps you add to your list is what the vote map plugin will initiate. Be sure to check your randomness so it gives you the maps that haven't been played in a while. Players most of the time don't want to play a map more than 2 times in 2 hours, ya know? Hope this helps you any. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 18, 2015 Author Share Posted September 18, 2015 Originally Posted by Kal-El*: This plugin does not have internal map definitions, it uses the ones procon provides. Update your BFHL.def file if the maps have been added there.Yeah I noticed the plugin now reads the .def file as opposed to how it used to be. I have to keep updating my .def file in my procon on my PC but the new maps keep disappearing in the lists? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 18, 2015 Author Share Posted September 18, 2015 Originally Posted by ColColonCleaner*: Yeah I noticed the plugin now reads the .def file as opposed to how it used to be. I have to keep updating my .def file in my procon on my PC but the new maps keep disappearing in the lists? You have to update it on the layer and your client. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 20, 2015 Author Share Posted September 20, 2015 Originally Posted by Vriezzz*: Does anyone care to teach me how to install votemap on my battlefield hardline server, and how to update the def files, and where to find those, so the newest maps are available. i tried to read the whole forum, but the info is really spread around all over the place, its really confusing for me. i could really appreciate your help guys, loads of thanks in advance. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 20, 2015 Author Share Posted September 20, 2015 Originally Posted by Mamba334*: Does anyone care to teach me how to install votemap on my battlefield hardline server, and how to update the def files, and where to find those, so the newest maps are available. i tried to read the whole forum, but the info is really spread around all over the place, its really confusing for me. i could really appreciate your help guys, loads of thanks in advance. Do you have FTP Access? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 20, 2015 Author Share Posted September 20, 2015 Originally Posted by Kal-El*: You have to update it on the layer and your client.Had already done that even before Fragnet issued an update.Will double check and upload manually and see if it solves the issue. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 20, 2015 Author Share Posted September 20, 2015 Originally Posted by Vriezzz*: Do you have FTP Access?Yes i do, and i know how to use ftp Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 24, 2015 Author Share Posted September 24, 2015 Originally Posted by Kal-El*: This plugin does not have internal map definitions, it uses the ones procon provides. Update your BFHL.def file if the maps have been added there.Before I add some maps does this also work with Squad Heist or does the mode still need to be added? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 24, 2015 Author Share Posted September 24, 2015 Originally Posted by kcuestag*: Before I add some maps does this also work with Squad Heist or does the mode still need to be added?Same goes for game modes, it is based on your .def file. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 25, 2015 Author Share Posted September 25, 2015 Originally Posted by Vriezzz*: Same goes for game modes, it is based on your .def file.thanks, works like a charm Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted September 27, 2015 Author Share Posted September 27, 2015 Originally Posted by _gp_*: Which line in the code can be edited so only 1 map per line is shown in chat window... at the moment there is 2 maps per line shown, making the chat window garbled for voting. I usually use 4 map choices for the vote, would fit the chat window nicely at 1 map per line. Thx _gp? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted October 9, 2015 Author Share Posted October 9, 2015 Originally Posted by cmdkeen*: Maybe its a good idea to have the option to choose what will happen if no one votes. On my server often no one votes but I guess the most people want to stay on map. When people join a server it is because they want to play the map currently running. So its a good idea to don't cycle if no one votes. Quote * Restored post. It could be that the author is no longer active. Link to comment
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