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xVotemap 1.5.6.0


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Originally Posted by B-Murda*:

 

Those modes simply can't work with vote currently with how the servers work.

 

I modified my original modified one to test and ran into the following:

 

Those two modes run 9 rounds each.

 

The first issue is they are short, 3 min mini rounds each. The vote tries to run for each mini round but never gets to finish.

The game doesn't seem to report to anything what round it's on, so no way to know if it's on round 8 or 9 to do the vote.

VIP also has the issue in that it can end in a matter of seconds, though the other one can also.

 

In short these modes just aren't going to be well for voting because how they got designed.

 

The vote map can be modified to include voting TO them, but just can't handle voting OFF them.

Maybe someone else can come with a better idea or alternative but I think on these modes it's just not gonna happen.

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Originally Posted by Talzac*:

 

I do not know if this is a votemap problem or ultimate map manager but when the plugin is active I have strange errors on crosshair and rescue between map loads it seems the map reloads twice and when the map starts no one can spawn and everyone on the sever leave.....

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Originally Posted by Talzac*:

 

This happens a lot a lot so I have to be online to restart the map

I need to have the plugin active because ultimate map manager changes to another game mode with more players online where the vote map is working I have set it to change to other game mode after 10 join so the rescue and crosshair is just for server startup
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Originally Posted by Talzac*:

 

I need to have the plugin active because ultimate map manager changes to another game mode with more players online where the vote map is working I have set it to change to other game mode after 10 join so the rescue and crosshair is just for server startup

Can you add an ignore setting for those game mode? So that votemap does not wan all the time about gamemodes not supported
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Originally Posted by B-Murda*:

 

I uploaded another update, go re-download.

 

myrcon.net/...xvotemap-1560#entry44504

 

You won't get the error anymore. You can't vote off of them though because the rounds are too short and no way to know when it's on the last one. I did also add them to the vote list though so no one should need to mod anything on this now.

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Originally Posted by armypoilce*:

 

Can you add some way to see the most popular maps ? The maps that have been voted the most?

It can't do for say votes though out the week but the round yes if people vote different maps it will say : the maps and number of votes
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Originally Posted by Level*:

 

I always get error messages

 

[10:30:11 56] xVotemap: ERROR checking for Update: System.Net.WebException: Die Anfrage wurde abgebrochen: Es konnte kein geschützter SSL/TLS-Kanal erstellt werden..

bei System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)

bei System.Net.WebClient.DownloadString(Uri address)

bei PRoConEvents.xVotemap.UpdateCheck()

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Originally Posted by B-Murda*:

 

I always get error messages

 

[10:30:11 56] xVotemap: ERROR checking for Update: System.Net.WebException: Die Anfrage wurde abgebrochen: Es konnte kein geschützter SSL/TLS-Kanal erstellt werden..

bei System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)

bei System.Net.WebClient.DownloadString(Uri address)

bei PRoConEvents.xVotemap.UpdateCheck()

Turn the update checker off, it won't work right now anyway because the ver I modified doesn't match where it's checking. Your provider or whomever might be blocking web access from procon though.
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Originally Posted by Prog_dog*:

 

Hey all,

 

I am a newbie member here having only just set up my first BFHL Server. From what I understand is that B-Murda has manually adjusted the xvotemap script to include the other game modes.

 

Is this plugin going to be updated properly? I am running a server with BloodM HotW and Heist and I am getting the old "can't recognise game mode hesit0" message. I can only assume that your fix B-Murda has somewhat fixed it, well at least for the error not showing but has anyone edited the plugin to work properly with the ticket counting and vote timing?

 

I see there are a few servers already using xvotemap on mixed mode servers and I would really like to use it.

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Originally Posted by madman72*:

 

Maybe only I have this on my server. But I hope someone has a solution.

When a map is voted, then in chat the server shows the correct next map, but when the round is over, in the bottom right (in BFH),

shows the nextmap almost everytime the previous played map. This causes a lot of people to leave the server.

 

So in chat it show ADMIN: correct map+gametype, but the serverbanner bottom right shows the wrong one.....most of the time the current map

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Originally Posted by B-Murda*:

 

Maybe only I have this on my server. But I hope someone has a solution.

When a map is voted, then in chat the server shows the correct next map, but when the round is over, in the bottom right (in BFH),

shows the nextmap almost everytime the previous played map. This causes a lot of people to leave the server.

 

So in chat it show ADMIN: correct map+gametype, but the serverbanner bottom right shows the wrong one.....most of the time the current map

Nothing to do with plugin, this is the server side and it does happen most of the time.
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  • 2 weeks later...

Originally Posted by iRollerz*:

 

i installed 1.5.6.0 on my hardline conquest large server.

ik keep gettting this error: [xVotemap 1.5.6.0] Info: Current gamemode is not recognised:

this is the latest version right? It seems to be working on other Conquest Large servers.

any help please?

 

greetings kevin

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Originally Posted by LCARSx64*:

 

I did download and Extract All files of procon.zip to new Folder

 

Like

 

Sem título.jpg

 

And later I put the file into BF4 in plugins

Yes I understand that but are you connecting Procon directly to your game server or to a Procon layer?

All of your screenshots are for your local system, not a remote Procon layer. If you connect to a layer then you need to upload the plugin to your layer and restart that, not your local client.

 

EDIT: Actually, taking another look at your previous screenshot:

in the Procon connection I can see [0/50] i3D.net ProCon[O this looks to be a layer connection otherwise your game server has the word ProCon in its name.
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  • 3 weeks later...

Originally Posted by Antares*:

 

For some reason after every map vote take place, it fails and the results come back as zero votes were placed, every time. I extended the vote window to 60 seconds. Not sure if people just aren't voting or if there is something wrong with how it's running. I myself have voted and still zero votes are displayed. Am I doing something wrong?

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