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Chat, GUID, Stats and Mapstats Logger [1.0.0.3]


ColColonCleaner

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Originally Posted by ColColonCleaner*:

 

Its been working fine for me. Make sure you have your sql permissions set to allow connection from a remote host.

 

@XPKiller: Is there a way to prevent the server messages (spambot,balancer,etc) from being logged to the chat log?

Set "Log server spam" to false.
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Originally Posted by exadmin*:

 

got this errors even though i already updated my bf3.def file to latest bf4.def file

 

[19:41:00 24] Trace: Weapon: U_V40 is missing in the bf3.def file!!!

[19:41:05 17] Trace: Weapon: U_GalilACE52 is missing in the bf3.def file!!!

[19:41:07 56] Trace: Weapon: U_GalilACE52 is missing in the bf3.def file!!!

 

.

Can someone help me on this? The plugin runs fine but it's not logging all weapon kills due to it isn't recognize in the bf3.def file.
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Originally Posted by XpKiller*:

 

@Mandizzy

seems like a bug. It seems sometimes the country code is longer than 2 chars.

 

I will check those messages too.

 

@alexlive1076

Your PRocon is missing the Mysql.data.dll file or it can not be executed due permission issue.

Your hoster needs to check for that file in the PRoCon dir.

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Originally Posted by exadmin*:

 

@exadmin

these trace messages dont show errors. Please ignore these messages.

Hi bro,

 

I believe stat logging for those weapons isn't recorded. I just did a 2 round with the plugin on and next round it doesnt log the weapon i used at the previous round when i typed !stats because of that log "weapon is missing in BF3.def file"

 

I already copy pasted all the contents of BF4.def file on the BF3.def file but still it says the weapons is missing.

 

UPDATE1: Score is updated but the kills isn't registering with some of the weapons used that is saying it is missing from the BF3.def

 

UPDATE2:I just deleted BF3.def on the procon folder and it still saying it's missing weapons on bf3.def LOL. Can someone check their stats if it's recording as intended?

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Originally Posted by jking54*:

 

Dont get it, how do i connect it to my mysql base on my website ?

Enter your site or domain in the site field, port is 3306, make sure you have the port in your "trusted host/domains" under options in procon, then enter your MySQL password, and your user name and database name
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Originally Posted by XpKiller*:

 

I've got the same issue like alexlive1076. I've checked if that Mysql.data.dll is there... Yes, it's there. FTP says it has "777". That should be ok this way?

This file should be in the PRocon root dir and in the plugin dir.
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Originally Posted by XpKiller*:

 

Hi bro,

 

I believe stat logging for those weapons isn't recorded. I just did a 2 round with the plugin on and next round it doesnt log the weapon i used at the previous round when i typed !stats because of that log "weapon is missing in BF3.def file"

 

I already copy pasted all the contents of BF4.def file on the BF3.def file but still it says the weapons is missing.

 

UPDATE1: Score is updated but the kills isn't registering with some of the weapons used that is saying it is missing from the BF3.def

 

UPDATE2:I just deleted BF3.def on the procon folder and it still saying it's missing weapons on bf3.def LOL. Can someone check their stats if it's recording as intended?

Those bf3.def error are old debug messages i forgot to remove.

 

The plugin is recording stats for weapons known by Procon. Those weapons are in the bf3.def (for bf3) and bf4.def(for bf4).

 

Also note the bf4.def files in not complete yet. The procon devs still looking for missing weaponcodes.

 

You can run the following SQL-command to see which weapons are known by the plugin/procon.

 

Code:

SELECT `tbl_games`.`Name`, tbl_weapons.* FROM tbl_weapons
INNER JOIN tbl_games using (`GameID`);
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Originally Posted by XpKiller*:

 

Will this version make the necessary table changes if run on a database previously running the BF3 version of this plugin?

No it will not make those changes. I could provide a script instead if needed.
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Originally Posted by ColColonCleaner*:

 

GameID in your playerdata table doesn't have a default value, and throws this:

 

MySql.Data.MySqlClient.MySqlException: Field 'GameID' doesn't have a default value

 

When performing this:

 

SELECT

`PlayerID` as `player_id`,

`SoldierName` as `player_name`,

`EAGUID` as `player_guid`,

`PBGUID` as `player_pbguid`,

`IP_Address` as `player_ip`

FROM `tbl_playerdata`;

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Originally Posted by ColColonCleaner*:

 

^^^

I for one would very much like that script. No rush, I just don't want to lose my stats collected so far on my BF4 server using your BF3 plugin.

 

Thanks for the great work!!

For now we have completely separated our bf4 and bf3 databases. It seems to be running well that way, especially for keeping bans separate between games.
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Originally Posted by ColColonCleaner*:

 

@XpKiller

Could you add a prefix to your console log messages so it's clear when a message comes from your plugin?

 

Like this:

[15:52:35 67] [AdKats] ListPlayers ran out of time for TeamSwap. 10 sec.

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Originally Posted by tonnic*:

 

See my previous reply, stats are only sent to the database at the end of a round.

Hi ColColonCleaner,

Thanks for the response. The issue is that there have been dozens and dozens of rounds... there is data in the database, but not in the ranks. I have it installed on 2 servers from the same layer host. One of my servers works great, but the other doesn't work. I can see some data in some tables, but it always says that we need to wait a round to see stats.

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Originally Posted by exadmin*:

 

Those bf3.def error are old debug messages i forgot to remove.

 

The plugin is recording stats for weapons known by Procon. Those weapons are in the bf3.def (for bf3) and bf4.def(for bf4).

 

Also note the bf4.def files in not complete yet. The procon devs still looking for missing weaponcodes.

 

You can run the following SQL-command to see which weapons are known by the plugin/procon.

 

Code:

SELECT `tbl_games`.`Name`, tbl_weapons.* FROM tbl_weapons
INNER JOIN tbl_games using (`GameID`);
Tried running the code and it fetched only 37 records and when i check the results the gun i used mostly wasn't there and almost 80% of the weapons on the game isn't there, thats why it didn't record.

 

Server is running 8hours of 64players and it should be logging higher than 37 recorded weapons.

 

Is this a bug? Or i need to recreate the database? This is a fresh database btw.

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Originally Posted by sourtimer*:

 

First off, thank you for updating this for BF4.

 

It's been a while since I ran this, which was on a BF3 server.

 

I have my SQL server all setup, as well as the plugin in Procon and that all went fine, both running on the same local machine here at home.

 

My question is I seem to remember having to play around with the BF3.DEF file for Procon to get this plugin working properly when I used it in BF3. Do I need to do anything with BF3.DEF or BF4.DEF for the plugin to function correctly ?

 

Thanks

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Originally Posted by ColColonCleaner*:

 

Hi ColColonCleaner,

Thanks for the response. The issue is that there have been dozens and dozens of rounds... there is data in the database, but not in the ranks. I have it installed on 2 servers from the same layer host. One of my servers works great, but the other doesn't work. I can see some data in some tables, but it always says that we need to wait a round to see stats.

There are settings in the logger where you can set whether to store rank/stat information. You probably have that set to false on some of your servers.
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Originally Posted by exadmin*:

 

Tried running the code and it fetched only 37 records and when i check the results the gun i used mostly wasn't there and almost 80% of the weapons on the game isn't there, thats why it didn't record.

 

Server is running 8hours of 64players and it should be logging higher than 37 recorded weapons.

 

Is this a bug? Or i need to recreate the database? This is a fresh database btw.

Just an update.

 

I created a new database just to test it out and found out it still it only has 37 weapons mapped. This is the logs.

 

Code:

[10:51:48] PRoCon Chat, GUID and Stats Logger Enabled
[10:51:48] PRoCon Chat, GUID and Stats Logger:  Floodprotection set to 10 Request per Round for each Player
[10:51:48] Info: Table suffix set to
[10:51:48] Trace: generateWeaponList
[10:51:48] Trace: PrepareKeywordDic: Preparing
[10:51:48] Trace: Weaponlist: DamageType: Suicide Name: DamageArea
[10:51:48] Trace: Weaponlist: DamageType: Suicide Name: SoldierCollision
[10:51:48] Trace: Weaponlist: DamageType: Suicide Name: Suicide
[10:51:48] Trace: Weaponlist: DamageType: None Name: Death
[10:51:48] Trace: Weaponlist: DamageType: None Name: RoadKill
[10:51:48] Trace: Weaponlist: DamageType: Melee Name: Melee
[10:51:48] Trace: Weaponlist: DamageType: Melee Name: U_Repairtool
[10:51:48] Trace: Weaponlist: DamageType: Shotgun Name: U_870
[10:51:48] Trace: Weaponlist: DamageType: Shotgun Name: U_M26Mass
[10:51:48] Trace: Weaponlist: DamageType: Shotgun Name: U_QBS09
[10:51:48] Trace: Weaponlist: DamageType: AssaultRifle Name: U_ACR
[10:51:48] Trace: Weaponlist: DamageType: AssaultRifle Name: U_AK12
[10:51:48] Trace: Weaponlist: DamageType: AssaultRifle Name: U_AK5C
[10:51:48] Trace: Weaponlist: DamageType: AssaultRifle Name: U_MX4
[10:51:48] Trace: Weaponlist: DamageType: AssaultRifle Name: U_RFB
[10:51:48] Trace: Weaponlist: DamageType: AssaultRifle Name: U_SCAR-H
[10:51:48] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_AK12_M320_HE
[10:51:48] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_FIM92
[10:51:48] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_M320_HE
[10:51:48] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_MGL
[10:51:48] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_RPG7
[10:51:48] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_SCAR-H_M26_Buck
[10:51:48] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_SCAR-H_M320_HE
[10:51:48] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_Starstreak
[10:51:48] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_XM25
[10:51:48] Trace: Weaponlist: DamageType: Explosive Name: U_C4
[10:51:48] Trace: Weaponlist: DamageType: Explosive Name: U_M67
[10:51:48] Trace: Weaponlist: DamageType: SniperRifle Name: U_CS-LR4
[10:51:48] Trace: Weaponlist: DamageType: SniperRifle Name: U_M40A5
[10:51:48] Trace: Weaponlist: DamageType: SniperRifle Name: U_M82A3_MED
[10:51:48] Trace: Weaponlist: DamageType: SniperRifle Name: U_MK11
[10:51:48] Trace: Weaponlist: DamageType: Handgun Name: U_M9
[10:51:48] Trace: Weaponlist: DamageType: Handgun Name: U_P226
[10:51:48] Trace: Weaponlist: DamageType: SMG Name: U_PP2000
[10:51:48] Trace: Weaponlist: DamageType: Nonlethal Name: U_PortableMedicpack
[10:51:49] Trace: Weaponlist: DamageType: LMG Name: U_Type88
[10:51:49] Trace: Weaponlist: DamageType: LMG Name: U_Ultimax
[10:51:51] Trace: getUpdateServerID
[10:51:52] Info: Start tablebuilder
[10:51:52] Trace: generateWeaponList
[10:51:52] Trace: PrepareKeywordDic: Preparing
[10:51:52] Trace: Weaponlist: DamageType: Suicide Name: DamageArea
[10:51:52] Trace: Weaponlist: DamageType: Suicide Name: SoldierCollision
[10:51:52] Trace: Weaponlist: DamageType: Suicide Name: Suicide
[10:51:52] Trace: Weaponlist: DamageType: None Name: Death
[10:51:52] Trace: Weaponlist: DamageType: None Name: RoadKill
[10:51:52] Trace: Weaponlist: DamageType: Melee Name: Melee
[10:51:52] Trace: Weaponlist: DamageType: Melee Name: U_Repairtool
[10:51:52] Trace: Weaponlist: DamageType: Shotgun Name: U_870
[10:51:52] Trace: Weaponlist: DamageType: Shotgun Name: U_M26Mass
[10:51:52] Trace: Weaponlist: DamageType: Shotgun Name: U_QBS09
[10:51:52] Trace: Weaponlist: DamageType: AssaultRifle Name: U_ACR
[10:51:52] Trace: Weaponlist: DamageType: AssaultRifle Name: U_AK12
[10:51:52] Trace: Weaponlist: DamageType: AssaultRifle Name: U_AK5C
[10:51:52] Trace: Weaponlist: DamageType: AssaultRifle Name: U_MX4
[10:51:52] Trace: Weaponlist: DamageType: AssaultRifle Name: U_RFB
[10:51:52] Trace: Weaponlist: DamageType: AssaultRifle Name: U_SCAR-H
[10:51:52] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_AK12_M320_HE
[10:51:52] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_FIM92
[10:51:52] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_M320_HE
[10:51:52] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_MGL
[10:51:52] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_RPG7
[10:51:52] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_SCAR-H_M26_Buck
[10:51:52] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_SCAR-H_M320_HE
[10:51:52] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_Starstreak
[10:51:52] Trace: Weaponlist: DamageType: ProjectileExplosive Name: U_XM25
[10:51:52] Trace: Weaponlist: DamageType: Explosive Name: U_C4
[10:51:52] Trace: Weaponlist: DamageType: Explosive Name: U_M67
[10:51:52] Trace: Weaponlist: DamageType: SniperRifle Name: U_CS-LR4
[10:51:52] Trace: Weaponlist: DamageType: SniperRifle Name: U_M40A5
[10:51:52] Trace: Weaponlist: DamageType: SniperRifle Name: U_M82A3_MED
[10:51:52] Trace: Weaponlist: DamageType: SniperRifle Name: U_MK11
[10:51:52] Trace: Weaponlist: DamageType: Handgun Name: U_M9
[10:51:52] Trace: Weaponlist: DamageType: Handgun Name: U_P226
[10:51:52] Trace: Weaponlist: DamageType: SMG Name: U_PP2000
[10:51:52] Trace: Weaponlist: DamageType: Nonlethal Name: U_PortableMedicpack
[10:51:52] Trace: Weaponlist: DamageType: LMG Name: U_Type88
[10:51:52] Trace: Weaponlist: DamageType: LMG Name: U_Ultimax
[10:51:52] Trace: GetGameIDfromDB Game: BF4
[10:51:52] Trace: GetGameIDfromDB GameID: 1
[10:51:52] Trace: WeaponMapping: ID: 1 <--> Weapon:DamageArea
[10:51:52] Trace: WeaponMapping: ID: 4 <--> Weapon:Death
[10:51:52] Trace: WeaponMapping: ID: 6 <--> Weapon:Melee
[10:51:52] Trace: WeaponMapping: ID: 5 <--> Weapon:RoadKill
[10:51:52] Trace: WeaponMapping: ID: 2 <--> Weapon:SoldierCollision
[10:51:52] Trace: WeaponMapping: ID: 3 <--> Weapon:Suicide
[10:51:52] Trace: WeaponMapping: ID: 8 <--> Weapon:U_870
[10:51:52] Trace: WeaponMapping: ID: 11 <--> Weapon:U_ACR
[10:51:52] Trace: WeaponMapping: ID: 12 <--> Weapon:U_AK12
[10:51:52] Trace: WeaponMapping: ID: 17 <--> Weapon:U_AK12_M320_HE
[10:51:52] Trace: WeaponMapping: ID: 13 <--> Weapon:U_AK5C
[10:51:52] Trace: WeaponMapping: ID: 26 <--> Weapon:U_C4
[10:51:52] Trace: WeaponMapping: ID: 28 <--> Weapon:U_CS-LR4
[10:51:52] Trace: WeaponMapping: ID: 18 <--> Weapon:U_FIM92
[10:51:52] Trace: WeaponMapping: ID: 9 <--> Weapon:U_M26Mass
[10:51:52] Trace: WeaponMapping: ID: 19 <--> Weapon:U_M320_HE
[10:51:52] Trace: WeaponMapping: ID: 29 <--> Weapon:U_M40A5
[10:51:52] Trace: WeaponMapping: ID: 27 <--> Weapon:U_M67
[10:51:52] Trace: WeaponMapping: ID: 30 <--> Weapon:U_M82A3_MED
[10:51:52] Trace: WeaponMapping: ID: 32 <--> Weapon:U_M9
[10:51:52] Trace: WeaponMapping: ID: 20 <--> Weapon:U_MGL
[10:51:52] Trace: WeaponMapping: ID: 31 <--> Weapon:U_MK11
[10:51:52] Trace: WeaponMapping: ID: 14 <--> Weapon:U_MX4
[10:51:52] Trace: WeaponMapping: ID: 33 <--> Weapon:U_P226
[10:51:52] Trace: WeaponMapping: ID: 35 <--> Weapon:U_PortableMedicpack
[10:51:52] Trace: WeaponMapping: ID: 34 <--> Weapon:U_PP2000
[10:51:52] Trace: WeaponMapping: ID: 10 <--> Weapon:U_QBS09
[10:51:52] Trace: WeaponMapping: ID: 7 <--> Weapon:U_Repairtool
[10:51:52] Trace: WeaponMapping: ID: 15 <--> Weapon:U_RFB
[10:51:52] Trace: WeaponMapping: ID: 21 <--> Weapon:U_RPG7
[10:51:52] Trace: WeaponMapping: ID: 16 <--> Weapon:U_SCAR-H
[10:51:52] Trace: WeaponMapping: ID: 22 <--> Weapon:U_SCAR-H_M26_Buck
[10:51:52] Trace: WeaponMapping: ID: 23 <--> Weapon:U_SCAR-H_M320_HE
[10:51:52] Trace: WeaponMapping: ID: 24 <--> Weapon:U_Starstreak
[10:51:52] Trace: WeaponMapping: ID: 36 <--> Weapon:U_Type88
[10:51:52] Trace: WeaponMapping: ID: 37 <--> Weapon:U_Ultimax
[10:51:52] Trace: WeaponMapping: ID: 25 <--> Weapon:U_XM25
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Originally Posted by tonnic*:

 

There are settings in the logger where you can set whether to store rank/stat information. You probably have that set to false on some of your servers.

Nope, it's definitely set as Yes... again, it has no problem at all on one of my servers, but the other seems to have issues.
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Originally Posted by Porthos1973*:

 

Running on my 32slot Conquest and it is running great. Is this compatible with the stats pages used in the BF3 stats? If so where do I find those files. I always had it hosted for me. Didn't realized it was this easy. Thanks for the plugin.

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Originally Posted by ColColonCleaner*:

 

Error FYI

 

[00:14:57 20] PRoCon Chat, GUID and Stats Logger Enabled

[00:14:57 20] PRoCon Chat, GUID and Stats Logger: Floodprotection set to 10 Request per Round for each Player

[00:15:01 22] Error in Tablebuilder:

[00:15:01 24] Message: Duplicate entry '1-U_SCAR-H_M26_Buck' for key 'unique'

[00:15:01 25] Native: -2147467259

[00:15:01 25] Source: MySql.Data

[00:15:01 25] StackTrace: at MySql.Data.MySqlClient.MySqlStream.ReadPacket()

at MySql.Data.MySqlClient.NativeDriver.GetResult(Int3 2& affectedRow, Int64& insertedId)

at MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int64& insertedId)

at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)

at MySql.Data.MySqlClient.MySqlDataReader.NextResult( )

at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader( CommandBehavior behavior)

at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader( )

at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuer y()

at PRoConEvents.CChatGUIDStatsLogger.tablebuilder()

[00:15:01 33] Error: System.NullReferenceException: Object reference not set to an instance of an object.

at PRoConEvents.CChatGUIDStatsLogger.DisplayMySqlErro rCollection(MySqlException myException)

at PRoConEvents.CChatGUIDStatsLogger.tablebuilder()

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Originally Posted by exadmin*:

 

Error FYI

 

[00:14:57 20] PRoCon Chat, GUID and Stats Logger Enabled

[00:14:57 20] PRoCon Chat, GUID and Stats Logger: Floodprotection set to 10 Request per Round for each Player

[00:15:01 22] Error in Tablebuilder:

[00:15:01 24] Message: Duplicate entry '1-U_SCAR-H_M26_Buck' for key 'unique'

[00:15:01 25] Native: -2147467259

[00:15:01 25] Source: MySql.Data

[00:15:01 25] StackTrace: at MySql.Data.MySqlClient.MySqlStream.ReadPacket()

at MySql.Data.MySqlClient.NativeDriver.GetResult(Int3 2& affectedRow, Int64& insertedId)

at MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int64& insertedId)

at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)

at MySql.Data.MySqlClient.MySqlDataReader.NextResult( )

at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader( CommandBehavior behavior)

at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader( )

at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuer y()

at PRoConEvents.CChatGUIDStatsLogger.tablebuilder()

[00:15:01 33] Error: System.NullReferenceException: Object reference not set to an instance of an object.

at PRoConEvents.CChatGUIDStatsLogger.DisplayMySqlErro rCollection(MySqlException myException)

at PRoConEvents.CChatGUIDStatsLogger.tablebuilder()

I fixed this by creating a new database and copy pasted all info from BF4.def to BF3.def
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Originally Posted by sourtimer*:

 

So I have been having some trouble with this one. It worked fine for me initially, populated the new database with the correct tables and the first couple rounds I received no errors.

 

But now at the end of every round I see these errors thrown:

 

Code:

[06:37:06 62] Error: Error in Startstreaming: 
[06:37:06 62] Message: Data too long for column 'CountryCode' at row 1
[06:37:06 62] Native: -2147467259
[06:37:06 62] Source: MySql.Data
[06:37:06 64] StackTrace:    at MySql.Data.MySqlClient.MySqlStream.ReadPacket()
   at MySql.Data.MySqlClient.NativeDriver.GetResult(Int32& affectedRow, Int64& insertedId)
   at MySql.Data.MySqlClient.Driver.GetResult(Int32 statementId, Int32& affectedRows, Int64& insertedId)
   at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force)
   at MySql.Data.MySqlClient.MySqlDataReader.NextResult()
   at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior)
   at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery()
   at PRoConEvents.CChatGUIDStatsLogger.StartStreaming()
[06:37:06 65] Error: Error in Startstreaming OuterException: System.NullReferenceException: Object reference not set to an instance of an object.
   at PRoConEvents.CChatGUIDStatsLogger.DisplayMySqlErrorCollection(MySqlException myException)
   at PRoConEvents.CChatGUIDStatsLogger.StartStreaming()
Anyone have an idea of what is going on here ? Thanks.
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      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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