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On-Spawn Loadout Enforcer for Infantry/Vehicles - AdKatsLRT


ColColonCleaner

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Originally Posted by LumPenPacK*:

 

One suggestion that would probably make it much easier to configure the plugin.

Instead of selection every map/weapon/vehicle one by one it would be nice to have "group settings" such as "Ignore/Enforce" on all "Rush Maps" or "Allow/Deny" all "Carbines" and so on.

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Originally Posted by ColColonCleaner*:

 

One suggestion that would probably make it much easier to configure the plugin.

Instead of selection every map/weapon/vehicle one by one it would be nice to have "group settings" such as "Ignore/Enforce" on all "Rush Maps" or "Allow/Deny" all "Carbines" and so on.

I think you mean faster, yes having that many settings is a lot to work with. I don't know what people would want in terms of grouping, and what one person wants grouped isn't what another wants. Overlapping presets are coming, but I need to know what people will want as selections. Working with the different categories might be a good place to start.
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Originally Posted by LumPenPacK*:

 

I think you mean faster, yes having that many settings is a lot to work with. I don't know what people would want in terms of grouping, and what one person wants grouped isn't what another wants. Overlapping presets are coming, but I need to know what people will want as selections. Working with the different categories might be a good place to start.

Nice.

Another thing that could be useful is an external tool to build the config. Is their a list where I can see what's the internal label for different loadouts such as "MSG143893746" or "RMM49" for example? So I could easily copy and past those things into the AdKatsLRT.cfg instead of selecting all those different loadouts one by one which takes a lot of time since Procon isn't that fast while updating the settings.

 

For example I want to disallow all Midrange and Longrange scopes on DMRs and Snipers. It's bascially an easy task but it takes a long time to select all those scopes for every weapon one by one.

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Originally Posted by ColColonCleaner*:

 

Nice.

Another thing that could be useful is an external tool to build the config. Is their a list where I can see what's the internal label for different loadouts such as "MSG143893746" or "RMM49" for example? So I could easily copy and past those things into the AdKatsLRT.cfg instead of selecting all those different loadouts one by one which takes a lot of time since Procon isn't that fast while updating the settings.

 

For example I want to disallow all Midrange and Longrange scopes on DMRs and Snipers. It's bascially an easy task but it takes a long time to select all those scopes for every weapon one by one.

Grouping of different settings can be done to speed up the process.
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Originally Posted by ColColonCleaner*:

 

There is a small chance I will be able to use this on BF3 servers. Just discovered something great, testing it as soon as I can free some drive space for BF3 again.

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Originally Posted by aduh*:

 

There is a small chance I will be able to use this on BF3 servers. Just discovered something great, testing it as soon as I can free some drive space for BF3 again.

great news!
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Originally Posted by r3alflash*:

 

Hey, you have done a very good job! :smile:

 

So, our Clan want to buy it, but we have 1 question.

 

Do you continue the work on it if bf hardline released and is it possible to use the license for bf hl too?

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Originally Posted by LumPenPacK*:

 

There seems to be a little problem with some scopes:

 

I didn't test them all but those 8x scopes can't be detected on my server at the moment:

 

L96

GOL

CS5

M98

338

 

Might be some missing or wrong entries in WarsawCodeBook or what do you think?

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Originally Posted by ColColonCleaner*:

 

Hey, you have done a very good job! :smile:

 

So, our Clan want to buy it, but we have 1 question.

 

Do you continue the work on it if bf hardline released and is it possible to use the license for bf hl too?

I don't know what hardline will bring, it's all up to how they code their version of battlelog.
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Originally Posted by ColColonCleaner*:

 

There seems to be a little problem with some scopes:

 

I didn't test them all but those 8x scopes can't be detected on my server at the moment:

 

L96

GOL

CS5

M98

338

 

Might be some missing or wrong entries in WarsawCodeBook or what do you think?

Yes, It's most likely incorrect entries in their codebook. There were similar problems with their codes on the ballistic shield and the secondary version of 'no gadget", had to manually modify them. I'll look into those weapons scopes.

 

Obviously I can't test every one of the 3,500 codes myself, so keep me posted on any you notice.

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Originally Posted by LumPenPacK*:

 

Yes, It's most likely incorrect entries in their codebook. There were similar problems with their codes on the ballistic shield and the secondary version of 'no gadget", had to manually modify them. I'll look into those weapons scopes.

Great, thanks for your reply. Let me know if you need some additional information/logs or access to the layer.

 

EDIT:

 

Tried it once again on another map and it was able to detect L96 8x. I need to observe this a little bit more.

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Originally Posted by MRniceGuy*:

 

Hi

so i have 2 servers both with same procon layer ip address

i just want it to be on one of the servers

i know it sounds stupid xD but just saying i have 2 servers both same ip address is it okay to install it on one of the servers right

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Originally Posted by ColColonCleaner*:

 

Great, thanks for your reply. Let me know if you need some additional information/logs or access to the layer.

 

EDIT:

 

Tried it once again on another map and it was able to detect L96 8x. I need to observe this a little bit more.

Please keep me posted with what you find.
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Originally Posted by ColColonCleaner*:

 

Hi

so i have 2 servers both with same procon layer ip address

i just want it to be on one of the servers

i know it sounds stupid xD but just saying i have 2 servers both same ip address is it okay to install it on one of the servers right

Yes that's perfectly fine, just only activate it on one of them from the same IP.
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Originally Posted by toxicman2002*:

 

So, i purchased this tool today. I will configure it at evening on our tdm-server. I hope it works :ohmy:. Thanks colcoloncleaner for your fast reply and your great tools.

 

You rock the bf4-community!

 

Toxic

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Originally Posted by Borzywit*:

 

Purchased, downloaded, uploaded, restarted layer, let's configure and see what this bad boy can!

 

THNX Colonel for community support!

 

EDIT:

 

Works like a charm!

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Originally Posted by MRniceGuy*:

 

purchased : P great plugin

now i have another question

as i have already said i have 2 server both with same ip address and i want to use this plugin on one of the servers

so i use stats logger and adkats in my first server

now i want to use my second server with same stats logger db and adkats

does it cause any problem if i do that !

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Originally Posted by ColColonCleaner*:

 

purchased : P great plugin

now i have another question

as i have already said i have 2 server both with same ip address and i want to use this plugin on one of the servers

so i use stats logger and adkats in my first server

now i want to use my second server with same stats logger db and adkats

does it cause any problem if i do that !

You can install stat logger, AdKats, and LRT on your new layer without issue. Just use the same credentials, and keep your versions up to date.

 

If you are using LRT with AdKats you should be using an extension token, not just installing the plugin manually. The token keeps both plugins up to date with the latest patches and updates. How to use the token is explained in the LRT install instructions.

 

To get the token go here: https://github.com/AdKats/AdKats-LRT...r/AdKatsLRT.cs

Click 'Raw'

Your token is in the URL.

 

You can drop the token in both of your layers, just only enable LRT for one of them if they are on the same IP.

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Originally Posted by MRniceGuy*:

 

thank you

 

one more question i have already read the instructions and i dont know what exactly "Allow on trigger" is for!

for example i put "c4 Allow on trigger? deny"

does the player get killed if he killed someone with c4? or what

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Originally Posted by ColColonCleaner*:

 

thank you

 

one more question i have already read the instructions and i dont know what exactly "Allow on trigger" is for!

for example i put "c4 Allow on trigger? deny"

does the player get killed if he killed someone with c4? or what

https://github.com/AdKats/AdKats/blo...forcement-type

 

"Deny on trigger denies that weapon/accessory for problem players and players you've manually marked, deny on spawn denies that weapon for everyone except admins and reputable players."

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Originally Posted by Borzywit*:

 

What information would be in the notification?

Servername, map & mapmode, Player nickname, pb guid (just for confirmation this is player we deal with), rule violation, timestamp.

 

As I wrote you previously, I will use it only for e-sport and it would be a great help for referee. Also if it is possible to create a mailing list as it is possible on AdKats.

 

Thank you.

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