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On-Spawn Loadout Enforcer for Infantry/Vehicles - AdKatsLRT

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Originally Posted by ColColonCleaner*:

 

Price reduced from $25 to $15 since BF4 is drawing nearer to the end of its life-cycle.


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Originally Posted by antitoxis*:

 

how much do you ask for it, the adjustments to make for hardline?


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Originally Posted by ColColonCleaner*:

 

how much do you ask for it, the adjustments to make for hardline?

Hardline cannot be loadout enforced. Battlelog operates differently for that game.

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Originally Posted by BuRockK*:

 

Dude, if i knew how to maintain my server and fill it with players i would have still payed you 25 because man, youre one dedicated programmer. Keep up the good work and hope you achieve much bigger goals someday.


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Originally Posted by ColColonCleaner*:

 

Support for AdKats and the Loadout Enforcer will likely be dropped in the next couple weeks.

 

I am leaving the community which owns AdKats, and thus will not have access to any of the servers for testing or have rights to work on it anymore. The leader of the community locked things down legally before I could use their test servers back in the day, which was a necessary evil at the time. As stated many times in PMs between us he is 'being nice' by letting the public use the plugin, so I'm not sure what restrictions will be placed on it once I leave.

 

If you want any features really badly, I would suggest opening a paid feature request before that day comes.


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Originally Posted by BuRockK*:

 

I dont get it, isnt AdKats and OnSpawn Loadout Enforcer yours? Dont you own the rights to these plugins? Why would anyone buy the plugin in the future once they know you wont be able to support it anymore?


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Originally Posted by ColColonCleaner*:

 

I dont get it, isnt AdKats and OnSpawn Loadout Enforcer yours? Dont you own the rights to these plugins? Why would anyone buy the plugin in the future once they know you wont be able to support it anymore?

The loadout enforcer is going to be free once I'm gone.

 

They belong to my current community, due to the legal extortion i mentioned above.


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Originally Posted by Dete96*:

 

Hi mate!

 

Have you ever heard of a possibilty to block LRT? Today it happened the third time within a week that someone played for a few minutes without being killed for using the forbidden FLIR. I tried it on myself and got killed almost instantly, so the enforcer worked. I killed him manually to let him know that FLIR wasn´t allowed and checked with the AdKats /loadout command. He still was able to use FLIR after respawning. When he got manually killed for the second time he finally got it.

 

I know that sometimes there is a delay of a few seconds. But I talk about minutes...?

 

Thank you!

Dete96


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Originally Posted by ColColonCleaner*:

 

Hi mate!

 

Have you ever heard of a possibilty to block LRT? Today it happened the third time within a week that someone played for a few minutes without being killed for using the forbidden FLIR. I tried it on myself and got killed almost instantly, so the enforcer worked. I killed him manually to let him know that FLIR wasn´t allowed and checked with the AdKats /loadout command. He still was able to use FLIR after respawning. When he got manually killed for the second time he finally got it.

 

I know that sometimes there is a delay of a few seconds. But I talk about minutes...?

 

Thank you!

Dete96

Do you have high request volume enabled? If so, it's just battlelog not updating. When someone isn't being caught, look at their loadout on battlelog, most of the time when that happens it's just because battlelog isn't updated. Make sure you have high request volume enabled though.

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Originally Posted by Dete96*:

 

Do you have high request volume enabled? If so, it's just battlelog not updating. When someone isn't being caught, look at their loadout on battlelog, most of the time when that happens it's just because battlelog isn't updated. Make sure you have high request volume enabled though.

Thank you for your quick answer.

High request volume is enabled. I'll keep an eye on battlelog next time this happens.

 

LRT worked very very reliable for months. Could it be that DICE changed something with the last battlelog update?

Anyway, as long as it is just one or two players a day that try to use forbidden stuff it's still ok and easy to enforce manually. I learned to like the /loadout command though ;-)


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Originally Posted by ColColonCleaner*:

 

Thank you for your quick answer.

High request volume is enabled. I'll keep an eye on battlelog next time this happens.

 

LRT worked very very reliable for months. Could it be that DICE changed something with the last battlelog update?

Anyway, as long as it is just one or two players a day that try to use forbidden stuff it's still ok and easy to enforce manually. I learned to like the /loadout command though ;-)

What you are seeing is normal. Usually we would see a few players a day get screwed up on battlelog.

 

This goes for other players who are legitimate too though, so it's a double edged sword. Players will have a valid loadout, but their battlelog loadout is stuck with invalid weapons and the plugin keeps killing them for it needlessly.

 

Just tell them to go to their battlelog loadout and press 'Apply'. That seems to reliably wake up the updates.


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Originally Posted by 2-Point-O*:

 

Hello again all. have a few dozen questions. And I shall start with this addon.

 

With this addon, is there a way to limited per rank, lets say there are 20 rank 40's or less on the server and 10, 120's or above.

Is it possible to limit the 120's loadout so that the game would be someone equal?

 

I am on a mission to helping those that suffer from a certain medical condition and would request possibly some positive feedback as to how the servers in which will be going up can help these men and women get thru the rough patches.

 

Yes this is probably the long shot, but I have an urge to start paying it forward, leave my KD/r days behind and just do something rather then take and not give back.

 

Would also like to know if there is a way of modifying the team kill so instead of the person whom is tk'd getting an instant kia or instantly killed for quite possibly an accident which might not have been his/her fault.

It would in turn punish the person whom is trying to punish the player along with calculating the amount of tk's and if need be lead to a kick from the server and if it were to continue lead to a ban from the server, would also like to know if said player tries to revenge a tk it would send a message to both players to either knock it off or leave the server.

 

Having come to a conclusion that a large majority of the people that play BF4 enjoy teamwork rather then screwing around.

Therefore I am setting up several severs over the course of the next few months that will be just that, based only on teamwork.

 

If you feel you have any positive feedback, please advise, otherwise keep the deconstructive comments to yourself and move on.

 

Thank you for your time.


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Originally Posted by ColColonCleaner*:

 

Regardless of the emotional fluff that usually comes with your posts, i'll address the questions directly.

 

There is not a way to limit this via rank yet. You can open a paid feature request and i'll add an option for that. The plugin would then only activate on people over the rank floor.

 

You want to punish people who are punishing teamkillers? That doesn't seem right, just don't run an anti-teamkill script then, just turn it off.


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Originally Posted by ColColonCleaner*:

 

As of now I am officially dropping support of my plugins unless someone contacts me with a significant sum to come back and change something. Things have changed in my life and I no longer have the spare time or desire to keep updating the plugins. It's been a good run for 4 years, and I hope a project like this comes up in the future that I can contribute to. Cheers all.

 

Also, the Loadout Enforcer is now FREE, and is available now at the following public repository: https://github.com/AdKats/AdKats-LRT


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Originally Posted by ColColonCleaner*:

 

Updated documentation and install instructions for the new FREE plugin. Cheers all.


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Originally Posted by QuadPrime*:

 

Updated documentation and install instructions for the new FREE plugin. Cheers all.

Wow man that must hurt. But i understand your decision. Getting shot in the knee by BF1 devs after you especially put that juch work into improving their game - basically for free.

 

Thanks for all the time you've put into this shit Col. You did an awesome job and i'm glad i could contribute a little by paying that small amount back in the day.


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Originally Posted by Hodor*:

 

Thank for your awesome job CCC, hope that DICE change their mind and make RCON support in the future.


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Originally Posted by ColColonCleaner*:

 

aaw, no BF3?

BF3 cannot be loadout enforced unfortunately.

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Originally Posted by spatieman*:

 

BF3 cannot be loadout enforced unfortunately.

ok !!

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Originally Posted by major1101*:

 

Bfhl ?

should be banned FLIR x2/IRNV!


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Originally Posted by ColColonCleaner*:

 

Bfhl ?

should be banned FLIR x2/IRNV!

Hardline cannot be loadout enforced. Loadout info is available on battlelog but it's not updated in semi-real-time like in BF4. BF4 is somewhat unreliable as it is, and hardline is much worse.

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Originally Posted by Wurmfutter*:

 

Hello ColColonCleaner,

 

I'm having an issue here with the current version of Loadout Enforcer. I already used it when it was donate only, and it worked like a charm, but right now I'm out of ideas.

 

Here are my settings:

 

Posted Image

 

 

 

 

 

The issue I'm having is that the loadout doesn't get enforced on new players automatically. If the player gets punished once, everything works fine; I'm aware that there's a setting "Trigger Enforce Minimum Infraction Points" which is most likely the culprit, and that I can't set this lower than 1.

 

However, this means the Loadout Enforcer is basically worthless as long as there's no admin around to punish new players so they get infraction points. Or am I missing something?

 

*Edit*

Okay, I've found a workaround for now. I'm now using procon rules to punish players killing with forbidden weapons, which leads to them having infraction points and so the loadout enforcer works again.

 

Still, if there's another solution I'm interested in it.

 

Meanwhile, if anyone else encounters this problem, here's some example rules for you to modify according to your needs:

On Kill;Map XP0_Metro;Weapon U_NLAW;Say /!punish %p% READ OUR RULES!

On Kill;MapMode Domination0;Weapon U_NLAW;Say /!punish %p% READ OUR RULES!

On Kill;Weapon U_SAIGA_20K;Say /!punish %p% READ OUR RULES!

 

Attached Files:


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Originally Posted by Vejling*:

 

Players who join after previous (on another server) having used banned weapons, are killed even though they have allready changed their loadout. Can this be fixed somehow?

 

/Vejling - Denmark


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Originally Posted by Grovax*:

 

Hey ColColonCleaner,

 

i have a question about invalid vehicle loudout and "Spawn Enforce all Vehicles" "false". is there any solution for kill users only on vehicle kills and not for all spawns after this kill with invalid loudout? when i can change a code line it would already suffice :smile:


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Originally Posted by ColColonCleaner*:

 

Players who join after previous (on another server) having used banned weapons, are killed even though they have allready changed their loadout. Can this be fixed somehow?

 

/Vejling - Denmark

A bit late replying but this will be valid for other people too. The plugin relies on battlelog to get its loadout data. Tell any player who dies due to invalid loadout when they say their loadout is valid to simply go to their battlelog loadout page and click APPLY. The next time they spawn in, their loadout will be updated.

 

Battlelog sometimes stops updating loadouts for unknown reasons, and there is nothing I can do about it, the plugin has to trust what battlelog says.


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Originally Posted by ColColonCleaner*:

 

Hey ColColonCleaner,

 

i have a question about invalid vehicle loudout and "Spawn Enforce all Vehicles" "false". is there any solution for kill users only on vehicle kills and not for all spawns after this kill with invalid loudout? when i can change a code line it would already suffice :smile:

If you have that set to true, it enforces your vehicle settings for everyone on spawn regardless of whether they kill with a vehicle or not. With it set to false like you have, after their first transgression against the rules, the vehicle they transgressed with must have a valid loadout when they spawn or they will be slain. There currently isn't a way to make it just slay them when they kill with the invalid loadout. As soon as they mess up, it constantly watches them for that vehicle.

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Originally Posted by XaosBr*:

 

I need a new API, last year I bought this application, now I need a new api, my user in github.com and XaosBr


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Originally Posted by ColColonCleaner*:

 

I need a new API, last year I bought this application, now I need a new api, my user in github.com and XaosBr

The plugin is free now, just download it normally.

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Originally Posted by XaosBr*:

 

The plugin is free now, just download it normally.

Thank you, Successful Installation.

I can not use more than one option as shown in the photo, If I active display map / mode settings the others change to false

procon.png


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