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On-Spawn Loadout Enforcer for Infantry/Vehicles - AdKatsLRT


ColColonCleaner

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Originally Posted by ColColonCleaner*:

 

Is this option for what purpose?

Allow or deny?

 

LTR.jpg

The plugin has over 3500 settings, that item filter setting lets you only look at the loadout items you want. For example if you want to deny frag related items put frag in that filter, along with any other things you want to see, one on each line.

 

EDIT: NOTE THIS ONLY APPLIES FOR THE LATEST VERSION. YOU'RE ALREADY ON THE LATEST VERSION, BUT MAKING NOTE FOR OTHERS.

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There is not a way to do this currently. You can set it up so the restrictions are only active on specific maps, but the restrictions themselves can't change between maps.

Enable high request volume. There were issues back in the day where battlelog would IP ban layers for too many loadout requests but those issues seem to have gone away. However, there are some times

Keep in mind the plugin has no knowledge of where the player spawns, only that they spawned somewhere. The 'on kill' option is there for jets because if some random player goes about their business on

Originally Posted by XaosBr*:

 

The plugin has over 3500 settings, that item filter setting lets you only look at the loadout items you want. For example if you want to deny frag related items put frag in that filter, along with any other things you want to see, one on each line.

 

EDIT: NOTE THIS ONLY APPLIES FOR THE LATEST VERSION. YOU'RE ALREADY ON THE LATEST VERSION, BUT MAKING NOTE FOR OTHERS.

This solves the problem of restricting weapons due to connectionlog errors with battlelog?

 

I was putting those global weapons names that I want to ban, will this work?

 

U_Claymore_Recon

U_SP_Claymore

U_Claymore

U_M224

UCAV

M224

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  • 1 month later...

Originally Posted by ColColonCleaner*:

 

This solves the problem of restricting weapons due to connectionlog errors with battlelog?

 

I was putting those global weapons names that I want to ban, will this work?

 

U_Claymore_Recon

U_SP_Claymore

U_Claymore

U_M224

UCAV

M224

Sorry, didn't see this. No, you just use substrings of the item names in the plugin. For example, smoke, bipod, flir, etc.

 

If you're having issues with connecting to battlelog either turn off high request volume or turn on the internal autoadmin, or both.

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Originally Posted by ColColonCleaner*:

 

I get tired of trying to play Chain Link and mostly noobs trying to get the MPX coming in ... could this exclude peeps who do not have the MPX from spawning ?

I don't check unlocks with the loadout enforcer, sorry.
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  • 2 weeks later...
  • 3 weeks later...

Originally Posted by ColColonCleaner*:

 

If possible you could add restriction by weapon class

The weapon-specific nature of the plugin is well ingrained. Adding restriction by class (assuming you mean ban all shotguns or all dmrs, etc) would only make things simpler for the setup process, not make things nicer for the players. At this point I believe it's simple enough to just switch deny on all the weapons you desire to be banned.
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  • 1 month later...

Originally Posted by TF24KTLS*:

 

hello ColColonCleaner.

May i ask question,

I installed the AdKats 7.0.0.0 version and the AdKatsLRT 2.0.8.9 version.

These are your latest plug-in versions

why still have this issue?

Can you answer it? Many Thanks

 

[20:49:44 60] [AdKatsLRT] EXCEPTION-2089-D-ReceiveOnlineSoldiers-PlayerListing58: [Error while receiving online soldiers.][system.NullReferenceException: Object reference not set to an instance of an object.

at PRoConEvents.AdKatsLRT.ReceiveOnlineSoldiers(Strin g[] parameters)]

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Originally Posted by ColColonCleaner*:

 

hello ColColonCleaner.

May i ask question,

I installed the AdKats 7.0.0.0 version and the AdKatsLRT 2.0.8.9 version.

These are your latest plug-in versions

why still have this issue?

Can you answer it? Many Thanks

 

[20:49:44 60] [AdKatsLRT] EXCEPTION-2089-D-ReceiveOnlineSoldiers-PlayerListing58: [Error while receiving online soldiers.][system.NullReferenceException: Object reference not set to an instance of an object.

at PRoConEvents.AdKatsLRT.ReceiveOnlineSoldiers(Strin g[] parameters)]

You need the test version of AdKats. I updated some things with the interaction. Run /pupdate to grab the latest test version and you're set.
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  • 2 months later...
  • 2 weeks later...

Originally Posted by SmackDown*:

 

Hello,

 

Can you explain what the below functions do and how to use them, I cant find any documentation for the settings:

 

Display Weapon Popularity Periodically

 

Use Backup AutoAdmin

 

 

 

Thanks ...

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Originally Posted by ColColonCleaner*:

 

Hello,

 

Can you explain what the below functions do and how to use them, I cant find any documentation for the settings:

 

Display Weapon Popularity Periodically

 

Use Backup AutoAdmin

 

 

 

Thanks ...

The weapon popularity display shows the most used weapon type for each team every few minutes. You can set the delay between posts. For example:

 

US: assaultrifle 50% | RU: sniper 40% | Top Weapon: 870MCS, 5 players

 

Backup autoadmin covers the case where battlelog screws up and doesn't catch someone with a weapon, or they manage to use it before they are killed for loadout enforcement. It will use the normal kill/kick methods of enforcement, or if you've enabled AdKats integration and turn on usage of AdKats punishments then it will use those instead.

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Originally Posted by SmackDown*:

 

The weapon popularity display shows the most used weapon type for each team every few minutes. You can set the delay between posts. For example:

 

US: assaultrifle 50% | RU: sniper 40% | Top Weapon: 870MCS, 5 players

 

Backup autoadmin covers the case where battlelog screws up and doesn't catch someone with a weapon, or they manage to use it before they are killed for loadout enforcement. It will use the normal kill/kick methods of enforcement, or if you've enabled AdKats integration and turn on usage of AdKats punishments then it will use those instead.

Thank you for the info.
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  • 4 months later...

Originally Posted by spatieman*:

 

ok, weard isue here.

i set for TDM map Hanger 21 that it is forbidden to use C4/Claymore/RPG

however, and yes, i own the the stuff, when i spawn, WITH C4/Claymore or RPG.

i wil not get killed for having them in the loadout.

 

any sugestion what i am doing wrong?

it is not the idea that admins CAN use forbidden loadout.

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Originally Posted by ColColonCleaner*:

 

ok, weard isue here.

i set for TDM map Hanger 21 that it is forbidden to use C4/Claymore/RPG

however, and yes, i own the the stuff, when i spawn, WITH C4/Claymore or RPG.

i wil not get killed for having them in the loadout.

 

any sugestion what i am doing wrong?

it is not the idea that admins CAN use forbidden loadout.

Turn on spawn enforcement for admins and reputable players, it's a setting.
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Originally Posted by spatieman*:

 

Turn on spawn enforcement for admins and reputable players, it's a setting.

eh, it is..

still not working.

think that i need to reboot the server, with a uptime of 3 weeks it get sloppy.

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  • 2 months later...

Originally Posted by SmackDown*:

 

Hello,

 

Can you explain what this does: Use Backup AutoAdmin

 

Currently this is set to false on my system and I am not sure if I should be using it or not. Cannot find any documentation as to what it does.

 

Thank you for your efforts.

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Originally Posted by ColColonCleaner*:

 

Hello,

 

Can you explain what this does: Use Backup AutoAdmin

 

Currently this is set to false on my system and I am not sure if I should be using it or not. Cannot find any documentation as to what it does.

 

Thank you for your efforts.

The backup autoadmin handles cases where battlelog doesn't catch someone using a weapon before they kill with it. LRT will see that they shouldn't have the weapon but managed to kill with it anyway and will issue a punishment if configured that way.
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Originally Posted by SmackDown*:

 

The backup autoadmin handles cases where battlelog doesn't catch someone using a weapon before they kill with it. LRT will see that they shouldn't have the weapon but managed to kill with it anyway and will issue a punishment if configured that way.

Thank you for the explanation and also thank you so much for completing the challenge system. Job well done!
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  • 4 months later...

Originally Posted by OneManArmy*:

 

i got something weird...

Ive got 2 servers running with the load out checker, runs fine. ive added a 3rd server with the load out checker plugin and

my settings go from 5 to 8A. i miss 6 and 7. that proberly have the settings to forbit a weapon.

 

So i checked my other 2 servers were i have this for a long time, and the same. (but in those 2 servers the loadout checker works.

 

So, 2 servers were it works fine , but i can not alter the weapons (anymore) and 1 server i cannot select the weapons in the plugin.

only the addons are selectable.

 

huuh....

 

V running: http://2.0.9.0

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Originally Posted by ColColonCleaner*:

 

i got something weird...

Ive got 2 servers running with the load out checker, runs fine. ive added a 3rd server with the load out checker plugin and

my settings go from 5 to 8A. i miss 6 and 7. that proberly have the settings to forbit a weapon.

 

So i checked my other 2 servers were i have this for a long time, and the same. (but in those 2 servers the loadout checker works.

 

So, 2 servers were it works fine , but i can not alter the weapons (anymore) and 1 server i cannot select the weapons in the plugin.

only the addons are selectable.

 

huuh....

 

V running: http://2.0.9.0

You have filters set up. One of the settings at the top is an item filter that you can put a bunch of lines in to only show the settings for loadout items that you care about. Either removing all the filter lines, or adding ones for the pieces you want to show, should be what you need.
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Originally Posted by ColColonCleaner*:

 

The plugin has stopped killing for prohibited weapons, even though it receives information about weapons.

You likely turned on map specific settings when you didn't want to. Look at the map/mode specific settings and make sure all of that is turned off.
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Originally Posted by fps_shadow*:

 

You likely turned on map specific settings when you didn't want to. Look at the map/mode specific settings and make sure all of that is turned off.

Yes, thanks, fixed.
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Originally Posted by OneManArmy*:

 

You have filters set up. One of the settings at the top is an item filter that you can put a bunch of lines in to only show the settings for loadout items that you care about. Either removing all the filter lines, or adding ones for the pieces you want to show, should be what you need.

Yes, seen it the next day :smile:. thanks for your reply though.
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  • 2 months later...

Originally Posted by Snazz*:

 

Trying the plugin out on my "LAN" server.

 

Killing for killing seems to work for gadgets (e.g. stinger) when using Backup AutoAdmin but on the second time it kicks the player from the server instead, how do I disable kicks?

 

For vehicle loadouts (e.g. heatseekers) it kills the player for using it, but then after they remove the loadout it continues to kill them until they rejoin the server. I take it that's not normal?

 

EDIT: By the way AdKats isn't installed. Also plugin console says it can't find player's PersonaIDs.

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Originally Posted by ColColonCleaner*:

 

Trying the plugin out on my "LAN" server.

 

Killing for killing seems to work for gadgets (e.g. stinger) when using Backup AutoAdmin but on the second time it kicks the player from the server instead, how do I disable kicks?

 

For vehicle loadouts (e.g. heatseekers) it kills the player for using it, but then after they remove the loadout it continues to kill them until they rejoin the server. I take it that's not normal?

 

EDIT: By the way AdKats isn't installed. Also plugin console says it can't find player's PersonaIDs.

We do not support hacked servers on this forum. Without persona IDs it won't be able to fetch player's loadouts properly.
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Originally Posted by Snazz*:

 

We do not support hacked servers on this forum.

"Hacked" is a dramatic term for it. DICE used to let us host our own servers (BF 1942 - 2142), naturally people wanted that to continue and figured out a way.

That said I understand why you can't support use cases that are unusual and or unofficial.

 

Without persona IDs it won't be able to fetch player's loadouts properly.

That's fair enough, thanks.
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  • 1 month later...

Originally Posted by skepmeister*:

 

Hi,

 

We were basically a Locker server running no shotguns and no smoke. AdkatsLRT worked perfectly.

We are now running a few different maps and would like to still limit shotguns on all maps but allow smoke on rush maps for example.

Is this possible. We are running Adkats & AdkatsLRT

Thanks in advance.

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Originally Posted by ColColonCleaner*:

 

Hi,

 

We were basically a Locker server running no shotguns and no smoke. AdkatsLRT worked perfectly.

We are now running a few different maps and would like to still limit shotguns on all maps but allow smoke on rush maps for example.

Is this possible. We are running Adkats & AdkatsLRT

Thanks in advance.

It is not possible to configure different loadout rules for different maps. Doing that would also be bad for players, because if they join during a map where something is allowed, then the round changes to a different map, they will suddenly have an invalid loadout and get angry. Dealt with that a lot back in the day.
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