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On-Spawn Loadout Enforcer for Infantry/Vehicles - AdKatsLRT


ColColonCleaner

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Originally Posted by ColColonCleaner*:

 

Thank you, Successful Installation.

I can not use more than one option as shown in the photo, If I active display map / mode settings the others change to false

procon.png

Those are just to view the settings. The settings are still active it just chooses which section you can see so procon doesn't need to render them all. There are 3500 settings in the plugin, far too many to display at once.
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Originally Posted by ColColonCleaner*:

 

For those having issues with downloads and you're running the base AdKats plugin. Simply type 'download' into the LRT token field and the plugin will download.

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  • 2 weeks later...

Originally Posted by ColColonCleaner*:

 

Have had requests to bring some features into settings that were hardcoded before. In LRT I've brought out the weapon popularity display into a setting. This displays the current most popular weapon category and the percentage makeup of that weapon among each team. It also displays the current most popular weapon regardless of team. I'll probably be adding a setting for frequency on this display, but it is currently displaying the stats every 5 minutes ish.

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Originally Posted by Sp0rAdiC*:

 

Have had requests to bring some features into settings that were hardcoded before. In LRT I've brought out the weapon popularity display into a setting. This displays the current most popular weapon category and the percentage makeup of that weapon among each team. It also displays the current most popular weapon regardless of team. I'll probably be adding a setting for frequency on this display, but it is currently displaying the stats every 5 minutes ish.

Very cool feature! Works great.
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Originally Posted by ColColonCleaner*:

 

Very cool feature! Works great.

The only thing i know is an issue with this is LRT doesn't know about team name changes, so it just assumes the starting US/RU teams, and every message is (US stuff: RU stuff). So you might get some confused people if you have a team name scrambler like the one in AdKats.
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Originally Posted by Sp0rAdiC*:

 

The only thing i know is an issue with this is LRT doesn't know about team name changes, so it just assumes the starting US/RU teams, and every message is (US stuff: RU stuff). So you might get some confused people if you have a team name scrambler like the one in AdKats.

Didn't even notice that. No big deal to me. Will just set to always USvsRU
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  • 3 weeks later...

Originally Posted by styleos*:

 

Have had requests to bring some features into settings that were hardcoded before. In LRT I've brought out the weapon popularity display into a setting. This displays the current most popular weapon category and the percentage makeup of that weapon among each team. It also displays the current most popular weapon regardless of team. I'll probably be adding a setting for frequency on this display, but it is currently displaying the stats every 5 minutes ish.

The feature is not working.

I am using AdkatsLRT 2.0.8.5.

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Originally Posted by ColColonCleaner*:

 

The feature is not working.

I am using AdkatsLRT 2.0.8.5.

How many players were in your server when you tested this? How many minutes did you set the frequency to?
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Originally Posted by styleos*:

 

How many players were in your server when you tested this? How many minutes did you set the frequency to?

Full 64 slots with frequency was 5 minutes. No responses at all.
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Originally Posted by ColColonCleaner*:

 

Full 64 slots with frequency was 5 minutes. No responses at all.

Strange. Are you sure that loadouts are being fetched for players? Do you have high request volume disabled?
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Originally Posted by ColColonCleaner*:

 

fVFjRhu.jpg

 

HRV was disabled and running as above image.

Try enabling high request volume, and also change your debug level to 4 so you can see the loadout responses coming in. After the plugin has been started for 5 or so minutes you should not see any messages about persona ID anymore, and the only messages should be about the queue and loadout responses. Does what you see in the log match this?
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  • 2 weeks later...

Originally Posted by styleos*:

 

Try enabling high request volume, and also change your debug level to 4 so you can see the loadout responses coming in. After the plugin has been started for 5 or so minutes you should not see any messages about persona ID anymore, and the only messages should be about the queue and loadout responses. Does what you see in the log match this?

123.jpg

 

Here it is, but Weapon Popularity is still not working.

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  • 2 weeks later...

Originally Posted by ColColonCleaner*:

 

I need to post an update to the search functionality. It's causing some weapons to show up with blank restriction messages. The search functionality will then be used to display the proper real settings in the plugin, instead of automatically controlling those settings. Those using the search functionality will need to deny the weapons found via their search after the update goes through, however this will be much quicker than before.

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Originally Posted by ricky1*:

 

hello guys, can someone help me with this cool plugin. I would like to have a NO FLIR/IRNV server on BF4. The plugin is already installed on procon, but i can not fix it, need some help from you guys, where and whyt i have to write the comands? Regards Ricky

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Originally Posted by ColColonCleaner*:

 

hello guys, can someone help me with this cool plugin. I would like to have a NO FLIR/IRNV server on BF4. The plugin is already installed on procon, but i can not fix it, need some help from you guys, where and whyt i have to write the comands? Regards Ricky

I'm going to post an update to make setting changes easier for you guys shortly, please stay posted for that.
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Originally Posted by ColColonCleaner*:

 

The latest version does away with the 'Search to Deny Items' feature. Instead, using the filter will now filter the full list of item selections down to only items that match your search (substring, case-insensitive). This will allow you guys an easier way to gain access to the full trigger/spawn levels of enforcement for every item you specifically want, without needing to pour over the entire list of 3500 items.

 

Ricky. Download the latest version of the plugin, then add flir and irnv to the 'Item Filter' setting, each on its own line, like this:

 

flir

irnv

 

Then go through the weapon/accessory setting sections (there are toggles to enable viewing each of the item sections in the display section) and you'll see all the items matching your filter. Deny the ones you want to deny.

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Originally Posted by ColColonCleaner*:

 

A patch recently went into the main AdKats plugin that will boost the startup time of this plugin. Before that patch everyone's persona ID for battlelog (needed for fetching loadouts) needed to be fetched every single time the plugin started, and with the 3 second battlelog fetch delay that means it could take upwards of 5 minutes to enforce a full server.

 

With the latest patch persona IDs are stored in the database when you're integrated with the main AdKats plugin, so players are immediately enforceable when the plugin reboots instead of waiting 5 minutes.

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  • 2 weeks later...

Originally Posted by XaosBr*:

 

I am having the following problem:

I have on my server the blockade of mortar and claymore, sometimes it does not block there i have to restart the procon layer or turn the plugin on and off, any solution to this?

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Originally Posted by ColColonCleaner*:

 

I am having the following problem:

I have on my server the blockade of mortar and claymore, sometimes it does not block there i have to restart the procon layer or turn the plugin on and off, any solution to this?

This is an issue with battlelog, not the plugin. It just happens that rebooting procon and the plugin is enough time that battlelog catches up with the player's real loadouts.

 

When you notice this in the future go to battlelog for that player and look at their loadout, you'll see that it doesn't show that they have mortars in their loadout.

 

This happens with some players randomly and there is no way to avoid it. This is why there is an option to enable the autoadmin section of the loadout enforcer. It acts on players who kill with weapons it hasn't detected because battlelog is lagging.

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Originally Posted by XaosBr*:

 

This is an issue with battlelog, not the plugin. It just happens that rebooting procon and the plugin is enough time that battlelog catches up with the player's real loadouts.

 

When you notice this in the future go to battlelog for that player and look at their loadout, you'll see that it doesn't show that they have mortars in their loadout.

 

This happens with some players randomly and there is no way to avoid it. This is why there is an option to enable the autoadmin section of the loadout enforcer. It acts on players who kill with weapons it hasn't detected because battlelog is lagging.

This is the current configuration, does it need to change anything?

 

pxv8WZh.jpg

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  • 1 month later...

Originally Posted by ColColonCleaner*:

 

How do I change it to on kill/trigger? I can't seem to figure out how to not make it an "On Spawn"

On spawn loadout enforcement is default for the plugin. The AdKats base plugin needs to be installed for two levels of enforcement to be available.
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Originally Posted by ty_ger07*:

 

On spawn loadout enforcement is default for the plugin. The AdKats base plugin needs to be installed for two levels of enforcement to be available.

"On-Spawn Loadout Enforcer.."

 

:biggrin:

 

I would never have imagined such a question in this thread.

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Originally Posted by Link4134*:

 

"On-Spawn Loadout Enforcer.."

 

:biggrin:

 

I would never have imagined such a question in this thread.

It's not like he shows a picture of the plugin settings showing the "Allow on trigger_" and "Allow on kill_" options instead of the "Allow on spawn_" option. It's also not like I'd be curious why mine can't do that. No, not like that at all.
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Originally Posted by ColColonCleaner*:

 

It's not like he shows a picture of the plugin settings showing the "Allow on trigger_" and "Allow on kill_" options instead of the "Allow on spawn_" option. It's also not like I'd be curious why mine can't do that. No, not like that at all.

It's all good, sometimes things are missed. The two levels of enforcement are explained in the main plugin post and on github (https://github.com/AdKats/AdKats/blo....md#overview); on-spawn in the 'normal' section, and two levels of enforcement in the 'advanced' section.

 

It's true though, the plugin screenshots are showing the advanced functions available with AdKats integrated, which is how it's intended to be used. Using the plugin with AdKats also reduces the startup time. With a full 64 man server the loadout enforcer can take 5-6 minutes to enforce everyone's loadout due to rate limiting on battlelog, but AdKats stores player persona information locally so total enforcement is available in less than a minute.

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