Jump to content

Adaptive Server Size (1.3.5.3 - 06/14/15)


ColColonCleaner

Recommended Posts

Originally Posted by WaxMyCarrot*:

 

Awesome work falcontx.. after installing your plugin yesterday.. it has been full for more than 24hrs.. I have not seen that since launch day when we went 4 days straight. Then suddenly every1 had issues filling their servers.

 

FYI: Anyone else who wants to know.. I changed all the first settings of 8 to 16.. so our server starts at 16 and goes to 32, then 48 and finally 64.

 

Here is our server stats for anyone curious. Notice it used to always die out over night.. not last night. It only dropped down to about 30 players.. but since the plugin cut back the playerMax .. it stayed full. :P

https://myrcon.net/recovered/img/27101_97645_week.png.html

* Restored post. It could be that the author is no longer active.
Link to comment
  • Replies 1.5k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Originally Posted by kayjay*:

 

Yes, it would be possible. The plugin already changes to the maximum number of players at the end of a round, but changes it back just after the round starts. You're simply asking to add a delay after a round starts before the maximum number of players is lowered. This won't be added in the next version, but may be added in the future.

Correct. The plugin doesn't automatically change maxplayers at the end of the round for me, nor does it change right after the new round starts which is kind of frustrating seeing is it may prevent connecting users from joining teams. I may have done something wrong though..
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Haemogod*:

 

I see the image, but I don't understand what's happening. Please describe the issue to go along with the graph.

Im sorry, i wasnt in the server, all i have is a graph of something that didnt happen before i ran your plugin.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Im sorry, i wasnt in the server, all i have is a graph of something that didnt happen before i ran your plugin.

Right, but what didn't happen? I don't see anything out of the ordinary in the graph, except a possible server crash, which likely had nothing to do with the plugin.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by WaxMyCarrot*:

 

Correct. The plugin doesn't automatically change maxplayers at the end of the round for me, nor does it change right after the new round starts which is kind of frustrating seeing is it may prevent connecting users from joining teams. I may have done something wrong though..

In your server hosts cpanel.. what do you have the player slots set to?
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Haemogod*:

 

Right, but what didn't happen? I don't see anything out of the ordinary in the graph, except a possible server crash, which likely had nothing to do with the plugin.

The server did not crash, as the rounds did not end, in fact it all happened during a single round, the graph nicely shows your plugin refilling the server, but shows twice wat happens when the max player variable is applied incorrectly to a full server. I am not expecting you to fix it, hehe, just letting you know there is a miscellaneous problem. :S
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

The server did not crash, as the rounds did not end, in fact it all happened during a single round, the graph nicely shows your plugin refilling the server, but shows twice wat happens when the max player variable is applied incorrectly to a full server. I am not expecting you to fix it, hehe, just letting you know there is a miscellaneous problem. :S

Ohh. Yeah, that's odd. I'd need to see the debug output when this occurred in order to diagnose the problem. That said, wait until you start using the soon-to-be-released new version.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

New version is up. This should address all of the various issues and bugs that have been mentioned. As always, let me know if you have any problems, and be sure to include the applicable debug output to help with diagnosis.

 

1.2.0.0 (11/21/2011)

- server size not initialized properly when "On startup, assume round started at max server size_" is set

- set server size to round start size when plugin is disabled

- fixed bug caused by serverInfo occasionally providing incorrect server size

- added max player options for various game modes to prevent increases beyond what's desired

- other minor fixes

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Could you please set the max TDM size to 32? I have to TDM servers that I unfortunately have to keep this plugin disabled on because it doesn't fit my server size.

You need to install the latest version. You can set the max for each game size to whatever you want in the options.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PBSGTS*:

 

Anyone know how changing the round start and restart variables will affect ranked vs unraked in this new patch? Will it allow ranked servers to have custom settings for those variables? Will it change on the fly so the setting can change without restarts?

 

*Update* Does not appear to cause the server to become unranked.

 

Looks like the min you can set it to is 4 though, that stinks.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by cpt*:

 

Today the new R8 Patch has been installed. I have set

 

vars.roundStartPlayerCount "2"

vars.roundRestartPlayerCount "0"

 

But when I joined the empty server, it announced: 4 more players needed. Cant we do 2/0 anymore due to this new server patch?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PBSGTS*:

 

Nope, regarding the docu and tested it is limited to

2+ for roundRestartPlayerCount

and

4+ for roundStartPlayerCount

 

Greets

Phil.

Seems I get mixed results with that, console says 4, but the dialog gets bugged and still says 4 players are required after I join.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

New version for some minor stuff. Due to the R9 patch, you can't specify a server size of less than 4, and you can't specify QuickMatch values less than 4/2.

 

1.2.1.0 (11/22/2011)

- fixed limits for various game modes not being enforced

- adjusted allowable option values due to R9 patch

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Seems I get mixed results with that, console says 4, but the dialog gets bugged and still says 4 players are required after I join.

I can confirm this, though I didn't have 4 people to test to see if it starts at 4 or still waits until 5.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PBSGTS*:

 

I can confirm this, though I didn't have 4 people to test to see if it starts at 4 or still waits until 5.

Haha, having the exact same problem. I really wish they'd let us move around, it's not easy to keep people captive long enough to fill up sometimes :/
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Phil_K*:

 

Haha, having the exact same problem. I really wish they'd let us move around, it's not easy to keep people captive long enough to fill up sometimes :/

Great.. i love documentations. :ohmy:

I'm glad that my tests in setting that var are okay, but i wasn't in-game.

 

Edit:

 

I moved the follow-up posts to around the changes on roundRestartPlayerCount

www.phogue.net/forumvb/showth...605)-Changelog*

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

I can confirm what PBSGTS has said. I have duplicated everything on my server, too. However, I would also prefer that this conversation moved to a different thread, as it is getting off-topic.

 

To everyone following the thread, please download the latest version of this plugin!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by cpt*:

 

Seems like this pluign affects the idle kicker. I had 24 players for "minimum players on server". But now there are only 8. Is this because when starting the server, the number of players is adapted to 8?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by PBSGTS*:

 

Seems like this pluign affects the idle kicker. I had 24 players for "minimum players on server". But now there are only 8. Is this because when starting the server, the number of players is adapted to 8?

In what way do you think it affects the idle kicker? You mean maximum players? It's goes down to 8 intentionally, the whole point of this plugin is to actively change the server size in order to keep it closer to full.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by cpt*:

 

The idle kicker has an option named "minimum players on server". This is the minimum number of players the idle kicker starts kicking ilde players. So if I set this number to 24 no idle players will be kicked until there are 24 players on the server. This funktion is also meant to help filling the server. But if the number is reduced to 8 by the "adaptive server size" the idle kicker starts kicking when there are 8 people on the server,

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Haemogod*:

 

The idle kicker has an option named "minimum players on server". This is the minimum number of players the idle kicker starts kicking ilde players. So if I set this number to 24 no idle players will be kicked until there are 24 players on the server. This funktion is also meant to help filling the server. But if the number is reduced to 8 by the "adaptive server size" the idle kicker starts kicking when there are 8 people on the server,

Kinda mute now with the idle time stuck at 5 minutes.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by pharbehind*:

 

With the latest, most horrible patch released from DICE to date, I think this plugin would do more harm than good. Seeing as how hard it is to get servers going now, players will want to see the max slot, not 16, I believe. Especially on a 64 slot server. Players don't know that it scales. I'm turning this plugin off for now. Too bad b/c it was one of the most useful ones developed!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Haemogod*:

 

With the latest, most horrible patch released from DICE to date, I think this plugin would do more harm than good. Seeing as how hard it is to get servers going now, players will want to see the max slot, not 16, I believe. Especially on a 64 slot server. Players don't know that it scales. I'm turning this plugin off for now. Too bad b/c it was one of the most useful ones developed!

Except the whole point of this plugin was to catch the players who didnt look.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by GitSum*:

 

People don't want to join a 64 slot server with 10 players on it - but they would probably join if there were 10 players on a 16 slot....

 

Also, there is the option on Battlelog to search for servers with 1-5 or 6-10 free slots. With this plugin, you can try to get those people on to your server

* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.