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Adaptive Server Size (1.3.5.3 - 06/14/15)


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Originally Posted by rbtmarshall*:

 

I use it with multi balance and it works. try installing multi first, I had that one installed wehn I installed this one.

that's the way I did it also. and it was running good. then installed this to a 64 player server and multibalance didnt run. I was thinking it conflicted somehow with the algorithm multi balance uses for server size during its averaging calculations.

 

are you using the unstacking features?

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Originally Posted by Sage-BRIG*:

 

that's the way I did it also. and it was running good. then installed this to a 64 player server and multibalance didnt run. I was thinking it conflicted somehow with the algorithm multi balance uses for server size during its averaging calculations.

 

are you using the unstacking features?

I am, but ours is a 52 man, maybe its the extra 12?
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Originally Posted by rbtmarshall*:

 

I am, but ours is a 52 man, maybe its the extra 12?

I retried the plugin, and it is working. the problem is the numbers used in multibalancer settings need to be tweaked in order for it to kick in at the lower population.
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Originally Posted by sirshaw*:

 

I had some issues upon installing this on my 70 man server for bf4. My server is setup to switch maps after 1 round and when the server switched rounds it tried reloading the same map about 6 or so times. (everyone got the loading screen flashing) then it finally started after I disabled the plugin. I also experienced the multibalancer bug mentioned by rbtmarshall. After installing this plugin, multibalancer no longer functioned and I had it installed prior.

 

I do run with the "conquest classics" experience preset. I dont know if that somehow may be causing grief or not.

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Originally Posted by falcontx*:

 

I had some issues upon installing this on my 70 man server for bf4. My server is setup to switch maps after 1 round and when the server switched rounds it tried reloading the same map about 6 or so times. (everyone got the loading screen flashing) then it finally started after I disabled the plugin. I also experienced the multibalancer bug mentioned by rbtmarshall. After installing this plugin, multibalancer no longer functioned and I had it installed prior.

 

I do run with the "conquest classics" experience preset. I dont know if that somehow may be causing grief or not.

Set max server size to 64, not 70. If you set the size larger than what your server is capable of, it will keep reloading. I'm going to release an update soon that changes the max size back to 64.
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Originally Posted by Xjmhd*:

 

I can not seem to get the plugin to work. Once I set 'Enable adaptive server size_' to Yes, the whole Plugin Settings tab blanks out. I can no longer see any options or settings.

I have to go to the FTP and remove the .dll and entries from _.cfg and restart Procon to get back to the initial settings screen below.

 

adaptive.PNG

 

Any help with this one?

 

Our Fragnet server is running on Procon 1.4.1.2

I'm having the same issue with both my servers.
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Originally Posted by Xjmhd*:

 

Copy/paste all of the settings found in your config file that begin with CAdaptiveServerSize.

Here you go

 

Code:

procon.protected.plugins.enable "CAdaptiveServerSize" False
procon.protected.plugins.setVariable "CAdaptiveServerSize" "Enable adaptive server size_" "Yes"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "On startup, assume round started at max server size_" "No"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "Display welcome/join messages to help start server_" "No"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Display messages until how many players are on_" "3"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Welcome message 1" "Welcome [soldierName]! Please stick around to help us get our server going!"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Welcome message 2" "We will notify you when new players are joining!"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Player joining message 1" "Please stand by; [joinCount] more player(s) are joining."
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Player joining message 2" "Keep in mind that it may take over a minute for their game(s) to load."
procon.protected.plugins.setVariable "CAdaptiveServerSize" "Maximum server size" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 0 players" "16"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 1 players" "16"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 2 players" "16"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 3 players" "16"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 4 players" "16"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 5 players" "16"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 6 players" "16"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 7 players" "16"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 8 players" "16"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 9 players" "16"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 10 players" "16"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 11 players" "16"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 12 players" "16"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 13 players" "24"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 14 players" "24"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 15 players" "24"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 16 players" "24"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 17 players" "32"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 18 players" "32"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 19 players" "32"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 20 players" "32"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 21 players" "32"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 22 players" "32"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 23 players" "32"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 24 players" "32"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 25 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 26 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 27 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 28 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 29 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 30 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 31 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 32 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 33 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 34 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 35 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 36 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 37 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 38 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 39 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 40 players" "48"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 41 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 42 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 43 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 44 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 45 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 46 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 47 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 48 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 49 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 50 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 51 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 52 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 53 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 54 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 55 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 56 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 57 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 58 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 59 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 60 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 61 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 62 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 63 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "    Size with 64 players" "64"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "Enable adaptive idle kick_" "No"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "Disable idle kick until how many players are on_" "8"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "Desired idle kick time, in seconds" "300"
procon.protected.plugins.setVariable "CAdaptiveServerSize" "Enable debug output_" "No"
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Originally Posted by falcontx*:

 

Here you go

Thanks.

 

Are you also using Fragnet?

 

It appears that they are not using a properly updated version of PRoCon. Either it's not updated at all, or the binaries are updated and the BF4.def file is missing. You would have similar problems using Ultimate Map Manager, should you try to use it.

 

I believe the solution is to either get them to fix it, or if you have access to the Configs folder, upload a copy of BF4.def from your local copy of PRoCon into the Configs folder on the layer server. If you do this, stop the layer server, upload the file, then restart it.

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Originally Posted by Xjmhd*:

 

Thanks.

 

Are you also using Fragnet?

 

It appears that they are not using a properly updated version of PRoCon. Either it's not updated at all, or the binaries are updated and the BF4.def file is missing. You would have similar problems using Ultimate Map Manager, should you try to use it.

 

I believe the solution is to either get them to fix it, or if you have access to the Configs folder, upload a copy of BF4.def from your local copy of PRoCon into the Configs folder on the layer server. If you do this, stop the layer server, upload the file, then restart it.

I am indeed using Fragnet

 

After uploading the BF4.def it works perfect, thank you very much!

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Originally Posted by thowle*:

 

Anyone had an issue where the plugin will cause the map to reload multiple times, during the map reload cycle?

 

Seems the following error is associated with the plugin failure.

Error : The given key was not present in the dictionary.

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Originally Posted by falcontx*:

 

Anyone had an issue where the plugin will cause the map to reload multiple times, during the map reload cycle?

 

Seems the following error is associated with the plugin failure.

Error : The given key was not present in the dictionary.

Setting the max players in the plugin to more than the actual capability of your server will cause the reload issue.

 

I don't know about the second one. Would need a proper bug report.

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Originally Posted by thowle*:

 

See this error...

 

[03:07:07 42] Error : The given key was not present in the dictionary.

[03:07:40 81] Error : The given key was not present in the dictionary.

 

On map change. It's currently at 13/24 and changing to Conquest Large, Railway.

 

It's cycled the maps 3 times. Luckily no DC's this time.

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Originally Posted by falcontx*:

 

See this error...

 

[03:07:07 42] Error : The given key was not present in the dictionary.

[03:07:40 81] Error : The given key was not present in the dictionary.

 

On map change. It's currently at 13/24 and changing to Conquest Large, Railway.

 

It's cycled the maps 3 times. Luckily no DC's this time.

That's still not helpful. I don't think this has anything to do with this plugin, but if you think that it does and you want me to look into it, you need to submit a proper bug report. See here:

showthread....a-plugin-issue*

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Originally Posted by Pvtjohntowle*:

 

I am getting this message it doesn't increase the server size to 24 with 16 players

 

[16:59:47 34] AdaptiveServerSize: TASK -> 15 players online. 0 players joining. Server size set to 16, but should be 24. Round started at 16. Waiting for round to end.

[16:59:52 31] [insane Limits] Ups_x activated Limit #2

[16:59:54 07] AdaptiveServerSize: TASK -> 15 players online. 0 players joining. Server size set to 16, but should be 24. Round started at 16. Waiting for round to end.

[16:59:56 91] AdaptiveServerSize: TASK -> 15 players online. 0 players joining. Server size set to 16, but should be 24. Round started at 16. Waiting for round to end.

[16:59:56 92] [insane Limits] Thread(fetch): DONE inserting 1 new players, 0 still in queue, took a total of 2 secs

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Originally Posted by falcontx*:

 

I am getting this message it doesn't increase the server size to 24 with 16 players

 

[16:59:47 34] AdaptiveServerSize: TASK -> 15 players online. 0 players joining. Server size set to 16, but should be 24. Round started at 16. Waiting for round to end.

[16:59:52 31] [insane Limits] Ups_x activated Limit #2

[16:59:54 07] AdaptiveServerSize: TASK -> 15 players online. 0 players joining. Server size set to 16, but should be 24. Round started at 16. Waiting for round to end.

[16:59:56 91] AdaptiveServerSize: TASK -> 15 players online. 0 players joining. Server size set to 16, but should be 24. Round started at 16. Waiting for round to end.

[16:59:56 92] [insane Limits] Thread(fetch): DONE inserting 1 new players, 0 still in queue, took a total of 2 secs

It clearly says, "Waiting for round to end," which means that it will increase the server size when the round ends.
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Originally Posted by Pvtjohntowle*:

 

[14:23:30 78] [insane Limits] A_Group_of_Bears activated Limit #2

[14:23:32 90] [insane Limits] JonDom86 activated Limit #2

[14:23:43 00] AdaptiveServerSize: IDLE -> 16 players online. 0 players joining. Server size set to 16. Round started at 16.

[14:23:48 77] [insane Limits] ToborTheFabulous activated Limit #2

[14:23:49 47] [insane Limits] GB_Ziris activated Limit #2

[14:23:52 74] [insane Limits] grizzlyhoges activated Limit #2

[14:23:53 57] [insane Limits] ToborTheFabulous activated Limit #2

[14:23:55 40] [insane Limits] OnesAndZeroes activated Limit #2

[14:23:55 54] [insane Limits] MattyREject90 activated Limit #2

[14:24:00 57] [insane Limits] grizzlyhoges activated Limit #2

[14:24:10 63] [insane Limits] Tuska122 activated Limit #2

[14:24:10 68] [insane Limits] Tuska122 activated Limit #2

[14:24:13 04] AdaptiveServerSize: IDLE -> 16 players online. 0 players joining. Server size set to 16. Round started at 16.

[14:24:18 01] [insane Limits] MattyREject90 activated Limit #2

[14:24:18 87] [insane Limits] Stabilos314 activated Limit #2

[14:24:19 36] [insane Limits] NeuroticSilence activated Limit #2

[14:24:21 91] [insane Limits] Sproosemoose00 activated Limit #2

[14:24:28 41] [insane Limits] A_Group_of_Bears activated Limit #2

[14:24:28 45] [insane Limits] GB_Ziris activated Limit #2

[14:24:28 97] [insane Limits] illasandra activated Limit #2

[14:24:29 67] [insane Limits] Sproosemoose00 activated Limit #2

[14:24:33 10] [insane Limits] GB_Ziris activated Limit #2

[14:24:33 15] [insane Limits] GB_Ziris activated Limit #2

[14:24:42 83] [insane Limits] -0-Charm3d-0- activated Limit #2

[14:24:43 04] AdaptiveServerSize: IDLE -> 16 players online. 0 players joining. Server size set to 16. Round started at 16.

[14:24:45 67] [insane Limits] ToborTheFabulous activated Limit #2

[14:24:50 37] [insane Limits] Tuska122 activated Limit #2

[14:24:53 27] [insane Limits] grizzlyhoges activated Limit #2

[14:25:00 47] [insane Limits] OnesAndZeroes activated Limit #2

[14:25:00 61] [insane Limits] illasandra activated Limit #2

[14:25:01 30] [insane Limits] OnesAndZeroes activated Limit #2

[14:25:02 60] [insane Limits] ToborTheFabulous activated Limit #2

[14:25:04 67] [insane Limits] ToborTheFabulous activated Limit #2

[14:25:05 53] [insane Limits] Sproosemoose00 activated Limit #2

[14:25:07 67] [insane Limits] Sproosemoose00 activated Limit #2

[14:25:07 69] [xVotemap] Work: Round Over: Stopping voting system

[14:25:07 70] AdaptiveServerSize: INFO -> Round ended.

[14:25:07 70] AdaptiveTicketCount: INFO -> Round ended.

[14:25:07 71] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND:

[14:25:07 71] [MULTIbalancer]:0 Status: Map = Operation Locker, mode = Team Deathmatch, time in round = 00:19:54, tickets = 200/85 -> [200]

[14:25:07 72] [MULTIbalancer]:0 Status: Ticket difference = 115, ticket ratio percentage is 235%

[14:25:07 74] [MULTIbalancer]:0 Status: 0/8 raged, 0 reassigned, 3 balanced, 0 unstacked, 0 unswitched, 134 excluded, 58 exempted, 0 failed; of 334 TOTAL

[14:25:07 75] [MULTIbalancer]:0 Status: Team counts [16] = 8(US) vs 8(RU), with 0 unassigned

[14:25:07 75] [MULTIbalancer

 

My plugin isn't increasing the server size, what have I done wrong? Max TDM Size is 16 however I have a 64 player server? I try to edit the 16 to show 64 but the setting will not save and reverts back to 16.. I am missing something in the equation..

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Originally Posted by falcontx*:

 

My plugin isn't increasing the server size, what have I done wrong? Max TDM Size is 16 however I have a 64 player server? I try to edit the 16 to show 64 but the setting will not save and reverts back to 16.. I am missing something in the equation..

You mean, at the bottom of the config settings, when you try to change the Max TDM size, it will not allow you to change it? Are you using the latest version? I just tested it and I have no problem changing any of the settings.
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Originally Posted by wadood*:

 

can someone explain to me how exactly this plugin helps? say i am running my 64 player server on only conquest large maps. how does changing the server size to say 16 when there are less than 10 players on help than having the server size at 64 when i also have 10 players on?

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Originally Posted by falcontx*:

 

can someone explain to me how exactly this plugin helps? say i am running my 64 player server on only conquest large maps. how does changing the server size to say 16 when there are less than 10 players on help than having the server size at 64 when i also have 10 players on?

Servers that are "almost full" have a tendency to gain players faster than servers that are "mostly empty".
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Originally Posted by Cataract*:

 

this plug in looks beautiful.

 

im new to the server admin business. currently i own a 64 slot server bf4 set in locker and soon metro 24/7. since i do not own any clan i kinda struggle to get my server filled, though i have experienced the server being full since day 1. but i always look for ways to optimise my set-up and keep the server active 24/7.

 

so i wonder if this, based on other admins experience, will help my server gain some population.

 

im afraid most people (because of the map i have set) select 64 server slots to be displayed in their battle log to narrow down the results. i mean there are literally so many servers displayed when you display all servers.

 

i have noticed though some big servers use this plug in but they also have a huge fan base that supports them so its not safe to address it to the plugin.

 

anywho anything bit helps =) id like to hear some more opinions before installing this.

 

 

 

EDIT: oh well just installed it =)

 

quick question, the server size changes only when a new round starts/ends? or when people are leaving/joining? i use high tickets on my server and rounds last 30-40 minutes so it would kinda hurt me to have the add on increase the number in every round.

 

thanks in advance for any reply.

 

 

EDIT 2: nvm just testing it and it works like a charm =)

server got full up quickly. dont know if it is the plugin or the fact that the battlelog was down. the upcoming days will show me whats what :biggrin:

 

will donate for sure =) thanks

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  • 2 weeks later...

Originally Posted by Sage-BRIG*:

 

So, is there a way for it to redisable idle kick when numbers drop too low, say its a 50 man server and it drops to 30...currently I have to monitor it and turn it back off, but would be nice if this plugin turned it off, just like it turns it on at a certain number.

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      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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