ImportBot Posted January 13, 2012 Share Posted January 13, 2012 Originally Posted by Xeideo*: Thanks for fast answer ^^ I use "Damage" and "%w%" because in "Damage" are Defibrillator, Repair Tool, Melee and Knife. This make the script smaller Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 13, 2012 Share Posted January 13, 2012 Originally Posted by Shifty*: Hi guys, I've tested the following: # Rocket Rule On Kill;Weapon RPG-7,SMAW;PlayerCount 4;Say %p%: kicked for %w% against Infantry.;Log %p% killed %v% with %w%.;Kick %p%: kicked for %w% against Infantry. On Kill;Weapon RPG-7,SMAW;PlayerCount 3;Say %p%: killed for %w% against Infantry.;Log %p% killed %v% with %w%.;Kill On Kill;Weapon RPG-7,SMAW;PlayerSay %p%: no %w% against Infantry. ^ The above works apart from the Infantry get's killed/kicked when blowing up a tank, is there anyway around this? if not then it's pointless me trying this on our 64 conquest server. Thanks. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 13, 2012 Share Posted January 13, 2012 Originally Posted by CoMPaHoLiC*: Hi Shifty, I'm not aware of any such detection, on our server we've only got anti-RPG/SMAW active on Bazaar and Metro and on Bazaar I've included a "Kill;Say %p% no SMAW/RPG on infantry (apologies if you did kill a vehicle)" We do have a Playercount 2 for the kill and both a rate and Playercount 9 in place on bazaar to prohibit ourselves from kicking people who are destroying vehicles. So let's hope for better things in a next patch (without breaking things, fingers crossed) of the BF3-servers Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 13, 2012 Share Posted January 13, 2012 Originally Posted by bambam*: Shifty see limitation #6 from first post. This limitation is *relatively* unlikely to be fixed any time soon as the same problem was true in BFBC2 (unlike most of the others which are BF3 limitation but NOT BFBC2). Bambam Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 14, 2012 Share Posted January 14, 2012 Originally Posted by Shifty*: Shifty see limitation #6 from first post. This limitation is *relatively* unlikely to be fixed any time soon as the same problem was true in BFBC2 (unlike most of the others which are BF3 limitation but NOT BFBC2). Bambam Thanks mate, yeah I was reading that but thought because it was a while ago, it maybe sorted, read through about 30 pages lol, far too many codes going through my head at one time.I have to say, A++ on your developing, very nice. I'll keep an eye out anyway. Thanks. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 14, 2012 Share Posted January 14, 2012 Originally Posted by bambam*: A++ on your developingthanks mate... Bambam Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 14, 2012 Share Posted January 14, 2012 Originally Posted by Operator*: Is "PlayerSay" only supposed to say message to the player? or is to everyone, like "say" Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 14, 2012 Share Posted January 14, 2012 Originally Posted by ty_ger07*: Is "PlayerSay" only supposed to say message to the player? or is to everyone, like "say"PlayerSay does not work properly due to some current BF3 limitation. It is supposed to say just to the player, but currently it acts the same as 'Say' to everyone. Yell and PlayerYell don't work either. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 14, 2012 Share Posted January 14, 2012 Originally Posted by bambam*: BF3 is currently ignoring the playername given in the PlayerName action. I *think* (but I haven't checked) that Procon is providing a workaround that sends 'PlayerSay' Say text to the player's SQUAD (because that capability IS available in BF3). Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 14, 2012 Share Posted January 14, 2012 Originally Posted by ty_ger07*: BF3 is currently ignoring the playername given in the PlayerName action. I *think* (but I haven't checked) that Procon is providing a workaround that sends 'PlayerSay' Say text to the player's SQUAD (because that capability IS available in BF3).It seems to send it to everyone as far as I can tell. But I haven't done thorough testing either. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 14, 2012 Share Posted January 14, 2012 Originally Posted by bambam*: ty_ger go to bed. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 14, 2012 Share Posted January 14, 2012 Originally Posted by Operator*: I think it is sending to the same squad. Was doing some testing, and not everyone is seeing the message. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 15, 2012 Share Posted January 15, 2012 Originally Posted by pr0faker*: I have a question about these lines: On Kill;Not Damage Melee;Not Damage Handgun;PlayerCount 3;Log %p% kicked for rule break;Kick %p% rule break pistol/melee only On Kill;Not Damage Melee;Not Damage Handgun;PlayerSay %p% melee/pistols only;Kill 100 On Kill;Log Kill [%pt%] [^2%p%^0] killed [%vt%] [^2%v%^0] with [%wk%] [%w%], Kit [%kk%] [%k%], Damage [%d%] On Kill;Weapon Weapons/Knife/Knife;Say %v% got humiliated by %p% On Kill;Weapon Defib;Say %v% got zapped by %p% (%w%) On Kill;Weapon Repair Tool;Say %v% got burned by %p% (%w%) On Kill;Weapon Melee;Say %v% got humiliated by %p% this is for a pistol and melee only server, I want to slay twice for use of other then pistol or melee, before kicking that player made 2 kills with other than said weapons. Also would like the messages displayed for the melee kills. Are these correct? Also I have no clue as to where to put those lines. Do I remove the already added 24 rules in the plugin and add these? or add more lines? I am not very familiar with these kind of things. thanks in advance! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 15, 2012 Share Posted January 15, 2012 Originally Posted by bambam*: Hey Pr0faker I think you're in pretty good shape. All your rulz are announcements except the top two so you don't have to worry too much (i.e. check carefully the Kick/Kill rulz, others can't hurt...). The rulz look fine to me - when you see them operating you'll get a feel for how you might want to tweak the messages or thresholds moving forward. "Weapon Melee" is actually the knife, just a different animation (we think) from "Weapon Weapons/Knife/Knife" -so your message could be "%v% was humilated by %p% with the KNIFE" if you wanted. You have one error: the condition for the repair tool should be "Weapon Repair&Tool" (i.e. you cannot have spaces within the weapon keys) "PlayerCount 3" succeeds when PlayerCount rises ABOVE 3, i.e. your Kick will happen on the 4th kill - more than you want. ALL you need to do to have these rulz take effect is cut-and-paste them at the top of any rulz you already have. I suggest you KEEP the default rulz for now, and INSERT these rulz at the top. You can easily delete any rulz later on when you know what it is your deleting, e.g. the anti-teamkill rule in the defaults (teamkills are suicidal) is still very useful as BF3 does not otherwise penalise for teamkills at all. But you can delete ALL rulz without any kind of problem - the rulz are entirely up to you. http://www.phogue.net/forumvb/attachment.php_attachmentid=1077&d=1325586364 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 16, 2012 Share Posted January 16, 2012 Originally Posted by pr0faker*: Thanks a lot man, clear instructions how to do it! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 16, 2012 Share Posted January 16, 2012 Originally Posted by marc1080*: Hi, 1. I made a no rocket rule for metro, but it seems people are not kicked after breaking the rule several times, what can my fault be? # rocket rulz On Kill;Map Subway;Weapon RPG-7;Count 2;Say %p% Kicked for Rocket use on Metro;Kick %p% No RPG on Metro On Kill;Map Subway;Weapon RPG-7;Say %p% Killed for Rocket use on Metro;Kill 100 On Kill;Map Subway;Weapon SMAW;Count 2;Say %p% Kicked for Rocket use on Metro;Kick %p% No RPG on Metro On Kill;Map Subway;Weapon SMAW;Say %p% Killed for Rocket use on Metro;Kill 100 2. For some time now proconrulz spams my chatlog. I see every spawn, every kill, but I unchecked "display kills" Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 16, 2012 Share Posted January 16, 2012 Originally Posted by bambam*: marc, those rocket rulz look ok - the good news is your chat log is now full of 'spam' and if you (1) zip and attach a chat log to a post it will only take a couple of minutes to get a clue as to what's wrong. (You might have to enable chat logging in Procon-Tools-Options). (2) Also cut-and-paste ALL your rulz into a post, not just the Metro rulz - maybe an earlier rule in the list is firing instead. (3) What version of ProconRulz are you running (see the plugin Details tab)? This won't matter much but it'd be interesting to know. The 'display kills' checkbox controls whether PROCON lists kills in the chat log window but has no effect on the 'Log' actions from ProconRulz - you can control ProconRulz by editting/deleting individual rulz as below. What does the chat log actually say when one player kills another with the SMAW 3 times on Metro? These rulz should say: (1) bambam Killed for Rocket use on Metro (2) bambam Killed for Rocket use on Metro (3) bambam Kicked for Rocket use on Metro Note that a 'protected' player (according to your ProconRulz settings e.g. your Procon admins) will not be kicked or killed although the messages will appear. AFTER we've fixed those rulz, then removing the chatlog spam will be as simple as deleting the rulz that have those 'Log' messages in them, and if you post all your rulz I can highlight those in red. E.g. a rule "On Spawn;Log %p% spawned with weapons [%w%] and kit %k% and specializations %s%" will print out a log message such as "ProconRulz: bambam spawned with weapons [] and kit None and specializations None" every time a player spawns. There's another default "On Kill;Log ..." message which also writes a log message every time one player kills another. BUT - don't remove these log messages until you have fixed the Metro rulz. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 17, 2012 Share Posted January 17, 2012 Originally Posted by marc1080*: Thank you bambam for your quick and detailed reply. Im running proconrulz V 37g.3 here are my rules. I am not sure if the sniper rulez is ever working if i understood your introduction, but it makes no errors: # rocket rulz On Kill;Map Subway;Weapon RPG-7;Count 2;Say %p% Kicked for Rocket use on Metro;Kick %p% No RPG on Metro On Kill;Map Subway;Weapon RPG-7;Say %p% Killed for Rocket use on Metro;Kill 100 On Kill;Map Subway;Weapon SMAW;Count 2;Say %p% Kicked for Rocket use on Metro;Kick %p% No RPG on Metro On Kill;Map Subway;Weapon SMAW;Say %p% Killed for Rocket use on Metro;Kill 100 #Rush Sniper Limiter On Spawn;Map Subway;Team Attack;Kit Recon 2;Log %p% killed on #%c% SniperRifle Spawn;kill %p% killed for too many SniperRifles in Attacker Team On Spawn;Map Subway;Team Attack;Kit Recon 2;Say %p%, max 2 Sniper Rifles allowed in Attacker Team;Kill 100 # Melee Message On Kill;Weapon Melee;say %p% made mincemeat of %v%! and here is a screen of my chat "spam". Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 17, 2012 Share Posted January 17, 2012 Originally Posted by Friegide*: Hello i have write my Rulez On Kill;Weapon M67;PlayerCount 2;Log %p% kicked for Granade;Kick %p% Granade use On Kill;Weapon M67;PlayerSay %p% no Granade;Kill 100 On Kill;Weapon M320;PlayerCount 2;Log %p% kicked for M320;Kick %p% M320 use On Kill;Weapon M320;PlayerSay %p% no M320;Kill 100 On Kill;Weapon RPG-7;PlayerCount 2;Log %p% kicked for RPG;Kick %p% RPG use On Kill;Weapon RPG-7;PlayerSay %p% no RPG;Kill 100 On Kill;Weapon SMAW;PlayerCount 2;Log %p% kicked for SMAW;Kick %p% SMAW use On Kill;Weapon SMAW;PlayerSay %p% no SMAW;Kill 100 now only the Player become a Message and all other Player ont can see that, what i must write thats all Player see this Message ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 17, 2012 Share Posted January 17, 2012 Originally Posted by bambam*: Friegide for all players to see a message, use Say If you want, your rulz can be shorter and the PlayerCount can combine the player counts for M67+M320+RPG-7+SMAW with On Kill;Weapon M67,M320,RPG-7,SMAW;PlayerCount 2;Log %p% kicked for banned weapons (%w%);Kick %p% banned weapon use On Kill;Weapon M67,M230,RPG-7,SMAW;Say %p% no %w%;Kill 100 But your rulz will work fine, so well done. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 17, 2012 Share Posted January 17, 2012 Originally Posted by marc1080*: Hey bambam thanks for your reply, i postet an answer but its not published yet. I wait some time and then I send u a PM Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 17, 2012 Share Posted January 17, 2012 Originally Posted by bambam*: A minor comment for ty_ger and compuholic (plus whoever else was lurking on this issue): Code: Exec punkBuster.pb_sv_command pb_sv_getss "%p%"Doesn't work for PRoConRulz, but: Code: Exec punkBuster.pb_sv_command pb_sv_getssWorks fine.I can confirm I've been able to repeat this issue on my server, and have implemented a fix in the next version of ProconRulz which should be delivered in a few days. This issue opened up a tricky area in the way Procon sends the admin commands to the game server. Also the next version has updated support for multi-line rulz, more 'symmetry' in the way player/squad/team/server variables are named, and an improved implementation of the 'TargetPlayer' and 'TargetAction' clauses that makes them more useful. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 17, 2012 Share Posted January 17, 2012 Originally Posted by ty_ger07*: Cool! Thanks! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 17, 2012 Share Posted January 17, 2012 Originally Posted by Friegide*: when i will directly kick by use m320 SMAW RPK-7 M67 and c4 thats right ? On Kill;Weapon M67,M320,RPG-7,SMAW;Say %p% no %w%;Log %p% kicked for banned weapons (%w%);Kick %p% banned weapon use i dont see the Message for all player thats the Player X have used a banned Weapon and than kick .!! what i have wrong ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 17, 2012 Share Posted January 17, 2012 Originally Posted by ty_ger07*: when i will directly kick by use m320 SMAW RPK-7 M67 and c4 thats right ? On Kill;Weapon M67,M320,RPG-7,SMAW;Say %p% no %w%;Log %p% kicked for banned weapons (%w%);Kick %p% banned weapon use i dont see the Message for all player thats the Player X have used a banned Weapon and than kick .!! what i have wrong ? All the players will only see what is in the Say portion. They will only see: " %p% no %w% ". The " %p% kicked for banned weapons (%w%) " portion is in the Log section which means it only shows up in PRoCon, not in the server. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 17, 2012 Share Posted January 17, 2012 Originally Posted by Friegide*: Than i must write On Kill;Weapon M67,M320,RPG-7,SMAW;Say %p% kicked for banned weapon %w%;Log %p% kicked for banned weapons (%w%);Kick %p% banned weapon use right ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 18, 2012 Share Posted January 18, 2012 Originally Posted by CoMPaHoLiC*: tnx BamBam Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 18, 2012 Share Posted January 18, 2012 Originally Posted by bambam*: Than i must write On Kill;Weapon M67,M320,RPG-7,SMAW;Say %p% kicked for banned weapon %w%;Log %p% kicked for banned weapons (%w%);Kick %p% banned weapon use right ? Yup, good job. That'll work. However, the 'Say' message will appear in the chat log anyway (as well as in the game) so you do NOT need the same 'Log' action. You would only need both Say AND Log if the messages were different. On Kill;Weapon M67,M320,RPG-7,SMAW;Say %p% kicked for banned weapon %w%;Kick %p% banned weapon use Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 18, 2012 Share Posted January 18, 2012 Originally Posted by ty_ger07*: BamBam, I posted this in the kill streak thread, but should have posted it here: BamBam, I don't know if a string can be stored in a variable. Will this work? Code: On TeamKill;If %server_lastteamkill[%p%]% == %v%;PlayerSay %p%: team killing is not allowed.;Kill On TeamKill;Set %server_lastteamkill[%p%]% %v%The idea is that team killing is usually accidental and it shouldn't be punished too aggressively as it can simply be a mistake most of the time. But, if someone does make a deliberate team kill, it may be because they are mad at that specific player and may kill that player more than once in a row. If we detected team killing the same player twice in a row, we could more aggressively punish that action. And another common case is when player A accidentally team kills player B. Then, when player B spawns, they team kill player A on purpose. Retribution team kills could be punished as well, right? Like this maybe? Code: On TeamKill;If %server_lastteamkill[%v%]% == %p%;PlayerSay %p%: team killing is not allowed.;Kill On TeamKill;If %server_lastteamkill[%p%]% == %v%;PlayerSay %p%: team killing is not allowed.;Kill On TeamKill;Set %server_lastteamkill[%p%]% %v% Thanks! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 18, 2012 Share Posted January 18, 2012 Originally Posted by Friegide*: Thanks BamBam ist work fine On Kill;Weapon M67,M320,RPG-7,SMAW;Say %p% kicked for banned weapon %w%;Kick %p% banned weapon use when i will now forbidden all Explosive i must write the Rule On Kill;Map Subway;Damage ProjectileExplosive;Say %p% kicked for use Explosive weapon %w%;Kick %p% banned weapon use and than the Weapons with Damage " ProjectileExplosive " were banned ? and the Weapons with " Explosive " are no ? thats right ? Quote * Restored post. It could be that the author is no longer active. Link to comment
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