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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by TRG-Community*:

 

Is it possible to add information (say or yell) at the end of the second round like this: "Teams are going to be scrambled on next round!"?

If you use the TrueBalancer plugin, it is possible.
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Originally Posted by FISHBONE89*:

 

Yes, I use.

How to set it?

 

EDIT:

I set it that:

Code:

On RoundOver; Say Teams are going to be scrambled on next round!
But how to set to this message appeared only after finishing the second round (before new map)?
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Originally Posted by ty_ger07*:

 

This does not have anything to do with the same as your question if I use the plug TrueBalancer.

Which plugin is scrambling the teams and doesn't that plugin announce that teams are going to be scrambled at the end of the round before it scrambles?
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Originally Posted by ixnorp*:

 

TrueBalancer - 0.5.2.0

This is my settings:

http://pics.tinypic.pl/i/00529/p0w44v7y855q.jpg

Info about the fact that the team will be scrambled shows up only when the admin uses the command "!scrambleround", never automatically.

Try turning on scramble team on round end? Random guess. You gotta ask grizzly at his balancer thread. I'm using the same one and not having any problem with the msgs except I don't use manual commands like you.

 

 

Sent from my iPhone using Tapatalk

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Originally Posted by exxerich*:

 

Hey Guys,

 

i need a txt for restrict all weapons except Bolt Sniper, Xbow and Knife.

and i need a txt for BF4 with restrict all weapons except Bold Sniper and Knife

 

Can anyone help me?

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Originally Posted by ixnorp*:

 

Hey Guys,

 

i need a txt for restrict all weapons except Bolt Sniper, Xbow and Knife.

and i need a txt for BF4 with restrict all weapons except Bold Sniper and Knife

 

Can anyone help me?

The first page has everything

 

 

 

Sent from my iPhone using Tapatalk

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Originally Posted by Fin020*:

 

Hey guys, I'm having a little trouble with proconrulz.

I have this code:

 

On Say;Text !adminswitch;AdminSay %p% wants to be switched to help out.;Set %request% %p%

On Say;Admin; Text !g;FMove %request%

 

Pretty much I need it to allow the player to request a switch and if the admin says "!g"(Granted) then the player is switched.

I know the last command "FMove" is where my problem is at. Any suggestions?

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Originally Posted by ixnorp*:

 

Hey guys, I'm having a little trouble with proconrulz.

I have this code:

 

On Say;Text !adminswitch;AdminSay %p% wants to be switched to help out.;Set %request% %p%

On Say;Admin; Text !g;FMove %request%

 

Pretty much I need it to allow the player to request a switch and if the admin says "!g"(Granted) then the player is switched.

I know the last command "FMove" is where my problem is at. Any suggestions?

I think you need to use exec admin.movePlayer command, you have to check the rcon docs.

 

On Say;Admin; Text !g;Exec admin.movePlayer %request% (something else need to be added in, i forgot)

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Originally Posted by MissDrama91*:

 

Hi, I'm a full newbie to being an admin to PC game servers, and to PRocon.

 

What I am hoping someone could tell me is, Is there any ways in banning people from using snipers in your server, But having a whitelist that can use them? So say I have a sniper limitation activated and only people with permission can use a sniper rifle/dmr?

 

I know this is probably a really stupid question to ask, and it is probably a really simple thing, but i have been trying to figure this out without asking for help for the last three day.

 

I have proconrulz plugin already. and i sort of know what i am doing with it on my PRocon layer.

 

Help is much appreciated! thanks in advance

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Originally Posted by ty_ger07*:

 

Hi, I'm a full newbie to being an admin to PC game servers, and to PRocon.

 

What I am hoping someone could tell me is, Is there any ways in banning people from using snipers in your server, But having a whitelist that can use them? So say I have a sniper limitation activated and only people with permission can use a sniper rifle/dmr?

 

I know this is probably a really stupid question to ask, and it is probably a really simple thing, but i have been trying to figure this out without asking for help for the last three day.

 

I have proconrulz plugin already. and i sort of know what i am doing with it on my PRocon layer.

 

Help is much appreciated! thanks in advance

Wouldn't that be abusive towards those who are not privileged enough to be on the whitelist?

Look at the term 'protected' in the documentation.

"Protected": player is admin or in reservedslots list and protected from ProconRulz...

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Originally Posted by MissDrama91*:

 

Wouldn't that be abusive towards those who are not privileged enough to be on the whitelist?

Look at the term 'protected' in the documentation.

No, It is not going to be a way to abuse the server at all, There is nothing worse than Trying to play in the server and the whole enemy team to be sniping, it gets a bit boring after a while, I am how ever going to give people the option of requesting to be a sniper by visiting our forums, it makes since.

 

But what i need is a step by step of how to do what i am wanting to do, if it is possible to do.

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Originally Posted by tarreltje*:

 

Just use the sniperlimiter.. You can set how many snipers each team can have!

 

The way you want to do it, wont work and people will leave, and your server dies out!!

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Originally Posted by me1*:

 

Hello !

I have a question, what must i write in proconrulz to trigger a message ONLY 1 time if the player spawns first time at the round.

 

Exemple: On Spawn;PlayerFirst;Say TEXT (this is not right, i know, i want to show the text the player only at the first spawn at the round)

 

But this shows always the message if the player spawns, i want it only if he spawns the first time at the round and then never.

 

Thank you for ur help and sorry for my bad english.

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Originally Posted by tarreltje*:

 

Hello !

I have a question, what must i write in proconrulz to trigger a message ONLY 1 time if the player spawns first time at the round.

 

Exemple: On Spawn;PlayerFirst;Say TEXT (this is not right, i know, i want to show the text the player only at the first spawn at the round)

 

But this shows always the message if the player spawns, i want it only if he spawns the first time at the round and then never.

 

Thank you for ur help and sorry for my bad english.

Well your rule is correct, so maby you are doing something else wrong? PlayerFirst is trigger for it
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Originally Posted by Mrkillerhomer_xD*:

 

Hi everyone.

I need a vote system for my server to endround.

But i don't know how to write it, what i need is so if a player fx writes "!endround" then a vote to end round will start and players just need to say !yes or !no or just !yes.

i tried to look at the !votekick in-game command and modify it but im not sure what to do =(

anyone know how to write something like that?

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Originally Posted by ixnorp*:

 

Hi everyone.

I need a vote system for my server to endround.

But i don't know how to write it, what i need is so if a player fx writes "!endround" then a vote to end round will start and players just need to say !yes or !no or just !yes.

i tried to look at the !votekick in-game command and modify it but im not sure what to do =(

anyone know how to write something like that?

You might want to try insane limits !surrender limit.
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Originally Posted by raptor1288*:

 

1. open your bf4.def

2. search for procon.protected.serverversions.clear

3. add this line procon.protected.weapons.add Recon "U_SR338" Primary SniperRifle

4. save the bf4.def

5. restart procon / procon layer

:smile:

After i restart my computer..the line is erased? Any help?
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Originally Posted by TheSoulrester*:

 

I have a new problem, I would like to code something like that:

Code:

On Join; AdminSay %p% aus %pcountry% betritt den Server; #//translation: is joining the Server
On Say;Admin; Text !track; TargetPlayer; AdminSay %t% kommt aus %pcountry% #//translation: is comeing from pcountry
The first problem is: First, the pcountry-variable isnt working, ingame there is "PLAYER out of? is joining the server.

Than, when i want to track a player, only my country is tracking, not the country of the player i wanted to track

 

where is the problem :biggrin:

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Originally Posted by ty_ger07*:

 

I have a new problem, I would like to code something like that:

Code:

On Join; AdminSay %p% aus %pcountry% betritt den Server; #//translation: is joining the Server
On Say;Admin; Text !track; TargetPlayer; AdminSay %t% kommt aus %pcountry% #//translation: is comeing from pcountry

The first problem is: First, the pcountry-variable isnt working, ingame there is "PLAYER out of? is joining the server.

Your Procon's GeoIP.dat file might need to be updated. Or maybe %p% doesn't have a %pcountry% yet because their player data is not yet available to Procon right away when the player joins.

 

Than, when i want to track a player, only my country is tracking, not the country of the player i wanted to track

 

where is the problem :biggrin:

I think that you will have to save the pcountry to a variable for each player at On Join to refer to later. %pcountry% apparently must not refer to %t% (target player).

 

This should work:

Code:

On Join; AdminSay %p% aus %pcountry% betritt den Server; Set %pcountry[%p%]% %pcountry% #//translation: is joining the Server
On Say;Admin; Text !track; TargetPlayer; AdminSay %t% kommt aus %pcountry[%t%]% #//translation: is comeing from pcountry
Then, if ty_ger07 joins the server, this is what would happen:

- %pcountry[%p%]% would set to United States. %pcountry[%p%]% is %pcountry[ty_ger07]% since ty_ger07 is %p%.

- If you type "!track ty_ger07", it will display %pcountry[%t%]% which is %pcountry[ty_ger07]% since ty_ger07 is the target of %t% and the value United States would be displayed.

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Originally Posted by TheSoulrester*:

 

ok, i edted it now, because when the player joins the server, procon dont get any infos like %pcountry% yet.

 

now, i used "On Spawn" to get the Infos.

 

Code:

On Spawn; PlayerOnce; AdminSay %p% out of %pcountry% joined the server; Set %pcountry[%p%]% %pcountry%; 
On Say;Admin; Text !track; TargetPlayer; AdminSay %t% comes from %pcountry[%t%]%;
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