ImportBot Posted July 28, 2015 Share Posted July 28, 2015 Originally Posted by armypoilce*: whats the code for the on-join welcome message and the players country Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 28, 2015 Share Posted July 28, 2015 Originally Posted by steep100*: Guys can anyone help to write a script to limit mortars,according to the principle of sniper rifles Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 29, 2015 Share Posted July 29, 2015 Originally Posted by virusdead*: InsaneLimit 2015-07-29_120524.jpg Code: double count = limit.Activations(player.Name); if (count == 1) { plugin.SendPlayerMessage(player.Name, plugin.R ("Kill #1 of #4! Using Mortar! Maximum of 4!")); plugin.SendPlayerYell(player.Name, plugin.R ("Kill #1 of #4! Using Mortar! Maximum of 4!"),5); } else if (count == 2) { plugin.SendPlayerMessage(player.Name, plugin.R ("Kill #2 of #4! Using Mortar! Maximum of 4!")); plugin.SendPlayerYell(player.Name, plugin.R ("Kill #2 of #4! Using Mortar! Maximum of 4!"),5); } else if (count == 3) { plugin.SendPlayerMessage(player.Name, plugin.R ("Kill #3 of #4! Using Mortar! Maximum of 4!")); plugin.SendPlayerYell(player.Name, plugin.R ("Kill #4 of #4! Using Mortar! Maximum of 4!"),5); } else if (count == 4) { plugin.SendPlayerMessage(player.Name, plugin.R ("Kill #4 of #4! Using Mortar! Maximum of 4!")); plugin.SendPlayerYell(player.Name, plugin.R ("Kill #4 of #4! Using Mortar! Maximum of 4!"),5); } Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 29, 2015 Share Posted July 29, 2015 Originally Posted by ty_ger07*: Ummmm.... Insane Limits in ProconRulz thread? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 29, 2015 Share Posted July 29, 2015 Originally Posted by k3rMz*: hi guys I wanted to know whether its possible to create anything that will tell me when some one spawns into a jet whether that be in proconrulz or anything else used by procon. For example : some one spawns into a jet , it sends out a /say or /yell message across the server i spent some time reading and searching but couldn't find anything & tbh i doubt this is possible but told the guys i would pop over and ask those more in the know here at Procon. Cheers Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 29, 2015 Share Posted July 29, 2015 Originally Posted by ColColonCleaner*: hi guys I wanted to know whether its possible to create anything that will tell me when some one spawns into a jet whether that be in proconrulz or anything else used by procon. For example : some one spawns into a jet , it sends out a /say or /yell message across the server i spent some time reading and searching but couldn't find anything & tbh i doubt this is possible but told the guys i would pop over and ask those more in the know here at Procon. Cheers There is no way to tell where a player has spawned nor whether they are in a vehicle. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 29, 2015 Share Posted July 29, 2015 Originally Posted by steep100*: Thanks,but it's not quite what you need. I want to limit the number of mortars-2 per team Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 29, 2015 Share Posted July 29, 2015 Originally Posted by k3rMz*: Cheers Col, i assumed as much but wanted to double check Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 4, 2015 Share Posted August 4, 2015 Originally Posted by soldier1052*: hello I would like to Killstreak the Eod Bot but I can not . what should I do? Sorry for the horrible English ____________? #### Accumulate the kill count for each player in a var %server_streak[playername]% On Kill;Incr %killincr%;Incr %server_streak[%p%]%; #### Say periodic killstreak messages On Kill;If %killincr% == 30;Set %killincr% 25;Say GodLike! %p% %___________?[%p%]% KILL STREAK On Kill;If %___________?[%p%]% == 25;Say GodLike! %p% 25-KILL STREAK On Kill;If %___________?[%p%]% == 20;Say Unstoppable! %p% 20-KILL STREAK On Kill;If %___________?[%p%]% == 15;Say Dominating! %p% 15-KILL STREAK On Kill;If %___________?[%p%]% == 10;Say Rampage! %p% 10-KILL STREAK On Kill;If %server_streak[%p%]% == 5;Say Killing Spree! %p% 5-KILL STREAK ___? Thanks for any help Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 4, 2015 Share Posted August 4, 2015 Originally Posted by mimimimi*: bambam, it is possible to implement VictimYell? or at least can you fix the TargetPlayer? bc right now TargetPlayer works only On Say. With all other trigger (On Kill, On Spawn, etc) TargetPlayer does not work. VictimYell is not implemented, so as per description in your pdf manual i tried to do the same with: Code: On Kill;TargetPlayer %v%;TargetAction PlayerYell I Got You"[04:29:52 98] ProconRulz: process_part rule.unparsed_rule = [On Kill;TargetPlayer %v%;TargetAction PlayerYell I Got You][04:29:52 98] ProconRulz: process_part player_name = [Crazyhorse333] [04:29:52 98] ProconRulz: process_part p.part_type = TargetPlayer [04:29:52 98] ProconRulz: process_part k.Killer.SoldierName = [Crazyhorse333] [04:29:52 98] ProconRulz: System.Collections.Generic.KeyNotFoundException: The given key was not defined in the dictionary. bei System.ThrowHelper.ThrowKeyNotFoundException() bei System.Collections.Generic.Dictionary`2.get_Item(T Key key) bei PRoConEvents.ProconRulz.process_part(ParsedRule rule, PartClass p, String player_name, Kill k, String msg, Dictionary`2& keywords)" but as you can see TargetPlayer seems to work only with On Say trigger.... even though your pdf manual says otherwise: "TargetPlayer can conveniently be used with a variable giving the string of the player name, most simply in the case of the victim of a kill, i.e. "TargetPlayer %v%"."i will not post my effort to hack your code ... ahhaha but i will ahhaha case "victimyell": // e.g. "VictimYell I got you!" if (part.Length { parse_error("VictimYell", parsed_rule.unparsed_rule); rule_fail = true; break; } new_action.part_type = PartEnum.VictimYell; parsed_int = false; // assume parsing yell_delay fails try { new_action.int1 = Int32.Parse(fragments[1]); // try and pick up yell delay (seconds) new_action.string_list.Add(String.Join(" ", fragments, 2, fragments.Length-2 )); // rest of string parsed_int = true; } catch { } if (!parsed_int) // we didn't parse a yell delay so use default { new_action.int1 = yell_delay; new_action.string_list.Add(part.Substring(9)); } new_action.has_count = has_a_count(new_action); parsed_rule.parts.Add(new_action); break; case PartEnum.VictimYell: string victim_name = ""; try { victim_name = keywords[substEnum.Victim]; } catch { } if (victim_name != "") { ExecuteCommand("procon.protected.send", "admin.yell", message, "player", victim_name); ExecuteCommand("procon.protected.chat.write", String.Format("(VictimYell {0}) ", victim_name) + message); } break; added this to your code, but it messed with the Details and Plugin Settings tabs in procon... now are empty hahahaso i did not even test it on the field... thanks in advice for any input Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 4, 2015 Share Posted August 4, 2015 Originally Posted by mimimimi*: hello I would like to Killstreak the Eod Bot but I can not . what should I do? Sorry for the horrible English _________________? Thanks for any help #### Accumulate the kill count for each player in a var %server_streak[playername]%On Kill;Weapon EODBot;Incr %killincr%;Incr %server_streak[%p%]%; #### Say periodic killstreak messages On Kill;If %killincr% == 30;Set %killincr% 25;Say GodLike! %p% %server_streak[%p%]% KILL STREAK On Kill;If %server_streak[%p%]% == 25;Say GodLike! %p% 25-KILL STREAK On Kill;If %server_streak[%p%]% == 20;Say Unstoppable! %p% 20-KILL STREAK On Kill;If %server_streak[%p%]% == 15;Say Dominating! %p% 15-KILL STREAK On Kill;If %server_streak[%p%]% == 10;Say Rampage! %p% 10-KILL STREAK On Kill;If %server_streak[%p%]% == 5;Say Killing Spree! %p% 5-KILL STREAK Unfortunately this wont work anyway..... in hundreds of hours of playing i have seen BF4 giving a proper EODBot weapon key twice.... it wont work. if you are sure that in your map there are almost none kills with Death, then replace EODBot with Death... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 4, 2015 Share Posted August 4, 2015 Originally Posted by mimimimi*: guys can anyone help to write a script to limit mortars,according to the principle of sniper riflesCode: #################################################### # M224 Mortar limit # Slot is reserved by M224 Mortar kill # Slot is lost by non-M224/non-Death/non-Handgun/non-melee kill # Max # m224 is set in %server_m224limit% var #################################################### # DEBUG On Kill;Log %p% killed %v% with %d% %wk% On Spawn;Log %p% spawned on %ptk% # SET THE MAX # OF M224 HERE: // RIGHT NOW 2 On Kill;ServerFirst;Set %server_m224limit% 2 On Say;ServerFirst;Set %server_m224limit% 2 # M224 LOG MESSAGES On Spawn;If %server_sl_m224[%p%]% == 1;Log M224 %pt% %p% re-spawned. %server_sl_total[%ptk%]% m224s on team %ptk% On Kill;If %server_sl_m224[%v%]% == 1;Log M224 %vtk% %v% killed. %server_sl_total[%vtk%]% m224s on team %vtk% # M224 MORTAR KILL CHECKS either over limit (so kill), existing m224 (do nothing), new m224 (reserve slot) On Kill;Weapon M224,U_M224 If %server_sl_total[%ptk%]% >= %server_m224limit%;If %server_sl_setm224[%p%]% == 0;if %server_sl_m224[%p%]% == 0;TeamSay %p% killed by M224 LIMIT for %pt%;Log M224 Limit max %server_m224limit% m224s each team !!! (now Kill %p%);Kill If %server_sl_m224[%p%]% == 1;Log %ptk% %p% still a m224, %server_sl_total[%ptk%]% m224s on team %ptk% If %server_sl_m224[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_m224[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_m224name[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has M224 slot on %pt% %server_sl_total[%ptk%]%/%server_m224limit%;Log %ptk% %p% is new m224, %server_sl_total[%ptk%]%/%server_m224limit% m224s on team %ptk% # FREE UP M224 SLOT IF M224 HAS NON-M224 KILL OR M224 LEAVES On Kill;Not Weapon M224,U_M224,Melee,Death;Not Damage Handgun;If %server_sl_m224[%p%]% == 1;Set %server_sl_m224[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up M224 slot (used %w%);Log Ex-m224 %p% used %d% %wk%, %server_sl_total[%ptk%]% m224s on team %ptk% On Leave;If %server_sl_m224[%p%]% == 1;Set %server_sl_m224[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up M224 slot (left server);Log M224 %pt% %p% left server. %server_sl_total[%ptk%]% m224s on team %ptk% # !m224s / !m224x / !setm224 INFO MESSAGES #!m224s tells you the current count for your team and m224 player names On Say;Text !m224s; PlayerSay M224 Mortar limit: Reserve slot with m224 kill, until non-m224/handgun/knife kill. If %server_sl_total[%ptk%]% == 0;PlayerSay %pt% 0/%server_m224limit% M224 on team %pt% If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% M224[1/%server_m224limit%] is %server_sl_m224name[%ptk%][1]% If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% M224[2/%server_m224limit%] is %server_sl_m224name[%ptk%][2]% If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% M224[3/%server_m224limit%] is %server_sl_m224name[%ptk%][3]% If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% M224[4/%server_m224limit%] is %server_sl_m224name[%ptk%][4]% If %server_sl_total[%ptk%]% > 4;PlayerSay %pt% M224[5/%server_m224limit%] is %server_sl_m224name[%ptk%][5]% #!m224x just gives the m224 counts for both teams On Say;Text !m224x; PlayerSay M224: Team 1: %server_sl_total[1]%/%server_m224limit%, Team 2: %server_sl_total[2]%/%server_m224limit% #!setm224 <name-substring> is admin-only command to allocate a m224 slot to player. E.g. "!setm224 bam" On Say;Admin;Text !setm224;TargetPlayer;Set %server_sl_setm224[%t%]% 1;PlayerSay %t% guaranteed a M224 slot until round endi wont use it myself ....reason: myrcon.net/...proconrulz-v44j1-weapon-limits-and-other-event-triggered-admin-actions#entry15089 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 4, 2015 Share Posted August 4, 2015 Originally Posted by mimimimi*: See if it is storing with On Say;Text GetMode;Say The mode is %ini_gunmode% That returns 0 I think if it wasn't ever set so if 0 then try this and see if not 0 On Say;Text SetMode;Incr %ini_gunmode% try this Code: On Say;Text SetMode;Incr %ini_test_gunmode% On Say;Text GetMode;Say The mode is %ini_test_gunmode%now what you need to understand is: ini is just to say go write on a file test is the actual name of the section (usually %p% or the name of a map etc, in a case like yours, where you wanna store a general variable i use a short form of the name of my server) gunmode is the actual variable in that specific section (test) when you open your ini file you will have: [test] gunmode=1 on the other hand your code: Code: On Say;Text SetMode;Incr %ini_gunmode%wont work, bc you cant increase gunmode.... gunmode is the name of the section of your ini file this is what looks like a ini file with many sections: [test] gunmode=1 [Creaturexx] kills=145 join=4 reported=4 [lancang] rounds=330 [lost] rounds=143 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 5, 2015 Share Posted August 5, 2015 Originally Posted by Alexis-Alexander*: bambam, it is possible to implement VictimYell? or at least can you fix the TargetPlayer? bc right now TargetPlayer works only On Say. With all other trigger (On Kill, On Spawn, etc) TargetPlayer does not work. VictimYell is not implemented, so as per description in your pdf manual i tried to do the same with: Code: On Kill;TargetPlayer %v%;TargetAction PlayerYell I Got You"[04:29:52 98] ProconRulz: process_part rule.unparsed_rule = [On Kill;TargetPlayer %v%;TargetAction PlayerYell I Got You][04:29:52 98] ProconRulz: process_part player_name = [Crazyhorse333] [04:29:52 98] ProconRulz: process_part p.part_type = TargetPlayer [04:29:52 98] ProconRulz: process_part k.Killer.SoldierName = [Crazyhorse333] [04:29:52 98] ProconRulz: System.Collections.Generic.KeyNotFoundException: The given key was not defined in the dictionary. bei System.ThrowHelper.ThrowKeyNotFoundException() bei System.Collections.Generic.Dictionary`2.get_Item(T Key key) bei PRoConEvents.ProconRulz.process_part(ParsedRule rule, PartClass p, String player_name, Kill k, String msg, Dictionary`2& keywords)" but as you can see TargetPlayer seems to work only with On Say trigger.... even though your pdf manual says otherwise: i will not post my effort to hack your code ... ahhaha but i will ahhaha added this to your code, but it messed with the Details and Plugin Settings tabs in procon... now are empty hahaha so i did not even test it on the field... thanks in advice for any input Victims don't see yells, unless something has changed in these games. VictimSay will show up. On Kill;VictimSay I got you! Or if you want the yell try something like: On Kill;Incr %server_taunt[%v%]% On Spawn;If %server_taunt[%p%]% > 0; Set %server_taunt[%p%]% = 0;PlayerYell I got you! I'm guessing that this isn't for every kill, but for a particular killer/victim combination. And if that is the case then the on kill could have a condition checked to decide if a yell should happen on the next spawn. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 5, 2015 Share Posted August 5, 2015 Originally Posted by mimimimi*: Your advice could kind of work, thank you what i would like is this you get killed admin yell at you the stats of the player that killed you on death would be great, but your advice is something, thank you anyone knows what plugin does that? you get killed and immidiately you see the stats of your killer yelled at you kd, kpm hs etc.. i can work those stats off of proconrulz, i cant yell though Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 16, 2015 Share Posted August 16, 2015 Originally Posted by s1ngular1ty*: Can someone help me? This code isn't working properly. It executes all the count lines even when the count is higher than that line. What am I doing wrong? Code: On Kill;Not Damage Handgun;Not Damage Melee;Not Weapon dlSHTR;Not Weapon U_BallisticShield Count 3;Say Level 3 Count 2;Say Level 2 Count 1;Say Level 1 Count 0;Say Kill not allowed %p% [%w%] %v% PCount %c%I thought it would only execute Count 0 line when count is 0, count 1 line when count is 1, and so on. But when count is 2 for example it executes count 2 line, count 1 line, and count 0 line. I tried it with PlayerCount instead of count and the same thing happens. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 16, 2015 Share Posted August 16, 2015 Originally Posted by ty_ger07*: Can someone help me? This code isn't working properly. It executes all the count lines even when the count is higher than that line. What am I doing wrong? Code: On Kill;Not Damage Handgun;Not Damage Melee;Not Weapon dlSHTR;Not Weapon U_BallisticShield Count 3;Say Level 3 Count 2;Say Level 2 Count 1;Say Level 1 Count 0;Say Kill not allowed %p% [%w%] %v% PCount %c%I thought it would only execute Count 0 line when count is 0, count 1 line when count is 1, and so on. But when count is 2 for example it executes count 2 line, count 1 line, and count 0 line. I tried it with PlayerCount instead of count and the same thing happens. http://www.forsterlewis.com/proconrulz.pdfPage 21 The functionality of Count is essentially the same as PlayerCount in most scenarios. So in a rule On Kill;PlayerCount 3;Say Player %p% has more than 3 kills The chat message "Player bambam has more than 3 kills" will appear on each kill by bambam after the third. For example, the 3rd kill is "Count 0", "Count 1", and "Count 2" since the logic is Count is MORE THAN N. The built-in count logic is essentially Count > N. ("Count Greater Than N") You will have to use your own intermediary tracking variable if you want to remove the "More Than" part of the built-in count logic and change it to "Equal To" logic. See below where we increment the variable %thiscount% each time the violation occurs. %thiscount% starts out as 0 (since all variables are set to zero by the plugin at the beginning of each round) and is then incremented up 1 each time the rule is violated. We then use "equal to" logic to test our actions. Code: On Kill;Not Damage Handgun;Not Damage Melee;Not Weapon dlSHTR;Not Weapon U_BallisticShield;Incr %thiscount% If %thiscount% == 1;Say Kill not allowed %p% [%w%] %v% PCount %thiscount% If %thiscount% == 2;Say Level 2 If %thiscount% == 3;Say Level 3Please note that the first applicable kill will now have %thiscount% equal to 1 instead of Count 0 since we are using equal to instead of more than. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 17, 2015 Share Posted August 17, 2015 Originally Posted by s1ngular1ty*: Thanks ty_ger07 I missed that part about "greater than" in the documentation. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 19, 2015 Share Posted August 19, 2015 Originally Posted by Nexus-Be*: Hello, no body have a solution to limit the number of shotgun maximum 2 leave team Thank you Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 23, 2015 Share Posted August 23, 2015 Originally Posted by keb2*: Hello.Please help to create a rule. map Subway.prohibited weapons-c4,m320,rpg,smaw,grenades. Kill 8 -personal message to the chat Kill 9 -Player Kill+personal message to the chat Kill 10 -Player Kill+a message which will see all Kill 11 -ban round+a message which will see all Sorry for bad english. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 23, 2015 Share Posted August 23, 2015 Originally Posted by armypoilce*: Hello, I've seen servers that have a caps censor for example HELLO ALL 99% of your message was in caps armypolice Does anyone know that code? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 24, 2015 Share Posted August 24, 2015 Originally Posted by ty_ger07*: Hello, I've seen servers that have a caps censor for example HELLO ALL 99% of your message was in caps armypolice Does anyone know that code? If anything, I think Insane Limits would be your most likely option. This certainly is not a job for ProconRulz. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 25, 2015 Share Posted August 25, 2015 Originally Posted by GRMaDHoUsE*: Hi everyone.. Spent last 2hrs reading all posts (and yes skipped a few pages)... I know it wasnt possible before to add a GP30 limit rule...has anything changed? I have the rule for M320 and it works great but the gadget part is still not working? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 25, 2015 Share Posted August 25, 2015 Originally Posted by ColColonCleaner*: Hi everyone.. Spent last 2hrs reading all posts (and yes skipped a few pages)... I know it wasnt possible before to add a GP30 limit rule...has anything changed? I have the rule for M320 and it works great but the gadget part is still not working? GP30 cannot be detected in BF3, assuming that's the game you are in. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 27, 2015 Share Posted August 27, 2015 Originally Posted by carrypotrick*: what is weapon key code for phantom bow? I want to put in some words for fun kill announcement... and also weapon key code for railgun ~_~ thanks all the time with your support! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 27, 2015 Share Posted August 27, 2015 Originally Posted by ColColonCleaner*: what is weapon key code for phantom bow? I want to put in some words for fun kill announcement... and also weapon key code for railgun ~_~ thanks all the time with your support! http://gamerethos.net/weapons.html dlSHTR U_Railgun Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 28, 2015 Share Posted August 28, 2015 Originally Posted by Sath87*: Have a problem, these rules are not working. I want it to be a pistol and melee only. On Kill;Not Damage Melee;Not Damage Handgun;Say %p% Pistols Only Fool!!!;Kill On Kill;Not Damage Weapon diSHTR;Not Damage Weapon U_SaddlegunSnp;Say %p% Pistols Only Fool!!!;Kill Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 28, 2015 Share Posted August 28, 2015 Originally Posted by ColColonCleaner*: Have a problem, these rules are not working. I want it to be a pistol and melee only. On Kill;Not Damage Melee;Not Damage Handgun;Say %p% Pistols Only Fool!!!;Kill On Kill;Not Damage Weapon diSHTR;Not Damage Weapon U_SaddlegunSnp;Say %p% Pistols Only Fool!!!;Kill What about it is not working? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 28, 2015 Share Posted August 28, 2015 Originally Posted by Sath87*: What about it is not working?It wasn't killing people who would use a primary gun. However it just started working again for some reason. Another question, how do i allow kills with say explosive barrels or pipes? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted August 28, 2015 Share Posted August 28, 2015 Originally Posted by ColColonCleaner*: It wasn't killing people who would use a primary gun. However it just started working again for some reason. Another question, how do i allow kills with say explosive barrels or pipes? Not Weapon DamageArea Quote * Restored post. It could be that the author is no longer active. Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.