Jump to content

ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

Recommended Posts

Originally Posted by Thuishy*:

 

printthread...pp=10&page=483*

 

It has a knife example, but not custom input. I really am lost and would appreciate any help!

In this thread is the .txt file with the entire command

Code:

################################################## ################################
# Knife message !knife in-game command
# Set your knife message with "!knife <message>"
# Victim will be given that message when you knife them
# View your message with "!knife_" or anyone's with "!knife_ <part player name>"
# You can check Configs/<server>_proconrulz.ini to see all saved messages
################################################## ################################

On Say;Text !knife_
TargetPlayer;Say %t% knife message = %ini_knife_message[%t%]%;End
Say Your knife message = %ini_knife_message[%p%]%;End

On Say;Text !knife;log !knife;Set %ini_knife_message[%p%]% %targettext%;PlayerSay %p% your knife message is set

On Kill;Weapon Melee;If %ini_knife_message[%p%]% != 0
VictimSay Message from %p%: %ini_knife_message[%p%]%
PlayerSay You told %v%: %ini_knife_message[%p%]%
Install the proconrulz plugin and add the .txt name in plugin's configuration like the image

http://www.forsterlewis.com/console_v44.png

You have also to put the .txt file in plugin's folder, same place as .cs file.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by xr650rhonda*:

 

In this thread is the .txt file with the entire command

Code:

################################################## ################################
# Knife message !knife in-game command
# Set your knife message with "!knife <message>"
# Victim will be given that message when you knife them
# View your message with "!knife_" or anyone's with "!knife_ <part player name>"
# You can check Configs/<server>_proconrulz.ini to see all saved messages
################################################## ################################

On Say;Text !knife_
TargetPlayer;Say %t% knife message = %ini_knife_message[%t%]%;End
Say Your knife message = %ini_knife_message[%p%]%;End

On Say;Text !knife;log !knife;Set %ini_knife_message[%p%]% %targettext%;PlayerSay %p% your knife message is set

On Kill;Weapon Melee;If %ini_knife_message[%p%]% != 0
VictimSay Message from %p%: %ini_knife_message[%p%]%
PlayerSay You told %v%: %ini_knife_message[%p%]%
Install the proconrulz plugin and add the .txt name in plugin's configuration like the image

http://www.forsterlewis.com/console_v44.png

You have also to put the .txt file in plugin's folder, same place as .cs file.

I will try it this weekend and see if I can make it work. Thank you so much for your help, been looking for a long time!
* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 weeks later...

Originally Posted by ty_ger07*:

 

I want to have a code to display the time ( GMP Europe ) every 50 sec.

Can you help me

Every 50 seconds? That sounds very annoying.

 

No, Proconrulz cannot do timed events. It cannot do anything every X number of seconds. It can do something every kill, or every death, or on spawn, or on round start, and so forth... But it cannot do something every X number of seconds.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by mimimimi*:

 

try this:

 

Code:

#### by mimimimi


On Spawn;ServerFirst;If %server_timer% == 0;Set %server_timer% %seconds%;Set %server_timer_token% no
On Say;ServerFirst;If %server_timer% == 0;Set %server_timer% %seconds%;Set %server_timer_token% no

On Say;If %server_timer_token% == no;If %seconds% - %server_timer% >= 50;Set %server_timer_token% yes;Set %server_timer% %seconds%
On Spawn;If %server_timer_token% == no;If %seconds% - %server_timer% >= 50;Set %server_timer_token% yes;Set %server_timer% %seconds%
On Kill;If %server_timer_token% == no;If %seconds% - %server_timer% >= 50;Set %server_timer_token% yes;Set %server_timer% %seconds%
On Leave;If %server_timer_token% == no;If %seconds% - %server_timer% >= 50;Set %server_timer_token% yes;Set %server_timer% %seconds%
On Join;If %server_timer_token% == no;If %seconds% - %server_timer% >= 50;Set %server_timer_token% yes;Set %server_timer% %seconds%
On TeamKill;If %server_timer_token% == no;If %seconds% - %server_timer% >= 50;Set %server_timer_token% yes;Set %server_timer% %seconds%
On Suicide;If %server_timer_token% == no;If %seconds% - %server_timer% >= 50;Set %server_timer_token% yes;Set %server_timer% %seconds%


On Say;If %server_timer_token% == yes;Set %server_timer_token% no;Say %hms%
On Spawn;If %server_timer_token% == yes;Set %server_timer_token% no;Say %hms%
On Kill;If %server_timer_token% == yes;Set %server_timer_token% no;Say %hms%
On Leave;If %server_timer_token% == yes;Set %server_timer_token% no;Say %hms%
On Join;If %server_timer_token% == yes;Set %server_timer_token% no;Say %hms%
On TeamKill;If %server_timer_token% == yes;Set %server_timer_token% no;Say %hms%
On Suicide;If %server_timer_token% == yes;Set %server_timer_token% no;Say %hms%
let me know
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by mimimimi*:

 

is not a swiss clock, but it is the best you can get with proconrulz :smile:

 

what i mean is that the display interval will be as close as 50 secs only on a populated server. (where alot of triggers get activated)

meanwhile the clock is better than a swiss one :smile:

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Tobsen03*:

 

Hmm it works ...

 

i want to have a code for our admins to see the time ...

 

My Code didn´t works...

 

On Say;If %server_timer_token% == yes;Set %server_timer_token% no;Admin; Text !t Say %hms%

 

Can you help me?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by GRMaDHoUsE*:

 

Hi

after spending close to 2 hrs searching... I decided to post ..

I was looking for a bad name and bad tag kick plug in. I noticed insane limits had something like it.. does proconrulz have it too?

I use proconrulz for melee smaw/rpg msg and sniper limit (on/off)

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by AliTarGz*:

 

Hello.

Question 1. How do I prevent c4 / m320 and other weapons in Procon rulz

I use procon's weapon class code. but I can not block other weapons except grenades and shotguns.

Do you have the correct procontable weapons?

 

p.s. sorry for my english, it's google translate :smile:

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

hello all,

 

i was wondering if i could be possible to make a rule that kills a player on USING gas (when throwing i mean)

There is no event for using an item in a player's inventory. Assuming you are talking about Hardline's gas the only way to detect it is a kill by it. I wish I could say we can detect loadouts on Hardline, but we can't.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Lammie*:

 

Hi Guys,

 

Please forgive me if this has been answered somewhere in this 527 Page thread :biggrin:. I want to run my BF4 server with No Sniper / DMR and FLIR/ INVR Attachments. Ideally what I would like to be able to do it

 

1. If any of the above is equipped, kill on spawn with a warning.

2. If a kill is achieved with any of the above instant kick from Server.

 

So is this possible in proconrulz, if so would someone be able to point me in the direction of the config text?

 

Thanks in advance and please be gentle :biggrin:

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

Hi Guys,

 

Please forgive me if this has been answered somewhere in this 527 Page thread :biggrin:. I want to run my BF4 server with No Sniper / DMR and FLIR/ INVR Attachments. Ideally what I would like to be able to do it

 

1. If any of the above is equipped, kill on spawn with a warning.

2. If a kill is achieved with any of the above instant kick from Server.

 

So is this possible in proconrulz, if so would someone be able to point me in the direction of the config text?

 

Thanks in advance and please be gentle :biggrin:

That is not possible using ProconRulz. You didn't have to read through 500 pages. It says on the first page under "some current limitations.." and in the documentation linked to on the first page that controlling loadout on spawn is not possible with this plugin in anything other than Battlefield Bad Company 2.

 

You need to use the OnSpawn Loadout Enforcer plugin which scrapes spawn loadout information from Battlelog.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by xFIGHTER-TR*:

 

Hello,

 

I need some help.

 

I got a Knife & Defib only server, and I want to make a Anti-SpawnKill Script using Proconrulz.

 

In Knife & Defib only Servers, the player gets revived so much, I tried the following code.

 

On kill;Not Weapon....................;Rate 2 3;Say %p% SK not allowed!;kill 100

 

The time between the player gets up when he got revived, is like 2/3 seconds. This script seems working, but it counts on all Players, for example If I kill someone, and within 3 seconds I kill someone else, it will kill me for SK. But I dont want that, I want that it kills if the same person gets killed within 3 sec. Or is there another (better) way? Any suggestion or help is appreciated!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

New patch new problems....

EOD Bot now immortal and i cant ban this shit... Someone knows why?

 

Code:

On Kill;Weapon EODBot
Kick EOD glitch not allowed here
EOD bot kills are marked with Death, they don't always have the EODBot weapon code, in fact most of the time they don't. Be careful with that though, several weapons use Death as their weapon code.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Hodor*:

 

EOD bot kills are marked with Death, they don't always have the EODBot weapon code, in fact most of the time they don't. Be careful with that though, several weapons use Death as their weapon code.

Yeah, thanks i will or you can fix battlelog issue adkatsLRT than i can use Hight request volume for that shitty EOD bot.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by muhevana*:

 

This is very nice plugin. My english is not very good. Can someone help me to greate in bf4 autokill if someone try to take tank or other vehicle? And how i can build a quickmessage to admins exampl. shortcu is !f and message is coming after that when admin use it !f yell message no spawnrape.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ColColonCleaner*:

 

This is very nice plugin. My english is not very good. Can someone help me to greate in bf4 autokill if someone try to take tank or other vehicle? And how i can build a quickmessage to admins exampl. shortcu is !f and message is coming after that when admin use it !f yell message no spawnrape.

If you want to stop everyone from using vehicles this is NOT the plugin for you. This plugin allows you to modify what players are allowed to equip in the infantry or vehicle loadouts, there is not a way to block people from getting into vehicles.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Dete96*:

 

Hi!

Is there any way to deny or limit the usage of the RAWR? We tried several different rules, but nothing seems to work. I think it might be the wrong name for the RAWR. I tried "Weapon RAWR" and "XP3/Gameplay/Vehicles/RAWR/RAWR", which I found on different forums, but nothing worked. We use the same rule for "ProjectileExplosive limiter" and it works perfectly. So I think it´s not the rule itself.

 

Thank you in advance!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by muhevana*:

 

If you want to stop everyone from using vehicles this is NOT the plugin for you. This plugin allows you to modify what players are allowed to equip in the infantry or vehicle loadouts, there is not a way to block people from getting into vehicles.

Thats a sad but thnx for answer
* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.