ImportBot Posted December 17, 2015 Share Posted December 17, 2015 Originally Posted by mimimimi*: is there a posibility to enforce tickets per map, and mode ? as in , TDM 50 with less as 8 players, and more with, uhm, more players no becouse when you change tickets, it will affect the next round. But if you know beforehand what would be the next round, you can set up a rule like this: Code: TRIGGER;CONDITION1;CONDITION2;Exec vars.gameModeCounter 100before the round ends, and it will affect the next round.... 100 is normal tickets (100%) consult the the server docs here: showthread....st-Server-Docs* to know the default tickets value for each mode Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 18, 2015 Share Posted December 18, 2015 Originally Posted by spatieman*: no becouse when you change tickets, it will affect the next round. But if you know beforehand what would be the next round, you can set up a rule like this: Code: TRIGGER;CONDITION1;CONDITION2;Exec vars.gameModeCounter 100before the round ends, and it will affect the next round.... 100 is normal tickets (100%) consult the the server docs here: showthread....st-Server-Docs* to know the default tickets value for each mode thnxs.i also found by lucky a adaptive ticket changer, that worked.... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 19, 2015 Share Posted December 19, 2015 Originally Posted by Sir-Bull88*: Hi guys. E 'from 10 days I'm going crazy. Why load if the command string in the plugin procon, then I get this? [12:39:32 08] ProconRulz: Skipping D: \ Procon \ Plugins \ BF4 \ proconrulz rules.txt NOT FOUND [12:39:32 08] ProconRulz: Skipping D: \ Procon \ Plugins \ BF4 \ On Kill; Shotgun Damage; Player Count 5; p% Log% banned for Shotgun; Ban% p% use shotgun NOT FOUND [12:39:32 08] ProconRulz: Skipping D: \ Procon \ Plugins \ BF4 \ On Kill; Shotgun Damage; PlayerCount 3; p% Log% kicked for Shotgun; Kick% p% use shotgun NOT FOUND [12:39:32 08] ProconRulz: Skipping D: \ Procon \ Plugins \ BF4 \ On Kill; Shotgun Damage; PlayerSay% p% no Shotgun; Kill 100 NOT FOUND Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 20, 2015 Share Posted December 20, 2015 Originally Posted by Sir-Bull88*: Help me pls Ty Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 20, 2015 Share Posted December 20, 2015 Originally Posted by Sir-Bull88*: I apologize, I solved the problem of the plugin. But now if I put the command string, such as "no shotgun" on the server, charge me, but I killa kill in the first game. How can I do? Thank you Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 21, 2015 Share Posted December 21, 2015 Originally Posted by ty_ger07*: But now if I put the command string, such as "no shotgun" on the server, charge me, but I killa kill in the first game. How can I do? Thank you Does anyone understand what was written? Tell us your "no shotgun" command string. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 21, 2015 Share Posted December 21, 2015 Originally Posted by Sir-Bull88*: I put this command string in "proconrulz> rules" On Kill; Shotgun Damage; PlayerCount 2; p% Log% banned for Shotgun; Ban% p% shotgun use On Kill; Shotgun Damage; Player Count 1; p% Log% kicked for Shotgun; Kick% p% shotgun use On Kill; Shotgun Damage; PlayerSay% p% no Shotgun; Kill 100 Because I do not want to use the shotgun on our server. But when I do not killa kill with the shotgun, I get only * name No Shotgun ". Another question. And 'you can not make use IRNV and FLIR? Thanks for your answer Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 21, 2015 Share Posted December 21, 2015 Originally Posted by ty_ger07*: I put this command string in "proconrulz> rules" On Kill; Shotgun Damage; PlayerCount 2; p% Log% banned for Shotgun; Ban% p% shotgun use On Kill; Shotgun Damage; Player Count 1; p% Log% kicked for Shotgun; Kick% p% shotgun use On Kill; Shotgun Damage; PlayerSay% p% no Shotgun; Kill 100 Because I do not want to use the shotgun on our server. But when I do not killa kill with the shotgun, I get only * name No Shotgun ". Your rules are wrong. They need to be "On Kill; Damage Shotgun;".Damage Shotgun is correct. Shotgun Damage is incorrect. Another question. And 'you can not make use IRNV and FLIR? Thanks for your answer Use ColColonCleaner's Onspawn Loadout Enforcer Plugin. That is the only plugin which supports weapon attachment restrictions and weapon restrictions at time of spawn. ProconRulz cannot do what you want it to do. myrcon.net/.../on-spawn-loadout-enforcer-for-infantryvehicles-adkatslrt This is the next level auto-admin, it acts On-Spawn, stopping usage of restricted weapons/gadgets/non-lethals/vehicle items before they become an issue. It can restrict attachments on weapons, like bipods and flashlights, or items other auto-admins can't detect at all, like smoke/flares. Vehicle weapons and upgrades can be restricted as well. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 21, 2015 Share Posted December 21, 2015 Originally Posted by Sir-Bull88*: I did not know it was wrong code. I knew from the first topic in this thread ... Anyway, I solved without changing the command. I think still functions depending on it is written. One last thing, the topic you indicated to the plugin "ColColonCleaner's Onspawn Loadout Enforcer Plugin" is only for a fee? I did not understand if you have to pay or not. I apologize but I do not understand English very well ... Thanks for your patience! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 21, 2015 Share Posted December 21, 2015 Originally Posted by ty_ger07*: I did not know it was wrong code. I knew from the first topic in this thread ... Anyway, I solved without changing the command. I think still functions depending on it is written. One last thing, the topic you indicated to the plugin "ColColonCleaner's Onspawn Loadout Enforcer Plugin" is only for a fee? I did not understand if you have to pay or not. I apologize but I do not understand English very well ... Thanks for your patience! Yes, you have to pay money for the On-Spawn Loadout Enforcer Plugin. Once you buy it, I think you will be very happy. ProconRulz can't do everything you want it to do. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 22, 2015 Share Posted December 22, 2015 Originally Posted by Hodor*: Hi guys, i have a problem with duplicates the rules.... Where is problem? Code: On Kill;Weapon U_M67,U_Grenade_RGO,U_V40 VictimSay You were killed by grenade - now allowed 5 kills per round! PlayerYell Grenades are limited - [1/5] kills PlayerSay Grenades are limited - [1/5] kills On Kill;Weapon U_M67,U_Grenade_RGO,U_V40;PlayerCount 1 VictimSay You were killed by grenade - now allowed 5 kills per round! PlayerYell Grenades are limited - [2/5] kills PlayerSay Grenades are limited - [2/5] kills On Kill;Weapon U_M67,U_Grenade_RGO,U_V40;PlayerCount 2 VictimSay You were killed by grenade - now allowed 5 kills per round! PlayerYell Grenades are limited - [3/5] kills PlayerSay Grenades are limited - [3/5] kills This should work soFirst kill you'll get a message: Grenades are limited - [1/5] kills Second kill you'll get a message: Grenades are limited - [2/5] kills BUUUUUUUT secind kill It is counted as the first and second and I get 2 messages: Grenades are limited - [2/5] kills Grenades are limited - [1/5] kills How to fix it blyad? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 22, 2015 Share Posted December 22, 2015 Originally Posted by ty_ger07*: Why not do this instead? Code: On Kill;Weapon U_M67,U_Grenade_RGO,U_V40 VictimSay You were killed by grenade - now allowed 5 kills per round! PlayerYell Grenades are limited - [%c%/5] kills PlayerSay Grenades are limited - [%c%/5] killsThere is a lot of text you don't need to repeat in your example. Maybe you have a reason to duplicate so much though. If you really need to do it your way, try reversing the order. Do highest first and lowest last. Code: On Kill;Weapon U_M67,U_Grenade_RGO,U_V40;PlayerCount 2 VictimSay You were killed by grenade - now allowed 5 kills per round! PlayerYell Grenades are limited - [3/5] kills PlayerSay Grenades are limited - [3/5] kills On Kill;Weapon U_M67,U_Grenade_RGO,U_V40;PlayerCount 1 VictimSay You were killed by grenade - now allowed 5 kills per round! PlayerYell Grenades are limited - [2/5] kills PlayerSay Grenades are limited - [2/5] kills On Kill;Weapon U_M67,U_Grenade_RGO,U_V40 VictimSay You were killed by grenade - now allowed 5 kills per round! PlayerYell Grenades are limited - [1/5] kills PlayerSay Grenades are limited - [1/5] killsPlease notice that all of BamBam's examples in the first post are ordered highest first and lowest last. For example:Code: On Kill;Weapon Siaga20k;PlayerCount 5;Log %p% banned for Saiga;Ban %p% Saiga shotgun use On Kill;Weapon Siaga20k;PlayerCount 3;Log %p% kicked for Saiga;Kick %p% Saiga shotgun use On Kill;Weapon Siaga20k;PlayerSay %p% no Saiga shotgun;Kill 100He did it that way for the same reason. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 26, 2015 Share Posted December 26, 2015 Originally Posted by Sir-Bull88*: Ok ty for all support 1 question. Need plugin "server stats" you can have it? I tried to find him but in the home of this topic to me "error 404" the link no longer exists. Thank you Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 26, 2015 Share Posted December 26, 2015 Originally Posted by ty_ger07*: Ok ty for all support 1 question. Need plugin "server stats" you can have it? I tried to find him but in the home of this topic to me "error 404" the link no longer exists. Thank you myrcon.net/.../stats-webpage-for-xpkillers-stats-logger-plugin Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2015 Share Posted December 27, 2015 Originally Posted by TUD_Looneytunes*: Ok ty for all support 1 question. Need plugin "server stats" you can have it? I tried to find him but in the home of this topic to me "error 404" the link no longer exists. Thank you through what suplier did you rent your server? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2015 Share Posted December 27, 2015 Originally Posted by JoNtTu2*: I try to setup Recon/Sniper only server and have done this: On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage U_Claymore_Recon;Not Damage U_SP_Claymore;Not Damage U_C4;Not Damage U_M67;Not Damage U_V40;Not Damage U_Grenade_RGO;Not Damage U_M34;PlayerSay %p% Sniper/Pistol/Knife/Grenades/C4/Claymore only;Kill 100 But it only allows knife snipers and pistols. When you kill with c4 for example it kills you. So what do I need to modify? Thanks already. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2015 Share Posted December 27, 2015 Originally Posted by Chilace*: Try this Code: On Kill;Not Damage SniperRifle,Handgun,Melee;Not Weapon U_M67,U_V40,U_Grenade_RGO,U_M34;Not If %wk% contains Claymore,C4;PlayerSay %p% Sniper/Pistol/Knife/Grenades/C4/Claymore only;Kill 100 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2015 Share Posted December 27, 2015 Originally Posted by JoNtTu2*: Try this Code: On Kill;Not Damage SniperRifle,Handgun,Melee;Not Weapon U_M67,U_V40,U_Grenade_RGO,U_M34;Not If %wk% contains Claymore,C4;PlayerSay %p% Sniper/Pistol/Knife/Grenades/C4/Claymore only;Kill 100 Thanks for help had to modify it to look like this Code: On Kill;Not Damage SniperRifle,Handgun,Melee;Not Weapon U_M67,U_V40,U_Grenade_RGO,U_M34,U_C4,U_Claymore_Recon;PlayerSay %p% Sniper/Pistol/Knife/Grenades/C4/Claymore only;Kill 100 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 29, 2015 Share Posted December 29, 2015 Originally Posted by Hodor*: Why not works? Code: On Say;If %pcountrykey% == en,de,fr;Say Hello worldI know that it will work, but then rule long:Code: On Say;If %pcountrykey% == en;Say Hello world On Say;If %pcountrykey% == de;Say Hello world On Say;If %pcountrykey% == fr;Say Hello world Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 29, 2015 Share Posted December 29, 2015 Originally Posted by ty_ger07*: Why not works? Code: On Say;If %pcountrykey% == en,de,fr;Say Hello worldI know that it will work, but then rule long:Code: On Say;If %pcountrykey% == en;Say Hello world On Say;If %pcountrykey% == de;Say Hello world On Say;If %pcountrykey% == fr;Say Hello world I believe that the If statement looks for a string after ==. That being the case, the commas are considered to be part of the string. In other words, your rule is looking for players with the country code "en,de,fr" which no players will match. I think it is just the way ProconRulz works in regards to this. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 30, 2015 Share Posted December 30, 2015 Originally Posted by SAMS*: Hi i need help can you write me lot of codes pls. 1. All Explosives and Flair & Snipers and DMR 1kill 3Kick 5 Bann (without the 3 first grenades [m67Frag , V40mini , RGO impact] allowed) 2. Flir and IRNV 1kill 3kick 5bann 3. Can you write a private msg if a Player does HS with range (only if he do a Headshot kill) Player killed enemy with a HS from meter´s Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 30, 2015 Share Posted December 30, 2015 Originally Posted by ColColonCleaner*: Hi i need help can you write me lot of codes pls. 1. All Explosives and Flair & Snipers and DMR 1kill 3Kick 5 Bann (without the 3 first grenades [m67Frag , V40mini , RGO impact] allowed) 2. Flir and IRNV 1kill 3kick 5bann 3. Can you write a private msg if a Player does HS with range (only if he do a Headshot kill) Player killed enemy with a HS from meter´s We can help you help yourself. 1. There are a lot of existing scripts for this, look for one on this forum that will help you for each. Alternatively you can use the loadout enforcer to block those items completely. 2. The only script that can help you here is the loadout enforcer. Link to it is in my signature. 3. There is no way to detect range of kills in battlefield. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 30, 2015 Share Posted December 30, 2015 Originally Posted by SAMS*: nr 1 i do it myself but can you say me pls how i block shotgun explosives ammo for every shotgun. 2. it coast 25$ i dont have money for that sry. and i dont can use mysql :-( 3. why not i saw the %r% Range (On Kill) - note each player position is randomised by 10 meters Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 30, 2015 Share Posted December 30, 2015 Originally Posted by ColColonCleaner*: nr 1 i do it myself but can you say me pls how i block shotgun explosives ammo for every shotgun. 2. it coast 25$ i dont have money for that sry. and i dont can use mysql :-( 3. why not i saw the %r% Range (On Kill) - note each player position is randomised by 10 meters 1. There is no way to block ammo on guns without the loadout enforcer. 2. It doesn't require MySQL, it's just a standalone plugin. 3. Unless you're talking about BFBC2 there is no way to get range on kills. BF3/BF4/BFHL do not give range information. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 30, 2015 Share Posted December 30, 2015 Originally Posted by Grovax*: can i filter vehicle names in kill events? now i use insane limits for that, but my new hoster dont accept this addon (only sandbox). use this expression in insane limit: Code: Regex.Match(kill.Weapon, @"(_:Death|Roadkill|Venom|HELI|JET|MRAP|APC|BTR90|HIMARS|Abrams|Anti-Air|DV-15|CB90|AC-130|99|Tunguska|M142|AMTRAC|RAWR|AH-6)"cant find any help in the proconrulz manual Code: On Spawn;PlayerOnce;Set %server_vehiclelimit% %ts1%+%ts2%;Log server_vehiclelimit set to %server_vehiclelimit% On Kill; If %w% contains Abrams;If %server_vehiclelimit% < 16 If %w% contains BTR;If %server_vehiclelimit% < 16 If %w% contains AH-6;If %server_vehiclelimit% < 16 Say %p% killed for vehicle kill during low population!;Kill 100dont work for me Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 31, 2015 Share Posted December 31, 2015 Originally Posted by mimimimi*: can i filter vehicle names in kill events? now i use insane limits for that, but my new hoster dont accept this addon (only sandbox). use this expression in insane limit: Code: Regex.Match(kill.Weapon, @"(_:Death|Roadkill|Venom|HELI|JET|MRAP|APC|BTR90|HIMARS|Abrams|Anti-Air|DV-15|CB90|AC-130|99|Tunguska|M142|AMTRAC|RAWR|AH-6)"cant find any help in the proconrulz manual Code: On Spawn;PlayerOnce;Set %server_vehiclelimit% %ts1%+%ts2%;Log server_vehiclelimit set to %server_vehiclelimit% On Kill; If %w% contains Abrams;If %server_vehiclelimit% < 16 If %w% contains BTR;If %server_vehiclelimit% < 16 If %w% contains AH-6;If %server_vehiclelimit% < 16 Say %p% killed for vehicle kill during low population!;Kill 100dont work for meCode: On Kill Set %server_vehiclelimit% %ts1% + %ts2% If %w% contains Abrams;If %server_vehiclelimit% < 16;Say %p% killed for vehicle kill during low population!;Kill 100 If %w% contains BTR;If %server_vehiclelimit% < 16;Say %p% killed for vehicle kill during low population!;Kill 100 If %w% contains AH-6;If %server_vehiclelimit% < 16;Say %p% killed for vehicle kill during low population!;Kill 100or Code: On Kill;Teamsize 7;Weapon Gameplay/Vehicles/M1A2/M1Abrams,Gameplay/Vehicles/M1A2/spec/M1Abrams_Night,Gameplay/Vehicles/BTR-90/spec/BTR90_Night,Gameplay/Vehicles/BTR-90/BTR90,Gameplay/Vehicles/AH6/AH6_Littlebird Say %p% killed for vehicle kill during low population!;Kill 100 Log %p% killed for ............ %n% players in the smallest team Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 31, 2015 Share Posted December 31, 2015 Originally Posted by Grovax*: ok thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 6, 2016 Share Posted January 6, 2016 Originally Posted by Patrick1417*: Hi Guys! Can you help me with my problem? I want to make several Claymore kill announces. I allready did this with the Melee kills, it worked but now it only shows me the first entry. Is there a error in the code? Could you help me please_. On Kill;Weapon U_Claymore;If %server_km% == 0 Incr %ini_U_Claymore_kc% If %ini_U_Claymore_kc% >= 4;Set %ini_U_Claymore_kc% 0 If %ini_U_Claymore_kc% == 0;Yell Mach nie die Tuer auf, sei nie daheim, es koennte eine Claymore von %p% sein!!! If %ini_U_Claymore_kc% == 1;Yell %v% hatte das Hirn wohl in den Beinen!!! If %ini_U_Claymore_kc% == 2;Yell %v% hat sich in mehrere kleine Atome aufgespalten. Good Job %p%!!! If %ini_U_Claymore_kc% == 0;Yell %v% hat die gut versteckten Ostereier von %p% gefunden!!! On Kill;Weapon U_Claymore;Set %server_km% 0 On Kill;Weapon U_Claymore_recon;If %server_km% == 0 Incr %ini_U_Claymore_kc% If %ini_U_Claymore_recon_kc% >= 3;Set %ini_U_Claymore_recon_kc% 0 If %ini_U_Claymore_recon_kc% == 0;Yell %v% hat die gut versteckten Ostereier von %p% gefunden!!! If %ini_U_Claymore_recon_kc% == 1;Yell %v% hatte das Hirn wohl in den Beinen!!! If %ini_U_Claymore_recon_kc% == 2;Yell %v% hat sich in mehrere kleine Atome aufgespalten. Good Job %p%!!! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2016 Share Posted January 11, 2016 Originally Posted by spatieman*: patrick, i have the same isue. but when i check the log file that is written, the counter in it, goes up.. cutted out useless stuff. -update- patrick. try this, remove all content with CAPITAL LETTERS to lower case. this worked for me. ############### extended claimore kill ############### On Kill;Weapon Weapons/Gadgets/Claymore/Claymore Incr %ini_kill_claymore[%p%]% If %ini_kill_claymore[%p%]% >= 8;Set %ini_kill_claymore[%p%]% 0 If %ini_kill_claymore[%p%]% == 0;Yell 4 %v% found the claymore that %p% placed If %ini_kill_claymore[%p%]% == 1;Yell 4 %v% is singing jingle bells, jingle bells ,where are my balls If %ini_kill_claymore[%p%]% == 2;Yell 4 %v% can be scratched of the wall, a claymore did it all If %ini_kill_claymore[%p%]% == 3;Yell 4 %v% has found the easteregg from %p% If %ini_kill_claymore[%p%]% == 4;Yell 4 %v% loves hugging %p% 's claymore If %ini_kill_claymore[%p%]% == 5;Yell 4 %v% need glasses, he keeps tripping over the claymore from %p% If %ini_kill_claymore[%p%]% == 6;Yell 4 %p% did a hail merry on %v% with some claymore If %ini_kill_claymore[%p%]% == 7;Yell 4 %p% sliced %v% in 2 with a well placed claymore If %ini_kill_claymore[%p%]% == 8;Yell 4 %v% tripped 8 times over %p% claymore. only the on suicide;claymore isnt working here... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 12, 2016 Share Posted January 12, 2016 Originally Posted by Drunk*: Hi, I'm trying to get the following rule to work on BFH: On Kill;Weapon UGolfClub;If %p% == Killername;Yell %p% has just teed off %v% face;victimsay %p% used %v% as a golf tee But nothing happens, also if I try On Kill;Weapon melee;If %p% == Killername;Yell %p% has just teed off %v% face;victimsay %p% used %v% as a golf tee nothing happens, the above command works fine in BF4. Just wondering if BFH reports the kill for melee weapons differently and hence the rule can't match the event? I'm aware that BFH isn't fully supported but all other stats logging and reporting rules appear to work for kills. Any help would greatly appreciated. Quote * Restored post. It could be that the author is no longer active. Link to comment
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