ImportBot Posted June 9, 2017 Share Posted June 9, 2017 Originally Posted by m1o2u3s4*: HI how i block shotgun ? Map Noshahar Canals TDM Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 13, 2017 Share Posted June 13, 2017 Originally Posted by spatieman*: depends on what u want... 1: On kill;damage shotgun;say %p% killed for killing %v% with SHOTGUNS;kill 1500 this will kill a player each time he kills with shotgun. unless he dont care about it to get killed each time. More advanced. 2: On kill;damage shotgun incr %shotgun[%p%]% If %shotgun[%p%]% >= 5 ;Set %shotgun[%p%]% 4 If %shotgun[%p%]% == 1 ;say %p% killed for using shotguns;kill 1500 If %shotgun[%p%]% == 2 ;say %p% killed for using shotguns,next kill is kick;kill 1500 If %shotgun[%p%]% == 3 ;say %p% kicked for using shotguns;kick cant u read_, NO SHOTGUNS If %shotgun[%p%]% == 4 ;say %p% Timebanned for being a dumb shotguns addict;tban 86400 cant u read_, NO SHOTGUNS what it does. When a player kills with shotgun, the counter is increased with 1. the if statement read the value, if it is 1 , he gets killed with the 1st warning. kills he again, the value is set to 2, and get the 2nd warning that the next kill is a kick and when he is dumb, and killes again he get kicked for it. ok, now to make it more angry, if he comes back the same round, and killes again, he wil get a 1 hour timeban. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 15, 2017 Share Posted June 15, 2017 Originally Posted by xvshady*: "system.core.dll could not be found" get this error on procon plugin tab Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 15, 2017 Share Posted June 15, 2017 Originally Posted by spatieman*: "system.core.dll could not be found" get this error on procon plugin tabit is not a procon dll, it belongs to a plugin,i guess u need to check wich plugin it is u last added.edit. could be a .net framework isue to. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 22, 2017 Share Posted June 22, 2017 Originally Posted by m1o2u3s4*: Is it possible to make explosives damage 0% For example : when player use RPG OR C4 its not work? Even if fired it does not work Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted June 22, 2017 Share Posted June 22, 2017 Originally Posted by ty_ger07*: Is it possible to make explosives damage 0% For example : when player use RPG OR C4 its not work? Even if fired it does not work No. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 2, 2017 Share Posted July 2, 2017 Originally Posted by spatieman*: we use map list manager to rotate true difrent map modes. but each time enabling and disabling maps is getting anoying. so i made this Code: on say;admin; text !start tdm;say switching map mode to TDM maps;say @maplist normal off;say @maplist ctf off;say @maplist dom off;say @maplist gm off;say @maplist scav off;say @maplist rush off;say @maplist tdm on on say;admin; text !start ctf;say switching map mode to CTF maps;say @maplist normal off;say @maplist dom off;say @maplist gm off;say @maplist scav off;say @maplist rush off;say @maplist tdm off;say @maplist ctf on on say;admin; text !start dom;say switching map mode to DOMINATION maps;say @maplist normal off;say @maplist gm off;say @maplist scav off;say @maplist rush off;say @maplist tdm off;say @maplist ctf off;say @maplist dom on on say;admin; text !start gm;say switching map mode to GUNMASTER maps;say @maplist normal off;say @maplist scav off;say @maplist rush off;say @maplist tdm off;say @maplist ctf off;say @maplist dom off;say @maplist gm on on say;admin; text !start scav;say switching map mode to SCAVENGER maps;say @maplist normal off;say @maplist rush off;say @maplist tdm off;say @maplist ctf off;say @maplist dom off;say @maplist gm off;say @maplist scav on on say;admin; text !start rush;say switching map mode to RUSH maps;say @maplist normal off;say @maplist tdm off;say @maplist ctf off;say @maplist dom off;say @maplist gm off;say @maplist scav off;say @maplist rush on on say;admin; text !start normal;say switching map mode to MIXED maps;say @maplist tdm off;say @maplist ctf off;say @maplist dom off;say @maplist gm off;say @maplist scav off;say @maplist rush off;say @maplist normal onit refuse to turn off the maps, and enabling the proper map mode.when i do the same by hand it works.... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 5, 2017 Share Posted July 5, 2017 Originally Posted by JakeSully*: is anyone here able to help me config a bolt sniper only server? since i'm new to this stuff and still learning. You are welcome to send me a PM and we can talk there if you want. Also it's for battlefield 4 i want this to be fixed on. Also how do i get ridd of the instance check spamming away in web chat log? it keeps spamming this: chrome_2017-07-05_18-56-42.jpg This thingy is annoying as heck :/ cannot find any settings for it. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 6, 2017 Share Posted July 6, 2017 Originally Posted by Jockey*: Disable "Post Server Chat Spam" in Adkats. You´ll find the settings in "A16. Orchestration Settings" Taht should solve your problem. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 6, 2017 Share Posted July 6, 2017 Originally Posted by JakeSully*: Disable "Post Server Chat Spam" in Adkats. You´ll find the settings in "A16. Orchestration Settings" Taht should solve your problem. don't see any post server chat spam there? Also instance setting is set to false yet it spams instance check in web log :/ Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 6, 2017 Share Posted July 6, 2017 Originally Posted by Hodor*: is anyone here able to help me config a bolt sniper only server? since i'm new to this stuff and still learning. You are welcome to send me a PM and we can talk there if you want. Also it's for battlefield 4 i want this to be fixed on. Also how do i get ridd of the instance check spamming away in web chat log? it keeps spamming this: chrome_2017-07-05_18-56-42.jpg This thingy is annoying as heck :/ cannot find any settings for it. In PRoCon Chat, GUID, Stats and Map Logger set "No" to "Log ServerSPAM" Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 6, 2017 Share Posted July 6, 2017 Originally Posted by JakeSully*: well funny part is what has that plugin got todo with adkats? since messages i get appears only when i enable adkats then it starts spamming :/ once i disable it then it stops on webchat from in-game. well atleast it sems to have worked since now chat log is no longer registering any ADKAT instance check Thank you Hodor, also next help i need if some 1 here could do is make me a bolt sniper only .txt file for proconrulez so i can make bolt sniper only server. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 6, 2017 Share Posted July 6, 2017 Originally Posted by ColColonCleaner*: Stat logger posts server chat messages to the database if you have that setting enabled. However, AdKats should not have been posting any instance check messages if you disabled that in the settings in the first place. I'll be looking into that. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 6, 2017 Share Posted July 6, 2017 Originally Posted by Sp0rAdiC*: well funny part is what has that plugin got todo with adkats? since messages i get appears only when i enable adkats then it starts spamming :/ once i disable it then it stops on webchat from in-game. well atleast it sems to have worked since now chat log is no longer registering any ADKAT instance check Thank you Hodor, also next help i need if some 1 here could do is make me a bolt sniper only .txt file for proconrulez so i can make bolt sniper only server. There's plenty of examples if you search a little. Or you can use myrcon.net/.../simple-weapon-limiter-v1000 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 9, 2017 Share Posted July 9, 2017 Originally Posted by m4gnet*: Hi guys! Please, who knows how to write the rule for zombie rush' server? The desired unbalance 2 in 1 example: 4 vs 2 6 vs 3 8 vs 4 10 vs 5 12 vs 6 automatically Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 9, 2017 Share Posted July 9, 2017 Originally Posted by ty_ger07*: The zombie code uses the Insane Limits plugin, not Proconrulz. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 9, 2017 Share Posted July 9, 2017 Originally Posted by m4gnet*: There is no plugin for BFBC2. I wrote a rule using ProconRulz. Here's the video: My mod server Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 9, 2017 Share Posted July 9, 2017 Originally Posted by m4gnet*: On Spawn;PlayerOnce PlayerSay Welcome to our Server ZOMBIE RUSH map "%m%" [%mm%] On Spawn;Map Cold;Team 1;PlayerSay %p% your status: ZOMBIE;PlayerYell 3000 YOU are ZOMBIE [only knife] On Spawn;Map Cold;Team 2;PlayerSay %p% your status: HUMAN;PlayerYell 3000 YOU are HUMAN [can shoot] On Spawn;Map Cold;If %ts2% > 5;Exec admin.movePlayer %p% 1 0 true;Yell 3000 HumansTeam, only six players;PlayerSay %p% Humans limit 5 ! next --> ZombieTeam On Spawn;Map Nelson;Team 1;PlayerSay %p% your status: HUMAN;PlayerYell 3000 YOU are HUMAN [can shoot] On Spawn;Map Nelson;Team 2;PlayerSay %p% your status: ZOMBIE;PlayerYell 3000 YOU are ZOMBIE [only knife] On Spawn;Map Nelson;If %ts1% > 5;Exec admin.movePlayer %p% 2 0 true;Yell 3000 HumansTeam, only six players;PlayerSay %p% Humans limit 5 ! next --> ZombieTeam On Spawn;Map Valpa;Team 1;PlayerSay %p% your status: HUMAN;PlayerYell 3000 YOU are HUMAN [can shoot] On Spawn;Map Valpa;Team 2;PlayerSay %p% your status: ZOMBIE;PlayerYell 3000 YOU are ZOMBIE [only knife] On Spawn;Map Valpa;If %ts1% > 5;Exec admin.movePlayer %p% 2 0 true;Yell 3000 HumansTeam, only six players;PlayerSay %p% Humans limit 5 ! next --> ZombieTeam On Kill;Map Cold;Weapon knv-1;If %ptk% == 1 Exec admin.movePlayer %v% 1 0 true;VictimSay -{H}--%v% was infected, zombie;Set %temp% "next --> ZombieTeam";Exec admin.yell %temp% 3000 player %v% Exec admin.movePlayer %p% 2 0 true;PlayerSay -{Z}--%p% o==),:::::> -{H}--%v%;PlayerYell 3000 recuperation --> HumanTeam On Kill;Map Nelson;Weapon knv-1;If %ptk% == 2 Exec admin.movePlayer %v% 2 0 true;VictimSay -{H}--%v% was infected, zombie;Set %temp% "next --> ZombieTeam";Exec admin.yell %temp% 3000 player %v% Exec admin.movePlayer %p% 1 0 true;PlayerSay -{Z}--%p% o==),:::::> -{H}--%v%;PlayerYell 3000 recuperation --> HumanTeam On Kill;Map Valpa;Weapon knv-1;If %ptk% == 2 Exec admin.movePlayer %v% 2 0 true;VictimSay -{H}--%v% was infected, zombie;Set %temp% "next --> ZombieTeam";Exec admin.yell %temp% 3000 player %v% Exec admin.movePlayer %p% 1 0 true;PlayerSay -{Z}--%p% o==),:::::> -{H}--%v%;PlayerYell 3000 recuperation --> HumanTeam On Say;Map Cold;Team 1;Text !status;PlayerSay yes %p%, You are Zombie On Say;Map Cold;Team 2;Text !status;PlayerSay yes %p%, You are Human On Say;Map Nelson;Team 1;Text !status;PlayerSay yes %p%, You are Human On Say;Map Nelson;Team 2;Text !status;PlayerSay yes %p%, You are Zombie On Say;Map Valpa;Team 1;Text !status;PlayerSay yes %p%, You are Human On Say;Map Valpa;Team 2;Text !status;PlayerSay yes %p%, You are Zombie On Say;Text !rule PlayerSay Zombie weapon: Knife, Defibrillator, Grenade PlayerSay Human weapon: Pistol, Defibrillator, Grenade, C4, Smoke I have only used three maps in closed modified server. Zombies are always the attackers. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 12, 2017 Share Posted July 12, 2017 Originally Posted by m1o2u3s4*: Is there a way to make RPG damage 0% he cant use it !! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 12, 2017 Share Posted July 12, 2017 Originally Posted by ColColonCleaner*: Is there a way to make RPG damage 0% he cant use it !! No, there is not a way to do that. You can install the loadout enforcer however, which slays people when they spawn. Use the link in my signature. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 13, 2017 Share Posted July 13, 2017 Originally Posted by spatieman*: m,, interesting code m4gnet. could easy be adapted for BF3 as fun mode. * edit * Exec admin.movePlayer %v% 1 0 true; seems not to work for me, any idea a say /fmove does work. * edit * nvrmind ,typo Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 13, 2017 Share Posted July 13, 2017 Originally Posted by m4gnet*: Good day! Maybe in BF3 the other command console. The video clearly shows how it works. I am pleased that I did. Well, that would eat another to set "balance" teams! ... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 14, 2017 Share Posted July 14, 2017 Originally Posted by m1o2u3s4*: Hi , i have server on BF3 only metro i need Code for block All explosives Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 14, 2017 Share Posted July 14, 2017 Originally Posted by spatieman*: Hi , i have server on BF3 only metro i need Code for block All explosives on kill;damage ProjectileExplosive;kick no Explosive's if u search for proconrulez.pdf it is your best friend. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 14, 2017 Share Posted July 14, 2017 Originally Posted by m1o2u3s4*: Thank you, but i need like 1 warning 2 kill 3 kick 4 if he back use it he tban sorry for bad english Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 15, 2017 Share Posted July 15, 2017 Originally Posted by spatieman*: Thank you, but i need like 1 warning 2 kill 3 kick 4 if he back use it he tban sorry for bad english hihi, if you readed 2 pages back, i had a example.but here it is. Code: On kill;damage ProjectileExplosive incr %ProjectileExplosive[%p%]% If %ProjectileExplosive[%p%]% >= 5 ;Set %ProjectileExplosive[%p%]% 4 If %ProjectileExplosive[%p%]% == 1 ;say %p% killed for using ProjectileExplosive;kill 1500 If %ProjectileExplosive[%p%]% == 2 ;say %p% killed for using ProjectileExplosive,next kill is kick;kill 1500 If %ProjectileExplosive[%p%]% == 3 ;say %p% kicked for using ProjectileExplosive;kick cant u read_, NO ProjectileExplosive If %ProjectileExplosive[%p%]% == 4 ;say %p% Timebanned for being a dumb ProjectileExplosive addict;tban 86400 cant u read_, NO ProjectileExplosiveChange ProjectileExplosive to what ever u like, dont touch the 1 line.and dont use CAPS. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 15, 2017 Share Posted July 15, 2017 Originally Posted by m1o2u3s4*: Dear spatieman i test it its not work they use Explosive without any warning Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 15, 2017 Share Posted July 15, 2017 Originally Posted by m4gnet*: On Spawn;Map Metro;ServerFirst;Set %ProjectileExplosive[%p%]% >= 4 On kill;Map Metro;Damage ProjectileExplosive;Incr %ProjectileExplosive[%p%]% If %ProjectileExplosive[%p%]% == 1;PlayerSay %p% your text If %ProjectileExplosive[%p%]% == 2;PlayerSay %p% your text;Kill If %ProjectileExplosive[%p%]% == 3;PlayerSay %p% your text;Kick If %ProjectileExplosive[%p%]% == 4;TempBan 86400 your text On Spawn;Map Metro;ServerFirst;Set %Explosive[%p%]% >= 4 On kill;Map Metro;Damage Explosive;Incr %Explosive[%p%]% If %Explosive[%p%]% == 1;PlayerSay %p% your text If %Explosive[%p%]% == 2;PlayerSay %p% your text;Kill If %Explosive[%p%]% == 3;PlayerSay %p% your text;Kick If %Explosive[%p%]% == 4;TempBan 86400 your text for BFBC2 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 15, 2017 Share Posted July 15, 2017 Originally Posted by Hodor*: TempBan 3600 it is maximum for Proconrulz. If you wanna ban on 86400 you should use Exec Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted July 15, 2017 Share Posted July 15, 2017 Originally Posted by spatieman*: is there somewhere a list of exec commands that can be used in proconrulz ? i know exec admin.movePlayer but is there something for killing a player. or other stuff.. Quote * Restored post. It could be that the author is no longer active. Link to comment
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