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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

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Originally Posted by spatieman*:

 

depends on what u want...

 

1:

On kill;damage shotgun;say %p% killed for killing %v% with SHOTGUNS;kill 1500

this will kill a player each time he kills with shotgun.

unless he dont care about it to get killed each time.

 

More advanced.

2:

On kill;damage shotgun

incr %shotgun[%p%]%

If %shotgun[%p%]% >= 5 ;Set %shotgun[%p%]% 4

If %shotgun[%p%]% == 1 ;say %p% killed for using shotguns;kill 1500

If %shotgun[%p%]% == 2 ;say %p% killed for using shotguns,next kill is kick;kill 1500

If %shotgun[%p%]% == 3 ;say %p% kicked for using shotguns;kick cant u read_, NO SHOTGUNS

If %shotgun[%p%]% == 4 ;say %p% Timebanned for being a dumb shotguns addict;tban 86400 cant u read_, NO SHOTGUNS

 

what it does.

When a player kills with shotgun, the counter is increased with 1.

the if statement read the value, if it is 1 , he gets killed with the 1st warning.

kills he again, the value is set to 2, and get the 2nd warning that the next kill is a kick

and when he is dumb, and killes again he get kicked for it.

ok, now to make it more angry, if he comes back the same round, and killes again, he wil get a 1 hour timeban.

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Originally Posted by spatieman*:

 

"system.core.dll could not be found" get this error on procon plugin tab

it is not a procon dll, it belongs to a plugin,i guess u need to check wich plugin it is u last added.

edit.

could be a .net framework isue to.

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  • 2 weeks later...

Originally Posted by spatieman*:

 

we use map list manager to rotate true difrent map modes.

but each time enabling and disabling maps is getting anoying.

 

so i made this

Code:

on say;admin; text !start tdm;say switching map mode to TDM maps;say @maplist normal off;say @maplist ctf off;say @maplist dom off;say @maplist gm off;say @maplist scav off;say @maplist rush off;say @maplist tdm on
on say;admin; text !start ctf;say switching map mode to CTF maps;say @maplist normal off;say @maplist dom off;say @maplist gm off;say @maplist scav off;say @maplist rush off;say @maplist tdm off;say @maplist ctf on
on say;admin; text !start dom;say switching map mode to DOMINATION maps;say @maplist normal off;say @maplist gm off;say @maplist scav off;say @maplist rush off;say @maplist tdm off;say @maplist ctf off;say @maplist dom on
on say;admin; text !start gm;say switching map mode to GUNMASTER maps;say @maplist normal off;say @maplist scav off;say @maplist rush off;say @maplist tdm off;say @maplist ctf off;say @maplist dom off;say @maplist gm on
on say;admin; text !start scav;say switching map mode to SCAVENGER maps;say @maplist normal off;say @maplist rush off;say @maplist tdm off;say @maplist ctf off;say @maplist dom off;say @maplist gm off;say @maplist scav on
on say;admin; text !start rush;say switching map mode to RUSH maps;say @maplist normal off;say @maplist tdm off;say @maplist ctf off;say @maplist dom off;say @maplist gm off;say @maplist scav off;say @maplist rush on
on say;admin; text !start normal;say switching map mode to MIXED maps;say @maplist tdm off;say @maplist ctf off;say @maplist dom off;say @maplist gm off;say @maplist scav off;say @maplist rush off;say @maplist normal on
it refuse to turn off the maps, and enabling the proper map mode.

when i do the same by hand it works....

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Originally Posted by JakeSully*:

 

is anyone here able to help me config a bolt sniper only server? since i'm new to this stuff and still learning. You are welcome to send me a PM and we can talk there if you want. Also it's for battlefield 4 i want this to be fixed on.

 

Also how do i get ridd of the instance check spamming away in web chat log?

 

it keeps spamming this:

 

chrome_2017-07-05_18-56-42.jpg

 

This thingy is annoying as heck :/ cannot find any settings for it.

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Originally Posted by JakeSully*:

 

Disable "Post Server Chat Spam" in Adkats.

 

You´ll find the settings in "A16. Orchestration Settings"

 

Taht should solve your problem.

don't see any post server chat spam there?

 

Also instance setting is set to false yet it spams instance check in web log :/

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Originally Posted by Hodor*:

 

is anyone here able to help me config a bolt sniper only server? since i'm new to this stuff and still learning. You are welcome to send me a PM and we can talk there if you want. Also it's for battlefield 4 i want this to be fixed on.

 

Also how do i get ridd of the instance check spamming away in web chat log?

 

it keeps spamming this:

 

chrome_2017-07-05_18-56-42.jpg

 

This thingy is annoying as heck :/ cannot find any settings for it.

In PRoCon Chat, GUID, Stats and Map Logger set "No" to "Log ServerSPAM"
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Originally Posted by JakeSully*:

 

well funny part is what has that plugin got todo with adkats? since messages i get appears only when i enable adkats then it starts spamming :/ once i disable it then it stops on webchat from in-game.

 

well atleast it sems to have worked since now chat log is no longer registering any ADKAT instance check :smile: Thank you Hodor, also next help i need if some 1 here could do is make me a bolt sniper only .txt file for proconrulez so i can make bolt sniper only server.

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Originally Posted by ColColonCleaner*:

 

Stat logger posts server chat messages to the database if you have that setting enabled. However, AdKats should not have been posting any instance check messages if you disabled that in the settings in the first place. I'll be looking into that.

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Originally Posted by Sp0rAdiC*:

 

well funny part is what has that plugin got todo with adkats? since messages i get appears only when i enable adkats then it starts spamming :/ once i disable it then it stops on webchat from in-game.

 

well atleast it sems to have worked since now chat log is no longer registering any ADKAT instance check :smile: Thank you Hodor, also next help i need if some 1 here could do is make me a bolt sniper only .txt file for proconrulez so i can make bolt sniper only server.

There's plenty of examples if you search a little. Or you can use myrcon.net/.../simple-weapon-limiter-v1000
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Originally Posted by m4gnet*:

 

Hi guys! Please, who knows how to write the rule for zombie rush' server?

The desired unbalance 2 in 1

example: 4 vs 2

6 vs 3

8 vs 4

10 vs 5

12 vs 6

automatically

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Originally Posted by m4gnet*:

 

On Spawn;PlayerOnce

PlayerSay Welcome to our Server ZOMBIE RUSH map "%m%" [%mm%]

 

On Spawn;Map Cold;Team 1;PlayerSay %p% your status: ZOMBIE;PlayerYell 3000 YOU are ZOMBIE [only knife]

On Spawn;Map Cold;Team 2;PlayerSay %p% your status: HUMAN;PlayerYell 3000 YOU are HUMAN [can shoot]

On Spawn;Map Cold;If %ts2% > 5;Exec admin.movePlayer %p% 1 0 true;Yell 3000 HumansTeam, only six players;PlayerSay %p% Humans limit 5 ! next --> ZombieTeam

 

On Spawn;Map Nelson;Team 1;PlayerSay %p% your status: HUMAN;PlayerYell 3000 YOU are HUMAN [can shoot]

On Spawn;Map Nelson;Team 2;PlayerSay %p% your status: ZOMBIE;PlayerYell 3000 YOU are ZOMBIE [only knife]

On Spawn;Map Nelson;If %ts1% > 5;Exec admin.movePlayer %p% 2 0 true;Yell 3000 HumansTeam, only six players;PlayerSay %p% Humans limit 5 ! next --> ZombieTeam

 

On Spawn;Map Valpa;Team 1;PlayerSay %p% your status: HUMAN;PlayerYell 3000 YOU are HUMAN [can shoot]

On Spawn;Map Valpa;Team 2;PlayerSay %p% your status: ZOMBIE;PlayerYell 3000 YOU are ZOMBIE [only knife]

On Spawn;Map Valpa;If %ts1% > 5;Exec admin.movePlayer %p% 2 0 true;Yell 3000 HumansTeam, only six players;PlayerSay %p% Humans limit 5 ! next --> ZombieTeam

 

On Kill;Map Cold;Weapon knv-1;If %ptk% == 1

Exec admin.movePlayer %v% 1 0 true;VictimSay -{H}--%v% was infected, zombie;Set %temp% "next --> ZombieTeam";Exec admin.yell %temp% 3000 player %v%

Exec admin.movePlayer %p% 2 0 true;PlayerSay -{Z}--%p% o==),:::::> -{H}--%v%;PlayerYell 3000 recuperation --> HumanTeam

 

On Kill;Map Nelson;Weapon knv-1;If %ptk% == 2

Exec admin.movePlayer %v% 2 0 true;VictimSay -{H}--%v% was infected, zombie;Set %temp% "next --> ZombieTeam";Exec admin.yell %temp% 3000 player %v%

Exec admin.movePlayer %p% 1 0 true;PlayerSay -{Z}--%p% o==),:::::> -{H}--%v%;PlayerYell 3000 recuperation --> HumanTeam

 

On Kill;Map Valpa;Weapon knv-1;If %ptk% == 2

Exec admin.movePlayer %v% 2 0 true;VictimSay -{H}--%v% was infected, zombie;Set %temp% "next --> ZombieTeam";Exec admin.yell %temp% 3000 player %v%

Exec admin.movePlayer %p% 1 0 true;PlayerSay -{Z}--%p% o==),:::::> -{H}--%v%;PlayerYell 3000 recuperation --> HumanTeam

 

On Say;Map Cold;Team 1;Text !status;PlayerSay yes %p%, You are Zombie

On Say;Map Cold;Team 2;Text !status;PlayerSay yes %p%, You are Human

 

On Say;Map Nelson;Team 1;Text !status;PlayerSay yes %p%, You are Human

On Say;Map Nelson;Team 2;Text !status;PlayerSay yes %p%, You are Zombie

 

On Say;Map Valpa;Team 1;Text !status;PlayerSay yes %p%, You are Human

On Say;Map Valpa;Team 2;Text !status;PlayerSay yes %p%, You are Zombie

 

On Say;Text !rule

PlayerSay Zombie weapon: Knife, Defibrillator, Grenade

PlayerSay Human weapon: Pistol, Defibrillator, Grenade, C4, Smoke

 

I have only used three maps in closed modified server. Zombies are always the attackers.

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Originally Posted by ColColonCleaner*:

 

Is there a way to make RPG damage 0%

he cant use it !!

No, there is not a way to do that. You can install the loadout enforcer however, which slays people when they spawn. Use the link in my signature.
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Originally Posted by spatieman*:

 

m,, interesting code m4gnet.

could easy be adapted for BF3 as fun mode.

* edit *

Exec admin.movePlayer %v% 1 0 true;

seems not to work for me, any idea a say /fmove does work.

* edit *

nvrmind ,typo

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Originally Posted by m4gnet*:

 

Good day! Maybe in BF3 the other command console. The video clearly shows how it works. I am pleased that I did. Well, that would eat another to set "balance" teams! ...

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Originally Posted by spatieman*:

 

Hi , i have server on BF3 only metro

i need Code for block All explosives

on kill;damage ProjectileExplosive;kick no Explosive's

 

if u search for proconrulez.pdf it is your best friend.

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Originally Posted by spatieman*:

 

Thank you, but i need like

1 warning

2 kill

3 kick

4 if he back use it he tban

 

sorry for bad english

hihi, if you readed 2 pages back, i had a example.

but here it is.

 

Code:

On kill;damage ProjectileExplosive
incr %ProjectileExplosive[%p%]%
If %ProjectileExplosive[%p%]% >= 5 ;Set %ProjectileExplosive[%p%]% 4
If %ProjectileExplosive[%p%]% == 1 ;say %p% killed for using ProjectileExplosive;kill 1500
If %ProjectileExplosive[%p%]% == 2 ;say %p% killed for using ProjectileExplosive,next kill is kick;kill 1500
If %ProjectileExplosive[%p%]% == 3 ;say %p% kicked for using ProjectileExplosive;kick cant u read_, NO ProjectileExplosive
If %ProjectileExplosive[%p%]% == 4 ;say %p% Timebanned for being a dumb ProjectileExplosive addict;tban 86400 cant u read_, NO ProjectileExplosive
Change ProjectileExplosive to what ever u like, dont touch the 1 line.

and dont use CAPS.

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Originally Posted by m4gnet*:

 

On Spawn;Map Metro;ServerFirst;Set %ProjectileExplosive[%p%]% >= 4

On kill;Map Metro;Damage ProjectileExplosive;Incr %ProjectileExplosive[%p%]%

If %ProjectileExplosive[%p%]% == 1;PlayerSay %p% your text

If %ProjectileExplosive[%p%]% == 2;PlayerSay %p% your text;Kill

If %ProjectileExplosive[%p%]% == 3;PlayerSay %p% your text;Kick

If %ProjectileExplosive[%p%]% == 4;TempBan 86400 your text

 

On Spawn;Map Metro;ServerFirst;Set %Explosive[%p%]% >= 4

On kill;Map Metro;Damage Explosive;Incr %Explosive[%p%]%

If %Explosive[%p%]% == 1;PlayerSay %p% your text

If %Explosive[%p%]% == 2;PlayerSay %p% your text;Kill

If %Explosive[%p%]% == 3;PlayerSay %p% your text;Kick

If %Explosive[%p%]% == 4;TempBan 86400 your text

 

for BFBC2

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Originally Posted by spatieman*:

 

is there somewhere a list of exec commands that can be used in proconrulz ?

i know exec admin.movePlayer

but is there something for killing a player.

or other stuff..

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