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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by ColColonCleaner*:

 

Guys, with latest patch flashbang are braincracker, there is a way to kill or kick someone that use it (instead if he kill or not)?

Automatically? Only if players kill with it. Otherwise you need spectating admins.
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Originally Posted by ty_ger07*:

 

Hi

 

could someone please assist me with instant kick for roadkills and or vehicle kill (code: death)?

 

Thanks

It's quite obvious that you haven't even tried. It's a very simple rule. Why not try before asking for help? Documentation is linked in the first post.
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Originally Posted by m4gnet*:

 

Hi LjMjollnir!

Please tell me how to write something like this:

 

On Kill;Weapon MRTR-5;Incr %ini_ms_ms[%p%]%

On Kill;Weapon MRTR-5;Incr %msnumberincr%;Incr %msnumber%;If %msnumberincr% => 1;Say %p% covered %v% with a %w%, current round kill(s) at %msnumber%! > Effectus now -=%ini_ms_ms[%p%]%=- ! {Server History sniper};Set %msnumberincr% 0

 

~m4gnet~ covered "X player" with a Mortal Strike, current round kill(s) at 1! > Effectus now -=61=- ! {Server History sniper}

 

Sorry for my curve English

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Originally Posted by trans-am*:

 

Also i have a problem with procon rulez. My server is running procon as a service on a Server 2003 R2. All my plugins are installed on the server. But when i connect to the layer from my desktop all rules gets removed because they not are configured on my desktop.

Do i really have to configure the rulez on every machine that connects to the layer?

1) Your procon is not layer.

It will consider a layer if you turn on that option (Correct me if I'm wrong in this part)

Or rent from RSP

 

2) Your server is running with all those plugin you have insert at your R2. I'm not sure what will happen to the server if your desktop open another connection to the server. (Example: plugin, admin, etc)

 

3) What are you trying to achieve ?

 

Sent from my D6503 using Tapatalk

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Originally Posted by ZetHk*:

 

Is this okay?

I want is that, in grand bazar, small conquest, the players can't use vehicles.

Thanks :ohmy:

On Kill; Map mp_003; MapMode ConquestSmall0; Damage VehicleLight; Damage VehicleHeavy; PlayerCount 5; Log %p% banned, NO Vehicles;Ban %p% No Vehicles

 

On Kill; Map mp_003; MapMode ConquestSmall0; Damage VehicleLight; Damage VehicleHeavy; Log %p% kick por usar vehiculos;Kick %p% usar vehiculos

 

On Kill; Map mp_003; MapMode ConquestSmall0; Damage VehicleLight; Damage VehicleHeavy; PlayerSay %p% no vehiculos, en bazar conquista chico; Kill 100

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Originally Posted by m4gnet*:

 

Hi bambam!

 

1) Why in later versions after version 32 does not work ping?

On Say;Text !ping;PlayerSay %p% - your ping is %ping%

 

2) Is it possible for the plugin to show information not the number of kills/death (K/D)and its percentage (%) ratio as on the official websites (2:0)?

 

3) How to write the rule so that you can see the history of points (SCORE) on the server?

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Originally Posted by ty_ger07*:

 

Ummm...

 

What happens when you have 13 kills and 11 deaths. What's that ratio? 13:11? 1.18:1? 1.18 is much easier to understand for obvious reasons. Do you want a percent? Multiply by 100 and put a percent sign after it. 118 %

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Originally Posted by m4gnet*:

 

Ummm...

 

What happens when you have 13 kills and 11 deaths. What's that ratio? 13:11? 1.18:1? 1.18 is much easier to understand for obvious reasons. Do you want a percent? Multiply by 100 and put a percent sign after it. 118 %

I am interested in the cost estimate.

For example:

Kills: 97,168

Deaths: 76,379

K/D Ratio: 1.27

 

Plugin can show such a result, or not?

 

http://www.bfbc2.eu/en/pc/stats/~m4gnet~

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Originally Posted by ty_ger07*:

 

This plugin has no access to that data. This plugin only knows information about this server. This plugin can save information from the past in and ini file, but it will get overwhelmed after a while if you try to save server stats for all your players in a very large ini file.

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Originally Posted by DarkZerO_AT*:

 

is there possibly a way to choose a "random" player?

i hasnt to be completely random but in some random fashion maybe

i am trying to some kind of bounty hunter Rulz for our server

 

maybe let proconrulz add currently online players into a list an choose a random player from that list

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Originally Posted by AgentHawk*:

 

how can I add a delay between the Chat? Its too fast for 11 lines.

 

#####top 10 of the month######

On Say;Text !top10

Say ***Top 10 of the month****

Say kipcorne

Say Ki4ada

Say TTvQuendal

Say Nord_River

Say sikmik83

Say KM66RUS

Say TR_Coolstyle

Say malikalbadry2011

Say Hs6nag

Say NeedMoney42

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Originally Posted by HitchItch*:

 

Morning all,

I am trying to find a plug in for our BF4 server that will show end of round stats

IE:

most kills

most knife kills

highest kill streak

etc.

 

I was thinking this plugin would do that, but I did not see it listed in the OP

Did I miss something or can someone point me in the right direction

 

Thanks for any help

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Originally Posted by LjMjollnir*:

 

Morning all,

I am trying to find a plug in for our BF4 server that will show end of round stats

This plugin CAN do that :ohmy: you just need to write the script to do it :ohmy:

 

so for example.. highest kills in the round

Code:

On Kill;Incr %kills%;if %kills% > %server_roundkills%;Set %server_roundkills% %kills%;set %server_roundkillsplayer% %p%
On Roundover;Say Highest kills in the round was %server_roundkills% by %server_roundkillsplayer%
simple enough to add to that and do the rest of what you are after :ohmy:.. im not going to give you the code tho.. its best if you read the documentation on the plugin and learn how to do it yourself

 

http://www.forsterlewis.com/proconrulz.pdf

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Originally Posted by lakaelo*:

 

is there any chance you can make a rules for a "no aircombat server". so any kill by jets and heli´s get triggert? as long as i can see you get only a "dead" info if someone got killed by that_!?

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Originally Posted by LjMjollnir*:

 

is there any chance you can make a rules for a "no aircombat server". so any kill by jets and heli´s get triggert? as long as i can see you get only a "dead" info if someone got killed by that_!?

You "can" as the game "can" report other then Death for vehicle kills now... that being said i dont run a server anymore and last time i did "death" was still the most common report from vehicle kills.. with occasional proper kill reports being the correct type..

 

i cant remember off hand what the codes are.. but it can easily be found by checking the details page in the proconrulz plugin.. scroll right down the bottom and you will see the vehicle codes

 

this is a small part of a very very old script of mine.. it has the codes in it

Code:

On Kill;Damage VehiclePersonal;If %server_vehbad% == 1
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On TeamKill;Damage VehiclePersonal;If %server_vehbad% == 1 
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On Kill;Damage VehicleTransport;If %server_vehbad% == 1
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On TeamKill;Damage VehicleTransport;If %server_vehbad% == 1 
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On Kill;Damage VehicleLight;If %server_vehbad% == 1
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On TeamKill;Damage VehicleLight;If %server_vehbad% == 1 
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On Kill;Damage VehicleHeavy;If %server_vehbad% == 1
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On TeamKill;Damage VehicleHeavy;If %server_vehbad% == 1 
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On Kill;Damage VehicleAir;If %server_vehbad% == 1
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On TeamKill;Damage VehicleAir;If %server_vehbad% == 1 
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On Kill;Damage VehicleWater;If %server_vehbad% == 1
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On TeamKill;Damage VehicleWater;If %server_vehbad% == 1 
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On Kill;Weapon Death;If %server_vehbad% == 1
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On TeamKill;Weapon Death;If %server_vehbad% == 1 
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On Kill;Weapon RoadKill;If %server_vehbad% == 1 
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On TeamKill;Weapon RoadKill;If %server_vehbad% == 1
     Set %ta% 1;Set %weapgroup% "Vehicles(EOD+MAV+Mortar included)"
On Kill;Damage VehicleAir;

 

is pretty much what you are after.. work from that line :ohmy:

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Originally Posted by m1ndw4lker*:

 

This plugin CAN do that :ohmy: you just need to write the script to do it :ohmy:

 

so for example.. highest kills in the round

Code:

On Kill;Incr %kills%;if %kills% > %server_roundkills%;Set %server_roundkills% %kills%;set %server_roundkillsplayer% %p%
On Roundover;Say Highest kills in the round was %server_roundkills% by %server_roundkillsplayer%
simple enough to add to that and do the rest of what you are after :ohmy:.. im not going to give you the code tho.. its best if you read the documentation on the plugin and learn how to do it yourself

 

http://www.forsterlewis.com/proconrulz.pdf

The codes already exists: myrcon.net/.../proconrulz-end-of-round-stats-v10
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Originally Posted by HitchItch*:

 

Just uploaded Procon Rulz 44J1

I want to add end of round stats

From reading I think I need to add text in rules/string array

then I should be good to go?

 

I found the script from- Thread: [bF4] ProconRulz - End of Round stats v1.0

Is this what I want to paste in string array? Im not sure If I should have the first line in there?

 

###### End of round stats v1.0 by tarreltje #####

 

## Below different stats to count

 

# Most Deaths

On Spawn;Not Playerfirst;Incr %playerdead%

On Spawn;If %playerdead% > %server_dead%;Set %server_dead% %playerdead%;Set %server_deadplayer% %p%

 

# Most kills

On Kill;Incr %playerkills%

On Kill;If %playerkills% > %server_mostkills%;Set %server_mostkills% %playerkills%;Set %server_mostkillsplayer% %p%

 

# Firstblood

On kill;ServerFirst;Set %server_firstblood% %p%;Set %server_firstbloodtarget% %v%

 

# Lastblood

On Kill;Set %server_lastbloodplayer% %p%;Set %server_lastbloodtarget% %v%;

 

# Most knives

On kill;Damage Melee;Incr %playerknives%

On Kill;Damage Melee;If %playerknives% > %server_knives%;Set %server_knives% %playerknives%;Set %server_knivesplayer% %p%

 

# END ROUND MESSAGE

On RoundOver;

Say -

Say -

Say - First Blood: %server_firstblood%, Most Knives: %server_knivesplayer% %server_knives%

Say - Last Blood: %server_lastbloodplayer%, Most Kills: %server_mostkillsplayer% %server_mostkills%

Say - Most Deaths: %server_deadplayer% %server_dead%

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Originally Posted by m4gnet*:

 

Hello !! I am a novice. Tell me what settings to set, for the server pistols and knives.Thanks !.

Hi!

My former option in BFBC2:

 

On Kill;Not Weapon Defib;Not Weapon ATM-00;Not Weapon HG-2;Not Weapon DTN-4;Not Weapon pwr-700;Not Weapon knv-1;Not Damage Handgun;Count 4;Log %p% was banned for using a %w%;Say %p% was banned for using a %w%;TempBan 900 %p% (15min) Melee and Pistols only!

On Kill;Not Weapon Defib;Not Weapon ATM-00;Not Weapon HG-2;Not Weapon DTN-4;Not Weapon pwr-700;Not Weapon knv-1;Not Damage Handgun;Count 2;Log %p% was kicked for using a %w%;Say %p% was kicked for using a %w% ;Kick %p% Melee and Pistols only!

On Kill;Not Weapon Defib;Not Weapon ATM-00;Not Weapon HG-2;Not Weapon DTN-4;Not Weapon pwr-700;Not Weapon knv-1;Not Damage Handgun;Say %p% used weapon %w%! unallowed / Melee & Pistols only! (%c%/2);PlayerYell %p%, Melee/Pistols only! You used a %w% (%c%/2);Kill

 

You will need to edit the weapon under your BF3, BF4. )))

 

The easiest option: On Kill;Not Damage Handgun;Not Damage Melee;Kill

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