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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by ty_ger07*:

 

More on this

 

Ive been messing around and found a way to kill players for using the ucav and mortar, but what i cant figure out how to do a "slot" for these weapins to allow for 2 a team.

 

On Kill;If %wk% Contains "UCAV";;TeamCount 2;Say Killed %p%, Only 2 Mortars on each Team ;Kill 100

 

what im using for the ucav atm

You have a double semicolon there ( ' ;; ' ). But I am sure you know that and that isn't the problem.

 

You can't slot weapons this way. Your rule will simply allow a total of two mortar kills per team during a round and then punish for every mortar kill after 2 is reached.

 

You could either try modifying the sniper limiter code I linked to in the previous post, or use a loadout enforcer plugin which connects to the battlelog player loadout information.

Here is the battlelog loadout plugin: showthread....certain-weapon*

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Originally Posted by Webrene*:

 

You can do:

 

On Kill;If %wk% Contains "M320";

 

That will check every kill to see if the weapon key contains the text 'M320'. This way you don't have to specifically type out every type of M320 weapon.

Thank you very much. This works perfectly for me!
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Originally Posted by FISHBONE89*:

 

Can you help me why this rule is not working?

Code:

On Spawn; Weapon U_M18;PlayerSay You can't spawn with %w%, please take other nade;Kill 100
I need it to Metro only server with no explosives rule.
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Originally Posted by LjMjollnir*:

 

Can you help me why this rule is not working?

Code:

On Spawn; Weapon U_M18;PlayerSay You can't spawn with %w%, please take other nade;Kill 100
I need it to Metro only server with no explosives rule.
Since you mention Metro.. i assume this is either for Bf3 or Bf4.. which doesnt provide weapon information on Spawn..

you need to use myrcon.net/.../advanced-in-game-admin-and-ban-enforcer-adkats

 

Specifically Loadout Enforcer :ohmy:...

it sort of can be done with Proconrulz.. but only for On Kill...

Code:

On Kill;Weapon U_M18;PlayerSay You can't Kill with M18;Kill 100
Whats an U_M18 anyway.. i cant find it in my Bf4.Def.. :P.. are you sure you have the correct weapon code?
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Originally Posted by DER_M4DE*:

 

Hi Guys,

 

I will try to write a chat message when someone is killed on the BF4 Map Propaganda by train. This message should only appear in this Suicide.

I've to use "DamageArea" in the Code or any other?

 

thx

M4DE

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Originally Posted by ty_ger07*:

 

Hi Guys,

 

I will try to write a chat message when someone is killed on the BF4 Map Propaganda by train. This message should only appear in this Suicide.

I've to use "DamageArea" in the Code or any other?

 

thx

M4DE

The train should be weapon 'Gameplay/Vehicles/Train_01/Train_01'. Instead of typing that all out, I would try this:

 

On Kill;If %wk% Contains "Train";Say %p% killed by train.

 

Maybe it will work. Maybe it won't.

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Originally Posted by DER_M4DE*:

 

The train should be weapon 'Gameplay/Vehicles/Train_01/Train_01'. Instead of typing that all out, I would try this:

 

On Kill;If %wk% Contains "Train";Say %p% killed by train.

 

Maybe it will work. Maybe it won't.

I will test ist :smile:
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Originally Posted by RubenEsveld*:

 

Hello Guys, I'm trying to get a auto kick if someone has a ping of 150 or higher for more than 2 min. but then I saw this post. is this still a problem and how do you do it if it is posible?

 

Greetings Ruben

 

 

- i want to kick player with HIGH Ping , example 150 ping, is-this correct ?

OnSpawn;Ping ";Say %p% too high ping sorry;kick

Again, not possible with BF3. Ping only works for BC2. BF3 doesn't transmit the player's ping over Rcon to PRoCon.
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Originally Posted by RubenEsveld*:

 

i test it, and it doesn`t work. :sad:

it shows only my standard suicide message.

What is procon saying when you get killed by the train? that is your weapon. I think it would be

 

On suicide; If %wk% Contains "Damagearea" ;Say %p% killed by train.

 

 

I think it is soldier collision so it will also show up when you fly in to a building when you jump out of a jet. stuff like that.

 

EDIT: this is what your weapon is: Damagearea

 

I've tested it like it is standing there. but it will also show your default Suicide message

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Originally Posted by LjMjollnir*:

 

Hello Guys, I'm trying to get a auto kick if someone has a ping of 150 or higher for more than 2 min. but then I saw this post. is this still a problem and how do you do it if it is posible?

 

Greetings Ruben

Try Latency Manager.... showthread....-13)-June-2014*
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Originally Posted by DER_M4DE*:

 

What is procon saying when you get killed by the train? that is your weapon. I think it would be

 

On suicide; If %wk% Contains "Damagearea" ;Say %p% killed by train.

 

 

I think it is soldier collision so it will also show up when you fly in to a building when you jump out of a jet. stuff like that.

 

EDIT: this is what your weapon is: Damagearea

 

I've tested it like it is standing there. but it will also show your default Suicide message

Now this is my default suicide message

 

Code:

On Suicide;Not Weapon Death;Say HAHAHA %p% hat sich selbst zerlegt !!! Wohl einen schlechten Tag gehabt !
this works at every suicide kill

 

Next try ! i can`t currently test it on my server

 

Code:

On Suicide;Map XP3_Prpganda;Weapon DamageArea;Say %p% takes a free ride with train
can this work?
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Originally Posted by ty_ger07*:

 

hello how do I set this plugin to be able to use only the load c4 please explain to me the pictures because I do not know how to set it up. please ...

What is the "load C4"? Is it different than other types of C4?
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Originally Posted by JEEMY*:

 

Been trying to get the code right but cant get it. What I am trying to do is have bolt action snipers only on some maps and dmr and sniper on other is it possible and what am I doing wrong.

 

On Kill;if Map == XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerCount 5;Log %p%banned (snipers / pistols only);Ban %p% snipers only

On Kill;if Map == XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerCount 3;Log %p% kicked (snipers / pistols only);Kick %p% snipers only

On Kill;if Map == XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100

 

On Kill;if Map == XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;Weapon U_SR338;PlayerCount 5;Log %p%banned (bolt action snipers/pistols only);Ban %p% snipers only

On Kill;if Map == XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;Weapon U_SR338;PlayerCount 3;Log %p% kicked (bolt action snipers/pistols only);Kick %p% snipers only

On Kill;if Map == XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;Weapon U_SR338;PlayerSay %p% bolt action snipers/pistols only;Kill 100

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Originally Posted by RubenEsveld*:

 

plugin which allows you to use only c4 :mad:

Proconrulz but you need to make to code your self. Like:

 

on kill; weapon (you're weapon you don't allow); (kill kick idk what you want to happen when they use it) (the text you want)

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Originally Posted by ty_ger07*:

 

Been trying to get the code right but cant get it. What I am trying to do is have bolt action snipers only on some maps and dmr and sniper on other is it possible and what am I doing wrong.

 

On Kill;if Map == XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerCount 5;Log %p%banned (snipers / pistols only);Ban %p% snipers only

On Kill;if Map == XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerCount 3;Log %p% kicked (snipers / pistols only);Kick %p% snipers only

On Kill;if Map == XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100

 

On Kill;if Map == XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;Weapon U_SR338;PlayerCount 5;Log %p%banned (bolt action snipers/pistols only);Ban %p% snipers only

On Kill;if Map == XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;Weapon U_SR338;PlayerCount 3;Log %p% kicked (bolt action snipers/pistols only);Kick %p% snipers only

On Kill;if Map == XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;Weapon U_SR338;PlayerSay %p% bolt action snipers/pistols only;Kill 100

I thought that maybe you would have learned about and corrected a couple issues already. I see that you have not and still have the exact same errors in your code above.

 

Your Map logic is wrong (items in red should be removed): if Map == XP1_001,...

 

Your weapons logic has mutually exclusive conditions. A player can't "Not Damage SniperRifle" AND "Weapon U_SR338" at the same time.

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Originally Posted by ty_ger07*:

 

plugin which allows you to use only c4 :mad:

Perhaps your translator is not very effective. Do not get mad. It's just that this was the only post that made sense. The previous two posts made no sense at all. If I told you "I'd like the power of guns", would you have any idea what I was asking you to do?

 

 

How do you use ProconRulz? Read here:

http://www.forsterlewis.com/proconrulz.pdf

 

How do you make your server only allow C4? Use a rule similar to:

On Kill;Not %wk% Contains "C4";Say %p% only C4 is allowed;Kill

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Originally Posted by JEEMY*:

 

I have narrowed the rule down to look like this. Still testing Any pointers would be helpful thanks

 

On Kill;Map XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100

On Kill;Map XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100

 

Still trying to take the semiauto sniper out as well on first rule don't know how have tired several times doesn't seem to work.

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Originally Posted by ty_ger07*:

 

I have narrowed the rule down to look like this. Still testing Any pointers would be helpful thanks

 

On Kill;Map XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100

On Kill;Map XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100

 

Still trying to take the semiauto sniper out as well on first rule don't know how have tired several times doesn't seem to work.

It isn't possible to combine the two into the same rule in that simplified form. It is only possible to combine them into the same rule if you do it in a more complex way with intermediary variables or multiple steps.
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Originally Posted by JEEMY*:

 

I thought that maybe you would have learned about and corrected a couple issues already. I see that you have not and still have the exact same errors in your code above.

 

Your Map logic is wrong (items in red should be removed): if Map == XP1_001,...

 

Your weapons logic has mutually exclusive conditions. A player can't "Not Damage SniperRifle" AND "Weapon U_SR338" at the same time.

sorry I had already fixed that just copied my original post forgot to add the changes
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Originally Posted by JEEMY*:

 

It isn't possible to combine the two into the same rule in that simplified form. It is only possible to combine them into the same rule if you do it in a more complex way with intermediary variables or multiple steps.

Do you mean something like not damage (weapon code for sniper rifle that I want allowed)then the rest. instead of using just Not Damage SniperRifle;

 

Sorry but new to this I usually pick up quickly but this is a little over my head.

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Originally Posted by ty_ger07*:

 

It isn't possible to combine the two into the same rule in that simplified form. It is only possible to combine them into the same rule if you do it in a more complex way with intermediary variables or multiple steps.

This should work:

 

Code:

#
# set badweapon default value to 0
On Spawn;Set %badweapon% 0
#
# kills on certain maps are sniper/pistol only
On Kill;Map XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,XP0_Caspian,XP3_UrbanGdn;XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Resort,XP4_SubBase;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;Set %badweapon% 1
#
# kills on certain maps also don't allow semi auto sniper
On Kill;Map XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,XP0_Caspian,XP3_UrbanGdn;Weapon U_SR338;Set %badweapon% 1
#
# kills on certain maps also don't allow the bow
On Kill;Map XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Resort,XP4_SubBase;Not Weapon dlSHTR;Set %badweapon% 1
#
# display bolt action only message for certain maps
On Kill;Map XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,XP0_Caspian,XP3_UrbanGdn;If %badweapon% = 1;PlayerSay %p% bolt action snipers/pistols only;Kill 100
#
# display pistol/sniper only message for other maps
On Kill;Map XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Resort,XP4_SubBase;If %badweapon% = 1;PlayerSay %p% snipers/pistols only;Kill 100
Above, we combine disallowed weapons from multiple rules into a variable %badweapon%. We use %badweapon% as an intermediary variable to avoid mutually exclusive situations. Then, we test at the end whether %badweapon% is 0 or 1. If %badweapon% is 1, we punish.
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Originally Posted by JEEMY*:

 

got a chance to test your code didn't work this is what I used and it works on my server.

 

On Kill;Map XP1_001;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100

On Kill;Map XP4_Arctic;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100

On Kill;Map MP_Journey;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100

On Kill;Map MP_TheDish;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100

On Kill;Map XP1_002;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100

On Kill;Map XP0_Caspian;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100

On Kill;Map XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100

 

 

On Kill;Map XP4_WlkrFtry;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100

On Kill;Map XP1_004;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100

On Kill;Map MP_Abandoned;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100

On Kill;Map MP_Naval;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100

On Kill;Map MP_Resort;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100

On Kill;Map XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100

 

On Kill;Map XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Weapon U_SR338;PlayerSay %p% bolt action snipers/pistols only;Kill 100

 

code is messy but like I said it works so I am leaving it. Thanks for all your help you have given me a new way to look at rule codes.

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Originally Posted by ty_ger07*:

 

my English is poor and I am looking for help to create this plugin:sad:

The plugin does not need to be created. You use the plugin. What specifically do you need help with? You must have at least tried to use the plugin, right? Have you downloaded the plugin? Are you using a Procon layer server? Is the plugin on the Procon layer server? How can we help you if you don't tell us where you need help?

 

If every time someone asks a question, we have to start by explaining how a computer works and have to explain that a computer needs to be purchased, plugged in, turned on, and so forth, we will never get anywhere. We only have the time to provide an appropriate level of support. We cannot know what level of support you need if all you tell us is that you need help "using it".

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