Jump to content

ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

Recommended Posts

Originally Posted by pspjim*:

 

Hi bambam

 

can i use the following code to move players around in BF4?

On Say;Admin;Text !swap;TargetPlayer;TargetAction PlayerSay %t% You will be moved by Admin;PlayerSay %t% will be teamswapped on next spawn;Set %server_swap[%t%]% 1

On Spawn;If %server_swap[%p%]% == 1;

If %ptk% == 0;Set %server_swap[%p%]% 0;Exec admin.movePlayer %p% 1 0 1

If %ptk% == 1;Set %server_swap[%p%]% 0;Exec admin.movePlayer %p% 0 0 1

 

and if

I want to move that player immediately by admin kill and move, how to add the kill command?

 

also if i would like to:

any player over 100 rank will get killed after killing another player with whatever weapon, and display message noob only server

any player kill with sniper will get killed, and display no sniper, playername was killed for using sniper

any player with K/D ratio over 2.5 from battlelog will get killed after killing another player with whatever weapon, and display message noob only server

 

above two condition should not limit admin and/or whitelist.

 

 

thanks!

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

any 1 a idea on this.

On Kill;Not Damage Handgun;not damage Melee;not damage Defib;playercount 1;yell FIRST warning for %p% ,killed for not using pistol/knife or defib;Kill 100

 

procon say's ProconRulz: Warning, damage Defib not found in Procon (but you can still use the key in ProconRulz)

what did i wrong ?

for fun i wanted a handgun ,knife defib kill only ,other weps kill.

-edit-

aditional ,on yell, how do i set that the YELLED text is in screen for ,let say, 3 seconds.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

any1 a idead how i get lost of below message after auto kill ?

[12:06:40] AdKats > Say > iamadeadpixel > [FROG]iamadeadpixel is command locked by iamadeadpixel. Please wait for unlock [1m55s].

this is the rule i made

on say; text !killme;playercount 0;yell %p% wants his 1st free admin kill;playersay %p% wants his 1st free admin kill;yell %p% died on request (1/3);say %p% died on request;kill %p% 1500;

(typo)

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

any1 a idead how i get lost of below message after auto kill ?

[12:06:40] AdKats > Say > iamadeadpixel > [FROG]iamadeadpixel is command locked by iamadeadpixel. Please wait for unlock [1m55s].

this is the rule i made

on say; text !killme;playercount 0;yell %p% wants his 1st free admin kill;playersay %p% wants his 1st free admin kill;yell %p% died on request (1/3);say %p% died on request;kill %p% 1500;

(typo)

Looks like you should ask in the AdKats thread.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by mimimimi*:

 

try this:

 

Code:

####################################################
#xm25 limit by tarreltje V2.3 - tweaked by Bambam
# Slot is reserved by XM25 kill
# Slot is lost by non-XM25/Handgun kill
# Max # xm25 is set in %server_xm25limit% var
####################################################

# DEBUG
On Kill;Log %p% killed %v% with %d% %wk%
On Spawn;Log %p% spawned on %ptk%

# SET THE MAX # OF XM25 HERE:
On Kill;ServerFirst;Set %server_xm25limit% 2
On Say;ServerFirst;Set %server_xm25limit% 2

# XM25 LOG MESSAGES
On Spawn;If %server_sl_xm25[%p%]% == 1;Log XM25 %pt% %p% re-spawned. %server_sl_total[%ptk%]% xm25s on team %ptk%
On Kill;If %server_sl_xm25[%v%]% == 1;Log XM25 %vtk% %v% killed. %server_sl_total[%vtk%]% xm25s on team %vtk%

# XM25 KILL CHECKS either over limit (so kill), existing xm25 (do nothing), new xm25 (reserve slot)
On Kill;If %wk% == U_XM25
    If %server_sl_total[%ptk%]% >= %server_xm25limit%;If %server_sl_setxm25[%p%]% == 0;if %server_sl_xm25[%p%]% == 0;TeamSay %p% killed by XM25 LIMIT for %pt%;Log XM25 Limit max %server_xm25limit% xm25s each team !!! (now Kill %p%);Kill
    If %server_sl_xm25[%p%]% == 1;Log %ptk% %p% still a xm25, %server_sl_total[%ptk%]% xm25s on team %ptk%
    If %server_sl_xm25[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_xm25[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_xm25name[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has XM25 slot on %pt% %server_sl_total[%ptk%]%/%server_xm25limit%;Log %ptk% %p% is new xm25, %server_sl_total[%ptk%]%/%server_xm25limit% xm25s on team %ptk%


# FREE UP XM25 SLOT IF XM25 HAS NON-XM25 KILL OR XM25 LEAVES    
[b]On Kill;Not If %wk% == U_XM25;Not Damage Handgun;Not Weapon Melee;[/b]If %server_sl_xm25[%p%]% == 1;Set %server_sl_xm25[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up XM25 slot (used %w%);Log Ex-xm25 %p% used %d% %wk%, %server_sl_total[%ptk%]% xm25s on team %ptk%
On Leave;If %server_sl_xm25[%p%]% == 1;Set %server_sl_xm25[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up XM25 slot (left server);Log XM25 %pt% %p% left server. %server_sl_total[%ptk%]% xm25s on team %ptk%

# !xm25s / !xm25x / !setxm25 INFO MESSAGES

#!xm25s tells you the current count for your team and xm25 player names
On Say;Text !xm25s;
    PlayerSay XM25 limit: Reserve slot with xm25 kill, until non-xm25/handgun/knife kill.
    If %server_sl_total[%ptk%]% == 0;PlayerSay %pt% 0/%server_xm25limit% XM25 on team %pt%
    If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% XM25[1/%server_xm25limit%] is %server_sl_xm25name[%ptk%][1]%
    If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% XM25[2/%server_xm25limit%] is %server_sl_xm25name[%ptk%][2]%
    If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% XM25[3/%server_xm25limit%] is %server_sl_xm25name[%ptk%][3]%
    If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% XM25[4/%server_xm25limit%] is %server_sl_xm25name[%ptk%][4]%
    If %server_sl_total[%ptk%]% > 4;PlayerSay %pt% XM25[5/%server_xm25limit%] is %server_sl_xm25name[%ptk%][5]%

#!xm25x just gives the xm25 counts for both teams
On Say;Text !xm25x;
    PlayerSay XM25: Team 1: %server_sl_total[1]%/%server_xm25limit%, Team 2: %server_sl_total[2]%/%server_xm25limit%

#!setxm25 <name-substring> is admin-only command to allocate a xm25 slot to player. E.g. "!setxm25 bam"    
On Say;Admin;Text !setxm25;TargetPlayer;Set %server_sl_setxm25[%t%]% 1;PlayerSay %t% guaranteed a XM25 slot until round end
if it works

 

and

 

you want to exclude all the xm25 (smoke, dart)

 

then replace this part with this

Code:

# XM25 KILL CHECKS either over limit (so kill), existing xm25 (do nothing), new xm25 (reserve slot)
On Kill;If %wk% contains U_XM25
    If %server_sl_total[%ptk%]% >= %server_xm25limit%;If %server_sl_setxm25[%p%]% == 0;if %server_sl_xm25[%p%]% == 0;TeamSay %p% killed by XM25 LIMIT for %pt%;Log XM25 Limit max %server_xm25limit% xm25s each team !!! (now Kill %p%);Kill
    If %server_sl_xm25[%p%]% == 1;Log %ptk% %p% still a xm25, %server_sl_total[%ptk%]% xm25s on team %ptk%
    If %server_sl_xm25[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_xm25[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_xm25name[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has XM25 slot on %pt% %server_sl_total[%ptk%]%/%server_xm25limit%;Log %ptk% %p% is new xm25, %server_sl_total[%ptk%]%/%server_xm25limit% xm25s on team %ptk%


# FREE UP XM25 SLOT IF XM25 HAS NON-XM25 KILL OR XM25 LEAVES    
[b]On Kill;Not If %wk% contains U_XM25;Not Damage Handgun;Not Weapon Melee;[/b]If %server_sl_xm25[%p%]% == 1;Set %server_sl_xm25[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up XM25 slot (used %w%);Log Ex-xm25 %p% used %d% %wk%, %server_sl_total[%ptk%]% xm25s on team %ptk%
On Leave;If %server_sl_xm25[%p%]% == 1;Set %server_sl_xm25[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up XM25 slot (left server);Log XM25 %pt% %p% left server. %server_sl_total[%ptk%]% xm25s on team %ptk%
there are instances where this rule will fail to correctly free a xm25 slot (it will free a xm25 slot erroneously):

 

A) support player with a xm25 slot kill someone with roadkill,Death,UCAV,M224,Damagearea etc

B) support player with a xm25 slot pick up a different weapon kit from a dead player and kill someone with his weapons!

 

 

long story short you have to tweak it a little in the bolded part:

A) just add those weapons

B) there is no fix hahahaha

 

--- EDIT ----

do not use at all this rule set, it is flawed....

xm25 is not a primary weapon....

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

Looks like you should ask in the AdKats thread.

ugh, i was tirred like *** at that moment, and now you mention it.

the kill works, that is not the isue, but the message is anoying, i repost it there.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

Anyone know the !kill me code?

 

Sent from my HUAWEI G510-0100 using Tapatalk

try this, this works here

on say; text !killme;playeryell 2 %p% died on request;say %p% died on request;kill 2500

it yells below in screen, and in chat screen.

the 2500 is 2.5 seconds delay.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

i got a litle isue with below code.

Code:

# C4 kill
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 3;yell 2 %p% Tempory ban for still using C4, byebye;tempban 4h Cant you read _ ,NO C4 in Team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 2;yell 2 %p% kicked for using C4, byebye;kick 1500 Cant you read _ ,NO C4 in Team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 1;yell 2 %p% 2nd and last warning, NO C4 here;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;yell 2 %p% 1st warning, NO C4 here;kill 2500
when someone makes a kill with C4, it spams nicely the text i made.

but, he gets instantly killed to !, so has less time to see why he gets killed.

however.

on the second time, the delay works..

what am i doing wrong here?

and on the kick and temp ban, they also fly out without able to read what happend.

any ideas?

for the rest, its working great !

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by mimimimi*:

 

i got a litle isue with below code.

Code:

# C4 kill
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 3;yell 2 %p% Tempory ban for still using C4, byebye;tempban 4h Cant you read _ ,NO C4 in Team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 2;yell 2 %p% kicked for using C4, byebye;kick 1500 Cant you read _ ,NO C4 in Team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 1;yell 2 %p% 2nd and last warning, NO C4 here;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;yell 2 %p% 1st warning, NO C4 here;kill 2500
when someone makes a kill with C4, it spams nicely the text i made.

but, he gets instantly killed to !, so has less time to see why he gets killed.

however.

on the second time, the delay works..

what am i doing wrong here?

and on the kick and temp ban, they also fly out without able to read what happend.

any ideas?

for the rest, its working great !

is this bf3?

 

there is a delay for kick in the game you are using this rule?

 

try this:

Code:

# C4 kill
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 3;yell 2 %p% Tempory ban for still using C4, byebye;tempban 4h Cant you read _ ,NO C4 in Team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 2;[b]Not PlayerCount 3;[/b]yell 2 %p% kicked for using C4, byebye;kick 1500 Cant you read _ ,NO C4 in Team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 1;[b]Not PlayerCount 2;[/b]yell 2 %p% 2nd and last warning, NO C4 here;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;[b]PlayerFirst;[/b]yell 2 %p% 1st warning, NO C4 here;kill 2500
i am not so sure, but i think there have to be another way to achive the same result as above, but i dont know it

 

 

i dont know if when the players gets kicked out, automatically the rule after the one that kick him out get skipped or not, so i add those part in bold, totally newbie on this... sorry

 

 

 

this is from the first post page:

Code:

On Kill;Weapon Siaga20k;PlayerCount 5;Log %p% banned for Saiga;Ban %p% Saiga shotgun use
On Kill;Weapon Siaga20k;PlayerCount 3;Log %p% kicked for Saiga;Kick %p% Saiga shotgun use
On Kill;Weapon Siaga20k;PlayerSay %p% no Saiga shotgun;Kill 100
this works nicely because there is no say and yelling, but simple ban for count 5, so next rule will not apply, and the same for kick for count 3 so next rule wont apply (playersay on kill siaga etc), finally kill is the last rule to be executed only if all the other do not apply. and this last rule will be applyed a n time till the higher rules get enforced, you have to make some choice on how to structure your rules
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by mimimimi*:

 

any 1 a idea on this.

On Kill;Not Damage Handgun;not damage Melee;not damage Defib;playercount 1;yell FIRST warning for %p% ,killed for not using pistol/knife or defib;Kill 100

 

procon say's ProconRulz: Warning, damage Defib not found in Procon (but you can still use the key in ProconRulz)

what did i wrong ?

for fun i wanted a handgun ,knife defib kill only ,other weps kill.

-edit-

aditional ,on yell, how do i set that the YELLED text is in screen for ,let say, 3 seconds.

this will suffice: (Defib has melee as damage)

PlayerFirst will make this rule get enforced at every round, and only the first time players trigger the rule.

PlayerOnce only the first time he triggers the rule, but not the next round if he keeps playing for more than one round, without leaving the server

Code:

On Kill;Not Damage Handgun,Melee;[b]PlayerFirst;[/b][b]Yell 3[/b] FIRST warning for %p% ,killed for not using pistol/knife or defib;Kill 1000
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

this will suffice: (Defib has melee as damage)

PlayerFirst will make this rule get enforced at every round

PlayerOnce only the first time he triggers the rule, but not the next round if he keeps playing for more than one round, without leaving the server

Code:

On Kill;Not Damage Handgun,Melee;[b]PlayerFirst;[/b][b]Yell 3[/b] FIRST warning for %p% ,killed for not using pistol/knife or defib;Kill 1000
ya.

well, i did a revert ,when a kill counted with defib it works to.

Code:

# Defib kill
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 4;yell 2 %p% tempory ban for still using the defib ,GOODBYE !;tempban 4h cant you read _ ,no DEFIB in team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 3;yell 2 %p% kicked for still using the defib ,GOODBYE !;kick 2500 cant you read _ ,no DEFIB in team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 2;yell 2 %p% kill on %v% with the defib, 3th and final warning! next = kick;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 1;yell 2 %p% kill on %v% with the defib, 2nd warning!;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;yell 2 %p% kill on %v% with the defib, and you suppost to be medic _,DIE !!!!;kill 2500
works good.

i was 1st afraid when he came back after the ban nothing would happen.

but it seems last rule wil aply all the time, hehe..

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by mimimimi*:

 

ya.

well, i did a revert ,when a kill counted with defib it works to.

Code:

# Defib kill
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 4;yell 2 %p% tempory ban for still using the defib ,GOODBYE !;tempban 4h cant you read _ ,no DEFIB in team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 3;yell 2 %p% kicked for still using the defib ,GOODBYE !;kick 2500 cant you read _ ,no DEFIB in team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 2;yell 2 %p% kill on %v% with the defib, 3th and final warning! next = kick;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 1;yell 2 %p% kill on %v% with the defib, 2nd warning!;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;yell 2 %p% kill on %v% with the defib, and you suppost to be medic _,DIE !!!!;kill 2500
works good.

i was 1st afraid when he came back after the ban nothing would happen.

but it seems last rule wil aply all the time, hehe..

Code:
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 2;yell 2 %p% kill on %v% with the defib, 3th and final warning! next = kick;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 1;yell 2 %p% kill on %v% with the defib, 2nd warning!;kill 2500
[b]On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;yell 2 %p% kill on %v% with the defib, and you suppost to be medic _,DIE !!!!;kill 2500[/b]
this rule will always be true...

and the 2nd will be true when the 3th will apply also....

read my previous posts

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

Code:

On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 2;yell 2 %p% kill on %v% with the defib, 3th and final warning! next = kick;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 1;yell 2 %p% kill on %v% with the defib, 2nd warning!;kill 2500
[b]On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;yell 2 %p% kill on %v% with the defib, and you suppost to be medic _,DIE !!!!;kill 2500[/b]
this rule will always be true...

and the 2nd will be true when the 3th will apply also....

read my previous posts

my bad..

it was late, adjusted here.

Thnxs!

* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 weeks later...

Originally Posted by spatieman*:

 

i wanted to setup some rules for tank superiority,that only tanks and C4 is allowed, but for some reason i cant specify the class that a tank is.

what is it ?

for testing i did this rule

Code:

On Kill;mapmode tanksuperiority;;Not Damage Weapons/Gadgets/C4/C4;not damage melee;yell 2 *** weapon test *** if you see this, you proly didnt made a kill with the tank, or C4 as alternative;playersay if you see this, you proly didnt made a kill with the tank, or C4 as alternative
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ZyberX*:

 

I try to make a welcome message to players when they join. It works one time, but if you leave the server and join again on the same round it will not show up. Anyone know how to make so it show up next time you join as well?

 

On Spawn;PlayerOnce;PlayerYell %p% Welcome

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

yes and no.

on join wil say only on a join time,how ever, i never saw that message ,or i didnt pay atention to it.

on spawn however, with the playeronce removed, will eachtime the player spawns send him a nic fancy message,,you could do playeryell 2 ,that keeps the message 2 seconds in screen, a playersay will greet him personaly to.

my 5 cents btw xD

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Alexis-Alexander*:

 

Say won't show to player as early as their join, and yell is visible when spawned. OnSpawn playerfirst will work for say or yell, but only first time.

 

So if you want welcome for every join try a maybe 20 second delay. Time will vary based on game choosen and probably the pc speed. Or use a variable that you increment on join. When on spawn if its 1 set to 0 and do welcome message.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by s1ngular1ty*:

 

i wanted to setup some rules for tank superiority,that only tanks and C4 is allowed, but for some reason i cant specify the class that a tank is.

what is it ?

for testing i did this rule

Code:

On Kill;mapmode tanksuperiority;;Not Damage Weapons/Gadgets/C4/C4;not damage melee;yell 2 *** weapon test *** if you see this, you proly didnt made a kill with the tank, or C4 as alternative;playersay if you see this, you proly didnt made a kill with the tank, or C4 as alternative
May not work but try:

 

Not Damage VehicleHeavy

 

Also you should probably change your code as follows:

 

Code:

On Kill;MapMode TankSuperiority;Not Weapon Weapons/Gadgets/C4/C4, Melee;Not Damage VehicleHeavy;PlayerYell 10 ...;PlayerSay ...
Not tested though. Replace "..." with whatever you want to yell or say.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by s1ngular1ty*:

 

I try to make a welcome message to players when they join. It works one time, but if you leave the server and join again on the same round it will not show up. Anyone know how to make so it show up next time you join as well?

 

On Spawn;PlayerOnce;PlayerYell %p% Welcome

Code:
On Spawn;PlayerFirst;PlayerYell 10 %p% Welcome
This will welcome them on their 1st spawn.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

May not work but try:

 

Not Damage VehicleHeavy

 

Also you should probably change your code as follows:

 

Code:

On Kill;MapMode TankSuperiority;Not Weapon Weapons/Gadgets/C4/C4, Melee;Not Damage VehicleHeavy;PlayerYell 10 ...;PlayerSay ...
Not tested though. Replace "..." with whatever you want to yell or say.
thnxs i give it a try.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Prime-Meridian*:

 

Hello ty_ger07.

Tell me please, what is this error and how to fix it?

 

I just copy and paste all your code in the plug-in,

 

Will your code to work in battlefield bad company 2?

Code:

# Cheater Detector by ty_ger07
On Kill;Damage Melee;Rate 8 30;Say %p%: banned - kill rate;Ban %p% Auto-banned - hacking status 5
On Kill;Weapon Death;Rate 10 30;Say %p%: banned - nuke;Ban %p% Auto-banned - hacking status 6
On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 20 50;Say %p%: banned - kill rate 1;Ban %p% Auto-banned - hacking status 1
On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 40 200;Say %p%: banned - kill rate;Ban %p% Auto-banned - hacking status 2
On Kill;Headshot;Rate 6 15;Say %p%: banned - aimbot;Ban %p% Auto-banned - hacking status 3
On Kill;Headshot;Rate 8 25;Say %p%: banned - aimbot;Ban %p% Auto-banned - hacking status 4
Maybe you need to change the value of some piece or something to add?

 

Thanks in advance.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

I don't know if weapon death exists in Bad Company 2. It's no problem though. If weapon death exists in Bad Company 2, it will work fine. If weapon death doesn't exist in Bad Company 2, it's no problem and the warning won't cause any additional problems.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

anyone know the code for a admin chat ? and if possible with the admin name so the messages go to admins @ don't work it goes to all

Edit: I am wrong. AdminSay will send text to only admins.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Alexis-Alexander*:

 

anyone know the code for a admin chat ? and if possible with the admin name so the messages go to admins @ don't work it goes to all

Here is what I used for when in game.

Code:

On Say;Admin;Text asay;AdminSay %p% -- %text%
Also I always led with / so that it would hide from squad.

so if I typed in game

/asay what map next

only admins would get

Alexis Alexander --/asay what map next

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by m4gnet*:

 

Hi ty_ger07

Be so kind to help me. I would like to monitor the current number of points for the players on the server, and keep increasing their value.

here, something like:

 

On Kill;Set %ini_score[%p%]% %ini_score?[%p%]% + %score%

On Say;Text !score;PlayerSay Score: % p% has %ini_score[%p%]% points!

* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.