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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

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Originally Posted by mimimimi*:

 

is there a posibility to enforce tickets per map, and mode ?

as in , TDM 50 with less as 8 players, and more with, uhm, more players

no becouse when you change tickets, it will affect the next round. But if you know beforehand what would be the next round, you can set up a rule like this:

 

Code:

TRIGGER;CONDITION1;CONDITION2;Exec vars.gameModeCounter 100
before the round ends, and it will affect the next round....

 

 

100 is normal tickets (100%)

 

consult the the server docs here:

showthread....st-Server-Docs*

 

to know the default tickets value for each mode

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Originally Posted by spatieman*:

 

no becouse when you change tickets, it will affect the next round. But if you know beforehand what would be the next round, you can set up a rule like this:

 

Code:

TRIGGER;CONDITION1;CONDITION2;Exec vars.gameModeCounter 100
before the round ends, and it will affect the next round....

 

 

100 is normal tickets (100%)

 

consult the the server docs here:

showthread....st-Server-Docs*

 

to know the default tickets value for each mode

thnxs.

i also found by lucky a adaptive ticket changer, that worked....

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Originally Posted by Sir-Bull88*:

 

Hi guys.

E 'from 10 days I'm going crazy. Why load if the command string in the plugin procon, then I get this?

[12:39:32 08] ProconRulz: Skipping D: \ Procon \ Plugins \ BF4 \ proconrulz rules.txt NOT FOUND

[12:39:32 08] ProconRulz: Skipping D: \ Procon \ Plugins \ BF4 \ On Kill; Shotgun Damage; Player Count 5; p% Log% banned for Shotgun; Ban% p% use shotgun NOT FOUND

[12:39:32 08] ProconRulz: Skipping D: \ Procon \ Plugins \ BF4 \ On Kill; Shotgun Damage; PlayerCount 3; p% Log% kicked for Shotgun; Kick% p% use shotgun NOT FOUND

[12:39:32 08] ProconRulz: Skipping D: \ Procon \ Plugins \ BF4 \ On Kill; Shotgun Damage; PlayerSay% p% no Shotgun; Kill 100 NOT FOUND

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Originally Posted by Sir-Bull88*:

 

I apologize, I solved the problem of the plugin.

 

But now if I put the command string, such as "no shotgun" on the server, charge me, but I killa kill in the first game.

 

How can I do?

 

Thank you

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Originally Posted by ty_ger07*:

 

But now if I put the command string, such as "no shotgun" on the server, charge me, but I killa kill in the first game.

 

How can I do?

 

Thank you

Does anyone understand what was written?

 

Tell us your "no shotgun" command string.

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Originally Posted by Sir-Bull88*:

 

I put this command string in "proconrulz> rules"

 

On Kill; Shotgun Damage; PlayerCount 2; p% Log% banned for Shotgun; Ban% p% shotgun use

On Kill; Shotgun Damage; Player Count 1; p% Log% kicked for Shotgun; Kick% p% shotgun use

On Kill; Shotgun Damage; PlayerSay% p% no Shotgun; Kill 100

 

Because I do not want to use the shotgun on our server. But when I do not killa kill with the shotgun, I get only * name No Shotgun ".

Another question. And 'you can not make use IRNV and FLIR?

Thanks for your answer

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Originally Posted by ty_ger07*:

 

I put this command string in "proconrulz> rules"

 

On Kill; Shotgun Damage; PlayerCount 2; p% Log% banned for Shotgun; Ban% p% shotgun use

On Kill; Shotgun Damage; Player Count 1; p% Log% kicked for Shotgun; Kick% p% shotgun use

On Kill; Shotgun Damage; PlayerSay% p% no Shotgun; Kill 100

 

Because I do not want to use the shotgun on our server. But when I do not killa kill with the shotgun, I get only * name No Shotgun ".

Your rules are wrong. They need to be "On Kill; Damage Shotgun;".

Damage Shotgun is correct. Shotgun Damage is incorrect.

 

Another question. And 'you can not make use IRNV and FLIR?

Thanks for your answer

Use ColColonCleaner's Onspawn Loadout Enforcer Plugin. That is the only plugin which supports weapon attachment restrictions and weapon restrictions at time of spawn. ProconRulz cannot do what you want it to do.

 

myrcon.net/.../on-spawn-loadout-enforcer-for-infantryvehicles-adkatslrt

This is the next level auto-admin, it acts On-Spawn, stopping usage of restricted weapons/gadgets/non-lethals/vehicle items before they become an issue. It can restrict attachments on weapons, like bipods and flashlights, or items other auto-admins can't detect at all, like smoke/flares. Vehicle weapons and upgrades can be restricted as well.

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Originally Posted by Sir-Bull88*:

 

I did not know it was wrong code. I knew from the first topic in this thread ...

Anyway, I solved without changing the command. I think still functions depending on it is written.

One last thing, the topic you indicated to the plugin "ColColonCleaner's Onspawn Loadout Enforcer Plugin" is only for a fee? I did not understand if you have to pay or not.

I apologize but I do not understand English very well ...

Thanks for your patience! :smile:

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Originally Posted by ty_ger07*:

 

I did not know it was wrong code. I knew from the first topic in this thread ...

Anyway, I solved without changing the command. I think still functions depending on it is written.

One last thing, the topic you indicated to the plugin "ColColonCleaner's Onspawn Loadout Enforcer Plugin" is only for a fee? I did not understand if you have to pay or not.

I apologize but I do not understand English very well ...

Thanks for your patience! :smile:

Yes, you have to pay money for the On-Spawn Loadout Enforcer Plugin. Once you buy it, I think you will be very happy. ProconRulz can't do everything you want it to do.
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Originally Posted by Hodor*:

 

Hi guys, i have a problem with duplicates the rules.... Where is problem?

 

Code:

On Kill;Weapon U_M67,U_Grenade_RGO,U_V40
	VictimSay You were killed by grenade - now allowed 5 kills per round!
	PlayerYell Grenades are limited - [1/5] kills
	PlayerSay Grenades are limited - [1/5] kills

On Kill;Weapon U_M67,U_Grenade_RGO,U_V40;PlayerCount 1
	VictimSay You were killed by grenade - now allowed 5 kills per round!
	PlayerYell Grenades are limited - [2/5] kills
	PlayerSay Grenades are limited - [2/5] kills

On Kill;Weapon U_M67,U_Grenade_RGO,U_V40;PlayerCount 2
	VictimSay You were killed by grenade - now allowed 5 kills per round!
	PlayerYell Grenades are limited - [3/5] kills
	PlayerSay Grenades are limited - [3/5] kills
This should work so

First kill you'll get a message:

Grenades are limited - [1/5] kills

 

Second kill you'll get a message:

Grenades are limited - [2/5] kills

 

BUUUUUUUT secind kill It is counted as the first and second and I get 2 messages:

Grenades are limited - [2/5] kills

Grenades are limited - [1/5] kills

 

How to fix it blyad?

 

Posted Image

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Originally Posted by ty_ger07*:

 

Why not do this instead?

Code:

On Kill;Weapon U_M67,U_Grenade_RGO,U_V40
	VictimSay You were killed by grenade - now allowed 5 kills per round!
	PlayerYell Grenades are limited - [%c%/5] kills
	PlayerSay Grenades are limited - [%c%/5] kills
There is a lot of text you don't need to repeat in your example. Maybe you have a reason to duplicate so much though.

 

 

 

If you really need to do it your way, try reversing the order. Do highest first and lowest last.

Code:

On Kill;Weapon U_M67,U_Grenade_RGO,U_V40;PlayerCount 2
	VictimSay You were killed by grenade - now allowed 5 kills per round!
	PlayerYell Grenades are limited - [3/5] kills
	PlayerSay Grenades are limited - [3/5] kills

On Kill;Weapon U_M67,U_Grenade_RGO,U_V40;PlayerCount 1
	VictimSay You were killed by grenade - now allowed 5 kills per round!
	PlayerYell Grenades are limited - [2/5] kills
	PlayerSay Grenades are limited - [2/5] kills

On Kill;Weapon U_M67,U_Grenade_RGO,U_V40
	VictimSay You were killed by grenade - now allowed 5 kills per round!
	PlayerYell Grenades are limited - [1/5] kills
	PlayerSay Grenades are limited - [1/5] kills
Please notice that all of BamBam's examples in the first post are ordered highest first and lowest last. For example:

Code:

On Kill;Weapon Siaga20k;PlayerCount 5;Log %p% banned for Saiga;Ban %p% Saiga shotgun use
On Kill;Weapon Siaga20k;PlayerCount 3;Log %p% kicked for Saiga;Kick %p% Saiga shotgun use
On Kill;Weapon Siaga20k;PlayerSay %p% no Saiga shotgun;Kill 100
He did it that way for the same reason.
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Originally Posted by TUD_Looneytunes*:

 

Ok ty for all support :ohmy:

 

1 question. Need plugin "server stats"

 

you can have it? I tried to find him but in the home of this topic to me "error 404" the link no longer exists.

 

Thank you

through what suplier did you rent your server?
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Originally Posted by JoNtTu2*:

 

I try to setup Recon/Sniper only server and have done this:

 

On Kill;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage U_Claymore_Recon;Not Damage U_SP_Claymore;Not Damage U_C4;Not Damage U_M67;Not Damage U_V40;Not Damage U_Grenade_RGO;Not Damage U_M34;PlayerSay %p% Sniper/Pistol/Knife/Grenades/C4/Claymore only;Kill 100

 

But it only allows knife snipers and pistols. When you kill with c4 for example it kills you. So what do I need to modify? Thanks already.

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Originally Posted by Chilace*:

 

Try this

Code:

On Kill;Not Damage SniperRifle,Handgun,Melee;Not Weapon U_M67,U_V40,U_Grenade_RGO,U_M34;Not If %wk% contains Claymore,C4;PlayerSay %p% Sniper/Pistol/Knife/Grenades/C4/Claymore only;Kill 100
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Originally Posted by JoNtTu2*:

 

Try this

Code:

On Kill;Not Damage SniperRifle,Handgun,Melee;Not Weapon U_M67,U_V40,U_Grenade_RGO,U_M34;Not If %wk% contains Claymore,C4;PlayerSay %p% Sniper/Pistol/Knife/Grenades/C4/Claymore only;Kill 100
Thanks for help had to modify it to look like this

Code:

On Kill;Not Damage SniperRifle,Handgun,Melee;Not Weapon U_M67,U_V40,U_Grenade_RGO,U_M34,U_C4,U_Claymore_Recon;PlayerSay %p% Sniper/Pistol/Knife/Grenades/C4/Claymore only;Kill 100
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Originally Posted by Hodor*:

 

Why not works?

Code:

On Say;If %pcountrykey% == en,de,fr;Say Hello world
I know that it will work, but then rule long:

Code:

On Say;If %pcountrykey% == en;Say Hello world
On Say;If %pcountrykey% == de;Say Hello world
On Say;If %pcountrykey% == fr;Say Hello world
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Originally Posted by ty_ger07*:

 

Why not works?

Code:

On Say;If %pcountrykey% == en,de,fr;Say Hello world
I know that it will work, but then rule long:

Code:

On Say;If %pcountrykey% == en;Say Hello world
On Say;If %pcountrykey% == de;Say Hello world
On Say;If %pcountrykey% == fr;Say Hello world
I believe that the If statement looks for a string after ==. That being the case, the commas are considered to be part of the string. In other words, your rule is looking for players with the country code "en,de,fr" which no players will match. I think it is just the way ProconRulz works in regards to this.
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Originally Posted by SAMS*:

 

Hi i need help can you write me lot of codes pls.

 

1. All Explosives and Flair & Snipers and DMR 1kill 3Kick 5 Bann

(without the 3 first grenades [m67Frag , V40mini , RGO impact] allowed)

 

2. Flir and IRNV

1kill 3kick 5bann

 

3. Can you write a private msg if a Player does HS with range (only if he do a Headshot kill)

Player killed enemy with a HS from meter´s

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Originally Posted by ColColonCleaner*:

 

Hi i need help can you write me lot of codes pls.

 

1. All Explosives and Flair & Snipers and DMR 1kill 3Kick 5 Bann

(without the 3 first grenades [m67Frag , V40mini , RGO impact] allowed)

 

2. Flir and IRNV

1kill 3kick 5bann

 

3. Can you write a private msg if a Player does HS with range (only if he do a Headshot kill)

Player killed enemy with a HS from meter´s

We can help you help yourself.

 

1. There are a lot of existing scripts for this, look for one on this forum that will help you for each. Alternatively you can use the loadout enforcer to block those items completely.

 

2. The only script that can help you here is the loadout enforcer. Link to it is in my signature.

 

3. There is no way to detect range of kills in battlefield.

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Originally Posted by SAMS*:

 

nr 1 i do it myself but can you say me pls how i block shotgun explosives ammo for every shotgun.

 

2. it coast 25$ i dont have money for that sry. and i dont can use mysql :-(

 

3. why not i saw the %r% Range (On Kill) - note each player position is randomised by 10 meters

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Originally Posted by ColColonCleaner*:

 

nr 1 i do it myself but can you say me pls how i block shotgun explosives ammo for every shotgun.

 

2. it coast 25$ i dont have money for that sry. and i dont can use mysql :-(

 

3. why not i saw the %r% Range (On Kill) - note each player position is randomised by 10 meters

1. There is no way to block ammo on guns without the loadout enforcer.

 

2. It doesn't require MySQL, it's just a standalone plugin.

 

3. Unless you're talking about BFBC2 there is no way to get range on kills. BF3/BF4/BFHL do not give range information.

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Originally Posted by Grovax*:

 

can i filter vehicle names in kill events? now i use insane limits for that, but my new hoster dont accept this addon (only sandbox).

 

use this expression in insane limit:

Code:

Regex.Match(kill.Weapon, @"(_:Death|Roadkill|Venom|HELI|JET|MRAP|APC|BTR90|HIMARS|Abrams|Anti-Air|DV-15|CB90|AC-130|99|Tunguska|M142|AMTRAC|RAWR|AH-6)"
cant find any help in the proconrulz manual :sad:

 

Code:

On Spawn;PlayerOnce;Set %server_vehiclelimit% %ts1%+%ts2%;Log server_vehiclelimit set to %server_vehiclelimit%

On Kill;
If %w% contains Abrams;If %server_vehiclelimit% < 16
If %w% contains BTR;If %server_vehiclelimit% < 16
If %w% contains AH-6;If %server_vehiclelimit% < 16
Say %p% killed for vehicle kill during low population!;Kill 100
dont work for me
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Originally Posted by mimimimi*:

 

can i filter vehicle names in kill events? now i use insane limits for that, but my new hoster dont accept this addon (only sandbox).

 

use this expression in insane limit:

Code:

Regex.Match(kill.Weapon, @"(_:Death|Roadkill|Venom|HELI|JET|MRAP|APC|BTR90|HIMARS|Abrams|Anti-Air|DV-15|CB90|AC-130|99|Tunguska|M142|AMTRAC|RAWR|AH-6)"
cant find any help in the proconrulz manual :sad:

 

Code:

On Spawn;PlayerOnce;Set %server_vehiclelimit% %ts1%+%ts2%;Log server_vehiclelimit set to %server_vehiclelimit%

On Kill;
If %w% contains Abrams;If %server_vehiclelimit% < 16
If %w% contains BTR;If %server_vehiclelimit% < 16
If %w% contains AH-6;If %server_vehiclelimit% < 16
Say %p% killed for vehicle kill during low population!;Kill 100
dont work for me
Code:
On Kill
	Set %server_vehiclelimit% %ts1% + %ts2%
	If %w% contains Abrams;If %server_vehiclelimit% < 16;Say %p% killed for vehicle kill during low population!;Kill 100
	If %w% contains BTR;If %server_vehiclelimit% < 16;Say %p% killed for vehicle kill during low population!;Kill 100
	If %w% contains AH-6;If %server_vehiclelimit% < 16;Say %p% killed for vehicle kill during low population!;Kill 100
or

 

Code:

On Kill;Teamsize 7;Weapon Gameplay/Vehicles/M1A2/M1Abrams,Gameplay/Vehicles/M1A2/spec/M1Abrams_Night,Gameplay/Vehicles/BTR-90/spec/BTR90_Night,Gameplay/Vehicles/BTR-90/BTR90,Gameplay/Vehicles/AH6/AH6_Littlebird
	Say %p% killed for vehicle kill during low population!;Kill 100
	Log %p% killed for ............ %n% players in the smallest team
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Originally Posted by Patrick1417*:

 

Hi Guys!

 

Can you help me with my problem? I want to make several Claymore kill announces.

I allready did this with the Melee kills, it worked but now it only shows me the first entry.

Is there a error in the code? Could you help me please_.

 

On Kill;Weapon U_Claymore;If %server_km% == 0

Incr %ini_U_Claymore_kc%

If %ini_U_Claymore_kc% >= 4;Set %ini_U_Claymore_kc% 0

If %ini_U_Claymore_kc% == 0;Yell Mach nie die Tuer auf, sei nie daheim, es koennte eine Claymore von %p% sein!!!

If %ini_U_Claymore_kc% == 1;Yell %v% hatte das Hirn wohl in den Beinen!!!

If %ini_U_Claymore_kc% == 2;Yell %v% hat sich in mehrere kleine Atome aufgespalten. Good Job %p%!!!

If %ini_U_Claymore_kc% == 0;Yell %v% hat die gut versteckten Ostereier von %p% gefunden!!!

 

On Kill;Weapon U_Claymore;Set %server_km% 0

 

On Kill;Weapon U_Claymore_recon;If %server_km% == 0

Incr %ini_U_Claymore_kc%

If %ini_U_Claymore_recon_kc% >= 3;Set %ini_U_Claymore_recon_kc% 0

If %ini_U_Claymore_recon_kc% == 0;Yell %v% hat die gut versteckten Ostereier von %p% gefunden!!!

If %ini_U_Claymore_recon_kc% == 1;Yell %v% hatte das Hirn wohl in den Beinen!!!

If %ini_U_Claymore_recon_kc% == 2;Yell %v% hat sich in mehrere kleine Atome aufgespalten. Good Job %p%!!!

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Originally Posted by spatieman*:

 

patrick, i have the same isue.

but when i check the log file that is written, the counter in it, goes up..

cutted out useless stuff.

 

-update-

patrick.

try this, remove all content with CAPITAL LETTERS to lower case.

this worked for me.

 

############### extended claimore kill ###############

On Kill;Weapon Weapons/Gadgets/Claymore/Claymore

Incr %ini_kill_claymore[%p%]%

If %ini_kill_claymore[%p%]% >= 8;Set %ini_kill_claymore[%p%]% 0

If %ini_kill_claymore[%p%]% == 0;Yell 4 %v% found the claymore that %p% placed

If %ini_kill_claymore[%p%]% == 1;Yell 4 %v% is singing jingle bells, jingle bells ,where are my balls

If %ini_kill_claymore[%p%]% == 2;Yell 4 %v% can be scratched of the wall, a claymore did it all

If %ini_kill_claymore[%p%]% == 3;Yell 4 %v% has found the easteregg from %p%

If %ini_kill_claymore[%p%]% == 4;Yell 4 %v% loves hugging %p% 's claymore

If %ini_kill_claymore[%p%]% == 5;Yell 4 %v% need glasses, he keeps tripping over the claymore from %p%

If %ini_kill_claymore[%p%]% == 6;Yell 4 %p% did a hail merry on %v% with some claymore

If %ini_kill_claymore[%p%]% == 7;Yell 4 %p% sliced %v% in 2 with a well placed claymore

If %ini_kill_claymore[%p%]% == 8;Yell 4 %v% tripped 8 times over %p% claymore.

 

 

only the on suicide;claymore isnt working here...:sad:

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Originally Posted by Drunk*:

 

Hi, I'm trying to get the following rule to work on BFH:

 

On Kill;Weapon UGolfClub;If %p% == Killername;Yell %p% has just teed off %v% face;victimsay %p% used %v% as a golf tee

 

But nothing happens, also if I try

 

On Kill;Weapon melee;If %p% == Killername;Yell %p% has just teed off %v% face;victimsay %p% used %v% as a golf tee

 

nothing happens, the above command works fine in BF4.

 

Just wondering if BFH reports the kill for melee weapons differently and hence the rule can't match the event? I'm aware that BFH isn't fully supported but all other stats logging and reporting rules appear to work for kills. Any help would greatly appreciated.

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      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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