Jump to content

ProconRulz V44j1 - weapon limits and other event-triggered admin actions


ColColonCleaner

Recommended Posts

Originally Posted by BuRockK*:

 

Hi guys

 

i want to set weapon limit C4 on BF4 , i read everything here but it too complicated for me :sad:

someone help me please

tnx

On Kill;Damage C4;PlayerYell No C4 allowed;kill
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Chilace*:

 

On Kill;Damage C4;PlayerYell No C4 allowed;kill

On Kill;Damage C4;PlayerBoth %p%, No C4 allowed;kill 100

 

It is better, because players can disable the Yell in the game options.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by BuRockK*:

 

On Kill;Damage C4;PlayerBoth %p%, No C4 allowed;kill 100

 

It is better, because players can disable the Yell in the game options.

Yea i just wanted to keep it simple. Since he asked for a simple code, i figured he dont know the basics
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ashkanoveisi*:

 

On Kill;Damage C4;PlayerBoth %p%, No C4 allowed;kill 100

 

It is better, because players can disable the Yell in the game options.

On Kill;Damage C4;PlayerYell No C4 allowed;kill

Tnx Guys i have to copy this in Rules or in notepad ?
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ashkanoveisi*:

 

Copy/paste it to a new line in "Rules"

Really Tnx

this is for " killed in action " ?

and i want when he use it 2 times in map then kick automaticlly from server

 

i use it on server " Warning, damage C4 not found in Procon (but you can still use the key in ProconRulz)

"

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by BuRockK*:

 

Really Tnx

this is for " killed in action " ?

and i want when he use it 2 times in map then kick automaticlly from server

Code:
On Kill; Damage C4;
    PlayerCount 1; kick No C4 allowed
    Both %p% No C4 allowed
"PlayerCount 1" means the player who killed using C4 has done this the second time. "PlayerCount 2" means he has done it 3rd time, etc.

 

"Both" means yell and say the same message

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ashkanoveisi*:

 

Code:

On Kill; Damage C4;
    PlayerCount 1; kick No C4 allowed
    Both %p% No C4 allowed
PlayerCount 1 means the player who killed using C4 has done this the second time. PlayerCount 2 means he has done it 3rd time, etc.

 

Both means yell and say the same message

what the problem ?

i use it on server

Warning, damage C4 not found in Procon (but you can still use the key in ProconRulz)

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ashkanoveisi*:

 

You might need to update procon if youre using an old version, or maybe update your definition files

i opened the BF4.def with notpad and i find this lines

procon.protected.weapons.add Recon "U_C4" Secondary Explosive

procon.protected.weapons.add Support "U_C4_Support" Secondary Explosive

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Chilace*:

 

i opened the BF4.def with notpad and i find this lines

Try this:

Code:

On Kill;Weapon U_C4,U_C4_Support;PlayerCount 1;Log %p% was kicked for using C4;Kick No C4 allowed
On Kill;Weapon U_C4,U_C4_Support;PlayerBoth %p%, No C4 allowed;Kill 100
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ashkanoveisi*:

 

Try this:

Code:

On Kill;Weapon U_C4,U_C4_Support;PlayerCount 1;Log %p% was kicked for using C4;Kick No C4 allowed
On Kill;Weapon U_C4,U_C4_Support;PlayerBoth %p%, No C4 allowed;Kill 100
now it work i think :smile:

[15:32:32 39] ProconRulz: Warning, damage C4 not found in Procon (but you can still use the key in ProconRulz)

[15:32:32 40] ProconRulz: 3 rules loaded

[15:57:21 03] ProconRulz: loading 2 rulz

[15:57:21 04] ProconRulz: 2 rules loaded

Thank you m8
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by sitekeeper*:

 

Hello,

 

I am looking for something to help keep people from killing in a DICE camo server using proconrulz. I would want something like 1st time a (player) KILLED and a Yell warning "No killing you will be kicked next time!" and 2nd time a kick and a yell to all "(playername) was kicked for killing!"

 

Any help with this would be appreciated!

 

Thanks

Bob

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

Hello,

 

I am looking for something to help keep people from killing in a DICE camo server using proconrulz. I would want something like 1st time a (player) KILLED and a Yell warning "No killing you will be kicked next time!" and 2nd time a kick and a yell to all "(playername) was kicked for killing!"

 

Any help with this would be appreciated!

 

Thanks

Bob

"No kill" servers are against EA's terms of service.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by sitekeeper*:

 

"No kill" servers are against EA's terms of service.

I would have though you would know DICE camo servers must be UNRANKED! So I can't see how that would be an issue. WE also have had DICE Developers from Sweden get their camo their CAMO since they do not get DICE L.A. Camo for free.

 

Thanks

Bob

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

I don't play BF4 any more (hardly ever), so no, I did not know. "No kill" is fine when unranked.

 

Just use the standard easy-to understand code. I don't really want to type it out here in case someone tries to use it with a ranked server.

 

Here is most of it though:

 

On Kill;PlayerCount 1;Yell %p% was kicked for killing.;something goes here

On Kill;PlayerYell No killing you will be kicked next time!;something goes here

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by sitekeeper*:

 

I don't play BF4 any more (hardly ever), so no, I did not know. "No kill" is fine when unranked.

 

Just use the standard easy-to understand code. I don't really want to type it out here in case someone tries to use it with a ranked server.

Thanks for the quick reply but you got me thinking and I have to ask, would not many popular ProCon plugins be in violation of EA's BF4 TOS for limiting weapons, vehicles, or kicking/killing/banning people for using them?

 

Thanks

Bob

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

"... Server Administrators may implement and enforce rules that result in minor changes to gameplay behavior or styles as long as these are clearly stated before a player starts playing on a server. These rules typically introduce minor or limited restrictions on how a certain aspect of the game can be used, but do not create or promote an environment that would allow abuse of the scoring/award system. ..."

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by sitekeeper*:

 

"... Server Administrators may implement and enforce rules that result in minor changes to gameplay behavior or styles as long as these are clearly stated before a player starts playing on a server. These rules typically introduce minor or limited restrictions on how a certain aspect of the game can be used, but do not create or promote an environment that would allow abuse of the scoring/award system. ..."

I think those are BF3 rules BF4 read different to me: Where do you read the one you gave me?

Battlefield 4 Rules of Conduct

Server Administrators:

 

If you are an administrator of a Battlefield 4 Server (referred to below as a "Server Administrator"), you must also comply with the TOS.

 

Please note that Server Administrators should not ban players for conduct that is not in breach of the TOS, for example, just because they are winning the round, have killed you, etc. The player being banned must be in violation of the TOS (which may include violation of the particular server's rules, provided these rules are in accordance with the TOS).

 

For the avoidance of doubt, Server Administrators will also violate the TOS if they (i) use offensive server names, server art or tags; or (ii) encourage other players to violate the TOS while in game.

 

PunkBuster and FairFight are mandatory for all Official Servers and Ranked Servers.

Link: http://tos.ea.com/legalapp/ROC/US/en/PC/BF4

 

Thanks

Bob

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by ty_ger07*:

 

There is this:

 

Some products may give you the option of using EA Software on or through a service that is not controlled by EA. For example, you may be given the option to play EA Software online on servers not owned or controlled by EA. EA takes no responsibility for your use of EA Software on or through any such service and otherwise has no control over how those services are offered, administered or operated. Any such use of non-EA controlled services is at your own risk and may subject you to additional or different terms and restrictions by the third party running the service.

And this:

 

Specific EA Services may also post additional rules that apply to your conduct on those services.

http://www.ea.com/terms-of-service

 

My understanding is that as a server owner, you have the right to run the server with rules which alter the gameplay as long as:

1) The rules are clearly advertised and obvious to the player.

2) The rules are not biased towards or against certain groups of people and do not cause abuse.

3) The rules will not cause a player to be able to rank up faster or cause any other large abnormal change in their battlelog stats.

 

My understanding is that being the "owner" of a rented server gives you the rights to do whatever you want with the server (as long as it is within the scope of what you are able to do -- no editing unauthorized files or "hacking" the server). But...! My understanding is that Battleog terms restricts that broad ability by imposing additional restrictions if the server owner decides to run the server in ranked mode. So, as far as I know, Battlelog terms is where the "small alterations to gameplay which don't cause a large change to stats, rank, or unlock" restriction comes from when the server is not in unranked mode.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by sitekeeper*:

 

Well that seems to leave a lot of room for interpretation and as long as you do not allow stat padding/Flagrun most server rules should be ok. Thanks for you time and great replies, because the more you read on some of this the more confusing it seems.

 

Thanks

Bob

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by BuRockK*:

 

Here ya go buddy, i hold no responsibility against any violations that may occur by using this code (i feel like im giving a code for the internets off switch)

 

Code:

On Kill
    PlayerCount 1;Yell 5 %p% was kicked for killing..;Kick No kill..
    kill;PlayerYell 5 No kill..
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by QuadPrime*:

 

Hey guys, once upton a time a guy already asked a question and i just encountered the same Issue with rounding values in Proconrulz.

 

I wanted to store the Equation of some Percentage arithmetics in a Variable called %percentage1.1% . Sadly it doesn't round at all, still dispaying lots of digits behind the decimal dot. Was there a way to bypass or fix this?

 

Also i'm having an issue of Procon not Creating the*.ini File, thus not storing %ini_*% Variables properly. Anyone encountered this?

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by BuRockK*:

 

Hey guys, once upton a time a guy already asked a question and i just encountered the same Issue with rounding values in Proconrulz.

 

I wanted to store the Equation of some Percentage arithmetics in a Variable called %percentage1.1% . Sadly it doesn't round at all, still dispaying lots of digits behind the decimal dot. Was there a way to bypass or fix this?

 

Also i'm having an issue of Procon not Creating the*.ini File, thus not storing %ini_*% Variables properly. Anyone encountered this?

Show us the code you trying to get an equation from so we can know more where the problem might be.

 

For proconrulz not creating file, proconrulz would need access to write/create files into your procon layer (assuming your not running your own procon server). Check your procon options>plugins tab. Change "Plugin Security" to "Run plugins with no restrictions"

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by QuadPrime*:

 

Hey again, it's Simple and Adaptive Vote System, which works on two of my Hosters, the third one (Gamed!de) sadly does not really support the feature of creating and editing *.ini Files.

 

Code:

#Votesystem by [one]#################################################
#Workarounds
On say;if %percent% == 0; set %percent% % 

#Player already Voted Yes
On Say;Text !vote yes,!vote no; if %ini_PlayersVoted_%p%_voted% == 1
+PlayerSay You already voted Yes! use !resetvote if you changed your mind.
#Player already Voted No
On Say;Text !vote yes,!vote no; if %ini_PlayersVoted_%p%_voted% == 2
+PlayerSay You already voted No! use !resetvote if you changed your mind.

#Reset without vote
On Say;Text !resetvote; if %ini_PlayersVoted_%p%_voted% == 0
+PlayerSay You didn't vote yet.

#Reset if vote was Yes
On Say;Text !resetvote; if %ini_PlayersVoted_%p%_voted% == 1 
+set %ini_PlayersVoted_%p%_voted% 0
+Decr %ini_vars_total_votes%
+set %ini_vars_option_1% %ini_vars_option_1% - 1
+PlayerSay reset your Vote. you can now vote again.

#Reset if vote was No
On Say;Text !resetvote; if %ini_PlayersVoted_%p%_voted% == 2 
+set %ini_PlayersVoted_%p%_voted% 0
+Decr %ini_vars_total_votes%
+set %ini_vars_option_2% %ini_vars_option_2% - 1
+PlayerSay Reset your Vote. You can now vote again.

#Vote Option 1 (Yes) 
On Say;Text !vote yes; if %ini_PlayersVoted_%p%_voted% == 0
+Incr %ini_vars_total_votes%
+Set %ini_vars_option_1% %ini_vars_option_1% + 1
+set %ini_PlayersVoted_%p%_voted% 1
+set %percentage1.1% 100 / %ini_vars_total_votes% * %ini_vars_option_1%
+set %percentage2.1% 100 / %ini_vars_total_votes% * %ini_vars_option_2%
+PlayerSay thanks for your vote! (%percentage1.1%%percent% Yes, %percentage2.1%%percent% No. Total Votes: %ini_vars_total_votes%)

#Vote Option 2 (No) 
On Say;Text !vote no; if %ini_PlayersVoted_%p%_voted% == 0
+Incr %ini_vars_total_votes%
+Set %ini_vars_option_2% %ini_vars_option_2% + 1
+set  %ini_PlayersVoted_%p%_voted% 2
+set %percentage1.1% 100 / %ini_vars_total_votes% * %ini_vars_option_1%
+set %percentage2.1% 100 / %ini_vars_total_votes% * %ini_vars_option_2%
+PlayerSay thanks for your vote! (%percentage1.1%%percent% Yes, %percentage2.1%%percent% No. Total Votes: %ini_vars_total_votes%)
#Votesystem end###############################################
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by QuadPrime*:

 

Wee that's where it gets tricky. There is W access to the FTP.

 

As the Script is running on other servers too, i see the Creation working. It does not really look like described in the Proconrulz Documentation, but atleast it works.

 

The ini File gets created @ FTP_SERVER/Configs/SERVERIP_PORT_proconrulz.ini

 

so neither the name formation fits, nor the Location. Should be at FTP_SERVER/Procon/Configs/SERVERIP_PORTproconrulz.ini and have this slightly different name.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by BuRockK*:

 

Wee that's where it gets tricky. There is W access to the FTP.

 

As the Script is running on other servers too, i see the Creation working. It does not really look like describen in the Proconrulz Documentation, but atleast it works.

 

The ini File gets created @ FTP_SERVER/Configs/SERVERIP_PORT_proconrulz.ini

 

so neither the name formation fits, nor the Location. Should be at FTP_SERVER/Procon/Configs/SERVERIP_PORTproconrulz.ini and have this slightly different name.

No, the created folder is right (FTP>Configs>SERVERIP_PORT_proconrulz.ini)

 

If you connect to your ftp, you will see Config folder and Plugins folder in main dir. Youre connecting directly into Procon folder.

* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.