Jump to content

Adaptive Ticket Count (1.2.1.1 - 12/08/13)


ImportBot

Recommended Posts

Originally Posted by falcontx*:

 

I think I've enabled the logging and events correctly. Where will I be able to find the logfile?

There should be a logs folder when you log into the FTP for your layer server.
* Restored post. It could be that the author is no longer active.
Link to comment
  • Replies 694
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Originally Posted by falcontx*:

 

the plugin turns off and on after each round i have to keep restarting the round so the correct tickets can be set by the plugin

If you turn on debug messages in the plugin settings, the plugin will tell you how the tickets are calculated in the plugin console. Also, the ticket count will not change during the middle of a round.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by purebattlefield*:

 

Is there a possibility to alter the ticket counts for a specific map? We run a rotation of all maps but would like games on, for example, Damavand Peak to be shorter than the other maps since some players seem to think this map is a bottleneck at 64 players. If not a possibility within this plugin, can it be done via alternate means that anyone knows about? Thank you.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Is there a possibility to alter the ticket counts for a specific map? We run a rotation of all maps but would like games on, for example, Damavand Peak to be shorter than the other maps since some players seem to think this map is a bottleneck at 64 players. If not a possibility within this plugin, can it be done via alternate means that anyone knows about? Thank you.

It can't be done with this plugin, but Ultimate Map Manager allows a custom set of variables to be run for each map using custom presets.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Sabn0ck*:

 

I tried deleting and reinstalling, still acting like its not enabled. I will now try to get the logs.

I had problems getting the logs and/or getting them enabled correctly. This is a great plugin and without my servers were suffering. Given, it not working was probably something I did, lol. I reinstalled(full wiped) Procon Layer and reinstalled all plugins, including this one and everything is working perfectly again. Thanks for the help and the great plugin!
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by YouPilA*:

 

Hello

I am testing this plugin but it seems doesn't work.

My tickets count still the same whatever i set in the setting.

I tested with conquest small to have only 90 tickets but it still 250 tockets (100%)

i tested by finishing a map and load a conquest map alone on my server.

Can you help me please?

 

vinnfvvp.jpg

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Hello

I am testing this plugin but it seems doesn't work.

My tickets count still the same whatever i set in the setting.

I tested with conquest small to have only 90 tickets but it still 250 tockets (100%)

i tested by finishing a map and load a conquest map alone on my server.

Can you help me please?

 

vinnfvvp.jpg

Not enough info here. Your screenshot has no debug messages from this plugin, I can't see what map you're on, how many players are on, and you haven't provided any logs. Please see the Support section of the original post.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

Ok sorry

can you tell me what log would you want, i have console's, events's and plugin's one.

This is detailed in the first post. I need the plugin console log with debug enabled in the plugin, and I need the PRoCon console with events enabled (NOT the events log). These logs must come from your layer server, not your local computer.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

ok nop here it is i hope it's what you need

http://pastebin.com/A80HEVBw

http://pastebin.com/SKNptnfm

http://codepaste.net/vpdrdv

I use the last plugin version and the last procon version

Plugin's debug mod is Active.

Thank you for your job

Thanks. This is good, but your console log (at codepaste.net) still doesn't have events enabled. The last 2-3 pages of this thread explain how to enabled events in the console log. Also, while reading the last 2-3 pages, you may see that some other people have had the same problem that you are having and they were able to solve it by reloading their layer server and all plugins.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Flaxe*:

 

As falcontx says, some other people (including me) have had the same problem as you and the only fix I've found (and what other people found I think) is to do a full re-install of the Layer and configure it all up from scratch again. It may be a bit painful.. but seems to be the only fix for Adaptive Ticket Count plugin atm :sad:

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Flaxe*:

 

erfff many setting to reload!!!!

Well, if you know how to do, you could backup your server_ip.cfg and after re-installed all the plugins, you just copy/paste all the old settings from server_ip.cfg to the new one (except copy/pasting the Adaptive Ticket Size settings). That will make all your plugins have the same settings as before and you just have to do all the Adaptive Ticket Size settings from scratch.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by YouPilA*:

 

Well i deleted all layer files, i re-installed it and reloaded plugin files.

I just activated Adaptive tickets one.

I run it with a few personal settings and activated debug mod.

No result it does not work.

i am affraid i deleted all for nothing.

 

http://codepaste.net/mism19

http://codepaste.net/cp3noi

http://codepaste.net/vbhwsg

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Flaxe*:

 

Well i deleted all layer files, i re-installed it and reloaded plugin files.

I just activated Adaptive tickets one.

I run it with a few personal settings and activated debug mod.

No result it does not work.

i am affraid i deleted all for nothing.

 

http://codepaste.net/mism19

http://codepaste.net/cp3noi

http://codepaste.net/vbhwsg

Did you really do a full re-install of the Layer, and not just removed the plugin files?
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

To this day, no one has provided the proper logs to allow me to debug this problem, despite the extensive discussion on how to enable the logs and do proper event logging in the console logs. If you want to give me full access to your layer server, including the ability to FTP, then I'll log in and figure it out.

* Restored post. It could be that the author is no longer active.
Link to comment
  • 2 weeks later...

Originally Posted by WarGasimXD*:

 

I got the plugin, but for somereason my server is stuck on 129 kills now any help? the server is full and at around 25 players it shoud be 300 kills (TDM) but has been stuck on 129 through all maps here is a pic

 

Posted Image

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

I got the plugin, but for somereason my server is stuck on 129 kills now any help? the server is full and at around 25 players it shoud be 300 kills (TDM) but has been stuck on 129 through all maps here is a pic

No idea. This isn't nearly enough information to diagnose your problem. Please refer to the Support section of the original post.
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by LittleLama*:

 

Hi,

 

Adaptive Ticket Count was working fine on our server, but since the last days, it doesn't answer at all.

I tried to change tickets but it didn't work, reinstall it .. no way. Tickets are blocked on the gamemode var.

ATC doesn't seem to load.

Could you check this ?

 

1) Your plugin console log starting 2 minutes before and ending 2 minutes after the issue occured.

Here are the logs, I did a reboot, change many maps : https://www.dropbox.com/sh/jrud8yw45xm2lt2/LO029kUs5l

 

2) Your PRoCon console log WITH EVENTS ENABLED starting 2 minutes before and ending 2 minutes after the issue occured.

Same link: https://www.dropbox.com/sh/jrud8yw45xm2lt2/LO029kUs5l

 

3) A complete list of your plugin settings (screenshot or relevant lines from your config file would be ideal)

Adaptive ticket count 1.1.1.3 : enabled

BasicInGameInfo 3.0.0.0 : disabled

InGameAdmin 3.3.0.2 : enabled

CSpambot 2.0.0.1 : disabled

 

4) What version of the plugin you are running.

Adaptive ticket count 1.1.1.3

 

5) What version of PRoCon you are running.

Procon 1.3.0.0

 

Bonus 6) My ATC config

https://www.dropbox.com/sh/jrud8yw45xm2lt2/LO029kUs5l

 

Thank you very much

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by falcontx*:

 

1) I need the logs from your layer server, not your local client.

2) Again, I need the logs from your layer server, not your local client. Also, I need events enabled in the PRoCon console logs. This is not the same as the separate Events log.

* Restored post. It could be that the author is no longer active.
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • Game Server Hosting:

      We're happy to announce that EZRCON will branch out into the game server provider scene. This is a big step for us so please having patience if something doesn't go right in this area. Now, what makes us different compared to other providers? Well, we're going with the idea of having a scaleable server hosting and providing more control in how you set up your server. For example, in Minecraft, you have the ability to control how many CPU cores you wish your server to have access to, how much RAM you want to use, how much disk space you want to use. This type of control can't be offered in a single service package so you're able to configure a custom package the way you want it.

      You can see all the available games here. Currently, we have the following games available.

      Valheim (From $1.50 USD)


      Rust (From $3.20 USD)


      Minecraft (Basic) (From $4.00 USD)


      Call of Duty 4X (From $7.00 USD)


      OpenTTD (From $4.00 USD)


      Squad (From $9.00 USD)


      Insurgency: Sandstorm (From $6.40 USD)


      Changes to US-East:

      Starting in January 2022, we will be moving to a different provider that has better support, better infrastructure, and better connectivity. We've noticed that the connection/routes to this location are not ideal and it's been hard getting support to correct this. Our contract for our two servers ends in March/April respectively. If you currently have servers in this location you will be migrated over to the new provider. We'll have more details when the time comes closer to January. The new location for this change will be based out of Atlanta, GA. If you have any questions/concerns please open a ticket and we'll do our best to answer them.
      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
×
×
  • Create New...

Important Information

Please review our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.