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Ultimate Map Manager (1.2.5.0 - 03/26/15)


Prophet731

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Originally Posted by falcontx*:

 

Hello falcontx,

 

Yeah, i do have large number of map list. But is this normal?

No, it's not normal. It shouldn't happen unless you have many, many maps in your lists, like 50-100.
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Originally Posted by eddtheduck*:

 

Yarp that works. it sends the commands trice. ill report back and let you know if it works.

DAM DOESN'T SEEM TO WORK . i'll play around with timings next week and see if i can get it to work .
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Originally Posted by Destruktor*:

 

Hi I keep recieving the following "error message":

"UltimateMapManager: WARN -> 1 players. No map list is available for this number of players; keeping current map list."

 

I've got two maplists and both of them do have a minimum of 0 and maximum of 64 players. But this only happens to me when I enable day/time dependent map list. How do I have to enter days of the week/month to the string array? In just one line, or one line per each entry?

 

Do you have any advice for me?

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Originally Posted by falcontx*:

 

Hi I keep recieving the following "error message":

"UltimateMapManager: WARN -> 1 players. No map list is available for this number of players; keeping current map list."

 

I've got two maplists and both of them do have a minimum of 0 and maximum of 64 players. But this only happens to me when I enable day/time dependent map list. How do I have to enter days of the week/month to the string array? In just one line, or one line per each entry?

 

Do you have any advice for me?

One line for each entry.
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Originally Posted by Destruktor*:

 

No commas. On the line that says "Days of week/month to use this map list", click the three dots (...) at the far right. This will bring up an editing box where you can put one day on each line.

I know PRoCon this far ;-)

I tried two maplists with days 1-15 in the first list and 16-31 in the second list. One date per line, no commas. Still recieving the same message.

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Originally Posted by burt568*:

 

Hello Chaps

 

I have purchased UMM and its is great and does what I want it to do thank you, all except one small problem, which I am sure is a User error but I would like, if possible, someone to help me fix it, this is my UMM setup:-

----------------------------------

Enable Map List Manager Yes

Enable in game admin commands Yes

Switch to new maplist immediatley No

Change maplist only after map has complete its total number of rounds No

Enable server name change for each map list Yes

Enable Day Time..... No

Enable map specific presets No

 

---------------

Map List 0

---------------

Enabled Yes

Name LowNumber

Server Name CQB TDM

Min Number of Players 0

Max number of players 8

List Start First Map

Min number of rounds 0

 

Game Mode TDM

Map Name Noshahr Canal

Rounds 1

 

---------------

Map List 1

---------------

Enabled Yes

Name Normal

Server Name CQB Conquest Rush

Min Number of Players 7

Max Number of Players 32

List Start First Map

Min number of rounds 0

 

Game Mode Conquest Small

Map Name Grand Bazaar

Rounds 1

 

Game Mode Conquest Small

Map Name Seine Crossing

Rounds 1

 

Game Mode Conquest Small

Map Name Teheran Highway

Rounds 1

 

Game Mode Rush

Map Name Damavand Peak

Rounds 2

 

Game Mode Conquest Small

Map Name Kharg Isalnd

Rounds 1

 

Game Mode Conquest Small

Map Name Metro

Rounds 1

 

Game Mode Conquest Small

Map Name Noshahr Canals

Rounds 1

--------------------------------------

 

As you can see, not very complex, If 7 or less are on the server then it is TDM, but if 8 or more then it goes to Conquest Rush, I do not want it change immediatley, and it works perfectly going up, and coming down, as long as there are people on the server, its just when I have a look at the server in a morning ( after is has died overnight, everyone leaving before the round ends) the system looks like it has changed to map list 0 (LowNumber), as the server name has changed and the maplist has changed when you look at it in Procon, BUT, it is still on the map that the server died on, it looks like it is trying to finish that round before actually changing to TDM Noshar Canals, which button is set wrong please?

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Originally Posted by falcontx*:

 

As you can see, not very complex, If 7 or less are on the server then it is TDM, but if 8 or more then it goes to Conquest Rush, I do not want it change immediatley, and it works perfectly going up, and coming down, as long as there are people on the server, its just when I have a look at the server in a morning ( after is has died overnight, everyone leaving before the round ends) the system looks like it has changed to map list 0 (LowNumber), as the server name has changed and the maplist has changed when you look at it in Procon, BUT, it is still on the map that the server died on, it looks like it is trying to finish that round before actually changing to TDM Noshar Canals, which button is set wrong please?

The settings look fine. It should change maps when the last play leaves. I would need proper logs to diagnose further.
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Originally Posted by burt568*:

 

falcontx

 

thanks for the plugin in the first place and thanks for the replay, this is where I am going to sound like a right nooby, debug output is set to yes and always has been, are there logs stored anywhere or do I have to keep my procon client running all night and copy the relevant parts for you from the console output?

 

It didnt happen last night as for some reason the server stayed busy all night.

 

Ok So did soem looking and found the Logs folder on the Procon layer - here they are for the last time it happened:-

 

[22:41:26] UltimateMapManager: INFO -> Level loaded.

[22:47:07] UltimateMapManager: INFO -> Round ended. Rounds run on this map list: 3

[22:47:08] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND:

[22:47:08] [MULTIbalancer]:0 Status: Map = Grand Bazaar, mode = Conquest Small, time in round = 00:05:24, tickets = 498/421

[22:47:08] [MULTIbalancer]:0 Status: Ticket difference = 77, ticket ratio percentage is 118%, score 1300/670

[22:47:08] [MULTIbalancer]:0 Status: 0/7 raged, 0 reassigned, 0 balanced, 0 unstacked, 0 unswitched, 0 excluded, 1 exempted, 0 failed; of 10 TOTAL

[22:47:08] [MULTIbalancer]:0 Status: Team counts [3] = 1(US) vs 2(RU), with 0 unassigned

[22:47:08] [MULTIbalancer]:2 +------------------------------------------------+

[22:47:09] UltimateMapManager: INFO -> Level loaded.

[22:47:12] UltimateMapManager: INFO -> Round restart requested. Rounds run on this map list: 4

[22:47:12] UltimateMapManager: TASK -> 2 players. Need to change to Map List 0 [Lownum].

[22:47:12] UltimateMapManager: WORK -> Changing to Map List 0 [Lownum].

[22:47:13] UltimateMapManager: INFO -> Level loaded.

[01:54:19] [insane Limits] Thread(fetch): DONE inserting 1 new players, 0 still in queue, took a total of 6 secs

[01:54:33] [insane Limits] Thread(fetch): DONE inserting 1 new players, 0 still in queue, took a total of 5 secs

[01:54:43] [insane Limits] Thread(fetch): DONE inserting 1 new players, 0 still in queue, took a total of 6 secs

[08:53:24] UltimateMapManager: INFO -> 0 players. Detected currently running Map List 0 [Lownum].

[09:04:07] UltimateMapManager: INFO -> 0 players. Detected currently running Map List 0 [Lownum].

[09:09:50] UltimateMapManager: INFO -> 0 players. Detected currently running Map List 0 [Lownum].

[09:20:13] UltimateMapManager: INFO -> 0 players. Detected currently running Map List 0 [Lownum].

[09:55:53] UltimateMapManager: INFO -> 0 players. Detected currently running Map List 0 [Lownum].

[11:21:47] UltimateMapManager: INFO -> Next round requested. Rounds run on this map list: 1

[11:22:06] UltimateMapManager: INFO -> Level loaded.

 

The last 2 entries were me initially trying to restart the round to get it off Grand Bazaar, the I said to go to next round, at which point it changed to TDM, so all those smaller groups of people trying to join overnight would have been on a Conquest Grand bazaar map and not TDM.

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Originally Posted by Target68*:

 

Hi,

 

This was working up to yesterday, now however after reinstalling it, when I make any change to the map listings it gives me a blank screen. the only way to refresh the screen is to disconnect the procon layer and reconnect. I can then see the information until I try to make another change. Any Ideas? ... FIXED IT :smile:

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Originally Posted by falcontx*:

 

falcontx

 

thanks for the plugin in the first place and thanks for the replay, this is where I am going to sound like a right nooby, debug output is set to yes and always has been, are there logs stored anywhere or do I have to keep my procon client running all night and copy the relevant parts for you from the console output?

 

It didnt happen last night as for some reason the server stayed busy all night.

 

Ok So did soem looking and found the Logs folder on the Procon layer - here they are for the last time it happened:-

 

[22:41:26] UltimateMapManager: INFO -> Level loaded.

[22:47:07] UltimateMapManager: INFO -> Round ended. Rounds run on this map list: 3

[22:47:08] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND:

[22:47:08] [MULTIbalancer]:0 Status: Map = Grand Bazaar, mode = Conquest Small, time in round = 00:05:24, tickets = 498/421

[22:47:08] [MULTIbalancer]:0 Status: Ticket difference = 77, ticket ratio percentage is 118%, score 1300/670

[22:47:08] [MULTIbalancer]:0 Status: 0/7 raged, 0 reassigned, 0 balanced, 0 unstacked, 0 unswitched, 0 excluded, 1 exempted, 0 failed; of 10 TOTAL

[22:47:08] [MULTIbalancer]:0 Status: Team counts [3] = 1(US) vs 2(RU), with 0 unassigned

[22:47:08] [MULTIbalancer]:2 +------------------------------------------------+

[22:47:09] UltimateMapManager: INFO -> Level loaded.

[22:47:12] UltimateMapManager: INFO -> Round restart requested. Rounds run on this map list: 4

[22:47:12] UltimateMapManager: TASK -> 2 players. Need to change to Map List 0 [Lownum].

[22:47:12] UltimateMapManager: WORK -> Changing to Map List 0 [Lownum].

[22:47:13] UltimateMapManager: INFO -> Level loaded.

[01:54:19] [insane Limits] Thread(fetch): DONE inserting 1 new players, 0 still in queue, took a total of 6 secs

[01:54:33] [insane Limits] Thread(fetch): DONE inserting 1 new players, 0 still in queue, took a total of 5 secs

[01:54:43] [insane Limits] Thread(fetch): DONE inserting 1 new players, 0 still in queue, took a total of 6 secs

[08:53:24] UltimateMapManager: INFO -> 0 players. Detected currently running Map List 0 [Lownum].

[09:04:07] UltimateMapManager: INFO -> 0 players. Detected currently running Map List 0 [Lownum].

[09:09:50] UltimateMapManager: INFO -> 0 players. Detected currently running Map List 0 [Lownum].

[09:20:13] UltimateMapManager: INFO -> 0 players. Detected currently running Map List 0 [Lownum].

[09:55:53] UltimateMapManager: INFO -> 0 players. Detected currently running Map List 0 [Lownum].

[11:21:47] UltimateMapManager: INFO -> Next round requested. Rounds run on this map list: 1

[11:22:06] UltimateMapManager: INFO -> Level loaded.

 

The last 2 entries were me initially trying to restart the round to get it off Grand Bazaar, the I said to go to next round, at which point it changed to TDM, so all those smaller groups of people trying to join overnight would have been on a Conquest Grand bazaar map and not TDM.

Details regarding how to submit a proper bug report are linked in the first post. Notably, read this:

showthread.p...a-plugin-issue*

 

I'll need to see these logs to see whats happening. Based on what you posted so far, UMM believes that Map List 0 is the current map list.

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Originally Posted by burt568*:

 

Hello

 

It has happened again this morning, I have attached an image of my Procon Client at at 0700 this morning, I have attached the Console Log and Plugin Log for this morning.

 

Console Log: 00:49:31 Server is dying and less than required to remain running so should restart the server is Starting up mode, less than 8 players so should change maplist to TDM, but as you can see it has changed the map list / changed the server name but it is still on MP_003 (Tehran Highway) as can also be seen from the Enclosed JPEG I created this morning from Procon.

 

PLugin Log shows the same information

 

But as you can see at the end of the log when I took a copy 0700 - Server set to Map List 0 TDM but server still on MP_003.

 

I had to "Run Next Round" to get it to start playing on the only map in the maplist, Noshar Canals

 

 

I re-read the "how to do a Bug Report"

 

Plugin Version - 1.2.4.0

Layer Procon Version - Unknown( Gameservers)

GSP - Gameservers

Server - BF3 32 man

Ultimate Map Manager Settings - UMM Settings.txt attached

Full Logs now zipped and attached

 

Attached Files:

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Originally Posted by kcuestag*:

 

I have an issue with my plugin on a new layer I rented. I enabled presets so that I can have different tickets on each game mode or map, and the plugin is now bugged and I Can't scroll all the way down to modify the presets, and I Can't see all the maps either, this is how it looks:

 

Posted Image

 

I remember I had this issue once before, but I can't remember exactly what was causing it...

 

I also noticed whenever I edit a setting now, the plugin's screen goes blank and I have to close and re-open Procon to see it again.. Any clue?

 

 

PS: If it helps, I rented the layer with Nitrado.

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Originally Posted by OddJob001*:

 

We are having some issues with UMM.

 

1. UMM does not seem to correctly set tickets after Chain Link or Rush when it switches to Conquest Large.

 

We set Rush and CL to:

 

Code:

vars.gameModeCounter 300
The issue is, when a Conquest Large map loads after Rush or CL, it does not reset the ticket count to 1000 (100%). So every Conquest Large Map that loads after Rush or Chain Link gets set to roughly 2400 tickets.

 

I have attempted to send 100% presets after the round has loaded, but that wont do it either.

 

2. UMM does not seem to be able to handle both player count AND time of day.

 

We would like the server to:

05:00 - 14:59 Run Map List A IF there are 1-19 players on.

00:00 - 23:59 Run Map List B IF there 20-64 players on.

 

Basically we only want map list A list to run in the morning, but only if there are

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Originally Posted by kcuestag*:

 

I have an issue with my plugin on a new layer I rented. I enabled presets so that I can have different tickets on each game mode or map, and the plugin is now bugged and I Can't scroll all the way down to modify the presets, and I Can't see all the maps either, this is how it looks:

 

 

I remember I had this issue once before, but I can't remember exactly what was causing it...

 

I also noticed whenever I edit a setting now, the plugin's screen goes blank and I have to close and re-open Procon to see it again.. Any clue?

 

 

PS: If it helps, I rented the layer with Nitrado.

Moved to a new layer on another provider and it now works just fine..
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Originally Posted by OddJob001*:

 

@OddJob001: please keep your UMM questions in the UMM thread. No reason to create an extra thread for that.

apologies. I was just following the description of the sub-forums "Plugin requests, support and development chat!" I figured since it related to support, it should be in that thread.

Anyway, Ill wait here for a reply if anyone has ideas on how to fix this.

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Originally Posted by burt568*:

 

I think I may have found a workaround for my problem, last night was the first time it changed the map list and actually finished the round of conquest and switched to TDM. I do not like "change to Map List immediatley" because if people are having a good round then suddenly it goes away then they leave. I have configured it to work in my favour though.

 

Max Players on TDM List is 8

Min Players on Conquest List is 7

 

I have set the "Change to Map List Immediatley" to "Yes" and changed the "Do Not Change if more than 7 player are in game"

 

So as the server fills. it wont change immediatly on the way up as it would have more than 7 players on before it was due to change anyway, it will then change to conquest at the end of the round if more than 8 players on.

As the server dies for the night, when the player count gets below 7 it will change to TDM map list immediatley.

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Originally Posted by OddJob001*:

 

Is there support for this plugin? Seems like alot of unanswered questions. If logs or debugs are needed to help troubleshoot, please let me know. I know others are having this issue.

 

We are having some issues with UMM.

 

1. UMM does not seem to correctly set tickets after Chain Link or Rush when it switches to Conquest Large.

 

We set Rush and CL to:

 

Code:

vars.gameModeCounter 300
The issue is, when a Conquest Large map loads after Rush or CL, it does not reset the ticket count to 1000 (100%). So every Conquest Large Map that loads after Rush or Chain Link gets set to roughly 2400 tickets.

 

I have attempted to send 100% presets after the round has loaded, but that wont do it either.

 

2. UMM does not seem to be able to handle both player count AND time of day.

 

We would like the server to:

05:00 - 14:59 Run Map List A IF there are 1-19 players on.

00:00 - 23:59 Run Map List B IF there 20-64 players on.

 

Basically we only want map list A list to run in the morning, but only if there are

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