ImportBot Posted November 27, 2013 Author Share Posted November 27, 2013 Originally Posted by LumPenPacK*: Related to this post, it seems that Underslung weapons are missing in the BF4.def showthread....ll=1#post87127* [16:35:09 39] [insane Limits] Thread(enforcer): ERROR: could not find weapon U_AK12_M320_LVG in dictionary [16:35:09 39] [insane Limits] Thread(enforcer): ERROR: could not find weapon U_CZ805_M320_HE in dictionary [16:35:09 39] [insane Limits] Thread(enforcer): ERROR: could not find weapon U_CZ805_M320_LVG in dictionary [16:35:09 39] [insane Limits] Thread(enforcer): ERROR: could not find weapon U_M16A4_M320_LVG in dictionary . . . . Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 27, 2013 Author Share Posted November 27, 2013 Originally Posted by PapaCharlie9*: Related to this post, it seems that Underslung weapons are missing in the BF4.def showthread....ll=1#post87127* I need to fix that in Insane Limits. It should add those to its internal extension dictionary, but it isn't, thus the error. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 28, 2013 Author Share Posted November 28, 2013 Originally Posted by Prostownik*: Sorry buddy, but I just don't have time to support Linux. I barely have enough time to support Windows.I want only config file with i have problem, it's so hard to put it here? Becouse i see that you have problem to give me line where is create command for this file :/ Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 30, 2013 Author Share Posted November 30, 2013 Originally Posted by supermillhouse*: Can't get p.Tag working in limit, any suggestions or examples please? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 1, 2013 Author Share Posted December 1, 2013 Originally Posted by PapaCharlie9*: Can't get p.Tag working in limit, any suggestions or examples please?You mean player.Tag? Works fine for me, what's the error? BTW, there seems to be a general Battlelog networking issue that makes fetches fail. So check player.StatsError first. If there was an error during fetch, player.Tag will be the empty string. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 1, 2013 Author Share Posted December 1, 2013 Originally Posted by ricardo1403*: For me dauernt comes ne error message when BF4 [10:01:33 98] [insane Limits] ERROR: unable to dump information to file [10:01:33 98] [insane Limits] EXCEPTION: System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089". [10:01:38 07] [insane Limits] EXCEPTION: : System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089". [10:01:38 07] [insane Limits] Extra information dumped in file InsaneLimits.dump [10:01:38 07] [insane Limits] WARNING: unable to dump extra exception information. [10:01:38 07] [insane Limits] EXCEPTION: System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089". [10:01:38 09] [insane Limits] ERROR: unable to dump information to file [10:01:38 09] [insane Limits] EXCEPTION: System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089". [10:01:41 75] [insane Limits] ERROR: Limit #1 does not exist [10:01:41 75] [insane Limits] ERROR: unable to dump information to file [10:01:41 75] [insane Limits] EXCEPTION: System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089". [10:01:41 77] [insane Limits] ERROR: unable to dump information to file [10:01:41 77] [insane Limits] EXCEPTION: System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089". [10:01:44 67] [insane Limits] EXCEPTION: : System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089". [10:01:44 67] [insane Limits] Extra information dumped in file InsaneLimits.dump [10:01:44 67] [insane Limits] WARNING: unable to dump extra exception information. [10:01:44 67] [insane Limits] EXCEPTION: System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089". [10:01:44 67] [insane Limits] ERROR: unable to dump information to file [10:01:44 67] [insane Limits] EXCEPTION: System.Security.SecurityException: Fehler bei der Anforderung des Berechtigungstyps "System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089". Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 1, 2013 Author Share Posted December 1, 2013 Originally Posted by supermillhouse*: You mean player.Tag? Works fine for me, what's the error? BTW, there seems to be a general Battlelog networking issue that makes fetches fail. So check player.StatsError first. If there was an error during fetch, player.Tag will be the empty string. Just turned on stats log to keep an eye on things, and yes I did mean player.Tag, my bad. Code: List<PlayerInfoInterface> players = new List<PlayerInfoInterface>(); players.AddRange(team1.players); players.AddRange(team2.players); if (team3.players.Count > 0) players.AddRange(team3.players); if (team4.players.Count > 0) players.AddRange(team4.players); string port = server.Port; string host = server.Host; foreach (PlayerInfoInterface p in players) { if ((!plugin.isInList(p.Name, "Res")) && ((p.Tag != "SLAG") || (p.Tag != "SL4G")))... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 1, 2013 Author Share Posted December 1, 2013 Originally Posted by supermillhouse*: Nope, Plugin log when I join the server comes up as [sL4G] Supermillhouse but in this code Code: List<PlayerInfoInterface> players = new List<PlayerInfoInterface>(); players.AddRange(team1.players); players.AddRange(team2.players); if (team3.players.Count > 0) players.AddRange(team3.players); if (team4.players.Count > 0) players.AddRange(team4.players); string port = server.Port; string host = server.Host; foreach (PlayerInfoInterface p in players) { //Change SLAG to your clan tag which probably all members have reserve slots anyway. This stops your clan members and any other clan friends in the "Res" list being added to the reward and them possibly later getting removed if ((!plugin.isInList(p.Name, "Res")) && ((p.Tag != "SLAG") || (p.Tag != "SL4G"))) { plugin.ConsoleWrite(p.Tag); string dir = "Plugins\\BF4\\TempList_" +host+ "_" +port+ ".txt"; if(File.Exists(dir)) { string namecheck = File.ReadAllText(dir); // plugin.ConsoleWrite(namecheck); string[] tempnames = Regex.Split(namecheck, ", "); string templastitem = tempnames[tempnames.Length - 1]; //stops the names being repeatedly entered in to the list every time it runs foreach (string tempname in tempnames) { string[] tempcont = tempname.Split(':'); if (tempcont[0] == p.Name) { break; } else if (tempname == templastitem) { //add new player plugin.ConsoleWrite("New Player"); DateTime now = DateTime.Now; string datestring = now.ToString("d"); string newlist = namecheck + ", " + p.Name +":" + datestring; File.WriteAllText(dir, newlist); } } } else { //create new temp file with player DateTime now = DateTime.Now; string datestring = now.ToString("d"); string newlist = "Blank, "+p.Name +":"+ datestring; File.WriteAllText(dir, newlist); } } } return false;my clan is included. FYI this is in the second check part Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 1, 2013 Author Share Posted December 1, 2013 Originally Posted by AgentHawk*: Is it possible with this plugin to display some diffrent chat-blocks? Like: ************************************************** ** ************************************************** ** ***************** THE ASYLUM ********************* ***********http://theasylum.enjin.com**************** *********TS3=theasylum.enjinvoice.com************* ************************************************** ** ************************************************** ** and after xyz seconds a nother chat-block with a diffrent text? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 1, 2013 Author Share Posted December 1, 2013 Originally Posted by PapaCharlie9*: Nope, Plugin log when I join the server comes up as [sL4G] SupermillhouseTry writing a simplified test case. Create a new limit OnSpawn. Set first_check Expression to: Code: (true)Set second_check Code to: Code: if (!String.IsNullOrEmpty(player.Tag) && limit.Activations(player.Name) > 1) return false; String tag = "[" + player.Tag + "]"; String err = (player.StatsError) _ "(^b^1STATS ERROR^0^n) " : String.Empty; plugin.ConsoleWrite("Tag check: " + err + tag + player.Name); return false;I just ran this on my server and I got tags for all the players I was expecting to get tags for. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 1, 2013 Author Share Posted December 1, 2013 Originally Posted by PapaCharlie9*: For me dauernt comes ne error message when BF4Change your Procon settings. Procon: Tools -> Options -> Plugins tab, Plugin security, Run plugins with no restrictions If you already have that, make sure your Procon layer host has write permission for the entire Procon installation folder. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 1, 2013 Author Share Posted December 1, 2013 Originally Posted by PapaCharlie9*: Is it possible with this plugin to display some diffrent chat-blocks? Like: ************************************************** ** ************************************************** ** ***************** THE ASYLUM ********************* ***********http://theasylum.enjin.com**************** *********TS3=theasylum.enjinvoice.com************* ************************************************** ** ************************************************** ** and after xyz seconds a nother chat-block with a diffrent text? Yes. If you would like help with that limit, post a request in the Insane Limits Request thread: myrcon.net/.../insane-limits-requests Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 2, 2013 Author Share Posted December 2, 2013 Originally Posted by PrivateSmokey*: Hi Papa, just been reading true this , Im looking for something very simple, but , can an admin call a map by name with this plugin. Such as !parcelstorm sets Parcel storm as next map? or is there an alternative way or alternative Plugin to do this? Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 2, 2013 Author Share Posted December 2, 2013 Originally Posted by PapaCharlie9*: Yes. If you would like help with that limit, post a request in the Insane Limits Request thread: myrcon.net/.../insane-limits-requests Hi Papa, just been reading true this , Im looking for something very simple, but , can an admin call a map by name with this plugin. Such as !parcelstorm sets Parcel storm as next map? or is there an alternative way or alternative Plugin to do this? Thanks Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 2, 2013 Author Share Posted December 2, 2013 Originally Posted by supermillhouse*: Try writing a simplified test case. Create a new limit OnSpawn. Set first_check Expression to: Code: (true)Set second_check Code to: Code: if (!String.IsNullOrEmpty(player.Tag) && limit.Activations(player.Name) > 1) return false; String tag = "[" + player.Tag + "]"; String err = (player.StatsError) _ "(^b^1STATS ERROR^0^n) " : String.Empty; plugin.ConsoleWrite("Tag check: " + err + tag + player.Name); return false;I just ran this on my server and I got tags for all the players I was expecting to get tags for.Found it, this line allows all players to pass in to the if Code: if ((!plugin.isInList(p.Name, "Res")) && ((p.Tag != "SLAG") || (p.Tag != "SL4G")))...oops Changed to Code: if (!plugin.isInList(p.Name, "Res") && p.Tag != "SLAG" && p.Tag != "SL4G")... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 3, 2013 Author Share Posted December 3, 2013 Originally Posted by jking54*: I'm having a problem where I have this enabled and all set up on my one server where it's working fine, and then on my other where I freshly set it up, when I restart procon, for whatever reason it's always erroring with I have to accept the Privacy Policy, wtf is up with that, forcing me to go in and redo everything, which is really pissing me off. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 3, 2013 Author Share Posted December 3, 2013 Originally Posted by IAF-SDS*: I'm having a problem where I have this enabled and all set up on my one server where it's working fine, and then on my other where I freshly set it up, when I restart procon, for whatever reason it's always erroring with I have to accept the Privacy Policy, wtf is up with that, forcing me to go in and redo everything, which is really pissing me off.Did you clone your settings from one server to the new one? If you did, then this is likely happening because you need to clone it using the steps shown here myrcon.net/...insane-limits-bfhl#entry30253 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 3, 2013 Author Share Posted December 3, 2013 Originally Posted by PapaCharlie9*: I'm having a problem where I have this enabled and all set up on my one server where it's working fine, and then on my other where I freshly set it up, when I restart procon, for whatever reason it's always erroring with I have to accept the Privacy Policy, wtf is up with that, forcing me to go in and redo everything, which is really pissing me off.Assuming you cloned your settings correctly, you don't have to re-enter your limits. Instead, select a different plugin before you enable Insane Limits. Like if you have Fail Log, select it so that it is highlighted, then click the checkbox next to Insane Limits to enabled it, without highlighting Insane Limits. You should still see the Settings/Details of Fail Log (or whatever) on the right hand panel. That will work around this known issue in Insane Limits. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 4, 2013 Author Share Posted December 4, 2013 Originally Posted by _CH_PainGiver*: I've found a "bug" in BF4 that if you start a map with vars.vehicleSpawnAllowed false and then you exec vars.vehicleSpawnAllowed true, it only spawns transport vehicles (bikes, quads, jeeps, etc). The OnRoundOver relies on the procon trigger of roundover, but it triggers to late for what I'm trying to do. I want to take advantage of this bug and build a Infantry and transport vehicle only server. The issue is, the current map must end with vehicles off (when score list showing or seconds before round over), then on first spawn on new map, turn vehicles on. OnRoundOver triggers too late for me to use it. Unless there is actually a way of setting transport vehicles only, i need to above to work exactly like this for my to exploit this bug, if it is a bug. Thanks in advance for helping me. PG Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 5, 2013 Author Share Posted December 5, 2013 Originally Posted by PapaCharlie9*: I've found a "bug" in BF4 that if you start a map with vars.vehicleSpawnAllowed false and then you exec vars.vehicleSpawnAllowed true, it only spawns transport vehicles (bikes, quads, jeeps, etc). The OnRoundOver relies on the procon trigger of roundover, but it triggers to late for what I'm trying to do. I want to take advantage of this bug and build a Infantry and transport vehicle only server. The issue is, the current map must end with vehicles off (when score list showing or seconds before round over), then on first spawn on new map, turn vehicles on. OnRoundOver triggers too late for me to use it. Unless there is actually a way of setting transport vehicles only, i need to above to work exactly like this for my to exploit this bug, if it is a bug. Thanks in advance for helping me. PG So first of all, how interesting! I might want to do something similar as well, as long as Battlelog doesn't show my server as Custom or Infantry only. Have you checked Battlelog? Second, are you sure the only way to make this work is to end a round with vehicles disabled? Have you tried starting a round with vehicles enabled, and then disabling vehicles? Third, if the disabling of vehicles must happen before OnRoundOver, the way you can do that in Insane Limits is with OnIntervalServer periodically checking how many tickets are left, that is, how close the round is to ending. It's easiest for Conquest or similar ticket count-down modes, but you can do it for any of the ticket-based modes. For example, for Conquest or Dominatrion, you could set a limit to OnIntervalServer with an interval of 10 seconds. Set first_check to this Code: Code: (team1.RemainTickets() < 20 || team2.RemainTickets() < 20)This means that second_check will be activated only when one of the teams has less than 20 tickets left. It might activate several times, but so what? That just means you disable vehicles several times before the round ends. You can pick a longer interval and a higher ticket count, in case your rounds end rapidly, to give yourself some margin of error. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 5, 2013 Author Share Posted December 5, 2013 Originally Posted by _CH_PainGiver*: So first of all, how interesting! I might want to do something similar as well, as long as Battlelog doesn't show my server as Custom or Infantry only. Have you checked Battlelog?I have not tested this, I have a bunch of other settings that is making it "Custom" - I would be interested to know if you find out. Second, are you sure the only way to make this work is to end a round with vehicles disabled? Have you tried starting a round with vehicles enabled, and then disabling vehicles?This is the only way I've found it to work. I tried numerous ways, this appears to be the only way to make it work. If you start a round with vehicles enabled and then disable all it does it make the vehicles not respawn after that are spent. Third, if the disabling of vehicles must happen before OnRoundOver, the way you can do that in Insane Limits is with OnIntervalServer periodically checking how many tickets are left, that is, how close the round is to ending. It's easiest for Conquest or similar ticket count-down modes, but you can do it for any of the ticket-based modes.I should have explained better. Once the server is populated and running real rounds and not less than 4 player warm up rounds it works fine. I have code checking tickets and when they get close to being done I disable vehicles. Then on first spawn in next round I enable them. Here's the problem. In the warm up round it enables vehicles when the first person spawns. Once there's 4 or more players on the server its starts a "real" round. The problem is the warm up round doesn't have tickets so I can't disable vehicles before the next round in time. I could make it so I check to see Tickets=400 and disable vehicles until one ticket disappears.... But that would mean the warm up round would have no vehicles and then one flag would be to be taken (small conquest) before vehicles would spawn. If procon triggered round over right at the exact time the round ended this would work perfect, but it doesn't trigger that sometimes until the next map is almost loaded then my exploitation of the bug doesn't work. Thanks for your quick reply! PG Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 5, 2013 Author Share Posted December 5, 2013 Originally Posted by PapaCharlie9*: Here's the problem. In the warm up round it enables vehicles when the first person spawns. Once there's 4 or more players on the server its starts a "real" round. The problem is the warm up round doesn't have tickets so I can't disable vehicles before the next round in time.That's a good point. How about just checking that there are more than 4 players before doing anything? Or better, if there are less than 6 don't do anything. Code: if (server.PlayerCount < 6) return false;I made it Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 5, 2013 Author Share Posted December 5, 2013 Originally Posted by _CH_PainGiver*: thanks again for your help. Here's how I accomplished it. Seems to be working perfectly, except if an admin manually advances a round while vehicles enabled. OnIntervalServer 10 seconds: Code: if (server.RemainTickets(1) < server.StartTickets(1) || server.RemainTickets(2) < server.StartTickets(2)) { plugin.ServerCommand("vars.vehicleSpawnAllowed","true"); plugin.ServerCommand("vars.vehicleSpawnDelay","2"); } else { plugin.SendGlobalMessage("Transport vehicles will spawn once round starts and either team captures a flag."); } return false;When one teams tickets get less than 10, I turn off vehicles so the next round starts with vehicles off OnInternalServer 10 Seconds. Code: if (server.RemainTickets(1) < 10 || server.RemainTickets(2) < 10) { plugin.ServerCommand("vars.vehicleSpawnAllowed","false"); } return false; Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 5, 2013 Author Share Posted December 5, 2013 Originally Posted by PapaCharlie9*: thanks again for your help. Here's how I accomplished it. Seems to be working perfectly, except if an admin manually advances a round while vehicles enabled. OnIntervalServer 10 seconds: Code: if (server.RemainTickets(1) < server.StartTickets(1) || server.RemainTickets(2) < server.StartTickets(2)) { plugin.ServerCommand("vars.vehicleSpawnAllowed","true"); plugin.ServerCommand("vars.vehicleSpawnDelay","2"); } else { plugin.SendGlobalMessage("Transport vehicles will spawn once round starts and either team captures a flag."); } return false;When one teams tickets get less than 10, I turn off vehicles so the next round starts with vehicles off OnInternalServer 10 Seconds. Code: if (server.RemainTickets(1) < 10 || server.RemainTickets(2) < 10) { plugin.ServerCommand("vars.vehicleSpawnAllowed","false"); } return false; You ought to check for >= 10 in the first limit, or else they might conflict with each other -- you might just be getting lucky at the moment that they execute in order. You can alternatively do it all in one limit like this: Code: if (server.RemainTickets(1) == server.StartTickets(1) && server.RemainTickets(2) == server.StartTickets(2)) { plugin.SendGlobalMessage("Transport vehicles will spawn once round starts and either team captures a flag."); } else if (server.RemainTickets(1) >= 10 && server.RemainTickets(2) >= 10) { plugin.ServerCommand("vars.vehicleSpawnAllowed","true"); plugin.ServerCommand("vars.vehicleSpawnDelay","2"); } else // one or both teams have less than 10 tickets { plugin.ServerCommand("vars.vehicleSpawnAllowed","false"); } return false;BTW, the chat message is a bit spammy at 10 seconds. Could be annoying to players during warmup. There are a couple of different ways to space it out more, let me know if you want some additional code. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 6, 2013 Author Share Posted December 6, 2013 Originally Posted by _CH_PainGiver*: I have 5 weapon restricted servers and I'm using Insane Limits to limit various weapons restrictions. One fun thing I'd like to do it mention what number the person is that violated the rules and got kicked for. i.e. "_CH_PainGiver was the 3,345th player to get kicked for using wrong weapon." I'd like to share that number across all five servers. Anyway of storing/incrementing that data in a file that all five servers can share/update? Thank you in advance. PG Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 6, 2013 Author Share Posted December 6, 2013 Originally Posted by PapaCharlie9*: I have 5 weapon restricted servers and I'm using Insane Limits to limit various weapons restrictions. One fun thing I'd like to do it mention what number the person is that violated the rules and got kicked for. i.e. "_CH_PainGiver was the 3,345th player to get kicked for using wrong weapon." I'd like to share that number across all five servers. Anyway of storing/incrementing that data in a file that all five servers can share/update? Thank you in advance. PG It's possible, but tricky. Using a MySQL server would be better. Getting separate programs to coordinate read/writing a single file is not easy. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 6, 2013 Author Share Posted December 6, 2013 Originally Posted by _CH_PainGiver*: I figured that. Can you please point me in the direction of examples using MySql code in IL? Thanks in advance. PG Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 6, 2013 Author Share Posted December 6, 2013 Originally Posted by PapaCharlie9*: I figured that. Can you please point me in the direction of examples using MySql code in IL? Thanks in advance. PG Look at the source code for the Battlelog Cache plugin. That's what I always do. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 7, 2013 Author Share Posted December 7, 2013 Originally Posted by kcuestag*: Sorry if it has been asked before, but any idea what this error is and how to fix it? [17:47:28 69] [insane Limits] Thread(fetch): DONE inserting 1 new players, 0 still in queue, took a total of 4 secs [17:47:33 24] [insane Limits] ERROR: unable to append data to file C:\Rcon-Admin\ProCon\oaks\Logs/InsaneLimits/GUID5-7-13.log [17:47:33 24] [insane Limits] EXCEPTION: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Rcon-Admin\ProCon\oaks\Logs\InsaneLimits\GUID5-7-13.log'. [17:47:38 83] AdaptiveServerSize: IDLE -> 66 players online. 0 players joining. Server size set to 64. Round started at 64. [17:47:43 05] [insane Limits] ERROR: unable to append data to file C:\Rcon-Admin\ProCon\oaks\Logs/InsaneLimits/GUID5-7-13.log [17:47:43 05] [insane Limits] EXCEPTION: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Rcon-Admin\ProCon\oaks\Logs\InsaneLimits\GUID5-7-13.log'. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 7, 2013 Author Share Posted December 7, 2013 Originally Posted by PapaCharlie9*: Sorry if it has been asked before, but any idea what this error is and how to fix it?It's some limit you have enabled. Search through all your limits looking for "GUID". If you make a new folder called "InsaneLimits" in your procon/Logs folder, that error will probably go away. Quote * Restored post. It could be that the author is no longer active. Link to comment
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