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Insane Limits (0.9.17.0 - 30-MAR-2015) + BFHL


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Originally Posted by EBassie*:

 

This is on BF3, right? I'll investigate, but note the update message 3 posts above. IL is lower priority than MB, so it will take some time before I can get to this.

Jup with BF3.

 

Been testing with Geoff today.

Seems there was an issue with crossplugin communication.

 

Insane Limits never fired events to the BL Cache plugin, so the stats were not properly getting fetched when BL Cache was enabled.

 

Seems 1.4.1.1 fixed it.

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Originally Posted by PapaCharlie9*:

 

But that doesn't explain Morpheus's example. OnKill detection doesn't have anything to do with BattlelogCache.

 

Unless ... I'll have to check, but I think that all events for a player are ignored until their clantag is fetched. If the BattlelogCache request for clantag goes into a 3 minute timeout, that could explain the 3 minute blackout in Morph's log.

 

Morph, let me know if the Procon update fixes the issue. All my BF3 test servers are either empty or converted to BF4 already.

 

In any case, this can be worked around by setting use_direct_fetch to True, as recommended above.

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Originally Posted by EBassie*:

 

LOL, shall we stop sending each other PM's witht he same info?

:smile:

 

It does make sense if Nick still had a stats fetch queue, right?

 

As 1.4.1.0 never fired events from IL to use BL Cache, so the queue stayed full. Not even tags were fetched.

 

Without BL Cache enabled it worked as expected: Players who had their stats / tags fetched got punished for forbidden weapons.

 

Players still in the queue did not get punished at all.

I believe that's how it's always has been?

 

 

PS:

the use of "use_direct_fetch" while BL Cache was enabled did not work as a fallback option either.

 

But... it all seems fixed with 1.4.1.1.

If you still want to test, I can give you access to my BF3 server.

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Originally Posted by PapaCharlie9*:

 

Ugh! You are right. It's been so long since I've worked on this code. The use_direct_fetch setting only works to DISABLE direct fetching IF BattelogCache is disabled. It ought to be called dont_use_direct_fetch_if_BattlelogCache_is_not_ena bled.

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Originally Posted by Singh400*:

 

IL relies mainly on JSON data right? So far for BF4 JSON data is pretty bare...

 

Code:

// URL : http://battlelog.battlefield.com/bf4/overviewPopulateStats/215062145/none/1/

{"type":"success","message":"OK","data":{"isOwnPersona":false,"personaId":215062145,"platformInt":1,"isStatsPremiumFeaturesEnabled":false,"isPersonaBanned":false}}
That's it..!
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Originally Posted by PapaCharlie9*:

 

IL relies mainly on JSON data right? So far for BF4 JSON data is pretty bare...

 

Code:

// URL : http://battlelog.battlefield.com/bf4/overviewPopulateStats/215062145/none/1/

{"type":"success","message":"OK","data":{"isOwnPersona":false,"personaId":215062145,"platformInt":1,"isStatsPremiumFeaturesEnabled":false,"isPersonaBanned":false}}
That's it..!
There's a new API request with a different URL and the resulting JSON is a lot smaller, but it does have overview stats and, ta-da, clan tag!

 

"http://battlelog.battlefield.com/bf4/warsawoverviewpopulate/" + personaId + "/1/"

 

Not that I'm going to fix IL any time soon. It will still be at least a week before I can get to it, if not longer.

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Originally Posted by Singh400*:

 

There's a new API request with a different URL and the resulting JSON is a lot smaller, but it does have overview stats and, ta-da, clan tag!

 

"http://battlelog.battlefield.com/bf4/warsawoverviewpopulate/" + personaId + "/1/"

 

Not that I'm going to fix IL any time soon. It will still be at least a week before I can get to it, if not longer.

Oh nice! Where did you find that information? Or was that only released to plugins devs only?
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Originally Posted by PapaCharlie9*:

 

Times are changing PC9 :ohmy:

In this case, voluntary on my part. It's not that I'm not able to play, I'm choosing not to play in order to work through my backlog of BF4 plugin porting, not to mention the family event I'm supposed to be at right now ... the rest of the family is late, so I have a moment to waste on the forums.
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Originally Posted by KoolPaul*:

 

Hi guys,

 

I know that limits is nto fully compatible with bf4 yet but it still works and other admins I see can still auto kick or ban players. I have problems doing this and there must be new code for this somewhere?

 

My old tban code that worked on bf3 is:

 

plugin.EABanPlayerWithMessage(EABanType.Name, EABanDuration.Temporary, player.Name, 180, "breaking the rules");

 

Is there any help?

 

Thanks Paul.

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Originally Posted by fourtwofour*:

 

Okay, now that MULTIbalancer is done, I can start working on porting Insane Limits to BF4.

 

I've already started the Battlelog stats changes. That may be all I do, we'll see.

I am begging you to take a look at the rule you made (willing to pay for it) myrcon.net/.../insane-limits-mute-on-hackusations
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Originally Posted by Dudenell*:

 

Yeah we will use that rule for BF4, I'm sure someone can modify it if it doesn't work correctly.

 

Papa can I make a request for BF4? The ability to populate a list from a web based text file. Ex: If I had a text file on

http://rufclan.com/forum/listhere.txt and a list of players that I wished to exclude from a limit?

 

I believe this plugin has a way of doing so but with reserve slots: showthread....Reserved-Slots*

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Originally Posted by PapaCharlie9*:

 

Yeah we will use that rule for BF4, I'm sure someone can modify it if it doesn't work correctly.

 

Papa can I make a request for BF4? The ability to populate a list from a web based text file. Ex: If I had a text file on

http://rufclan.com/forum/listhere.txt and a list of players that I wished to exclude from a limit?

 

I believe this plugin has a way of doing so but with reserve slots: showthread....Reserved-Slots*

That's already possible with plugin.Log().
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Originally Posted by Dudenell*:

 

I also want to mention one more thing... This can be good / bad. If an admin sets insane limits to ban / kick via punkbuster instead of using the EA method, it will be possible to kick / temp ban / ban players on official servers...

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Originally Posted by Dudenell*:

 

That's already possible with plugin.Log().

From my research into other plugins with this method, it's writing to a file, not reading from it?

 

We use lists to check if a player that's wearing our tags is actually in the clan or not. If they aren't in the list then they get kicked from the server with a message. This was great when we had 1 server, now we have 9x servers. More or less looking for a way to have it read from a file every 30min to 2 hours and check if it's been updated.

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Originally Posted by Pvtjohntowle*:

 

this is all I get when I load this plugin

 

[19:34:26 33] [insane Limits] Extra information dumped in file InsaneLimits.dump

[19:34:26 33] [insane Limits] WARNING: unable to dump extra exception information.

[19:34:26 33] [insane Limits] EXCEPTION: System.Security.SecurityException: Request for the permission of type 'System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' failed.

[19:34:26 34] [insane Limits] ERROR: unable to dump information to file

[19:34:26 34] [insane Limits] EXCEPTION: System.Security.SecurityException: Request for the permission of type 'System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' failed.

[19:34:28 55] [insane Limits] ERROR: unable to dump information to file

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