ImportBot Posted April 11, 2015 Author Share Posted April 11, 2015 Originally Posted by keuschnitzel*: I'm going to ask the most obvious question first. Did you reboot your Procon server (layer) after uploading the Plugin files?I startet the server new so i think yes !!EDIT: i started layer manualy new. But it dont works aswell !!!EDIT AGAIN!!!!: It works now, i just waited a few seconds and WHOOP its there thanks a lot for your help Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 19, 2015 Author Share Posted April 19, 2015 Originally Posted by Phractal*: Has anyone go the Scrambler running successfully on Hardline? I sometimes encounter the problem that thoe players that should be scrambled get kicked instead just after the round finishes. Not sure this is entirely Multibalancer's fault tbh. May be another plugin too. Would love to hear some optinions! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 19, 2015 Author Share Posted April 19, 2015 Originally Posted by EBassie*: Has anyone go the Scrambler running successfully on Hardline? I sometimes encounter the problem that thoe players that should be scrambled get kicked instead just after the round finishes. Not sure this is entirely Multibalancer's fault tbh. May be another plugin too. Would love to hear some optinions! KNOWN ISSUE: As of the release patch, team scores are not reported for Blood Money, Hotwire or Heist. This means that any score based feature, like Unstacking and Scrambling, does not work properly on those modes source: myrcon.net/...multibalancer-30-mar-2015-bfhl#entry33580 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 19, 2015 Author Share Posted April 19, 2015 Originally Posted by Phractal*: KNOWN ISSUE: As of the release patch, team scores are not reported for Blood Money, Hotwire or Heist. This means that any score based feature, like Unstacking and Scrambling, does not work properly on those modes source: myrcon.net/...multibalancer-30-mar-2015-bfhl#entry33580 I am talking about Conquest mode, sorry should have said that before. CQ should be working with the Scrambler right? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 19, 2015 Author Share Posted April 19, 2015 Originally Posted by PapaCharlie9*: I am talking about Conquest mode, sorry should have said that before. CQ should be working with the Scrambler right?What are you setting the delay to? I noticed that the time between rounds is much shorter on BFHL. Your delay should be around 25 seconds, maybe less depending on how many slots you have. MB never kicks anyone for any reason. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 20, 2015 Author Share Posted April 20, 2015 Originally Posted by Phractal*: What are you setting the delay to? I noticed that the time between rounds is much shorter on BFHL. Your delay should be around 25 seconds, maybe less depending on how many slots you have. MB never kicks anyone for any reason. I played around wih the timing a bit and 22 seconds seems to work now on my 32 slot CQ servr. Thanks PC9! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 20, 2015 Author Share Posted April 20, 2015 Originally Posted by virusdead*: Papacharlie why the multibalance does not move players quickly, would he a means or a setting that would be not good Could you look into but settings and what should I change Mode rush http://i.imgur.com/5DgTHjz.jpg http://i.imgur.com/MahC1Dw.jpg http://i.imgur.com/PyRgCZB.jpg http://i.imgur.com/BSVvSNO.jpg Attached Files: 2015-04-20_124422.jpg Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 20, 2015 Author Share Posted April 20, 2015 Originally Posted by swats73*: is there any way to have MB just balance a Rescue server and not completely swap all the teams at halftime so you end up with the enemy score for 2nd half? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 20, 2015 Author Share Posted April 20, 2015 Originally Posted by PapaCharlie9*: Papacharlie why the multibalance does not move players quickly, would he a means or a setting that would be not good Could you look into but settings and what should I change Mode rush http://i.imgur.com/5DgTHjz.jpg http://i.imgur.com/MahC1Dw.jpg http://i.imgur.com/PyRgCZB.jpg http://i.imgur.com/BSVvSNO.jpg Overall, your settings would stop most moves from happening. You have too many settings that exclude players from being moved. Try: * Disable Unstacking * Disable exclusions: On Friends List, Apply Friends List To Team * Set Early and Mid balance speeds to: Fast, Fast, Fast Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 20, 2015 Author Share Posted April 20, 2015 Originally Posted by PapaCharlie9*: is there any way to have MB just balance a Rescue server and not completely swap all the teams at halftime so you end up with the enemy score for 2nd half?No. MB balancing doesn't work on Rescue or Crosshair at all. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 20, 2015 Author Share Posted April 20, 2015 Originally Posted by virusdead*: Overall, your settings would stop most moves from happening. You have too many settings that exclude players from being moved. Try: * Disable Unstacking * Disable exclusions: On Friends List, Apply Friends List To Team * Set Early and Mid balance speeds to: Fast, Fast, Fast Thanks for your help I test, and I want you to know Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 21, 2015 Author Share Posted April 21, 2015 Originally Posted by rul3zz*: Hi guys i have a problem wen i set to True "Enable external Logging" and i restart procon..procon go in force close and i can't use it,the only way is to edit the config file and set it to False to start it Any solution? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2015 Author Share Posted April 22, 2015 Originally Posted by ColColonCleaner*: A feature you might find interesting enough to implement. Additional scramble case, avg k/d difference percentage between teams. e.g. team 1 avg k/d is 1.0, team 2 avg k/d is 2.0, percent difference 200% --> do scramble. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2015 Author Share Posted April 22, 2015 Originally Posted by PapaCharlie9*: Hi guys i have a problem wen i set to True "Enable external Logging" and i restart procon..procon go in force close and i can't use it,the only way is to edit the config file and set it to False to start it Any solution? Are you running on a layer? If so, it is probably a file folder permission problem -- your hoster does not allow you to write log files. Are you running on Mono on Linux? If so, there are known issues writing log files on Linux. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 22, 2015 Author Share Posted April 22, 2015 Originally Posted by PapaCharlie9*: A feature you might find interesting enough to implement. Additional scramble case, avg k/d difference percentage between teams. e.g. team 1 avg k/d is 1.0, team 2 avg k/d is 2.0, percent difference 200% --> do scramble. It's a good idea, but the next thing people would want is average SPM, average Score, average Rank, then all the Battlelog equivalents, etc. It's worth a ticket, but I'm not sure I'll ever get to it. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 23, 2015 Author Share Posted April 23, 2015 Originally Posted by rul3zz*: Are you running on a layer? If so, it is probably a file folder permission problem -- your hoster does not allow you to write log files. Are you running on Mono on Linux? If so, there are known issues writing log files on Linux. ok probabily is this for reason,tnx...i have solved using the procon plugin log,i have spam from the others plugin but better then nothing..Can i ask a favor? i have try to set MB for a only metro server 1000 ticket 50 slots, most of the time server is full..this is the setting: Code: -Section 0 Enable Unstacking: True -Section 3 Early Phase ...: 0, 0, 150 Mid Phase ...: 0, 0, 150 Late Phase ...: 0, 0, 0 Balance Speed Early...: Stop, Stop, Adaptive Balance Speed middle...: Stop, Stop, Adaptive Balance Speed Late...: Stop, Stop, Stop -Section 4 Only on final ticket %: 143 By: Round KD/R Keep squad: True Delay: 40 -Section 6 all to Always Enable Immediate Unswitch: True Section 8 Check Team Stacking After First Minutes: 10 Max Unstacking Swaps Per Round: 4 Number Of Swaps Per Group: 2 Delay Seconds Between Swap Groups: 240 Max Unstacking Ticket Difference: 300 Determine Strong Players By: RoundScore Percent Of Top Of Team Is Strong: 33 Only Move Weak Players: False ... Definition of High Population ... : 35 Definition of Low Population ...: 17 Definition of Early Phase ...: 310 Definition of Late Phase ...: 300this is the final status of some match: Code: [02:10:38] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND: [02:10:38] [MULTIbalancer]:2 Status: Winner was team 1 (US) [02:10:38] [MULTIbalancer]:0 Status: Map = Operation Metro, mode = Conquest Large, time in round = 00:19:52, tickets = 25/0 <- [626] [02:10:38] [MULTIbalancer]:0 Status: Ticket difference = 25, ticket ratio percentage is 104%, average RoundScore stats ratio = 119% (17571.8/14808.5) [02:10:38] [MULTIbalancer]:0 Status: Autobalance is not active, phase = Late, population = High, speed = Stop, unstack when ratio >= 0% [02:10:38] [MULTIbalancer]:0 Status: 0/6 raged, 5 reassigned, 1 balanced, 0 unstacked, 0 unswitched, 0 excluded, 23 exempted, 0 failed; of 958 TOTAL [02:10:38] [MULTIbalancer]:0 Status: Team counts [49] = 24(US) vs 25(RU), with 0 unassigned [02:10:38] [MULTIbalancer]:0 Status: Team difference = 1 [02:44:57] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND: [02:44:57] [MULTIbalancer]:2 Status: Winner was team 2 (RU) [02:44:57] [MULTIbalancer]:0 Status: Map = Operation Metro, mode = Conquest Large, time in round = 00:33:04, tickets = 0/661 <- [1000] [02:44:57] [MULTIbalancer]:0 Status: Ticket difference = 661, ticket ratio percentage is 295%, average RoundScore stats ratio = 128% (12260.1/9575.8) [02:44:57] [MULTIbalancer]:0 Status: Autobalance is not active, phase = Late, population = High, speed = Stop, unstack when ratio >= 0% [02:44:57] [MULTIbalancer]:0 Status: 0/20 raged, 9 reassigned, 0 balanced, 0 unstacked, 2 unswitched, 24 excluded, 337 exempted, 0 failed; of 1299 TOTAL [02:44:57] [MULTIbalancer]:0 Status: Team counts [48] = 24(US) vs 24(RU), with 0 unassigned [02:44:57] [MULTIbalancer]:0 Status: Team difference = 0 [03:21:23] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND: [03:21:23] [MULTIbalancer]:2 Status: Winner was team 1 (US) [03:21:23] [MULTIbalancer]:0 Status: Map = Operation Metro, mode = Conquest Large, time in round = 00:35:12, tickets = 427/0 <- [1000] [03:21:23] [MULTIbalancer]:0 Status: Ticket difference = 427, ticket ratio percentage is 175%, average RoundScore stats ratio = 140% (10680.5/7617.5) [03:21:23] [MULTIbalancer]:0 Status: Autobalance is not active, phase = Late, population = High, speed = Stop, unstack when ratio >= 0% [03:21:23] [MULTIbalancer]:0 Status: 2/18 raged, 9 reassigned, 3 balanced, 0 unstacked, 6 unswitched, 0 excluded, 380 exempted, 0 failed; of 1189 TOTAL [03:21:23] [MULTIbalancer]:0 Status: Team counts [47] = 24(US) vs 24(RU), with 0 unassigned [03:21:23] [MULTIbalancer]:0 Status: Team difference = 0 [03:49:05] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND: [03:49:05] [MULTIbalancer]:2 Status: Winner was team 2 (RU) [03:49:05] [MULTIbalancer]:0 Status: Map = Operation Metro, mode = Conquest Large, time in round = 00:26:26, tickets = 0/720 <- [1000] [03:49:05] [MULTIbalancer]:0 Status: Ticket difference = 720, ticket ratio percentage is 357%, average RoundScore stats ratio = 126% (9214.1/7331.4) [03:49:05] [MULTIbalancer]:0 Status: Autobalance is not active, phase = Late, population = High, speed = Stop, unstack when ratio >= 0% [03:49:05] [MULTIbalancer]:0 Status: 0/13 raged, 5 reassigned, 3 balanced, 3 unstacked, 2 unswitched, 11 excluded, 378 exempted, 0 failed; of 1078 TOTAL [03:49:05] [MULTIbalancer]:0 Status: Team counts [50] = 25(US) vs 25(RU), with 1 unassigned [03:49:05] [MULTIbalancer]:0 Status: Team difference = 0 [04:21:53] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND: [04:21:53] [MULTIbalancer]:2 Status: Winner was team 1 (US) [04:21:53] [MULTIbalancer]:0 Status: Map = Operation Metro, mode = Conquest Large, time in round = 00:31:32, tickets = 578/0 <- [1000] [04:21:53] [MULTIbalancer]:0 Status: Ticket difference = 578, ticket ratio percentage is 237%, average RoundScore stats ratio = 124% (10628.1/8589.8) [04:21:53] [MULTIbalancer]:0 Status: Autobalance is not active, phase = Late, population = High, speed = Stop, unstack when ratio >= 0% [04:21:53] [MULTIbalancer]:0 Status: 1/25 raged, 14 reassigned, 0 balanced, 0 unstacked, 11 unswitched, 95 excluded, 210 exempted, 0 failed; of 1262 TOTAL [04:21:53] [MULTIbalancer]:0 Status: Team counts [48] = 23(US) vs 25(RU), with 2 unassigned [04:21:53] [MULTIbalancer]:0 Status: Team difference = 2looking the end status i think this config doesn't work,can you help me to use better config? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 24, 2015 Author Share Posted April 24, 2015 Originally Posted by PapaCharlie9*: looking the end status i think this config doesn't work,can you help me to use better config?What makes you think it is not working? Those are pretty good stats for Metro. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 24, 2015 Author Share Posted April 24, 2015 Originally Posted by rul3zz*: What makes you think it is not working? Those are pretty good stats for Metro.because 90% of the matches end with a difference tickets >500 or rather a base rape..i know on metro is hard to balance and just one player can change the match..looking this results with this ticket difference why there's "0 unstacked"? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 24, 2015 Author Share Posted April 24, 2015 Originally Posted by ColColonCleaner*: because 90% of the matches end with a difference tickets >500 or rather a base rape..i know on metro is hard to balance and just one player can change the match.. looking this results with this ticket difference why there's "0 unstacked"? You may not understand. Metro 1000 tickets typically ends 600:0 with RU winning, and teams stuck at B, you cannot balance it like any other map. Anything less than that difference is a good match. (Papa, this is why i was interested in scramble trigger by K/D difference, not ticket gap). I've spent months getting balance on metro straight using multibalancer and a lot of custom code both internally and in other plugins. It will take time for you to get it right. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 25, 2015 Author Share Posted April 25, 2015 Originally Posted by rul3zz*: You may not understand. Metro 1000 tickets typically ends 600:0 with RU winning, and teams stuck at B, you cannot balance it like any other map. Anything less than that difference is a good match. (Papa, this is why i was interested in scramble trigger by K/D difference, not ticket gap). I've spent months getting balance on metro straight using multibalancer and a lot of custom code both internally and in other plugins. It will take time for you to get it right. Ok good to know but what i can edit to make more unstack balancing? Inviato dal mio Nexus 5 con Tapatalk 2 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 25, 2015 Author Share Posted April 25, 2015 Originally Posted by ColColonCleaner*: Ok good to know but what i can edit to make more unstack balancing? Inviato dal mio Nexus 5 con Tapatalk 2 You don't want to use unstacking on metro because one team is almost constantly up by one flag, thus it will think the other team needs a buff every match. That causes overcompensation and far more players moved every match than you might want. Show your settings for sections 1,2,3,4,6, and 8. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted April 25, 2015 Author Share Posted April 25, 2015 Originally Posted by rul3zz*: You don't want to use unstacking on metro because one team is almost constantly up by one flag, thus it will think the other team needs a buff every match. That causes overcompensation and far more players moved every match than you might want. Show your settings for sections 1,2,3,4,6, and 8. Code: -Section 0 Enable Unstacking: True -Section 1 Debug Level: 2 Max Server size: 50 Enable Battlelog request: False Unlimit team switching: 5 Second until adaptive speed become fasr: 180 Admin kill for fast balance: False -Section 2 On whitelist: True On friend List: False Top Score: False Same Clan tags in squad: False Same Clan tags in team: False Lanient Rank dispersal: False Minute after join: 0 Minutes after being moved: 45 -Section 3 Early Phase ...: 0, 0, 150 Mid Phase ...: 0, 0, 150 Late Phase ...: 0, 0, 0 Balance Speed Early...: Stop, Stop, Adaptive Balance Speed middle...: Stop, Stop, Adaptive Balance Speed Late...: Stop, Stop, Stop -Section 4 By commands: False New maps: False Only on final ticket %: 143 By: Round KD/R Keep squad: True Divide by: None Delay: 40 -Section 6 all to Always Enable Immediate Unswitch: True Section 8 Max player: 50 Check Team Stacking After First Minutes: 10 Max Unstacking Swaps Per Round: 4 Number Of Swaps Per Group: 2 Delay Seconds Between Swap Groups: 240 Max Unstacking Ticket Difference: 300 Determine Strong Players By: RoundScore Percent Of Top Of Team Is Strong: 33 Only Move Weak Players: False Disperse evenly by rank: 45 Disperse evenly by clan players: 0 ENable dispese Evenly list: True Enable Strict dispersal: True Low population adj: False Definition of High Population ... : 35 Definition of Low Population ...: 17 Definition of Early Phase ...: 310 Definition of Late Phase ...: 300 Enable Scrambler: True Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 11, 2015 Author Share Posted May 11, 2015 Originally Posted by rul3zz*: what can i edit to make the unstack system more easy and frequent? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 15, 2015 Author Share Posted May 15, 2015 Originally Posted by rul3zz*: I have study the multibalancer log to understand better the unstacking system: Code: [20:21:03] [MULTIbalancer]:0 Status: Plugin state = Active, game state = Playing [20:21:03] [MULTIbalancer]:0 Status: Map = Operation Metro, mode = Conquest Large, time in round = 00:09:45, tickets = 701/908 <- [1000] [20:21:03] [MULTIbalancer]:0 Status: Ticket difference = 207, ticket ratio percentage is 130%, average RoundScore stats ratio = 157% (3529.5/2244.5) [20:21:03] [MULTIbalancer]:0 Status: Autobalance is not active, phase = Early, population = High, speed = Adaptive, unstack when ratio >= 150% [20:21:03] [MULTIbalancer]:0 Status: 0/8 raged, 4 reassigned, 0 balanced, 0 unstacked, 1 unswitched, 0 excluded, 265 exempted, 0 failed; of 323 TOTAL [20:21:03] [MULTIbalancer]:0 Status: Team counts [42] = 21(US) vs 21(RU), with 1 unassigned [20:21:03] [MULTIbalancer]:0 Status: Team difference = 0 [20:21:27] [MULTIbalancer]:5 (AUTO) [u]Unstacking! Average RoundScore stats ratio is 154 (3606.4/2346.6) vs. unstack ratio of 140[/u] [20:21:27] [MULTIbalancer]:5 (AUTO) Player alimir123 is strong: #1 of 21, above #7 at 33% [20:21:27] [MULTIbalancer]:5 (AUTO) ROUND STATS: alimir123 [T:2, S:11116, K:26, D:14, KDR:1.86, SPM:1127, KPM:2.6, TIR: 00:09:56] [20:21:27] [MULTIbalancer]:5 (AUTO) Sending strong player alimir123 to losing team USWhy the plugin check "The Roundscore ratio vs unstack ratio" instead "ticket ratio percentage vs unstack ratio"? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 16, 2015 Author Share Posted May 16, 2015 Originally Posted by PapaCharlie9*: I have study the multibalancer log to understand better the unstacking system: Code: [20:21:03] [MULTIbalancer]:0 Status: Plugin state = Active, game state = Playing [20:21:03] [MULTIbalancer]:0 Status: Map = Operation Metro, mode = Conquest Large, time in round = 00:09:45, tickets = 701/908 <- [1000] [20:21:03] [MULTIbalancer]:0 Status: Ticket difference = 207, ticket ratio percentage is 130%, average RoundScore stats ratio = 157% (3529.5/2244.5) [20:21:03] [MULTIbalancer]:0 Status: Autobalance is not active, phase = Early, population = High, speed = Adaptive, unstack when ratio >= 150% [20:21:03] [MULTIbalancer]:0 Status: 0/8 raged, 4 reassigned, 0 balanced, 0 unstacked, 1 unswitched, 0 excluded, 265 exempted, 0 failed; of 323 TOTAL [20:21:03] [MULTIbalancer]:0 Status: Team counts [42] = 21(US) vs 21(RU), with 1 unassigned [20:21:03] [MULTIbalancer]:0 Status: Team difference = 0 [20:21:27] [MULTIbalancer]:5 (AUTO) [u]Unstacking! Average RoundScore stats ratio is 154 (3606.4/2346.6) vs. unstack ratio of 140[/u] [20:21:27] [MULTIbalancer]:5 (AUTO) Player alimir123 is strong: #1 of 21, above #7 at 33% [20:21:27] [MULTIbalancer]:5 (AUTO) ROUND STATS: alimir123 [T:2, S:11116, K:26, D:14, KDR:1.86, SPM:1127, KPM:2.6, TIR: 00:09:56] [20:21:27] [MULTIbalancer]:5 (AUTO) Sending strong player alimir123 to losing team USWhy the plugin check "The Roundscore ratio vs unstack ratio" instead "ticket ratio percentage vs unstack ratio"?Because you set Enable Unstacking Players By Stats to True. A player's score during the round is a stat called RoundScore. "Stats" is short for statistics. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 17, 2015 Author Share Posted May 17, 2015 Originally Posted by neomatic*: Hi, I need some advise about Disperse list of players. Our server running Metro only. Since there're players likely to switch team and play together and always win the round. So I setup the Disperse list but they still manage to switch to the same team every time. Here's the log that I don't understand. This guy is on disperse list. [21:08:15 97] [MULTIbalancer]:5 (AUTO) Removing MUST MOVE status from dispersal player XXXXXXXX T:1, due to Balance Speed = Stop Code: -Section 0 Enable Unstacking: False -Section 1 Debug Level: 5 Max Server size: 64 Enable Battlelog request: True Unlimit team switching: 0 Second until adaptive speed become fasr: 180 Admin kill for fast balance: False -Section 2 On whitelist: True On friend List: False Top Score: False Same Clan tags in squad: True Same Clan tags in team: False Lanient Rank dispersal: False Minute after join: 5 Minutes after being moved: 90 -Section 3 Balance Speed Early...: Fast, Fast, Fast Balance Speed middle...: Fast, Fast, Fast Balance Speed Late...: Stop, Stop, Stop -Section 4 By commands: False New maps: False Only on final ticket %: 120 By: Round KD/R Keep squad: False Divide by: None Delay: 50 -Section 6 Enable Scrambler: True Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 17, 2015 Author Share Posted May 17, 2015 Originally Posted by PapaCharlie9*: Hi, I need some advise about Disperse list of players. Our server running Metro only. Since there're players likely to switch team and play together and always win the round. So I setup the Disperse list but they still manage to switch to the same team every time. Here's the log that I don't understand. This guy is on disperse list. [21:08:15 97] [MULTIbalancer]:5 (AUTO) Removing MUST MOVE status from dispersal player XXXXXXXX T:1, due to Balance Speed = Stop Code: -Section 0 Enable Unstacking: False -Section 1 Debug Level: 5 Max Server size: 64 Enable Battlelog request: True Unlimit team switching: 0 Second until adaptive speed become fasr: 180 Admin kill for fast balance: False -Section 2 On whitelist: True On friend List: False Top Score: False Same Clan tags in squad: True Same Clan tags in team: False Lanient Rank dispersal: False Minute after join: 5 Minutes after being moved: 90 -Section 3 Balance Speed Early...: Fast, Fast, Fast Balance Speed middle...: Fast, Fast, Fast Balance Speed Late...: Stop, Stop, Stop -Section 4 By commands: False New maps: False Only on final ticket %: 120 By: Round KD/R Keep squad: False Divide by: None Delay: 50 -Section 6 Enable Scrambler: True I need to see the Section 8 settings also. Are you running Metro as Conquest Large? If so, I need all of the Conquest Large settings. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 18, 2015 Author Share Posted May 18, 2015 Originally Posted by neomatic*: Hi, I have update the Section 8. The problem I saw was when new round start. Players in the disperse list will move them self together. Can I prevent this? Code: -Section 0 Enable Unstacking: False -Section 1 Debug Level: 5 Max Server size: 64 Enable Battlelog request: True Unlimit team switching: 0 Second until adaptive speed become fasr: 180 Admin kill for fast balance: False -Section 2 On whitelist: True On friend List: False Top Score: False Same Clan tags in squad: True Same Clan tags in team: False Lanient Rank dispersal: False Minute after join: 5 Minutes after being moved: 90 -Section 3 Balance Speed Early...: Fast, Fast, Fast Balance Speed middle...: Fast, Fast, Fast Balance Speed Late...: Stop, Stop, Stop -Section 4 By commands: False New maps: False Only on final ticket %: 120 By: Round KD/R Keep squad: False Divide by: None Delay: 50 -Section 6 Enable Scrambler: True -Section 8 Conquest Large Max Player : 64 Conquest Large Rout Percentage : 0 Conquest Large Determine Strong Player By : RoundKDR Only Move weak players : False Disperse Evenly by Rank : 0 Disperse Evenly by Clan Player : 0 Enable Disperse Evenly List : True Enable Strict Dispersal : True Definition of High Population for Players : 48 Definition of Low Population for Players : 16 Definition of Early Phase as Ticket from Start : 75 Definition of Late Phase as Ticket from End : 300 Enable Scrambler : True Enable Metro Adjustment : True Metro Adjusted Definition of Late Phase : 200 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 18, 2015 Author Share Posted May 18, 2015 Originally Posted by rul3zz*: Because you set Enable Unstacking Players By Stats to True. A player's score during the round is a stat called RoundScore. "Stats" is short for statistics.oh this change all,ty! Papa i have a question about the dispersive even list..if i use a list like that: Code: Player1 Player2 Player3 Player4 Player5 Player6 Player7 Player8If player1 player2 player3 player4 are in the server They are dispersed random in the 2 team_or i need to divide this 8 players in 2 group? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted May 24, 2015 Author Share Posted May 24, 2015 Originally Posted by PapaCharlie9*: Hi, I have update the Section 8. The problem I saw was when new round start. Players in the disperse list will move them self together. Can I prevent this? Code: -Section 0 Enable Unstacking: False -Section 1 Debug Level: 5 Max Server size: 64 Enable Battlelog request: True Unlimit team switching: 0 Second until adaptive speed become fasr: 180 Admin kill for fast balance: False -Section 2 On whitelist: True On friend List: False Top Score: False Same Clan tags in squad: True Same Clan tags in team: False Lanient Rank dispersal: False Minute after join: 5 Minutes after being moved: 90 -Section 3 Balance Speed Early...: Fast, Fast, Fast Balance Speed middle...: Fast, Fast, Fast Balance Speed Late...: Stop, Stop, Stop -Section 4 By commands: False New maps: False Only on final ticket %: 120 By: Round KD/R Keep squad: False Divide by: None Delay: 50 -Section 6 Enable Scrambler: True -Section 8 Conquest Large Max Player : 64 Conquest Large Rout Percentage : 0 Conquest Large Determine Strong Player By : RoundKDR Only Move weak players : False Disperse Evenly by Rank : 0 Disperse Evenly by Clan Player : 0 Enable Disperse Evenly List : True Enable Strict Dispersal : True Definition of High Population for Players : 48 Definition of Low Population for Players : 16 Definition of Early Phase as Ticket from Start : 75 Definition of Late Phase as Ticket from End : 300 Enable Scrambler : True Enable Metro Adjustment : True Metro Adjusted Definition of Late Phase : 200 How many tickets per map are you running? If you want to block dispersal players at the beginning of the round, you have to block ALL players from moving themselves. You do that with Section 1, Unlimited Team Switching During First Minutes Of Round set to 0. Quote * Restored post. It could be that the author is no longer active. Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.