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MULTIbalancer [1.1.6.0] 30-MAR-2015 + BFHL


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Originally Posted by Apex40000*:

 

Hi Pahkiller1

 

I too ask simple question But are you sure you read the first page?

 

-- There is a big header saying Download zip here! in green writing.

 

Then all you do is follow the instruction under it:

 

Click on ZIP. Extract only the MULTIbalancer.cs file and install it in your procon/Plugins/BF3 folder.

 

Pahkiller you best bet first is to read the Procon manual, as this will help you understand the basic stuff.

 

myrcon.net/.../procon-manual

 

I hope I have answered you question :-)

 

apex40000

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Originally Posted by PapaCharlie9*:

 

Good news!

 

Thanks to the help of Snotty and the GC clan (Karkand server), I've found the problem with clan tags not working in Whitelist. The same problem impacted Friends List, so both will get fixed at the same time. I don't know exactly when I can post a fix, but I'll do it as soon as possible.

 

In the meantime, a better workaround than changing the Whitelist is to just use the refresh command in Show Command In Log from time to time. That forces the whitelist to get updated. Still a pain, but better than nothing.

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Originally Posted by Singh400*:

 

If you read the WHOLE thread from the beginning, it infuriated a lot of my regulars too, so much that they came here to post how much they hated it.

 

So I did many many many manyyyyyyy adjustments and finally got it working to most everyone's enjoyment. Keep in mind I have many other servers and so all servers have to have their own settings.

 

Now it works so well that I don't even bother with adjusting anything anymore or even updating to the newest patch :P

Right and I as a player appreciate the tweaking, but I don't think a lot of admins bother to sit down and tweak it. Especially on Metro, the whole point of that map is for one side to rape (RU), and one side to be raped (US). Each side takes turn.

 

Well in the case of Xtra and 11 I'm sure Hexa and EB have deliberately chosen settings to intensify play -- just like C2C. So you are doing what they expected; if you don't like, don't play there.

Well ultimately that's up to them. But it is highly grating, annoying, and frustrating to be on the US side (Metro), work hard to push up and take B then push back RU to their spawn. And then bam, that's when someone leaves and I get moved over. Why do I get punished (and that's what it is) for helping my team push and attack. I have more incentive to sit back and spam nades than I have to be at the front lines leading an attack - this plugin doesn't encourage me to do my best, it encourages me to play worse so I don't get moved.

 

Speaking of don't like, I refuse to play on any server that moves the last player to join. I don't know how many times I've seen my friends are playing on server X, I get in the wait queue and after an eternity I finally get in the server, then half the time I have to wait several minutes more until there is room on their team to switch to it, then I have to wait several minutes more while yelling at them in VOIP to make room in their squad, then I'm finally in their squad and happy -- and the balancer moves me to the other team, because I was the last to join.

And that's a problem that has existed since we had the ability to play online and it will always exists. Why? Because it's the logic that makes the most emse. Last in, first moved. Yeah, it's annoying when you get moved by that logic, but it doesn't come close to the level annoyance that is caused by MB. Nowhere near.

 

In a lot of cases, unlike Xtra and 11, I'm sure the MB configuration is not optimal. Unstacking takes time and effort to configure correctly. That said, I have some ideas on how to improve the unstacking configuration. For example, there needs to be a maximum "don't bother" percentage, where unstacking turns off if one team is too far behind. For example, if one team is 300% behind the other team in tickets less than halfway through the round, sending Singh400 over to the losers isn't helping anyone.

Not optimal is putting it lightly, as much as I like playing on Xtra's and 11's I'd prefer to wait in queue for UN's for however long. And yes, there needs to be a "don't bother %". I think the logic behind a strong player needs to be tweaked. Often I've noticed I get moved after a serious backrape (>15 kills), and I back rape alot. I don't agree that a player with a high rank is a strong player because rank != skill. R

 

@Singh400: after your previous rage... a couple of weeks back I have tuned the balancer a bit

 

Are you still being swapped every time you play on my server?

90% of the time I'm being switched. I just don't play there anymore, because I'm going into the server hoping/thinking I don't get switched. And it completely ruins my enjoyment of the game.

 

Last time I noticed you in the Metro server I did not notice you get swapped... so... please try again :ohmy:

Last time I got switched, I clearly protested it by saying "Fuck you admin" in chat, which properly got me kicked (I was going to leave anyway). Which you know isn't aimed at you, but rather at the plugin.
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Originally Posted by Tangox*:

 

HEllo can anyone explain me how i have to setup the Plugin for this example_!

 

I want that all Clan Members are together in 1 Team how i have to setup the Plugin_!

 

Regards

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Originally Posted by tarreltje*:

 

HEllo can anyone explain me how i have to setup the Plugin for this example_!

 

I want that all Clan Members are together in 1 Team how i have to setup the Plugin_!

 

Regards

Have you even bothered to take a look at the first page__?
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Originally Posted by PapaCharlie9*:

 

Last in, first moved. Yeah, it's annoying when you get moved by that logic, but it doesn't come close to the level annoyance that is caused by MB. Nowhere near.

We'll have to agree to disagree about that. And let's not blame MB in general for unstacking in particular. Unstacking isn't for everyone, which is why it is disabled by default.
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Originally Posted by PapaCharlie9*:

 

Hi all,

Ok I have a really simple question and is no where in here

Where do you copy the files to or how do you install the plugin?

thanks

I changed the text in post #1 to be clearer. I guess the word "install" was confusing people. It now reads:

 

Click on ZIP. Extract only the MULTIbalancer.cs file and copy it into your procon/Plugins/BF3 folder, then restart Procon (layer).

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Originally Posted by SnotGoblin*:

 

Good news!

 

Thanks to the help of Snotty and the GC clan (Karkand server), I've found the problem with clan tags not working in Whitelist. The same problem impacted Friends List, so both will get fixed at the same time. I don't know exactly when I can post a fix, but I'll do it as soon as possible.

 

In the meantime, a better workaround than changing the Whitelist is to just use the refresh command in Show Command In Log from time to time. That forces the whitelist to get updated. Still a pain, but better than nothing.

Yay! glad we could be of some help with this awesome plugin!

 

Keep up the good work Papa :smile:

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Originally Posted by Tangox*:

 

Have you even bothered to take a look at the first page__?

yes i do but its for me very complicated to understand becouse it has so much settings that makes me confuse..........

2nd reason is my english isnt very well.

 

Maybe someone can assist me with this_!

 

I have open a Thread about my Problem in the German section i can add there screenshots from my settings if this will Help

 

Best Greetz & Thanks for reply

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Originally Posted by LumPenPacK*:

 

yes i do but its for me very complicated to understand becouse it has so much settings that makes me confuse..........

2nd reason is my english isnt very well.

 

Maybe someone can assist me with this_!

 

I have open a Thread about my Problem in the German section i can add there screenshots from my settings if this will Help

 

Best Greetz & Thanks for reply

I'll write to you in the german thread but using settings like "keep all clan mates always together on one side" is always a very bad idea if you want to have a working BALANCer, especially when you've more than four clan mates playing on one side.
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Originally Posted by OscarMike*:

 

Nice work PC9!

 

I got one question:

 

We are using the disperse evenly list for extreme cases of chopper whoring to force split the culprits. However, I would find it useful to be able to specify at what time of day they can play without getting split and when dispersing is enforced.

 

I would like to be able to have the disperse evenly list only active at night time. The reason for this is that I do not mind chopper crews during the day as there are lots of other good players for them to fight against. However, at night between 1am-9am there rarely is any competition for these chopper crews and they effectively end up emptying servers at night.

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Originally Posted by PapaCharlie9*:

 

Nice work PC9!

 

I got one question:

 

We are using the disperse evenly list for extreme cases of chopper whoring to force split the culprits. However, I would find it useful to be able to specify at what time of day they can play without getting split and when dispersing is enforced.

 

I would like to be able to have the disperse evenly list only active at night time. The reason for this is that I do not mind chopper crews during the day as there are lots of other good players for them to fight against. However, at night between 1am-9am there rarely is any competition for these chopper crews and they effectively end up emptying servers at night.

Time or population based activation is a great idea. I'll put it on the list. In the mean time, you could probably hack something up from Insane Limits or ProconRulz for that specific chopper problem.
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Originally Posted by xFaNtASyGiRLx*:

 

hi, I'm using 1.0.3.0 and I am very happy with everything. You said in another thread I should update anyway for bug fixes. If I were to use your newest version, do I have to do anything special to it?

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Originally Posted by LumPenPacK*:

 

Time or population based activation is a great idea. I'll put it on the list. In the mean time, you could probably hack something up from Insane Limits or ProconRulz for that specific chopper problem.

Referring to day time depending settings it could also be interesting to have "event" depending settings e.g

-Enable/Disable Setting x when no admin is playing on the server.

-Enable/Disable Setting x ( e.g unstacking for clans) if more than x players from one clan are joing the server

-....

 

What I do at the moment:

 

As long as I'm playing on the server, I've disabled unstacking, not because I don't like it to get switched (I'm even not on a whitelist) but the detection whether it's necessary to unstack or not is not always perfect (especially on Rush, maybe the upcoming ticket loss ratio check will improve this :ohmy: ) So, I and also the other admins on my server switch the team ourselves to balance the teams. In this case, unstacking is not necessary but when no admin is playing on the server, I always activate unstacking because nobody would balance the teams.

 

 

 

Some notes concerning my experiences with the round scrambler: At the moment I'm using SPM (not BL SPM) scrambling. This works quite well in most cases but it seems to be a little bit inaccurate when my server is running on mixed mode and switches between infantry maps like bazaar and big maps like death valley. Some players are very strong on inf maps but weak on big maps and vice versa.

 

Probably map depending scrambling settings would improve the balancing but therefor I think we need something different than SPM. Maybe some calculated values like this Skill scrambling from TrueBalaner (only more intelligent :ohmy: )

I'm thinking of something like a calculated, player specific INFSkillValue, TANKSkillValue, JETSkillValue and so on. We could use this values to dispense those players on the teams e.g Damavand Peak CQ is a map where most of the time the team with the stronger tank driver(s) win, so we could have a much better balance if one good tank driver is on each side.

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Originally Posted by PapaCharlie9*:

 

hi, I'm using 1.0.3.0 and I am very happy with everything. You said in another thread I should update anyway for bug fixes. If I were to use your newest version, do I have to do anything special to it?

Well, the problem with update skipping is that the risk of some surprise happening increases. I always test the "next version" upgrade, but I don't test the "two or more versions" upgrade. Now I'm not saying you are guaranteed to have some kind of problem, I just don't know if there will be any problems or not.

 

That said, if you use Scrambler, Whitelist or any setting based on clan tags, I'd say updating to 1.0.5.0 is mandatory despite any unknown risk, due to the major bug fixes in those areas. If you don't use any of those things, it's more of a recommendation than a requirement.

 

You should not have to do anything special about your settings if you upgrade. However, since you've got a top community and active servers, it might be prudent to make a copy of your entire procon folder as a backup, for each server/layer, and if you have a problem, you can rollback simply by doing some folder renaming or copying. Try one server first, and if all goes well, you can migrate the others.

 

If your procon folder is super big, you can get by with only copying your procon/Configs and procon/Plugins folders, but then you have two backups per layer to manage, a little more error prone.

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Originally Posted by PapaCharlie9*:

 

Is Collected Settings thread still being updated? Would like to see someone's settings that works well on Conquest servers.

Yes, but only when someone posts their settings to share. :smile: Nobody has been doing that.

 

I encourage anyone that has spent time getting their settings just right to post them, with an explanation of what you were trying to achieve and what your map/mode rotation is. I'm particularly interested in unstacking settings that you've spent time tuning to perfection.

 

@pharbehind, the Settings Wizard is a good place to start. Set Enable Settings Wizard to True at the top and fill in the form. Then after you've tuned it up, post your settings with your map/mode rotation and I'll add it to the collected settings thread.

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Originally Posted by PapaCharlie9*:

 

Referring to day time depending settings it could also be interesting to have "event" depending settings e.g

-Enable/Disable Setting x when no admin is playing on the server.

-Enable/Disable Setting x ( e.g unstacking for clans) if more than x players from one clan are joing the server

-....

 

What I do at the moment:

 

As long as I'm playing on the server, I've disabled unstacking, not because I don't like it to get switched (I'm even not on a whitelist) but the detection whether it's necessary to unstack or not is not always perfect (especially on Rush, maybe the upcoming ticket loss ratio check will improve this :ohmy: ) So, I and also the other admins on my server switch the team ourselves to balance the teams. In this case, unstacking is not necessary but when no admin is playing on the server, I always activate unstacking because nobody would balance the teams.

For the admins in/out of game, how about an in-game command that lets admins turn major features on/off? Like one command for each of the following: balancing, unstacking, unswitching, scrambling. That's easier for me to code up.

 

For auto-dispersal of clans with >= X players, where you don't know the clan ahead of time to put them in the Dispersal List, good idea, I'll add that to the list.

 

Some notes concerning my experiences with the round scrambler: At the moment I'm using SPM (not BL SPM) scrambling. This works quite well in most cases but it seems to be a little bit inaccurate when my server is running on mixed mode and switches between infantry maps like bazaar and big maps like death valley. Some players are very strong on inf maps but weak on big maps and vice versa.

 

Probably map depending scrambling settings would improve the balancing but therefor I think we need something different than SPM. Maybe some calculated values like this Skill scrambling from TrueBalaner (only more intelligent :ohmy: )

I'm thinking of something like a calculated, player specific INFSkillValue, TANKSkillValue, JETSkillValue and so on. We could use this values to dispense those players on the teams e.g Damavand Peak CQ is a map where most of the time the team with the stronger tank driver(s) win, so we could have a much better balance if one good tank driver is on each side.

It's true that Scrambler uses strong/weak calculations from the previous round, which might not apply in the next round. I suppose what I could do is instead of keeping a single set of round-stats, I can have a per-map/mode lookup table, so that the scrambler can look ahead to what the next map/mode will be and then look up stats based on that map/mode combo, if any exist -- otherwise will fall back on the previous rounds stats. That would be a lot of work and would probably break stuff that is working now, but I'll put it on the list anyway.
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Originally Posted by PapaCharlie9*:

 

Download link: https://github.com/PapaCharlie9/multi-balancer

 

Right hand side, click "Download ZIP", extract the MULTIbalancer.cs file out of the ZIP and place it in the appropriate directory/location.

First, my bad, I accidentally deleted the link info from post #1. I'll fix it.

 

Second, that's not the best location for the download. The best one is:

 

https://github.com/PapaCharlie9/multi-balancer/releases

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Originally Posted by LumPenPacK*:

 

For the admins in/out of game, how about an in-game command that lets admins turn major features on/off? Like one command for each of the following: balancing, unstacking, unswitching, scrambling. That's easier for me to code up.

It's a nice idea but for me, I don't really need this, especially if it's more than a few minutes coding for you. It's a nice to have feature but not really necessary in my case. Changing these settings don't happen very often, so it doesn't matter whether I change these settings with procon or ingame ( and other admins even don't have the knowledge what I'm exactly doing with all the balancer settings all the time, so they wouldn't use these commands). I was thinking about this "admin is playing"-depending setting only because sometimes I forget to change these unstacking settings when I leave the server but overall that's not a big problem and I don't think it's worth to spend more than 5 minutes coding.

 

It's true that Scrambler uses strong/weak calculations from the previous round, which might not apply in the next round. I suppose what I could do is instead of keeping a single set of round-stats, I can have a per-map/mode lookup table, so that the scrambler can look ahead to what the next map/mode will be and then look up stats based on that map/mode combo, if any exist -- otherwise will fall back on the previous rounds stats. That would be a lot of work and would probably break stuff that is working now, but I'll put it on the list anyway.

Okay, I understand, the problem. Breaking stuff that is working now is probably a strong argument against such new scramble methods but I can remember that you've added some new "scramble by" settings like "scramble by KPM" with an update. Is it always necessary to implement new "scramble by" settings on different places in the code or is it possible for you to add, just with a few lines of code a new "scramble by" setting?

At the moment I've no idea what could be better than SPM scrambling but I'm quite sure there are some useful, merged stats which can help us with scrambling more than just SPM or KPM.

Something like: "TDM-Skill", "Rush-Skill", "CQ-INF-Skill", "CQ-LargeMap-Skill"

 

(If this would break the whole balancer, you should better forgot what I've said. :biggrin:)

 

But if this is relatively easy to do, the next step could be to find a way to automatically use these "scramble by settings" depending on which next map and/or game mode is coming.

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Originally Posted by SnotGoblin*:

 

Really enjoying the latest version of this plugin! With some subtle tweaks you can get some awesome results!!!

 

No problems with the Whitelist or Friendslist functions either so far! Thank you so much PapaCharlie9!

 

Latest round from the Karkand 24/7 server :smile:

 

[15:47:26 17] [MULTIbalancer]:3 :::::::::::::::::::::::::::::::::::: First spawn detected ::::::::::::::::::::::::::::::::::::

[16:02:56 56] [MULTIbalancer]:3 UNSTACK moving strong zeus_aus from US to RU because: Ticket ratio 123 vs. unstack ratio of 118

[16:03:07 60] [MULTIbalancer]:3 UNSTACK moving weak Cobrakinch from RU to US because: Ticket ratio 123 vs. unstack ratio of 118

[16:07:36 29] [MULTIbalancer]:3 UNSTACK moving strong [MVM]Deaadmanwalkingg from US to RU because: Ticket ratio 125 vs. unstack ratio of 118

[16:07:40 56] [MULTIbalancer]:3 UNSTACK moving weak TUPACTHEREALIST from RU to US because: Ticket ratio 125 vs. unstack ratio of 118

[16:11:49 35] [MULTIbalancer]:3 UNSTACK moving strong Oldey_1955 from US to RU because: Ticket ratio 125 vs. unstack ratio of 118

[16:11:51 62] [MULTIbalancer]:3 BALANCE moving jcho191 from RU team to US team because difference is 3

[16:12:02 79] [MULTIbalancer]:3 UNSTACK moving weak MurMur29 from RU to US because: Ticket ratio 126 vs. unstack ratio of 118

[16:12:09 73] [MULTIbalancer]:3 UNSWITCHING jcho191 from RU back to US

[16:12:38 18] [MULTIbalancer]:3 UNSWITCHING jcho191 from RU back to US

[16:13:00 96] [MULTIbalancer]:3 UNSWITCHING jcho191 from RU back to US

[16:16:04 15] [MULTIbalancer]:3 UNSTACK moving strong 4RCTIC from US to RU because: Ticket ratio 122 vs. unstack ratio of 118

[16:16:15 42] [MULTIbalancer]:3 UNSTACK moving weak blue27i from RU to US because: Ticket ratio 122 vs. unstack ratio of 118

[16:18:30 32] [MULTIbalancer]:3 UNSWITCHING Dalewolfe from US back to RU

[16:18:31 06] [MULTIbalancer]:2 ADMIN moved player (REVERSED) Dalewolfe, MULTIbalancer will respect this move

[16:48:25 70] [MULTIbalancer]:3 :::::::::::::::::::::::::::::::::::: Round over detected ::::::::::::::::::::::::::::::::::::

[16:48:26 09] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND:

[16:48:26 09] [MULTIbalancer]:0 Status: Map = Strike at Karkand, mode = Assault64, time in round = 01:00:59, tickets = 3/0

[16:48:26 09] [MULTIbalancer]:0 Status: Ticket difference = 3, ticket ratio percentage is 300%

[16:48:26 09] [MULTIbalancer]:0 Status: 1/37 raged, 21 reassigned, 1 balanced, 8 unstacked, 4 unswitched, 251 excluded, 160 exempted, 0 failed; of 1262 TOTAL

[16:48:26 09] [MULTIbalancer]:0 Status: Team counts [48] = 24(US) vs 24(RU), with 0 unassigned

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Originally Posted by Fschjg261*:

 

I get error messages.What can i do?

Message are ERROR System.IO.DirectoryNotFound:Ein Teil des Pfades "D:\gameserver\225116\Logs\176.57.140.192_47200\20 130808_005_5-Ziba_Tower-D0_tlr.csv"konnte nicht gefunden werden.

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Originally Posted by PapaCharlie9*:

 

Something like: "TDM-Skill", "Rush-Skill", "CQ-INF-Skill", "CQ-LargeMap-Skill"

I've done all the stuff that's easy and even a lot of stuff that's hard. Everything left to do is hard or really hard. :smile:

 

That's not really a simplification. I'd still have to add the same map/mode bookkeeping that I was talking about to do "TDM-Skill", etc. How else would I know that the stat was TDM and not, for example, Rush?

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Originally Posted by PapaCharlie9*:

 

Really enjoying the latest version of this plugin! With some subtle tweaks you can get some awesome results!!!

 

No problems with the Whitelist or Friendslist functions either so far! Thank you so much PapaCharlie9!

 

Latest round from the Karkand 24/7 server :smile:

Wow! That's the kind of game I really like. Even if I'm one of the strong dudes that got switched. :smile:
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      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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