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MULTIbalancer [1.1.6.0] 30-MAR-2015 + BFHL


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Originally Posted by keuschnitzel*:

 

I'm going to ask the most obvious question first. Did you reboot your Procon server (layer) after uploading the Plugin files?

I startet the server new so i think yes :ohmy:

 

 

!!EDIT: i started layer manualy new. But it dont works aswell :sad:

 

 

 

!!!EDIT AGAIN!!!!: It works now, i just waited a few seconds and WHOOP its there :ohmy:

thanks a lot for your help :ohmy:

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Originally Posted by Phractal*:

 

Has anyone go the Scrambler running successfully on Hardline?

I sometimes encounter the problem that thoe players that should be scrambled get kicked instead just after the round finishes. Not sure this is entirely Multibalancer's fault tbh. May be another plugin too.

Would love to hear some optinions!

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Originally Posted by EBassie*:

 

Has anyone go the Scrambler running successfully on Hardline?

I sometimes encounter the problem that thoe players that should be scrambled get kicked instead just after the round finishes. Not sure this is entirely Multibalancer's fault tbh. May be another plugin too.

Would love to hear some optinions!

KNOWN ISSUE: As of the release patch, team scores are not reported for Blood Money, Hotwire or Heist. This means that any score based feature, like Unstacking and Scrambling, does not work properly on those modes

 

source: myrcon.net/...multibalancer-30-mar-2015-bfhl#entry33580

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Originally Posted by Phractal*:

 

KNOWN ISSUE: As of the release patch, team scores are not reported for Blood Money, Hotwire or Heist. This means that any score based feature, like Unstacking and Scrambling, does not work properly on those modes

 

source: myrcon.net/...multibalancer-30-mar-2015-bfhl#entry33580

I am talking about Conquest mode, sorry should have said that before. CQ should be working with the Scrambler right?
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Originally Posted by PapaCharlie9*:

 

I am talking about Conquest mode, sorry should have said that before. CQ should be working with the Scrambler right?

What are you setting the delay to? I noticed that the time between rounds is much shorter on BFHL. Your delay should be around 25 seconds, maybe less depending on how many slots you have.

 

MB never kicks anyone for any reason.

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Originally Posted by Phractal*:

 

What are you setting the delay to? I noticed that the time between rounds is much shorter on BFHL. Your delay should be around 25 seconds, maybe less depending on how many slots you have.

 

MB never kicks anyone for any reason.

I played around wih the timing a bit and 22 seconds seems to work now on my 32 slot CQ servr. Thanks PC9!
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Originally Posted by virusdead*:

 

Papacharlie why the multibalance does not move players quickly, would he a means or a setting that would be not good

Could you look into but settings and what should I change

 

Mode rush

 

http://i.imgur.com/5DgTHjz.jpg

http://i.imgur.com/MahC1Dw.jpg

http://i.imgur.com/PyRgCZB.jpg

http://i.imgur.com/BSVvSNO.jpg

 

Attached Files:

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Originally Posted by PapaCharlie9*:

 

Papacharlie why the multibalance does not move players quickly, would he a means or a setting that would be not good

Could you look into but settings and what should I change

 

Mode rush

 

http://i.imgur.com/5DgTHjz.jpg

http://i.imgur.com/MahC1Dw.jpg

http://i.imgur.com/PyRgCZB.jpg

http://i.imgur.com/BSVvSNO.jpg

Overall, your settings would stop most moves from happening. You have too many settings that exclude players from being moved.

 

Try:

 

* Disable Unstacking

* Disable exclusions: On Friends List, Apply Friends List To Team

* Set Early and Mid balance speeds to: Fast, Fast, Fast

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Originally Posted by PapaCharlie9*:

 

is there any way to have MB just balance a Rescue server and not completely swap all the teams at halftime so you end up with the enemy score for 2nd half?

No. MB balancing doesn't work on Rescue or Crosshair at all.
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Originally Posted by virusdead*:

 

Overall, your settings would stop most moves from happening. You have too many settings that exclude players from being moved.

 

Try:

 

* Disable Unstacking

* Disable exclusions: On Friends List, Apply Friends List To Team

* Set Early and Mid balance speeds to: Fast, Fast, Fast

Thanks for your help I test, and I want you to know
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Originally Posted by rul3zz*:

 

Hi guys

i have a problem wen i set to True "Enable external Logging" and i restart procon..procon go in force close and i can't use it,the only way is to edit the config file and set it to False to start it

 

Any solution?

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Originally Posted by ColColonCleaner*:

 

A feature you might find interesting enough to implement. Additional scramble case, avg k/d difference percentage between teams.

 

e.g. team 1 avg k/d is 1.0, team 2 avg k/d is 2.0, percent difference 200% --> do scramble.

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Originally Posted by PapaCharlie9*:

 

Hi guys

i have a problem wen i set to True "Enable external Logging" and i restart procon..procon go in force close and i can't use it,the only way is to edit the config file and set it to False to start it

 

Any solution?

Are you running on a layer? If so, it is probably a file folder permission problem -- your hoster does not allow you to write log files.

 

Are you running on Mono on Linux? If so, there are known issues writing log files on Linux.

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Originally Posted by PapaCharlie9*:

 

A feature you might find interesting enough to implement. Additional scramble case, avg k/d difference percentage between teams.

 

e.g. team 1 avg k/d is 1.0, team 2 avg k/d is 2.0, percent difference 200% --> do scramble.

It's a good idea, but the next thing people would want is average SPM, average Score, average Rank, then all the Battlelog equivalents, etc. It's worth a ticket, but I'm not sure I'll ever get to it.
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Originally Posted by rul3zz*:

 

Are you running on a layer? If so, it is probably a file folder permission problem -- your hoster does not allow you to write log files.

 

Are you running on Mono on Linux? If so, there are known issues writing log files on Linux.

ok probabily is this for reason,tnx...i have solved using the procon plugin log,i have spam from the others plugin but better then nothing..

Can i ask a favor?

i have try to set MB for a only metro server 1000 ticket 50 slots, most of the time server is full..this is the setting:

 

Code:

-Section 0
Enable Unstacking: True
-Section 3
Early Phase ...: 0, 0, 150
Mid Phase ...: 0, 0, 150
Late Phase ...: 0, 0, 0
Balance Speed Early...: Stop, Stop, Adaptive
Balance Speed middle...: Stop, Stop, Adaptive
Balance Speed Late...: Stop, Stop, Stop
-Section 4
Only on final ticket %: 143
By: Round KD/R
Keep squad: True
Delay: 40
-Section 6
all to Always
Enable Immediate Unswitch: True
Section 8
Check Team Stacking After First Minutes: 10
Max Unstacking Swaps Per Round: 4
Number Of Swaps Per Group: 2
Delay Seconds Between Swap Groups: 240
Max Unstacking Ticket Difference: 300
Determine Strong Players By: RoundScore
Percent Of Top Of Team Is Strong: 33
Only Move Weak Players: False
...
Definition of High Population ... : 35
Definition of Low Population ...: 17
Definition of Early Phase ...: 310
Definition of Late Phase ...: 300
this is the final status of some match:

 

Code:

[02:10:38] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND:
[02:10:38] [MULTIbalancer]:2 Status: Winner was team 1 (US)
[02:10:38] [MULTIbalancer]:0 Status: Map = Operation Metro, mode = Conquest Large, time in round = 00:19:52, tickets = 25/0 <- [626]
[02:10:38] [MULTIbalancer]:0 Status: Ticket difference = 25, ticket ratio percentage is 104%, average RoundScore stats ratio = 119% (17571.8/14808.5)
[02:10:38] [MULTIbalancer]:0 Status: Autobalance is not active, phase = Late, population = High, speed = Stop, unstack when ratio >= 0%
[02:10:38] [MULTIbalancer]:0 Status: 0/6 raged, 5 reassigned, 1 balanced, 0 unstacked, 0 unswitched, 0 excluded, 23 exempted, 0 failed; of 958 TOTAL
[02:10:38] [MULTIbalancer]:0 Status: Team counts [49] = 24(US) vs 25(RU), with 0 unassigned
[02:10:38] [MULTIbalancer]:0 Status: Team difference = 1

[02:44:57] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND:
[02:44:57] [MULTIbalancer]:2 Status: Winner was team 2 (RU)
[02:44:57] [MULTIbalancer]:0 Status: Map = Operation Metro, mode = Conquest Large, time in round = 00:33:04, tickets = 0/661 <- [1000]
[02:44:57] [MULTIbalancer]:0 Status: Ticket difference = 661, ticket ratio percentage is 295%, average RoundScore stats ratio = 128% (12260.1/9575.8)
[02:44:57] [MULTIbalancer]:0 Status: Autobalance is not active, phase = Late, population = High, speed = Stop, unstack when ratio >= 0%
[02:44:57] [MULTIbalancer]:0 Status: 0/20 raged, 9 reassigned, 0 balanced, 0 unstacked, 2 unswitched, 24 excluded, 337 exempted, 0 failed; of 1299 TOTAL
[02:44:57] [MULTIbalancer]:0 Status: Team counts [48] = 24(US) vs 24(RU), with 0 unassigned
[02:44:57] [MULTIbalancer]:0 Status: Team difference = 0

[03:21:23] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND:
[03:21:23] [MULTIbalancer]:2 Status: Winner was team 1 (US)
[03:21:23] [MULTIbalancer]:0 Status: Map = Operation Metro, mode = Conquest Large, time in round = 00:35:12, tickets = 427/0 <- [1000]
[03:21:23] [MULTIbalancer]:0 Status: Ticket difference = 427, ticket ratio percentage is 175%, average RoundScore stats ratio = 140% (10680.5/7617.5)
[03:21:23] [MULTIbalancer]:0 Status: Autobalance is not active, phase = Late, population = High, speed = Stop, unstack when ratio >= 0%
[03:21:23] [MULTIbalancer]:0 Status: 2/18 raged, 9 reassigned, 3 balanced, 0 unstacked, 6 unswitched, 0 excluded, 380 exempted, 0 failed; of 1189 TOTAL
[03:21:23] [MULTIbalancer]:0 Status: Team counts [47] = 24(US) vs 24(RU), with 0 unassigned
[03:21:23] [MULTIbalancer]:0 Status: Team difference = 0

[03:49:05] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND:
[03:49:05] [MULTIbalancer]:2 Status: Winner was team 2 (RU)
[03:49:05] [MULTIbalancer]:0 Status: Map = Operation Metro, mode = Conquest Large, time in round = 00:26:26, tickets = 0/720 <- [1000]
[03:49:05] [MULTIbalancer]:0 Status: Ticket difference = 720, ticket ratio percentage is 357%, average RoundScore stats ratio = 126% (9214.1/7331.4)
[03:49:05] [MULTIbalancer]:0 Status: Autobalance is not active, phase = Late, population = High, speed = Stop, unstack when ratio >= 0%
[03:49:05] [MULTIbalancer]:0 Status: 0/13 raged, 5 reassigned, 3 balanced, 3 unstacked, 2 unswitched, 11 excluded, 378 exempted, 0 failed; of 1078 TOTAL
[03:49:05] [MULTIbalancer]:0 Status: Team counts [50] = 25(US) vs 25(RU), with 1 unassigned
[03:49:05] [MULTIbalancer]:0 Status: Team difference = 0

[04:21:53] [MULTIbalancer]:2 FINAL STATUS FOR PREVIOUS ROUND:
[04:21:53] [MULTIbalancer]:2 Status: Winner was team 1 (US)
[04:21:53] [MULTIbalancer]:0 Status: Map = Operation Metro, mode = Conquest Large, time in round = 00:31:32, tickets = 578/0 <- [1000]
[04:21:53] [MULTIbalancer]:0 Status: Ticket difference = 578, ticket ratio percentage is 237%, average RoundScore stats ratio = 124% (10628.1/8589.8)
[04:21:53] [MULTIbalancer]:0 Status: Autobalance is not active, phase = Late, population = High, speed = Stop, unstack when ratio >= 0%
[04:21:53] [MULTIbalancer]:0 Status: 1/25 raged, 14 reassigned, 0 balanced, 0 unstacked, 11 unswitched, 95 excluded, 210 exempted, 0 failed; of 1262 TOTAL
[04:21:53] [MULTIbalancer]:0 Status: Team counts [48] = 23(US) vs 25(RU), with 2 unassigned
[04:21:53] [MULTIbalancer]:0 Status: Team difference = 2
looking the end status i think this config doesn't work,can you help me to use better config?
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Originally Posted by PapaCharlie9*:

 

looking the end status i think this config doesn't work,can you help me to use better config?

What makes you think it is not working? Those are pretty good stats for Metro.
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Originally Posted by rul3zz*:

 

What makes you think it is not working? Those are pretty good stats for Metro.

because 90% of the matches end with a difference tickets >500 or rather a base rape..i know on metro is hard to balance and just one player can change the match..

looking this results with this ticket difference why there's "0 unstacked"?

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Originally Posted by ColColonCleaner*:

 

because 90% of the matches end with a difference tickets >500 or rather a base rape..i know on metro is hard to balance and just one player can change the match..

looking this results with this ticket difference why there's "0 unstacked"?

You may not understand. Metro 1000 tickets typically ends 600:0 with RU winning, and teams stuck at B, you cannot balance it like any other map. Anything less than that difference is a good match. (Papa, this is why i was interested in scramble trigger by K/D difference, not ticket gap).

 

I've spent months getting balance on metro straight using multibalancer and a lot of custom code both internally and in other plugins. It will take time for you to get it right.

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Originally Posted by rul3zz*:

 

You may not understand. Metro 1000 tickets typically ends 600:0 with RU winning, and teams stuck at B, you cannot balance it like any other map. Anything less than that difference is a good match. (Papa, this is why i was interested in scramble trigger by K/D difference, not ticket gap).

 

I've spent months getting balance on metro straight using multibalancer and a lot of custom code both internally and in other plugins. It will take time for you to get it right.

Ok good to know but what i can edit to make more unstack balancing?

 

Inviato dal mio Nexus 5 con Tapatalk 2

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Originally Posted by ColColonCleaner*:

 

Ok good to know but what i can edit to make more unstack balancing?

 

Inviato dal mio Nexus 5 con Tapatalk 2

You don't want to use unstacking on metro because one team is almost constantly up by one flag, thus it will think the other team needs a buff every match. That causes overcompensation and far more players moved every match than you might want.

 

Show your settings for sections 1,2,3,4,6, and 8.

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Originally Posted by rul3zz*:

 

You don't want to use unstacking on metro because one team is almost constantly up by one flag, thus it will think the other team needs a buff every match. That causes overcompensation and far more players moved every match than you might want.

 

Show your settings for sections 1,2,3,4,6, and 8.

Code:
-Section 0
Enable Unstacking: True
-Section 1
Debug Level: 2
Max Server size: 50
Enable Battlelog request: False
Unlimit team switching: 5
Second until adaptive speed become fasr: 180
Admin kill for fast balance: False
-Section 2
On whitelist: True
On friend List: False
Top Score: False
Same Clan tags in squad: False
Same Clan tags in team: False
Lanient Rank dispersal: False
Minute after join: 0
Minutes after being moved: 45
-Section 3
Early Phase ...: 0, 0, 150
Mid Phase ...: 0, 0, 150
Late Phase ...: 0, 0, 0
Balance Speed Early...: Stop, Stop, Adaptive
Balance Speed middle...: Stop, Stop, Adaptive
Balance Speed Late...: Stop, Stop, Stop
-Section 4
By commands: False
New maps: False
Only on final ticket %: 143
By: Round KD/R
Keep squad: True
Divide by: None
Delay: 40
-Section 6
all to Always
Enable Immediate Unswitch: True
Section 8
Max player: 50
Check Team Stacking After First Minutes: 10
Max Unstacking Swaps Per Round: 4
Number Of Swaps Per Group: 2
Delay Seconds Between Swap Groups: 240
Max Unstacking Ticket Difference: 300
Determine Strong Players By: RoundScore
Percent Of Top Of Team Is Strong: 33
Only Move Weak Players: False
Disperse evenly by rank: 45
Disperse evenly by clan players: 0
ENable dispese Evenly list: True
Enable Strict dispersal: True
Low population adj: False
Definition of High Population ... : 35
Definition of Low Population ...: 17
Definition of Early Phase ...: 310
Definition of Late Phase ...: 300
Enable Scrambler: True
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  • 3 weeks later...

Originally Posted by rul3zz*:

 

I have study the multibalancer log to understand better the unstacking system:

 

 

Code:

[20:21:03] [MULTIbalancer]:0 Status: Plugin state = Active, game state = Playing
[20:21:03] [MULTIbalancer]:0 Status: Map = Operation Metro, mode = Conquest Large, time in round = 00:09:45, tickets = 701/908 <- [1000]
[20:21:03] [MULTIbalancer]:0 Status: Ticket difference = 207, ticket ratio percentage is 130%, average RoundScore stats ratio = 157% (3529.5/2244.5)
[20:21:03] [MULTIbalancer]:0 Status: Autobalance is not active, phase = Early, population = High, speed = Adaptive, unstack when ratio >= 150%
[20:21:03] [MULTIbalancer]:0 Status: 0/8 raged, 4 reassigned, 0 balanced, 0 unstacked, 1 unswitched, 0 excluded, 265 exempted, 0 failed; of 323 TOTAL
[20:21:03] [MULTIbalancer]:0 Status: Team counts [42] = 21(US) vs 21(RU), with 1 unassigned
[20:21:03] [MULTIbalancer]:0 Status: Team difference = 0

[20:21:27] [MULTIbalancer]:5 (AUTO) [u]Unstacking! Average RoundScore stats ratio is 154 (3606.4/2346.6) vs. unstack ratio of 140[/u]
[20:21:27] [MULTIbalancer]:5 (AUTO) Player alimir123 is strong: #1 of 21, above #7 at 33%
[20:21:27] [MULTIbalancer]:5 (AUTO) ROUND STATS: alimir123 [T:2, S:11116, K:26, D:14, KDR:1.86, SPM:1127, KPM:2.6, TIR: 00:09:56]
[20:21:27] [MULTIbalancer]:5 (AUTO) Sending strong player alimir123 to losing team US
Why the plugin check "The Roundscore ratio vs unstack ratio" instead "ticket ratio percentage vs unstack ratio"?
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Originally Posted by PapaCharlie9*:

 

I have study the multibalancer log to understand better the unstacking system:

 

 

Code:

[20:21:03] [MULTIbalancer]:0 Status: Plugin state = Active, game state = Playing
[20:21:03] [MULTIbalancer]:0 Status: Map = Operation Metro, mode = Conquest Large, time in round = 00:09:45, tickets = 701/908 <- [1000]
[20:21:03] [MULTIbalancer]:0 Status: Ticket difference = 207, ticket ratio percentage is 130%, average RoundScore stats ratio = 157% (3529.5/2244.5)
[20:21:03] [MULTIbalancer]:0 Status: Autobalance is not active, phase = Early, population = High, speed = Adaptive, unstack when ratio >= 150%
[20:21:03] [MULTIbalancer]:0 Status: 0/8 raged, 4 reassigned, 0 balanced, 0 unstacked, 1 unswitched, 0 excluded, 265 exempted, 0 failed; of 323 TOTAL
[20:21:03] [MULTIbalancer]:0 Status: Team counts [42] = 21(US) vs 21(RU), with 1 unassigned
[20:21:03] [MULTIbalancer]:0 Status: Team difference = 0

[20:21:27] [MULTIbalancer]:5 (AUTO) [u]Unstacking! Average RoundScore stats ratio is 154 (3606.4/2346.6) vs. unstack ratio of 140[/u]
[20:21:27] [MULTIbalancer]:5 (AUTO) Player alimir123 is strong: #1 of 21, above #7 at 33%
[20:21:27] [MULTIbalancer]:5 (AUTO) ROUND STATS: alimir123 [T:2, S:11116, K:26, D:14, KDR:1.86, SPM:1127, KPM:2.6, TIR: 00:09:56]
[20:21:27] [MULTIbalancer]:5 (AUTO) Sending strong player alimir123 to losing team US
Why the plugin check "The Roundscore ratio vs unstack ratio" instead "ticket ratio percentage vs unstack ratio"?
Because you set Enable Unstacking Players By Stats to True. A player's score during the round is a stat called RoundScore. "Stats" is short for statistics.
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Originally Posted by neomatic*:

 

Hi,

 

I need some advise about Disperse list of players. Our server running Metro only. Since there're players likely to switch team and play together and always win the round. So I setup the Disperse list but they still manage to switch to the same team every time.

 

Here's the log that I don't understand. This guy is on disperse list.

 

[21:08:15 97] [MULTIbalancer]:5 (AUTO) Removing MUST MOVE status from dispersal player XXXXXXXX T:1, due to Balance Speed = Stop

 

Code:

-Section 0
Enable Unstacking: False
-Section 1
Debug Level: 5
Max Server size: 64
Enable Battlelog request: True
Unlimit team switching: 0
Second until adaptive speed become fasr: 180
Admin kill for fast balance: False
-Section 2
On whitelist: True
On friend List: False
Top Score: False
Same Clan tags in squad: True
Same Clan tags in team: False
Lanient Rank dispersal: False
Minute after join: 5
Minutes after being moved: 90
-Section 3
Balance Speed Early...: Fast, Fast, Fast
Balance Speed middle...: Fast, Fast, Fast
Balance Speed Late...: Stop, Stop, Stop
-Section 4
By commands: False
New maps: False
Only on final ticket %: 120
By: Round KD/R
Keep squad: False
Divide by: None
Delay: 50
-Section 6
Enable Scrambler: True
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Originally Posted by PapaCharlie9*:

 

Hi,

 

I need some advise about Disperse list of players. Our server running Metro only. Since there're players likely to switch team and play together and always win the round. So I setup the Disperse list but they still manage to switch to the same team every time.

 

Here's the log that I don't understand. This guy is on disperse list.

 

[21:08:15 97] [MULTIbalancer]:5 (AUTO) Removing MUST MOVE status from dispersal player XXXXXXXX T:1, due to Balance Speed = Stop

 

Code:

-Section 0
Enable Unstacking: False
-Section 1
Debug Level: 5
Max Server size: 64
Enable Battlelog request: True
Unlimit team switching: 0
Second until adaptive speed become fasr: 180
Admin kill for fast balance: False
-Section 2
On whitelist: True
On friend List: False
Top Score: False
Same Clan tags in squad: True
Same Clan tags in team: False
Lanient Rank dispersal: False
Minute after join: 5
Minutes after being moved: 90
-Section 3
Balance Speed Early...: Fast, Fast, Fast
Balance Speed middle...: Fast, Fast, Fast
Balance Speed Late...: Stop, Stop, Stop
-Section 4
By commands: False
New maps: False
Only on final ticket %: 120
By: Round KD/R
Keep squad: False
Divide by: None
Delay: 50
-Section 6
Enable Scrambler: True
I need to see the Section 8 settings also. Are you running Metro as Conquest Large? If so, I need all of the Conquest Large settings.
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Originally Posted by neomatic*:

 

Hi, I have update the Section 8. The problem I saw was when new round start. Players in the disperse list will move them self together. Can I prevent this?

 

Code:

-Section 0
Enable Unstacking: False
-Section 1
Debug Level: 5
Max Server size: 64
Enable Battlelog request: True
Unlimit team switching: 0
Second until adaptive speed become fasr: 180
Admin kill for fast balance: False
-Section 2
On whitelist: True
On friend List: False
Top Score: False
Same Clan tags in squad: True
Same Clan tags in team: False
Lanient Rank dispersal: False
Minute after join: 5
Minutes after being moved: 90
-Section 3
Balance Speed Early...: Fast, Fast, Fast
Balance Speed middle...: Fast, Fast, Fast
Balance Speed Late...: Stop, Stop, Stop
-Section 4
By commands: False
New maps: False
Only on final ticket %: 120
By: Round KD/R
Keep squad: False
Divide by: None
Delay: 50
-Section 6
Enable Scrambler: True
-Section 8
Conquest Large Max Player : 64
Conquest Large Rout Percentage : 0
Conquest Large Determine Strong Player By : RoundKDR
Only Move weak players : False
Disperse Evenly by Rank : 0
Disperse Evenly by Clan Player : 0
Enable Disperse Evenly List : True
Enable Strict Dispersal : True
Definition of High Population for Players : 48
Definition of Low Population for Players : 16
Definition of Early Phase as Ticket from Start : 75
Definition of Late Phase as Ticket from End : 300
Enable Scrambler : True
Enable Metro Adjustment : True
Metro Adjusted Definition of Late Phase : 200
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Originally Posted by rul3zz*:

 

Because you set Enable Unstacking Players By Stats to True. A player's score during the round is a stat called RoundScore. "Stats" is short for statistics.

oh this change all,ty!

 

Papa i have a question about the dispersive even list..if i use a list like that:

 

Code:

Player1
Player2
Player3
Player4
Player5
Player6
Player7
Player8
If player1 player2 player3 player4 are in the server They are dispersed random in the 2 team_or i need to divide this 8 players in 2 group?
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Originally Posted by PapaCharlie9*:

 

Hi, I have update the Section 8. The problem I saw was when new round start. Players in the disperse list will move them self together. Can I prevent this?

 

Code:

-Section 0
Enable Unstacking: False
-Section 1
Debug Level: 5
Max Server size: 64
Enable Battlelog request: True
Unlimit team switching: 0
Second until adaptive speed become fasr: 180
Admin kill for fast balance: False
-Section 2
On whitelist: True
On friend List: False
Top Score: False
Same Clan tags in squad: True
Same Clan tags in team: False
Lanient Rank dispersal: False
Minute after join: 5
Minutes after being moved: 90
-Section 3
Balance Speed Early...: Fast, Fast, Fast
Balance Speed middle...: Fast, Fast, Fast
Balance Speed Late...: Stop, Stop, Stop
-Section 4
By commands: False
New maps: False
Only on final ticket %: 120
By: Round KD/R
Keep squad: False
Divide by: None
Delay: 50
-Section 6
Enable Scrambler: True
-Section 8
Conquest Large Max Player : 64
Conquest Large Rout Percentage : 0
Conquest Large Determine Strong Player By : RoundKDR
Only Move weak players : False
Disperse Evenly by Rank : 0
Disperse Evenly by Clan Player : 0
Enable Disperse Evenly List : True
Enable Strict Dispersal : True
Definition of High Population for Players : 48
Definition of Low Population for Players : 16
Definition of Early Phase as Ticket from Start : 75
Definition of Late Phase as Ticket from End : 300
Enable Scrambler : True
Enable Metro Adjustment : True
Metro Adjusted Definition of Late Phase : 200
How many tickets per map are you running?

 

If you want to block dispersal players at the beginning of the round, you have to block ALL players from moving themselves. You do that with Section 1, Unlimited Team Switching During First Minutes Of Round set to 0.

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