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Adaptive Server Size (1.3.5.3 - 06/14/15)


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Originally Posted by WaxMyCarrot*:

 

Awesome work falcontx.. after installing your plugin yesterday.. it has been full for more than 24hrs.. I have not seen that since launch day when we went 4 days straight. Then suddenly every1 had issues filling their servers.

 

FYI: Anyone else who wants to know.. I changed all the first settings of 8 to 16.. so our server starts at 16 and goes to 32, then 48 and finally 64.

 

Here is our server stats for anyone curious. Notice it used to always die out over night.. not last night. It only dropped down to about 30 players.. but since the plugin cut back the playerMax .. it stayed full. :P

https://myrcon.net/recovered/img/27101_97645_week.png.html

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Originally Posted by kayjay*:

 

Yes, it would be possible. The plugin already changes to the maximum number of players at the end of a round, but changes it back just after the round starts. You're simply asking to add a delay after a round starts before the maximum number of players is lowered. This won't be added in the next version, but may be added in the future.

Correct. The plugin doesn't automatically change maxplayers at the end of the round for me, nor does it change right after the new round starts which is kind of frustrating seeing is it may prevent connecting users from joining teams. I may have done something wrong though..
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Originally Posted by Haemogod*:

 

I see the image, but I don't understand what's happening. Please describe the issue to go along with the graph.

Im sorry, i wasnt in the server, all i have is a graph of something that didnt happen before i ran your plugin.
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Originally Posted by falcontx*:

 

Im sorry, i wasnt in the server, all i have is a graph of something that didnt happen before i ran your plugin.

Right, but what didn't happen? I don't see anything out of the ordinary in the graph, except a possible server crash, which likely had nothing to do with the plugin.
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Originally Posted by WaxMyCarrot*:

 

Correct. The plugin doesn't automatically change maxplayers at the end of the round for me, nor does it change right after the new round starts which is kind of frustrating seeing is it may prevent connecting users from joining teams. I may have done something wrong though..

In your server hosts cpanel.. what do you have the player slots set to?
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Originally Posted by Haemogod*:

 

Right, but what didn't happen? I don't see anything out of the ordinary in the graph, except a possible server crash, which likely had nothing to do with the plugin.

The server did not crash, as the rounds did not end, in fact it all happened during a single round, the graph nicely shows your plugin refilling the server, but shows twice wat happens when the max player variable is applied incorrectly to a full server. I am not expecting you to fix it, hehe, just letting you know there is a miscellaneous problem. :S
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Originally Posted by falcontx*:

 

The server did not crash, as the rounds did not end, in fact it all happened during a single round, the graph nicely shows your plugin refilling the server, but shows twice wat happens when the max player variable is applied incorrectly to a full server. I am not expecting you to fix it, hehe, just letting you know there is a miscellaneous problem. :S

Ohh. Yeah, that's odd. I'd need to see the debug output when this occurred in order to diagnose the problem. That said, wait until you start using the soon-to-be-released new version.
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Originally Posted by falcontx*:

 

New version is up. This should address all of the various issues and bugs that have been mentioned. As always, let me know if you have any problems, and be sure to include the applicable debug output to help with diagnosis.

 

1.2.0.0 (11/21/2011)

- server size not initialized properly when "On startup, assume round started at max server size_" is set

- set server size to round start size when plugin is disabled

- fixed bug caused by serverInfo occasionally providing incorrect server size

- added max player options for various game modes to prevent increases beyond what's desired

- other minor fixes

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Originally Posted by falcontx*:

 

Could you please set the max TDM size to 32? I have to TDM servers that I unfortunately have to keep this plugin disabled on because it doesn't fit my server size.

You need to install the latest version. You can set the max for each game size to whatever you want in the options.
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Originally Posted by PBSGTS*:

 

Anyone know how changing the round start and restart variables will affect ranked vs unraked in this new patch? Will it allow ranked servers to have custom settings for those variables? Will it change on the fly so the setting can change without restarts?

 

*Update* Does not appear to cause the server to become unranked.

 

Looks like the min you can set it to is 4 though, that stinks.

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Originally Posted by cpt*:

 

Today the new R8 Patch has been installed. I have set

 

vars.roundStartPlayerCount "2"

vars.roundRestartPlayerCount "0"

 

But when I joined the empty server, it announced: 4 more players needed. Cant we do 2/0 anymore due to this new server patch?

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Originally Posted by PBSGTS*:

 

Nope, regarding the docu and tested it is limited to

2+ for roundRestartPlayerCount

and

4+ for roundStartPlayerCount

 

Greets

Phil.

Seems I get mixed results with that, console says 4, but the dialog gets bugged and still says 4 players are required after I join.
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Originally Posted by falcontx*:

 

New version for some minor stuff. Due to the R9 patch, you can't specify a server size of less than 4, and you can't specify QuickMatch values less than 4/2.

 

1.2.1.0 (11/22/2011)

- fixed limits for various game modes not being enforced

- adjusted allowable option values due to R9 patch

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Originally Posted by falcontx*:

 

Seems I get mixed results with that, console says 4, but the dialog gets bugged and still says 4 players are required after I join.

I can confirm this, though I didn't have 4 people to test to see if it starts at 4 or still waits until 5.
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Originally Posted by PBSGTS*:

 

I can confirm this, though I didn't have 4 people to test to see if it starts at 4 or still waits until 5.

Haha, having the exact same problem. I really wish they'd let us move around, it's not easy to keep people captive long enough to fill up sometimes :/
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Originally Posted by Phil_K*:

 

Haha, having the exact same problem. I really wish they'd let us move around, it's not easy to keep people captive long enough to fill up sometimes :/

Great.. i love documentations. :ohmy:

I'm glad that my tests in setting that var are okay, but i wasn't in-game.

 

Edit:

 

I moved the follow-up posts to around the changes on roundRestartPlayerCount

www.phogue.net/forumvb/showth...605)-Changelog*

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Originally Posted by falcontx*:

 

I can confirm what PBSGTS has said. I have duplicated everything on my server, too. However, I would also prefer that this conversation moved to a different thread, as it is getting off-topic.

 

To everyone following the thread, please download the latest version of this plugin!

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Originally Posted by cpt*:

 

Seems like this pluign affects the idle kicker. I had 24 players for "minimum players on server". But now there are only 8. Is this because when starting the server, the number of players is adapted to 8?

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Originally Posted by PBSGTS*:

 

Seems like this pluign affects the idle kicker. I had 24 players for "minimum players on server". But now there are only 8. Is this because when starting the server, the number of players is adapted to 8?

In what way do you think it affects the idle kicker? You mean maximum players? It's goes down to 8 intentionally, the whole point of this plugin is to actively change the server size in order to keep it closer to full.
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Originally Posted by cpt*:

 

The idle kicker has an option named "minimum players on server". This is the minimum number of players the idle kicker starts kicking ilde players. So if I set this number to 24 no idle players will be kicked until there are 24 players on the server. This funktion is also meant to help filling the server. But if the number is reduced to 8 by the "adaptive server size" the idle kicker starts kicking when there are 8 people on the server,

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Originally Posted by Haemogod*:

 

The idle kicker has an option named "minimum players on server". This is the minimum number of players the idle kicker starts kicking ilde players. So if I set this number to 24 no idle players will be kicked until there are 24 players on the server. This funktion is also meant to help filling the server. But if the number is reduced to 8 by the "adaptive server size" the idle kicker starts kicking when there are 8 people on the server,

Kinda mute now with the idle time stuck at 5 minutes.
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Originally Posted by pharbehind*:

 

With the latest, most horrible patch released from DICE to date, I think this plugin would do more harm than good. Seeing as how hard it is to get servers going now, players will want to see the max slot, not 16, I believe. Especially on a 64 slot server. Players don't know that it scales. I'm turning this plugin off for now. Too bad b/c it was one of the most useful ones developed!

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Originally Posted by Haemogod*:

 

With the latest, most horrible patch released from DICE to date, I think this plugin would do more harm than good. Seeing as how hard it is to get servers going now, players will want to see the max slot, not 16, I believe. Especially on a 64 slot server. Players don't know that it scales. I'm turning this plugin off for now. Too bad b/c it was one of the most useful ones developed!

Except the whole point of this plugin was to catch the players who didnt look.
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Originally Posted by GitSum*:

 

People don't want to join a 64 slot server with 10 players on it - but they would probably join if there were 10 players on a 16 slot....

 

Also, there is the option on Battlelog to search for servers with 1-5 or 6-10 free slots. With this plugin, you can try to get those people on to your server

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