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Adaptive Server Size (1.3.5.3 - 06/14/15)


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Originally Posted by powerbits*:

 

well i just had a heart attack lol, i reinstalled the latest version and turned quick match off... the server had 63 peoples playing and the pluging forced the server to 4/4 players...

 

i dont know why, buit i dont have this with the older version

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Originally Posted by Guy0510*:

 

is this true?

Yes, it is. They stated all kinds of configuration must haves in the documentation but they were not enforced. I was not conforming to their quickmatch rules and we routinely asked how people joined in the server and there were people who said they joined via quickmatch. So it seems you only need to be ranked - or at least that is the way it used to be.
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Originally Posted by falcontx*:

 

well i just had a heart attack lol, i reinstalled the latest version and turned quick match off... the server had 63 peoples playing and the pluging forced the server to 4/4 players...

 

i dont know why, buit i dont have this with the older version

Until you provide logs substantiating your claims, I don't believe you.
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Originally Posted by falcontx*:

 

Am I able to change the player count start to less than 4? I am having trouble keeping people around until it hits 4 people for the round to start

Disable Adaptive Quickmatch. It will be removed from the next release, as it has been documented that QuickMatch does not require specific values for these variables.
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Originally Posted by Xythar*:

 

Disable Adaptive Quickmatch. It will be removed from the next release, as it has been documented that QuickMatch does not require specific values for these variables.

Oh ok.

 

So does quickmatch still include my server then even though the variables are changed?

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Originally Posted by falcontx*:

 

Oh ok.

 

So does quickmatch still include my server then even though the variables are changed?

Most likely. To see which servers are included, check out the docs yourself:

1) Download http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip

2) Open "BF3 PC Server Administration"

3) Read the QuickMatch section on page 11.

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Originally Posted by GitSum*:

 

Actually - I read this on the bottom of the battlelog server browser

 

"Hint: Did you know you can customize your Quick match experience?

Configure a Server filter in the Server Browser, and that filter will be used when using Quick match"

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Originally Posted by falcontx*:

 

Actually - I read this on the bottom of the battlelog server browser

 

"Hint: Did you know you can customize your Quick match experience?

Configure a Server filter in the Server Browser, and that filter will be used when using Quick match"

Right, but that has nothing to do with the round start values. That just means that, for example, if a player selects "Free slots: 1-5" and "Mode: Conquest Large", they will be taken to a server that matches those values when they click the Quick Match button.
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Originally Posted by Flyswamper*:

 

Disable Adaptive Quickmatch. It will be removed from the next release, as it has been documented that QuickMatch does not require specific values for these variables.

I don't know about you guys, but it always worries me just a wee little bit (in a back of your mind nagging kinda way) when the official documents from the developer tell you something like this DOES matter but it is determined that it isn't actually working. Kinda makes me wonder if we'll wake up some morning and without any annoucements the switch will be flipped so that it DOES work the way they intended it to in the documentation.
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Originally Posted by falcontx*:

 

I don't know about you guys, but it always worries me just a wee little bit (in a back of your mind nagging kinda way) when the official documents from the developer tell you something like this DOES matter but it is determined that it isn't actually working. Kinda makes me wonder if we'll wake up some morning and without any annoucements the switch will be flipped so that it DOES work the way they intended it to in the documentation.

Well, it's not exactly like that in this situation. Originally, it was documented that the 8/4 values were required for QuickMatch, which is why I included this in the plugin. However, it was observed that it wasn't actually a requirement, after all. Subsequently, the supposed requirement was removed from the documentation, confirming that they never actually never intended on enforcing it.
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Originally Posted by falcontx*:

 

New version is up.

 

1.3.0.0 (12/09/2011)

- added optional messages to encourage players to stay when server is just getting started

- removed QuickMatch options, since it's been documented that setting the variables to 8/4 is not required

- minimum server size no longer restricted

- fixed multiple restarts after server stops responding for a minute at the end of a round

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Originally Posted by ty_ger07*:

 

I installed the new version but can't seem to change the "Display messages until how many players are on_" from the default value of 3.

I think he forgot to insert something like this into his code:

Code:

else if (strVariable.CompareTo("    Display messages until how many players are on_") == 0 && int.TryParse(strValue, out iValue) == true)
			{
				this.m_iMessageMaxUsers = iValue;
				
				if (iValue < 1)
				{
					this.m_iMessageMaxUsers = 1;
				}
				else if (iValue > 8)
				{
					this.m_iMessageMaxUsers = 8;
				}
			}
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Originally Posted by chrise69*:

 

My English is bad, sorry.

Is there an explanation exactly what you have to adjust? When I activate the plugin, everything is displayed correctly on the server-4/8/16/24 etc. but the players from joining, and can all have a black screen, und not come on the server.

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Originally Posted by falcontx*:

 

I installed the new version but can't seem to change the "Display messages until how many players are on_" from the default value of 3.

ty_ger07 was correct. It's fixed now.

 

1.3.0.1 (12/10/2011)

- fixed unable to change number of players for welcome message display

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Originally Posted by falcontx*:

 

My English is bad, sorry.

Is there an explanation exactly what you have to adjust? When I activate the plugin, everything is displayed correctly on the server-4/8/16/24 etc. but the players from joining, and can all have a black screen, und not come on the server.

All players have a black screen? If that's true, it's unrelated and you should restart your server. If it's not all players, you should provide more information about what type of server you're running, what the server size is set to when you start PRoCon, and when the error starts to occur. Turning on the debug messages may help you figure it out, too.
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Originally Posted by chrise69*:

 

ok most of the plugin shows nochmal.Server 4 players, player Joiner in ProContext appears +4 players joinen.Alle players then have a black loading screen and does not come on the set particularly what I server.Muß or can I put everything on yes ? in the plugin?

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Originally Posted by falcontx*:

 

ok most of the plugin shows nochmal.Server 4 players, player Joiner in ProContext appears +4 players joinen.Alle players then have a black loading screen and does not come on the set particularly what I server.Muß or can I put everything on yes ? in the plugin?

Your English is very difficult to understand. I still don't know what's wrong. No one else is having this problem.
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Originally Posted by falcontx*:

 

need to re add quick match. plugun not working my cq server been dead for hours yesterday i filled to the max now i cant get 1 person in it need to re add the quick match setting

The old QuickMatch options didn't take effect until after 12 players were already on the server, so the fact that your server remains empty isn't related to the fact that it was removed.
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Originally Posted by MorpheusX(AUT)*:

 

ok most of the plugin shows nochmal.Server 4 players, player Joiner in ProContext appears +4 players joinen.Alle players then have a black loading screen and does not come on the set particularly what I server.Muß or can I put everything on yes ? in the plugin?

Ich schätze mal, dass du aus Deutschland kommst. Poste deine Frage mal in Deutsch hier, dann übersetze ich es.

 

@falcontx: I guess he's from Germany. I'll translate the question for you if he posts it in German.

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Originally Posted by Sharky7337*:

 

Thios plug in was working awesome until last patch for me. Now for somereason I get more people disabling it then i do with it on. My server settings are still set to default quick match ones just with 1 player start. No idea what happened. Not saying its necessarily the plug in. Thanks for the work though!

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Originally Posted by Centeno*:

 

Thios plug in was working awesome until last patch for me. Now for somereason I get more people disabling it then i do with it on. My server settings are still set to default quick match ones just with 1 player start. No idea what happened. Not saying its necessarily the plug in. Thanks for the work though!

I can confirm this, though i have not figured out why. Until recently, we received unlimited connections to the server using this plugin. Now it just doesn't seem to send the server quick-match players anymore.

 

Apparently higher ranked servers get quick-match players before other servers do, however my server is ranked quite high (among the top few hundreds) and yet the plugin doesn't seem to work as well as it used to.

 

If anyone else experiences this, or has an idea why this is happening, let us know here.

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