ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by XxBeAsTxX*: I just want to have a rule that one should die the first time but kills someone with a claymore. the second time you should be kicked. Are there any of you could write this code for me? Is not so well-read in this. thanks in advance. On Kill;Weapons/Gadgets/Claymore/Claymore;Player Count 1;Say %p% KICKED for Claymore;Kick %p% No Claymores Are Allowed On This ServerOn Kill;Weapons/Gadgets/Claymore/Claymore;Say %p% No Claymores!!!;Kill 100 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by XxBeAsTxX*: BamBam Is there any way to limit other clans from piling up in your server. Without the reserved slots working, we have a lot of our own clanmembers that cant get in because other clans bring 5 -7 people of their own into our server to play on a regular basis. I would like a way to kick anyone with clantags other than ours after a certain limit of that same clantag is already in the server (ie limit any other clan besides ours to 3 members max on the server at any time) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by Fruity*: The clantag isn't sent over the rcon protocol so there's no way to do that currently.. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by Disturbed11B*: Not sure if others are experiencing this problem but it seems that some weapons that have the under slung rail M320 buck attachment the weapon doesnt register as M320 Buck and kill them on the admin commands. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by GitSum*: On Kill;Weapons/Gadgets/Claymore/Claymore;Player Count 1;Say %p% KICKED for Claymore;Kick %p% No Claymores Are Allowed On This Server On Kill;Weapons/Gadgets/Claymore/Claymore;Say %p% No Claymores!!!;Kill 100 I think you need another "Weapon" in there On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 1;Say %p% KICKED for Claymore;Kick %p% No Claymores Are Allowed On This Server On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Say %p% No Claymores!!!;Kill 100 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by bambam*: Cain you could just enable Procon Console logging (with events enabled) and that PunkBuster info will be dumped into the file with everything else. Or you could wait a day or two for the next release of ProconRulz which has %ea_guid%, %pb_guid% and %ip% substitution variables you could put in Log rulz (and also PBKick/Ban if you want to use those directly). Dan1eL-de the sample Metro rulz catch all weapons with Damage 'ProjectileExplosive' which already includes the M320 (. Note that the current release of BF3 (R16 and earlier) has a bug: M320 nades launched from an assault rifle are reported as "kill by the assault rifle, Damage AssaultRifle", not M320, so the rule can only possibly detect the dedicated M320 weapon. ty_ger07 can you give a real example of what you want to do, including a sample of the input text? kolsyra I just want to have a rule that one should die the first time but kills someone with a claymore. the second time you should be kicked.xxbeastxx's rulz are good with one typo fixed below: On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Player Count 1;Say %p% KICKED for Claymore;Kick %p% No Claymores Are Allowed On This Server On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Say %p% No Claymores!!!;Kill 100 edit - ah yeah GitSum got the fix in before me... Disturbed11B kills with underslung projectile nades are reported by BF3 as kills by the assault rifle they're attached to (e.g. M416). This is a BF3 bug IMHO. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by bambam*: New ProconRulz v37 released today (download from 1st post in this thread). Apart from a couple of new actions, much of the update is about way ProconRulz steps through your rulz, allowing a much greater flexibility. See the 1st post in this thread for the announcement. The most important thing to get clear is this update could have an impact on your Log/Say rulz. ProconRulz processing will NOT now stop after a rule succeeds that only has Log or Say actions, but will do those actions AND CONTINUE to step through the remaining rulz. Overall this is better (trust me) - logging events can now be considered independent of each other. If you want the old behaviour on any Log or Say rule, just add the new action "End" to that rule. Any rule with a Kill, Kick or Ban action automatically ends processing at that rule as before, so an "End" action would be redundant there. The new "rulz variables" and the "If" condition allow new types of plugins to be written, but I figured the first thing to do was allow this new version of ProconRulz to settle down with existing users with existing rulz before adding to the documentation regarding those. Just as a taster, here is a "Kill-streak Announcer" plugin, written as ProconRulz rulz: On Spawn;Set %streak% 0 On Kill;Incr %streak%;If %streak% >= 5;Say %p% %streak%-kill kill-streak (killed %v% with %w%) ONLINE DOCUMENTATION UPDATED HERE Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by ty_ger07*: ty_ger07 can you give a real example of what you want to do, including a sample of the input text?Well, the rules are for language, so I didn't want to throw a whole bunch of swear words on this site. Let me give you the gist... This is what I am using now: On Say;Text swear1;PlayerCount 3;Say %p% was killed for bad language.;Kill On Say;Text swear1;Say %p%, watch your language! On Say;Text swear2;PlayerCount 3;Say %p% was killed for bad language.;Kill On Say;Text swear2;Say %p%, watch your language! On Say;Text swear3;PlayerCount 3;Say %p% was killed for bad language.;Kill On Say;Text swear3;Say %p%, watch your language! That works fine, except that the player can use all of the combination of swear words many times as long as they vary their swearing vocabulary. I would like the combine all of the swear words into one rule so that varying their swearing vocabulary doesn't increase the number of times they can swear. If there isn't another way, I suppose I with your latest release, I could create a swearing variable each round and add to that variable in each rule and count the cumulative value of that variable. Could you give an example of how I could do this using either method? (either stacking all the text into one rule or creating and tracking a value) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by CoMPaHoLiC*: Hi BamBam, would the new if statement also allow for validating statements or is that something to come as a new feature? (Like if say swear1 or swear2)? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by XxBeAsTxX*: I think you need another "Weapon" in there On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 1;Say %p% KICKED for Claymore;Kick %p% No Claymores Are Allowed On This Server On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Say %p% No Claymores!!!;Kill 100 derp..............thanks ! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by PhaxeNor*: Like the new update bambam, thanks for the PBBans option Also one thing that happen to one of my rules, but not sure if its the ProconRulz update or BF3.def file [18:37:41 72] ProconRulz: Warning, weapon Repair not found in Procon [18:37:41 72] ProconRulz: 9 rules loaded On Kill;Weapon Repair Tool;Say %v% got burned by %p% (%w%) The BF3.def file got Repair tool, but still won't get it. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by XxBeAsTxX*: Found a strange hiccup with the new version I think, maybe its just me? I altered my existing rules to PBBan instead of Ban: # HACKER kill rate limits On Kill;Rate 16 60;Log Suspected hacker %p%;PBBan %p% You were auto-banned - Have a great day =] On Kill;Damage Melee;Rate 8 60;Log Knife hacker %p%;PBBan %p% You were auto-banned - Have a great day =] On Kill;Weapon Death;Rate 10 30;Log Nuke hacker %p%;PBBan %p% Nuke Hack - You were auto-banned - Have great day =] I tried it out using some of our clan members to where 1 member got enough kills to set off the script. He was promptly PB banned and added to the pbbans.dat file on the server, but he would not show up in the procon client "Lists\Banlist" window no matter how many time I tried to refresh it. I had to go into the pbbans.dat file on the server and manually remove him and then reload the banlist before he could enter again, instead of just unbanning him through the procon client. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by GitSum*: I was wondering about spaces in a weapon key and the repair tool is one of them The actual bf3.def file lists it as "Repair Tool" and the plugin docs lists the weapon key as "Repair&Tool". So I would assume that any weapon key needs to have a space replaced with "&" for the plugin to work ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by GitSum*: Found a strange hiccup with the new version I think, maybe its just me? I altered my existing rules to PBBan instead of Ban: # HACKER kill rate limits On Kill;Rate 16 60;Log Suspected hacker %p%;PBBan %p% You were auto-banned - Have a great day =] On Kill;Damage Melee;Rate 8 60;Log Knife hacker %p%;PBBan %p% You were auto-banned - Have a great day =] On Kill;Weapon Death;Rate 10 30;Log Nuke hacker %p%;PBBan %p% Nuke Hack - You were auto-banned - Have great day =] I tried it out using some of our clan members to where 1 member got enough kills to set off the script. He was promptly PB banned and added to the pbbans.dat file on the server, but he would not show up in the procon client "Lists\Banlist" window no matter how many time I tried to refresh it. I had to go into the pbbans.dat file on the server and manually remove him and then reload the banlist before he could enter again, instead of just unbanning him through the procon client. In order for a PB Ban to show in procon in has to have BC2! somewhere in the reason Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by bambam*: Phaxenor you need "Weapon Repair&Tool" - see the ProconRulz details or the online ProconRulz weapon list info. *edit* lol GitSum beat me to it again. Tyger/Compaholic there are two new features in ProconRulz v37 that might be of interest: (1) Conditions can now have multiple alternative keys, separated by commas WITHOUT SPACES, e.g. "Weapon SMAW,RPG-7". So a rule should be ok with "Text word1,word2,word3", with the rulz as otherwise by Ty_ger (2) Rulz variables could be used: On Say;Set %server_badword% 0 Text word1;Incr %words%;Set %server_badword% 1 Text word2;Incr %words%;Set %server_badword% 1 ... Text wordN;Incr %words%;Set %server_badword% 1 If %words% > 3;Set %words% 0;Say %p% killed for swearing;Kill If %server_badword% == 1;Say %p% watch your language !!! This script takes advantage of another new simple feature - rulz inherit the trigger from above, so all these lines are "On Say" rulz. Also the %words% count is reset to zero each time the player is killed by ProconRulz, so the player count starts again. %words% is a player variable, i.e. each player has their own copy, used to accumuate the number of times a player has said a bad word. %server_badword% is a server variable, i.e. only one copy for server, just used in this case to record the fact that ANY of the "Text wordN" conditions has succeeded. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by ty_ger07*: Thank you! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by Ryote*: Anyone help and tell me were i went wrong? On Kill;Not Damage Handgun;Weapon Weapons/Knife/Knife;Weapon M67;PlayerSay %p% PISTOL/KNIFE ONLY SERVER;Kill On Kill;Not Damage Handgun;Weapon Weapons/Knife/Knife;Weapon M67;PlayerCount 2;Log %p% kicked (pistols only);Kick %p% pistols only On Kill;Not Damage Handgun;Weapon Weapons/Knife/Knife;Weapon M67;PlayerCount 4;Log %p% banned (pistols only);Ban %p% pistols only This is too run a pistol/knife/grenade only server on bf3 at present this does nothing Thanks Ry Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by XxBeAsTxX*: In order for a PB Ban to show in procon in has to have BC2! somewhere in the reasonThank you thank you thank you........thats twice you've saved my ass today =] Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by Ryote*: i realise that i am back to front thanks to gitsum for that! But still no joy! Ok so now i changed it to On Kill;Not Damage Handgun;PlayerCount 4;Log %p% banned (pistols only);Ban %p% pistols only On Kill;Weapon Weapons/knife/knife;PlayerCount 4;Log %p% banned (pistols only);Ban %p% pistols only On Kill;Weapon M67;PlayerCount 4;Log %p% banned (pistols only);Ban %p% pistols only On Kill;Not Damage Handgun;PlayerCount 2;Log %p% kicked (pistols only);Kick %p% pistols only On Kill;Weapon Weapons/knife/knife;PlayerCount 2;Log %p% kicked (pistols only);Kick %p% pistols only On Kill;Weapon M67;PlayerCount 2;Log %p% kicked (pistols only);Kick %p% pistols only On Kill;Not Damage Handgun;PlayerSay %p% PISTOL/KNIFE ONLY SERVER;Kill On Kill;Weapon Weapons/knife/knife;PlayerSay %p% PISTOL/KNIFE ONLY SERVER;Kill On Kill;Weapon M67;PlayerSay %p% PISTOL/KNIFE ONLY SERVER;Kill but still not getting it to work Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by Hizorix*: Hello, i would like No Claymores on my server but when i type this in ProConRulz: "On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Say %p% No Claymores!!!;kill" It just Says "Hizorix No Claymores", and its alright but how to make it to Suicide? so they die after they kill some1 with gaymore.? ;p Also if u don't mind : how to fix this command? it jsut doesn't kick the player after he kill with claymore. what should i change if i would like to auto kick the player when he get 2 kills with claymore: here is command i try to use. On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 1;Say %p% KICKED for Claymore;Kick %p% No Claymores...!! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by bambam*: Ryote For Pistol/Knife/Nade ONLY, punish the player if they kill with Not Knife; Not Nade; Not pistol, i.e. similar to your rulz (you were closer the first time, but back to front): On Kill;Not Weapon Weapons/Knife/Knife,Melee;Not Damage Handgun,Explosive;PlayerCount 4;Log %p% banned (pistols only);Ban %p% knife/pistols/nades only On Kill;Not Weapon Weapons/Knife/Knife,Melee;Not Damage Handgun,Explosive;PlayerCount 2;Log %p% kicked (pistols only);Kick %p% knife/pistols/nades only On Kill;Not Weapon Weapons/Knife/Knife,Melee;Not Damage Handgun,Explosive;PlayerSay %p% PISTOL/KNIFE/NADE ONLY SERVER;Kill Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by bambam*: Hello, i would like No Claymores on my server but when i type this in ProConRulz: "On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Say %p% No Claymores!!!;kill" It just Says "Hizorix No Claymores", Hizorix is this just because you are a Procon admin and "Protected by ProconRulz..." ? Try turning that off in the settings (Protection: None) and see. how to fix this command? it jsut doesn't kick the player after he kill with claymore. what should i change if i would like to auto kick the player when he get 2 kills with claymore: here is command i try to use. On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 1;Say %p% KICKED for Claymore;Kick %p% No Claymores...!! Looks OK - do you have this AFTER your rule above, so it never gets executed? Put the rule with the PlayerCount condition BEFORE the one without the PlayerCount, so it gets a chance to be tested. I.e. On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 2;Say %p% KICKED for Claymore;Kick %p% No Claymores...!! On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Say %p% No Claymores!!!;kill So your rulz are correct, as far as I can see, but check the order and the 'Protection' setting for admins. FYI in my 'green' version of your rulz I tweaked the PlayerCount to '2', so the perp doesn't get kicked until the THIRD gaymore kill. My suggestion - because it is possible to get 2 kills with a single claymore, which would trigger a 'say' followed by an immediate 'kick' which might not be what you want. I could design this better with the 'Rate' condition but lets not get fancy. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 27, 2011 Share Posted December 27, 2011 Originally Posted by Ryote*: Stellar mate you are a star! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 28, 2011 Share Posted December 28, 2011 Originally Posted by Hizorix*: Hizorix is this just because you are a Procon admin and "Protected by ProconRulz..." ? Try turning that off in the settings (Protection: None) and see. Looks OK - do you have this AFTER your rule above, so it never gets executed? Put the rule with the PlayerCount condition BEFORE the one without the PlayerCount, so it gets a chance to be tested. I.e. On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;PlayerCount 2;Say %p% KICKED for Claymore;Kick %p% No Claymores...!! On Kill;Weapon Weapons/Gadgets/Claymore/Claymore;Say %p% No Claymores!!!;kill So your rulz are correct, as far as I can see, but check the order and the 'Protection' setting for admins. FYI in my 'green' version of your rulz I tweaked the PlayerCount to '2', so the perp doesn't get kicked until the THIRD gaymore kill. My suggestion - because it is possible to get 2 kills with a single claymore, which would trigger a 'say' followed by an immediate 'kick' which might not be what you want. I could design this better with the 'Rate' condition but lets not get fancy. Thanks for your help, really helped Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 28, 2011 Share Posted December 28, 2011 Originally Posted by CoMPaHoLiC*: Tyger/Compaholic there are two new features in ProconRulz v37 that might be of interest: Text word1;Incr %words%;Set %server_badword% 1 As said it works perfectly, but would it also work for Text word1,word2;Incr %words%;Set %server_badword% 1 _? It does for a normal On Say; Text rules,!rules; Say Look on ourwebsite Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 28, 2011 Share Posted December 28, 2011 Originally Posted by matusalem*: Hi! I tried the config Knife & Pistols but the kill is penalized in Knife On Kill;Not Damage Handgun;PlayerCount 4;Log %p% banned (pistols only);Ban %p% pistols only On Kill;Weapon Weapons/knife/knife;PlayerCount 4;Log %p% banned (pistols only);Ban %p% pistols only On Kill;Weapon M67;PlayerCount 4;Log %p% banned (pistols only);Ban %p% pistols only On Kill;Not Damage Handgun;PlayerCount 2;Log %p% kicked (pistols only);Kick %p% pistols only On Kill;Weapon Weapons/knife/knife;PlayerCount 2;Log %p% kicked (pistols only);Kick %p% pistols only On Kill;Weapon M67;PlayerCount 2;Log %p% kicked (pistols only);Kick %p% pistols only On Kill;Not Damage Handgun;PlayerSay %p% PISTOL/KNIFE ONLY SERVER;Kill On Kill;Weapon Weapons/knife/knife;PlayerSay %p% PISTOL/KNIFE ONLY SERVER;Kill On Kill;Weapon M67;PlayerSay %p% PISTOL/KNIFE ONLY SERVER;Kill With the knife it is killed, a little help will be welcome! thank you Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 28, 2011 Share Posted December 28, 2011 Originally Posted by ty_ger07*: Hi! I tried the config Knife & Pistols but the kill is penalized in Knife On Kill;Not Damage Handgun;PlayerCount 4;Log %p% banned (pistols only);Ban %p% pistols only On Kill;Weapon Weapons/knife/knife;PlayerCount 4;Log %p% banned (pistols only);Ban %p% pistols only On Kill;Weapon M67;PlayerCount 4;Log %p% banned (pistols only);Ban %p% pistols only On Kill;Not Damage Handgun;PlayerCount 2;Log %p% kicked (pistols only);Kick %p% pistols only On Kill;Weapon Weapons/knife/knife;PlayerCount 2;Log %p% kicked (pistols only);Kick %p% pistols only On Kill;Weapon M67;PlayerCount 2;Log %p% kicked (pistols only);Kick %p% pistols only On Kill;Not Damage Handgun;PlayerSay %p% PISTOL/KNIFE ONLY SERVER;Kill On Kill;Weapon Weapons/knife/knife;PlayerSay %p% PISTOL/KNIFE ONLY SERVER;Kill On Kill;Weapon M67;PlayerSay %p% PISTOL/KNIFE ONLY SERVER;Kill With the knife it is killed, a little help will be welcome! thank you If you don't want to punish knives, then why do you have these rules? On Kill;Weapon Weapons/knife/knife;PlayerCount 4;Log %p% banned (pistols only);Ban %p% pistols only On Kill;Weapon Weapons/knife/knife;PlayerCount 2;Log %p% kicked (pistols only);Kick %p% pistols only On Kill;Weapon Weapons/knife/knife;PlayerSay %p% PISTOL/KNIFE ONLY SERVER;Kill What about this instead? On Kill;Not Weapon Weapons/Knife/Knife,Melee;Not Damage Handgun;PlayerCount 4;Ban %p% pistol/knife only On Kill;Weapon M67;PlayerCount 4;Say %p% pistol/knife only;Ban %p% pistol/knife only On Kill;Not Weapon Weapons/Knife/Knife,Melee;Not Damage Handgun;PlayerCount 2;Kick %p% pistol/knife only On Kill;Weapon M67;PlayerCount 2;Say %p% pistol/knife only;Kick %p% pistol/knife only On Kill;Not Weapon Weapons/Knife/Knife,Melee;Not Damage Handgun;Say %p% pistol/knife only;Kill On Kill;Weapon M67;Say %p% pistol/knife only;Kill I don't know if the M67 rules in there are necessary, but it can't hurt. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 28, 2011 Share Posted December 28, 2011 Originally Posted by matusalem*: thank you it's nice, it works now Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 28, 2011 Share Posted December 28, 2011 Originally Posted by ty_ger07*: Ok, I found something a little odd about the On Say; Text rule function. I can stack them like you said: On Say;Text word1, word2, word3,... Or I can do them separately: On Say;Text word1 On Say;Text word2 On Say;Text word3 Either way, the issue I am going to mention is still present. The issue is that the rule doesn't work unless there is at least one more character in the text string typed by the player. If the player only says the word with no additional characters, the rule is not triggered. When filtering swear words, this is problematic since the player may only say the swear word and nothing additionally. Example: Rule: Code: On Say;Text swear;Say %p%, quit swearing.Will not trigger rule: swear swear (SPACE + swear) swear (swear + SPACE) Will trigger rule: Cswear (ANY CHARACTER + swear) swearC (swear + ANY CHARACTER) CswearC (ANY CHARACTER + swear + ANY CHARACTER) C swear (ANY CHARACTER + SPACE + swear) swear C (swear + SPACE + ANY CHARACTER) C swear C (ANY CHARACTER + SPACE + swear + SPACE + ANY CHARACTER) Any idea? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted December 28, 2011 Share Posted December 28, 2011 Originally Posted by DevilsRonin*: On Kill;Damage VehicleHeavy;PlayerSay Only use vehicles for transport;Kill On Kill;Damage VehicleLight;PlayerSay Only use vehicles for transport;Kill On Kill;Damage VehicleAir;PlayerSay Only use vehicles for transport;Kill I have tried this rule above for vehicles and it aint working for some reason. The suicide for TKing rule works great, but for whatever reason the ones for vehicles aint. Any help would be great. Below is what shows up in the console: [17:03:48 73] ProconRulz: ********************Debug command teamsize****************** [17:03:48 73] ProconRulz: min teamsize 1 [17:03:48 73] ProconRulz: players (team 1:U.S Army) = 1 players: DevilsRonin [17:03:48 73] ProconRulz: players (team 2:Russian Army) = 1 players: Actor [17:03:48 73] ProconRulz: ********************Debug command watched****************** [17:03:48 73] ProconRulz: Watched items are: vehicleheavy, vehiclelight, vehicleair [17:03:48 73] ProconRulz: spawn_counts (team 1:U.S Army) = vehicleheavy(0 vehiclelight(0 vehicleair(0 [17:03:48 73] ProconRulz: spawn_counts (team 2:Russian Army) = vehicleheavy(0 vehiclelight(0vehicleair(0 vehicleheavy(0 vehiclelight(0 vehicleair(0 [17:03:51 89] *******************OnPlayerKilled***************** ********DevilsRonin [17:03:51 89] ProconRulz: OnPlayerKilled [DevilsRonin] [Actor] [17:03:51 89] ProconRulz: OnPlayerKilled [DevilsRonin] weapon_key [Death] [17:03:51 89] ProconRulz: OnPlayerKilled [DevilsRonin] weapon_descr [Death] [17:03:51 89] ProconRulz: OnPlayerKilled [DevilsRonin] kit [No kit key] [17:03:51 89] ProconRulz: OnPlayerKilled [DevilsRonin] damage [None] [17:03:51 89] ProconRulz: add_kill_count to [Death(4)] for [DevilsRonin] [17:03:51 89] ProconRulz: add_kill_count to [None(0)] for [DevilsRonin] [17:03:51 89] ProconRulz: add_kill_count to [No kit key(0)] for [DevilsRonin] [17:03:51 89] ProconRulz: [No kit key DevilsRonin [death(5) ]] killed [Actor] with [Death], damage None, range 0 [17:03:51 89] ProconRulz: OnPlayerKilled for [DevilsRonin] is Event Kill [17:03:51 89] ProconRulz: Scan_rules[DevilsRonin] with Event Kill [17:03:51 89] ProconRulz: scan_rules[DevilsRonin] [On Kill;Damage VehicleHeavy;PlayerSay Only use vehicles for transport;Kill] [17:03:51 89] ProconRulz: test_rule[DevilsRonin] with event Kill [17:03:51 89] ProconRulz: Test kill item [DAMAGE VehicleHeavy] [17:03:51 89] ProconRulz: scan_rules[DevilsRonin] [On Kill;Damage VehicleLight;PlayerSay Only use vehicles for transport;Kill] [17:03:51 89] ProconRulz: test_rule[DevilsRonin] with event Kill [17:03:51 89] ProconRulz: Test kill item [DAMAGE VehicleLight] [17:03:51 89] ProconRulz: scan_rules[DevilsRonin] [On Kill;Damage VehicleAir;PlayerSay Only use vehicles for transport;Kill] [17:03:51 89] ProconRulz: test_rule[DevilsRonin] with event Kill [17:03:51 89] ProconRulz: Test kill item [DAMAGE VehicleAir] Quote * Restored post. It could be that the author is no longer active. Link to comment
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