ImportBot Posted January 6, 2015 Share Posted January 6, 2015 Originally Posted by ty_ger07*: More on this Ive been messing around and found a way to kill players for using the ucav and mortar, but what i cant figure out how to do a "slot" for these weapins to allow for 2 a team. On Kill;If %wk% Contains "UCAV";;TeamCount 2;Say Killed %p%, Only 2 Mortars on each Team ;Kill 100 what im using for the ucav atm You have a double semicolon there ( ' ;; ' ). But I am sure you know that and that isn't the problem. You can't slot weapons this way. Your rule will simply allow a total of two mortar kills per team during a round and then punish for every mortar kill after 2 is reached. You could either try modifying the sniper limiter code I linked to in the previous post, or use a loadout enforcer plugin which connects to the battlelog player loadout information. Here is the battlelog loadout plugin: showthread....certain-weapon* Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 6, 2015 Share Posted January 6, 2015 Originally Posted by Webrene*: You can do: On Kill;If %wk% Contains "M320"; That will check every kill to see if the weapon key contains the text 'M320'. This way you don't have to specifically type out every type of M320 weapon. Thank you very much. This works perfectly for me! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 6, 2015 Share Posted January 6, 2015 Originally Posted by ty_ger07*: up! pleaseUp please for what? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 7, 2015 Share Posted January 7, 2015 Originally Posted by FISHBONE89*: Can you help me why this rule is not working? Code: On Spawn; Weapon U_M18;PlayerSay You can't spawn with %w%, please take other nade;Kill 100I need it to Metro only server with no explosives rule. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 7, 2015 Share Posted January 7, 2015 Originally Posted by LjMjollnir*: Can you help me why this rule is not working? Code: On Spawn; Weapon U_M18;PlayerSay You can't spawn with %w%, please take other nade;Kill 100I need it to Metro only server with no explosives rule.Since you mention Metro.. i assume this is either for Bf3 or Bf4.. which doesnt provide weapon information on Spawn..you need to use myrcon.net/.../advanced-in-game-admin-and-ban-enforcer-adkats Specifically Loadout Enforcer ... it sort of can be done with Proconrulz.. but only for On Kill... Code: On Kill;Weapon U_M18;PlayerSay You can't Kill with M18;Kill 100Whats an U_M18 anyway.. i cant find it in my Bf4.Def.. .. are you sure you have the correct weapon code? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 7, 2015 Share Posted January 7, 2015 Originally Posted by DER_M4DE*: Hi Guys, I will try to write a chat message when someone is killed on the BF4 Map Propaganda by train. This message should only appear in this Suicide. I've to use "DamageArea" in the Code or any other? thx M4DE Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 7, 2015 Share Posted January 7, 2015 Originally Posted by ty_ger07*: Hi Guys, I will try to write a chat message when someone is killed on the BF4 Map Propaganda by train. This message should only appear in this Suicide. I've to use "DamageArea" in the Code or any other? thx M4DE The train should be weapon 'Gameplay/Vehicles/Train_01/Train_01'. Instead of typing that all out, I would try this: On Kill;If %wk% Contains "Train";Say %p% killed by train. Maybe it will work. Maybe it won't. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2015 Share Posted January 8, 2015 Originally Posted by DER_M4DE*: The train should be weapon 'Gameplay/Vehicles/Train_01/Train_01'. Instead of typing that all out, I would try this: On Kill;If %wk% Contains "Train";Say %p% killed by train. Maybe it will work. Maybe it won't. I will test ist Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2015 Share Posted January 8, 2015 Originally Posted by DER_M4DE*: i test it, and it doesn`t work. it shows only my standard suicide message. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2015 Share Posted January 8, 2015 Originally Posted by RubenEsveld*: Hello Guys, I'm trying to get a auto kick if someone has a ping of 150 or higher for more than 2 min. but then I saw this post. is this still a problem and how do you do it if it is posible? Greetings Ruben - i want to kick player with HIGH Ping , example 150 ping, is-this correct ? OnSpawn;Ping ";Say %p% too high ping sorry;kick Again, not possible with BF3. Ping only works for BC2. BF3 doesn't transmit the player's ping over Rcon to PRoCon. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 8, 2015 Share Posted January 8, 2015 Originally Posted by RubenEsveld*: i test it, and it doesn`t work. it shows only my standard suicide message. What is procon saying when you get killed by the train? that is your weapon. I think it would be On suicide; If %wk% Contains "Damagearea" ;Say %p% killed by train. I think it is soldier collision so it will also show up when you fly in to a building when you jump out of a jet. stuff like that. EDIT: this is what your weapon is: Damagearea I've tested it like it is standing there. but it will also show your default Suicide message Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2015 Share Posted January 9, 2015 Originally Posted by LjMjollnir*: Hello Guys, I'm trying to get a auto kick if someone has a ping of 150 or higher for more than 2 min. but then I saw this post. is this still a problem and how do you do it if it is posible? Greetings Ruben Try Latency Manager.... showthread....-13)-June-2014* Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 9, 2015 Share Posted January 9, 2015 Originally Posted by DER_M4DE*: What is procon saying when you get killed by the train? that is your weapon. I think it would be On suicide; If %wk% Contains "Damagearea" ;Say %p% killed by train. I think it is soldier collision so it will also show up when you fly in to a building when you jump out of a jet. stuff like that. EDIT: this is what your weapon is: Damagearea I've tested it like it is standing there. but it will also show your default Suicide message Now this is my default suicide message Code: On Suicide;Not Weapon Death;Say HAHAHA %p% hat sich selbst zerlegt !!! Wohl einen schlechten Tag gehabt !this works at every suicide kill Next try ! i can`t currently test it on my server Code: On Suicide;Map XP3_Prpganda;Weapon DamageArea;Say %p% takes a free ride with traincan this work? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by mxzxz14*: hello how do I set this plugin to be able to use only the load c4 please explain to me the pictures because I do not know how to set it up. please ... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by ty_ger07*: hello how do I set this plugin to be able to use only the load c4 please explain to me the pictures because I do not know how to set it up. please ...What is the "load C4"? Is it different than other types of C4? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by mxzxz14*: wants to create a war on c4 [The Power of C4 - Only in Battlefield 3] Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by ty_ger07*: Does anyone understand? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by JEEMY*: Been trying to get the code right but cant get it. What I am trying to do is have bolt action snipers only on some maps and dmr and sniper on other is it possible and what am I doing wrong. On Kill;if Map == XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerCount 5;Log %p%banned (snipers / pistols only);Ban %p% snipers only On Kill;if Map == XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerCount 3;Log %p% kicked (snipers / pistols only);Kick %p% snipers only On Kill;if Map == XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100 On Kill;if Map == XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;Weapon U_SR338;PlayerCount 5;Log %p%banned (bolt action snipers/pistols only);Ban %p% snipers only On Kill;if Map == XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;Weapon U_SR338;PlayerCount 3;Log %p% kicked (bolt action snipers/pistols only);Kick %p% snipers only On Kill;if Map == XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;Weapon U_SR338;PlayerSay %p% bolt action snipers/pistols only;Kill 100 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by mxzxz14*: plugin which allows you to use only c4 Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by RubenEsveld*: plugin which allows you to use only c4 Proconrulz but you need to make to code your self. Like: on kill; weapon (you're weapon you don't allow); (kill kick idk what you want to happen when they use it) (the text you want) Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by ty_ger07*: Been trying to get the code right but cant get it. What I am trying to do is have bolt action snipers only on some maps and dmr and sniper on other is it possible and what am I doing wrong. On Kill;if Map == XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerCount 5;Log %p%banned (snipers / pistols only);Ban %p% snipers only On Kill;if Map == XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerCount 3;Log %p% kicked (snipers / pistols only);Kick %p% snipers only On Kill;if Map == XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100 On Kill;if Map == XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;Weapon U_SR338;PlayerCount 5;Log %p%banned (bolt action snipers/pistols only);Ban %p% snipers only On Kill;if Map == XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;Weapon U_SR338;PlayerCount 3;Log %p% kicked (bolt action snipers/pistols only);Kick %p% snipers only On Kill;if Map == XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;Weapon U_SR338;PlayerSay %p% bolt action snipers/pistols only;Kill 100 I thought that maybe you would have learned about and corrected a couple issues already. I see that you have not and still have the exact same errors in your code above. Your Map logic is wrong (items in red should be removed): if Map == XP1_001,... Your weapons logic has mutually exclusive conditions. A player can't "Not Damage SniperRifle" AND "Weapon U_SR338" at the same time. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by ty_ger07*: plugin which allows you to use only c4 Perhaps your translator is not very effective. Do not get mad. It's just that this was the only post that made sense. The previous two posts made no sense at all. If I told you "I'd like the power of guns", would you have any idea what I was asking you to do? How do you use ProconRulz? Read here: http://www.forsterlewis.com/proconrulz.pdf How do you make your server only allow C4? Use a rule similar to: On Kill;Not %wk% Contains "C4";Say %p% only C4 is allowed;Kill Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by JEEMY*: I have narrowed the rule down to look like this. Still testing Any pointers would be helpful thanks On Kill;Map XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100 On Kill;Map XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100 Still trying to take the semiauto sniper out as well on first rule don't know how have tired several times doesn't seem to work. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by ty_ger07*: I have narrowed the rule down to look like this. Still testing Any pointers would be helpful thanks On Kill;Map XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100 On Kill;Map XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Reso rt,XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100 Still trying to take the semiauto sniper out as well on first rule don't know how have tired several times doesn't seem to work. It isn't possible to combine the two into the same rule in that simplified form. It is only possible to combine them into the same rule if you do it in a more complex way with intermediary variables or multiple steps. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by JEEMY*: I thought that maybe you would have learned about and corrected a couple issues already. I see that you have not and still have the exact same errors in your code above. Your Map logic is wrong (items in red should be removed): if Map == XP1_001,... Your weapons logic has mutually exclusive conditions. A player can't "Not Damage SniperRifle" AND "Weapon U_SR338" at the same time. sorry I had already fixed that just copied my original post forgot to add the changes Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by JEEMY*: It isn't possible to combine the two into the same rule in that simplified form. It is only possible to combine them into the same rule if you do it in a more complex way with intermediary variables or multiple steps.Do you mean something like not damage (weapon code for sniper rifle that I want allowed)then the rest. instead of using just Not Damage SniperRifle; Sorry but new to this I usually pick up quickly but this is a little over my head. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by ty_ger07*: It isn't possible to combine the two into the same rule in that simplified form. It is only possible to combine them into the same rule if you do it in a more complex way with intermediary variables or multiple steps.This should work: Code: # # set badweapon default value to 0 On Spawn;Set %badweapon% 0 # # kills on certain maps are sniper/pistol only On Kill;Map XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,XP0_Caspian,XP3_UrbanGdn;XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Resort,XP4_SubBase;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;Set %badweapon% 1 # # kills on certain maps also don't allow semi auto sniper On Kill;Map XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,XP0_Caspian,XP3_UrbanGdn;Weapon U_SR338;Set %badweapon% 1 # # kills on certain maps also don't allow the bow On Kill;Map XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Resort,XP4_SubBase;Not Weapon dlSHTR;Set %badweapon% 1 # # display bolt action only message for certain maps On Kill;Map XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,XP0_Caspian,XP3_UrbanGdn;If %badweapon% = 1;PlayerSay %p% bolt action snipers/pistols only;Kill 100 # # display pistol/sniper only message for other maps On Kill;Map XP4_WlkrFtry,XP1_004,MP_Abandoned,MP_Naval,MP_Resort,XP4_SubBase;If %badweapon% = 1;PlayerSay %p% snipers/pistols only;Kill 100Above, we combine disallowed weapons from multiple rules into a variable %badweapon%. We use %badweapon% as an intermediary variable to avoid mutually exclusive situations. Then, we test at the end whether %badweapon% is 0 or 1. If %badweapon% is 1, we punish. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by JEEMY*: got a chance to test your code didn't work this is what I used and it works on my server. On Kill;Map XP1_001;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100 On Kill;Map XP4_Arctic;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100 On Kill;Map MP_Journey;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100 On Kill;Map MP_TheDish;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100 On Kill;Map XP1_002;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100 On Kill;Map XP0_Caspian;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100 On Kill;Map XP3_UrbanGdn;Not Damage SniperRifle;Not Damage Handgun;Not Damage Melee;Not Damage Explosive;PlayerSay %p% bolt action snipers/pistols only;Kill 100 On Kill;Map XP4_WlkrFtry;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100 On Kill;Map XP1_004;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100 On Kill;Map MP_Abandoned;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100 On Kill;Map MP_Naval;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100 On Kill;Map MP_Resort;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100 On Kill;Map XP4_SubBase;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Damage Melee;Not Damage DMR;Not Damage Explosive;Not Weapon dlSHTR;PlayerSay %p% snipers/pistols only;Kill 100 On Kill;Map XP1_001,XP4_Arctic,MP_Journey,MP_TheDish,XP1_002,X P0_Caspian,XP3_UrbanGdn;Weapon U_SR338;PlayerSay %p% bolt action snipers/pistols only;Kill 100 code is messy but like I said it works so I am leaving it. Thanks for all your help you have given me a new way to look at rule codes. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by mxzxz14*: my English is poor and I am looking for help to create this plugin:sad: Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted January 11, 2015 Share Posted January 11, 2015 Originally Posted by ty_ger07*: my English is poor and I am looking for help to create this plugin:sad:The plugin does not need to be created. You use the plugin. What specifically do you need help with? You must have at least tried to use the plugin, right? Have you downloaded the plugin? Are you using a Procon layer server? Is the plugin on the Procon layer server? How can we help you if you don't tell us where you need help? If every time someone asks a question, we have to start by explaining how a computer works and have to explain that a computer needs to be purchased, plugged in, turned on, and so forth, we will never get anywhere. We only have the time to provide an appropriate level of support. We cannot know what level of support you need if all you tell us is that you need help "using it". Quote * Restored post. It could be that the author is no longer active. Link to comment
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