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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by pspjim*:

 

Hi bambam

 

can i use the following code to move players around in BF4?

On Say;Admin;Text !swap;TargetPlayer;TargetAction PlayerSay %t% You will be moved by Admin;PlayerSay %t% will be teamswapped on next spawn;Set %server_swap[%t%]% 1

On Spawn;If %server_swap[%p%]% == 1;

If %ptk% == 0;Set %server_swap[%p%]% 0;Exec admin.movePlayer %p% 1 0 1

If %ptk% == 1;Set %server_swap[%p%]% 0;Exec admin.movePlayer %p% 0 0 1

 

and if

I want to move that player immediately by admin kill and move, how to add the kill command?

 

also if i would like to:

any player over 100 rank will get killed after killing another player with whatever weapon, and display message noob only server

any player kill with sniper will get killed, and display no sniper, playername was killed for using sniper

any player with K/D ratio over 2.5 from battlelog will get killed after killing another player with whatever weapon, and display message noob only server

 

above two condition should not limit admin and/or whitelist.

 

 

thanks!

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Originally Posted by spatieman*:

 

any 1 a idea on this.

On Kill;Not Damage Handgun;not damage Melee;not damage Defib;playercount 1;yell FIRST warning for %p% ,killed for not using pistol/knife or defib;Kill 100

 

procon say's ProconRulz: Warning, damage Defib not found in Procon (but you can still use the key in ProconRulz)

what did i wrong ?

for fun i wanted a handgun ,knife defib kill only ,other weps kill.

-edit-

aditional ,on yell, how do i set that the YELLED text is in screen for ,let say, 3 seconds.

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Originally Posted by spatieman*:

 

any1 a idead how i get lost of below message after auto kill ?

[12:06:40] AdKats > Say > iamadeadpixel > [FROG]iamadeadpixel is command locked by iamadeadpixel. Please wait for unlock [1m55s].

this is the rule i made

on say; text !killme;playercount 0;yell %p% wants his 1st free admin kill;playersay %p% wants his 1st free admin kill;yell %p% died on request (1/3);say %p% died on request;kill %p% 1500;

(typo)

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Originally Posted by ty_ger07*:

 

any1 a idead how i get lost of below message after auto kill ?

[12:06:40] AdKats > Say > iamadeadpixel > [FROG]iamadeadpixel is command locked by iamadeadpixel. Please wait for unlock [1m55s].

this is the rule i made

on say; text !killme;playercount 0;yell %p% wants his 1st free admin kill;playersay %p% wants his 1st free admin kill;yell %p% died on request (1/3);say %p% died on request;kill %p% 1500;

(typo)

Looks like you should ask in the AdKats thread.
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Originally Posted by mimimimi*:

 

try this:

 

Code:

####################################################
#xm25 limit by tarreltje V2.3 - tweaked by Bambam
# Slot is reserved by XM25 kill
# Slot is lost by non-XM25/Handgun kill
# Max # xm25 is set in %server_xm25limit% var
####################################################

# DEBUG
On Kill;Log %p% killed %v% with %d% %wk%
On Spawn;Log %p% spawned on %ptk%

# SET THE MAX # OF XM25 HERE:
On Kill;ServerFirst;Set %server_xm25limit% 2
On Say;ServerFirst;Set %server_xm25limit% 2

# XM25 LOG MESSAGES
On Spawn;If %server_sl_xm25[%p%]% == 1;Log XM25 %pt% %p% re-spawned. %server_sl_total[%ptk%]% xm25s on team %ptk%
On Kill;If %server_sl_xm25[%v%]% == 1;Log XM25 %vtk% %v% killed. %server_sl_total[%vtk%]% xm25s on team %vtk%

# XM25 KILL CHECKS either over limit (so kill), existing xm25 (do nothing), new xm25 (reserve slot)
On Kill;If %wk% == U_XM25
    If %server_sl_total[%ptk%]% >= %server_xm25limit%;If %server_sl_setxm25[%p%]% == 0;if %server_sl_xm25[%p%]% == 0;TeamSay %p% killed by XM25 LIMIT for %pt%;Log XM25 Limit max %server_xm25limit% xm25s each team !!! (now Kill %p%);Kill
    If %server_sl_xm25[%p%]% == 1;Log %ptk% %p% still a xm25, %server_sl_total[%ptk%]% xm25s on team %ptk%
    If %server_sl_xm25[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_xm25[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_xm25name[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has XM25 slot on %pt% %server_sl_total[%ptk%]%/%server_xm25limit%;Log %ptk% %p% is new xm25, %server_sl_total[%ptk%]%/%server_xm25limit% xm25s on team %ptk%


# FREE UP XM25 SLOT IF XM25 HAS NON-XM25 KILL OR XM25 LEAVES    
[b]On Kill;Not If %wk% == U_XM25;Not Damage Handgun;Not Weapon Melee;[/b]If %server_sl_xm25[%p%]% == 1;Set %server_sl_xm25[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up XM25 slot (used %w%);Log Ex-xm25 %p% used %d% %wk%, %server_sl_total[%ptk%]% xm25s on team %ptk%
On Leave;If %server_sl_xm25[%p%]% == 1;Set %server_sl_xm25[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up XM25 slot (left server);Log XM25 %pt% %p% left server. %server_sl_total[%ptk%]% xm25s on team %ptk%

# !xm25s / !xm25x / !setxm25 INFO MESSAGES

#!xm25s tells you the current count for your team and xm25 player names
On Say;Text !xm25s;
    PlayerSay XM25 limit: Reserve slot with xm25 kill, until non-xm25/handgun/knife kill.
    If %server_sl_total[%ptk%]% == 0;PlayerSay %pt% 0/%server_xm25limit% XM25 on team %pt%
    If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% XM25[1/%server_xm25limit%] is %server_sl_xm25name[%ptk%][1]%
    If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% XM25[2/%server_xm25limit%] is %server_sl_xm25name[%ptk%][2]%
    If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% XM25[3/%server_xm25limit%] is %server_sl_xm25name[%ptk%][3]%
    If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% XM25[4/%server_xm25limit%] is %server_sl_xm25name[%ptk%][4]%
    If %server_sl_total[%ptk%]% > 4;PlayerSay %pt% XM25[5/%server_xm25limit%] is %server_sl_xm25name[%ptk%][5]%

#!xm25x just gives the xm25 counts for both teams
On Say;Text !xm25x;
    PlayerSay XM25: Team 1: %server_sl_total[1]%/%server_xm25limit%, Team 2: %server_sl_total[2]%/%server_xm25limit%

#!setxm25 <name-substring> is admin-only command to allocate a xm25 slot to player. E.g. "!setxm25 bam"    
On Say;Admin;Text !setxm25;TargetPlayer;Set %server_sl_setxm25[%t%]% 1;PlayerSay %t% guaranteed a XM25 slot until round end
if it works

 

and

 

you want to exclude all the xm25 (smoke, dart)

 

then replace this part with this

Code:

# XM25 KILL CHECKS either over limit (so kill), existing xm25 (do nothing), new xm25 (reserve slot)
On Kill;If %wk% contains U_XM25
    If %server_sl_total[%ptk%]% >= %server_xm25limit%;If %server_sl_setxm25[%p%]% == 0;if %server_sl_xm25[%p%]% == 0;TeamSay %p% killed by XM25 LIMIT for %pt%;Log XM25 Limit max %server_xm25limit% xm25s each team !!! (now Kill %p%);Kill
    If %server_sl_xm25[%p%]% == 1;Log %ptk% %p% still a xm25, %server_sl_total[%ptk%]% xm25s on team %ptk%
    If %server_sl_xm25[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_xm25[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_xm25name[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has XM25 slot on %pt% %server_sl_total[%ptk%]%/%server_xm25limit%;Log %ptk% %p% is new xm25, %server_sl_total[%ptk%]%/%server_xm25limit% xm25s on team %ptk%


# FREE UP XM25 SLOT IF XM25 HAS NON-XM25 KILL OR XM25 LEAVES    
[b]On Kill;Not If %wk% contains U_XM25;Not Damage Handgun;Not Weapon Melee;[/b]If %server_sl_xm25[%p%]% == 1;Set %server_sl_xm25[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up XM25 slot (used %w%);Log Ex-xm25 %p% used %d% %wk%, %server_sl_total[%ptk%]% xm25s on team %ptk%
On Leave;If %server_sl_xm25[%p%]% == 1;Set %server_sl_xm25[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up XM25 slot (left server);Log XM25 %pt% %p% left server. %server_sl_total[%ptk%]% xm25s on team %ptk%
there are instances where this rule will fail to correctly free a xm25 slot (it will free a xm25 slot erroneously):

 

A) support player with a xm25 slot kill someone with roadkill,Death,UCAV,M224,Damagearea etc

B) support player with a xm25 slot pick up a different weapon kit from a dead player and kill someone with his weapons!

 

 

long story short you have to tweak it a little in the bolded part:

A) just add those weapons

B) there is no fix hahahaha

 

--- EDIT ----

do not use at all this rule set, it is flawed....

xm25 is not a primary weapon....

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Originally Posted by spatieman*:

 

Looks like you should ask in the AdKats thread.

ugh, i was tirred like *** at that moment, and now you mention it.

the kill works, that is not the isue, but the message is anoying, i repost it there.

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Originally Posted by spatieman*:

 

Anyone know the !kill me code?

 

Sent from my HUAWEI G510-0100 using Tapatalk

try this, this works here

on say; text !killme;playeryell 2 %p% died on request;say %p% died on request;kill 2500

it yells below in screen, and in chat screen.

the 2500 is 2.5 seconds delay.

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Originally Posted by spatieman*:

 

i got a litle isue with below code.

Code:

# C4 kill
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 3;yell 2 %p% Tempory ban for still using C4, byebye;tempban 4h Cant you read _ ,NO C4 in Team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 2;yell 2 %p% kicked for using C4, byebye;kick 1500 Cant you read _ ,NO C4 in Team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 1;yell 2 %p% 2nd and last warning, NO C4 here;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;yell 2 %p% 1st warning, NO C4 here;kill 2500
when someone makes a kill with C4, it spams nicely the text i made.

but, he gets instantly killed to !, so has less time to see why he gets killed.

however.

on the second time, the delay works..

what am i doing wrong here?

and on the kick and temp ban, they also fly out without able to read what happend.

any ideas?

for the rest, its working great !

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Originally Posted by mimimimi*:

 

i got a litle isue with below code.

Code:

# C4 kill
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 3;yell 2 %p% Tempory ban for still using C4, byebye;tempban 4h Cant you read _ ,NO C4 in Team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 2;yell 2 %p% kicked for using C4, byebye;kick 1500 Cant you read _ ,NO C4 in Team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 1;yell 2 %p% 2nd and last warning, NO C4 here;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;yell 2 %p% 1st warning, NO C4 here;kill 2500
when someone makes a kill with C4, it spams nicely the text i made.

but, he gets instantly killed to !, so has less time to see why he gets killed.

however.

on the second time, the delay works..

what am i doing wrong here?

and on the kick and temp ban, they also fly out without able to read what happend.

any ideas?

for the rest, its working great !

is this bf3?

 

there is a delay for kick in the game you are using this rule?

 

try this:

Code:

# C4 kill
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 3;yell 2 %p% Tempory ban for still using C4, byebye;tempban 4h Cant you read _ ,NO C4 in Team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 2;[b]Not PlayerCount 3;[/b]yell 2 %p% kicked for using C4, byebye;kick 1500 Cant you read _ ,NO C4 in Team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;playercount 1;[b]Not PlayerCount 2;[/b]yell 2 %p% 2nd and last warning, NO C4 here;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;Weapon Weapons/Gadgets/C4/C4;[b]PlayerFirst;[/b]yell 2 %p% 1st warning, NO C4 here;kill 2500
i am not so sure, but i think there have to be another way to achive the same result as above, but i dont know it

 

 

i dont know if when the players gets kicked out, automatically the rule after the one that kick him out get skipped or not, so i add those part in bold, totally newbie on this... sorry

 

 

 

this is from the first post page:

Code:

On Kill;Weapon Siaga20k;PlayerCount 5;Log %p% banned for Saiga;Ban %p% Saiga shotgun use
On Kill;Weapon Siaga20k;PlayerCount 3;Log %p% kicked for Saiga;Kick %p% Saiga shotgun use
On Kill;Weapon Siaga20k;PlayerSay %p% no Saiga shotgun;Kill 100
this works nicely because there is no say and yelling, but simple ban for count 5, so next rule will not apply, and the same for kick for count 3 so next rule wont apply (playersay on kill siaga etc), finally kill is the last rule to be executed only if all the other do not apply. and this last rule will be applyed a n time till the higher rules get enforced, you have to make some choice on how to structure your rules
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Originally Posted by mimimimi*:

 

any 1 a idea on this.

On Kill;Not Damage Handgun;not damage Melee;not damage Defib;playercount 1;yell FIRST warning for %p% ,killed for not using pistol/knife or defib;Kill 100

 

procon say's ProconRulz: Warning, damage Defib not found in Procon (but you can still use the key in ProconRulz)

what did i wrong ?

for fun i wanted a handgun ,knife defib kill only ,other weps kill.

-edit-

aditional ,on yell, how do i set that the YELLED text is in screen for ,let say, 3 seconds.

this will suffice: (Defib has melee as damage)

PlayerFirst will make this rule get enforced at every round, and only the first time players trigger the rule.

PlayerOnce only the first time he triggers the rule, but not the next round if he keeps playing for more than one round, without leaving the server

Code:

On Kill;Not Damage Handgun,Melee;[b]PlayerFirst;[/b][b]Yell 3[/b] FIRST warning for %p% ,killed for not using pistol/knife or defib;Kill 1000
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Originally Posted by spatieman*:

 

this will suffice: (Defib has melee as damage)

PlayerFirst will make this rule get enforced at every round

PlayerOnce only the first time he triggers the rule, but not the next round if he keeps playing for more than one round, without leaving the server

Code:

On Kill;Not Damage Handgun,Melee;[b]PlayerFirst;[/b][b]Yell 3[/b] FIRST warning for %p% ,killed for not using pistol/knife or defib;Kill 1000
ya.

well, i did a revert ,when a kill counted with defib it works to.

Code:

# Defib kill
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 4;yell 2 %p% tempory ban for still using the defib ,GOODBYE !;tempban 4h cant you read _ ,no DEFIB in team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 3;yell 2 %p% kicked for still using the defib ,GOODBYE !;kick 2500 cant you read _ ,no DEFIB in team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 2;yell 2 %p% kill on %v% with the defib, 3th and final warning! next = kick;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 1;yell 2 %p% kill on %v% with the defib, 2nd warning!;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;yell 2 %p% kill on %v% with the defib, and you suppost to be medic _,DIE !!!!;kill 2500
works good.

i was 1st afraid when he came back after the ban nothing would happen.

but it seems last rule wil aply all the time, hehe..

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Originally Posted by mimimimi*:

 

ya.

well, i did a revert ,when a kill counted with defib it works to.

Code:

# Defib kill
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 4;yell 2 %p% tempory ban for still using the defib ,GOODBYE !;tempban 4h cant you read _ ,no DEFIB in team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 3;yell 2 %p% kicked for still using the defib ,GOODBYE !;kick 2500 cant you read _ ,no DEFIB in team deathmatch here
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 2;yell 2 %p% kill on %v% with the defib, 3th and final warning! next = kick;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 1;yell 2 %p% kill on %v% with the defib, 2nd warning!;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;yell 2 %p% kill on %v% with the defib, and you suppost to be medic _,DIE !!!!;kill 2500
works good.

i was 1st afraid when he came back after the ban nothing would happen.

but it seems last rule wil aply all the time, hehe..

Code:
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 2;yell 2 %p% kill on %v% with the defib, 3th and final warning! next = kick;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 1;yell 2 %p% kill on %v% with the defib, 2nd warning!;kill 2500
[b]On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;yell 2 %p% kill on %v% with the defib, and you suppost to be medic _,DIE !!!!;kill 2500[/b]
this rule will always be true...

and the 2nd will be true when the 3th will apply also....

read my previous posts

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Originally Posted by spatieman*:

 

Code:

On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 2;yell 2 %p% kill on %v% with the defib, 3th and final warning! next = kick;kill 2500
On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;playercount 1;yell 2 %p% kill on %v% with the defib, 2nd warning!;kill 2500
[b]On Kill;mapmode teamdeathmatch;map 018,011,017,013;If %wk% contains Defib;yell 2 %p% kill on %v% with the defib, and you suppost to be medic _,DIE !!!!;kill 2500[/b]
this rule will always be true...

and the 2nd will be true when the 3th will apply also....

read my previous posts

my bad..

it was late, adjusted here.

Thnxs!

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  • 2 weeks later...

Originally Posted by spatieman*:

 

i wanted to setup some rules for tank superiority,that only tanks and C4 is allowed, but for some reason i cant specify the class that a tank is.

what is it ?

for testing i did this rule

Code:

On Kill;mapmode tanksuperiority;;Not Damage Weapons/Gadgets/C4/C4;not damage melee;yell 2 *** weapon test *** if you see this, you proly didnt made a kill with the tank, or C4 as alternative;playersay if you see this, you proly didnt made a kill with the tank, or C4 as alternative
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Originally Posted by ZyberX*:

 

I try to make a welcome message to players when they join. It works one time, but if you leave the server and join again on the same round it will not show up. Anyone know how to make so it show up next time you join as well?

 

On Spawn;PlayerOnce;PlayerYell %p% Welcome

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Originally Posted by spatieman*:

 

yes and no.

on join wil say only on a join time,how ever, i never saw that message ,or i didnt pay atention to it.

on spawn however, with the playeronce removed, will eachtime the player spawns send him a nic fancy message,,you could do playeryell 2 ,that keeps the message 2 seconds in screen, a playersay will greet him personaly to.

my 5 cents btw xD

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Originally Posted by Alexis-Alexander*:

 

Say won't show to player as early as their join, and yell is visible when spawned. OnSpawn playerfirst will work for say or yell, but only first time.

 

So if you want welcome for every join try a maybe 20 second delay. Time will vary based on game choosen and probably the pc speed. Or use a variable that you increment on join. When on spawn if its 1 set to 0 and do welcome message.

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Originally Posted by s1ngular1ty*:

 

i wanted to setup some rules for tank superiority,that only tanks and C4 is allowed, but for some reason i cant specify the class that a tank is.

what is it ?

for testing i did this rule

Code:

On Kill;mapmode tanksuperiority;;Not Damage Weapons/Gadgets/C4/C4;not damage melee;yell 2 *** weapon test *** if you see this, you proly didnt made a kill with the tank, or C4 as alternative;playersay if you see this, you proly didnt made a kill with the tank, or C4 as alternative
May not work but try:

 

Not Damage VehicleHeavy

 

Also you should probably change your code as follows:

 

Code:

On Kill;MapMode TankSuperiority;Not Weapon Weapons/Gadgets/C4/C4, Melee;Not Damage VehicleHeavy;PlayerYell 10 ...;PlayerSay ...
Not tested though. Replace "..." with whatever you want to yell or say.
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Originally Posted by s1ngular1ty*:

 

I try to make a welcome message to players when they join. It works one time, but if you leave the server and join again on the same round it will not show up. Anyone know how to make so it show up next time you join as well?

 

On Spawn;PlayerOnce;PlayerYell %p% Welcome

Code:
On Spawn;PlayerFirst;PlayerYell 10 %p% Welcome
This will welcome them on their 1st spawn.
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Originally Posted by spatieman*:

 

May not work but try:

 

Not Damage VehicleHeavy

 

Also you should probably change your code as follows:

 

Code:

On Kill;MapMode TankSuperiority;Not Weapon Weapons/Gadgets/C4/C4, Melee;Not Damage VehicleHeavy;PlayerYell 10 ...;PlayerSay ...
Not tested though. Replace "..." with whatever you want to yell or say.
thnxs i give it a try.
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Originally Posted by Prime-Meridian*:

 

Hello ty_ger07.

Tell me please, what is this error and how to fix it?

 

I just copy and paste all your code in the plug-in,

 

Will your code to work in battlefield bad company 2?

Code:

# Cheater Detector by ty_ger07
On Kill;Damage Melee;Rate 8 30;Say %p%: banned - kill rate;Ban %p% Auto-banned - hacking status 5
On Kill;Weapon Death;Rate 10 30;Say %p%: banned - nuke;Ban %p% Auto-banned - hacking status 6
On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 20 50;Say %p%: banned - kill rate 1;Ban %p% Auto-banned - hacking status 1
On Kill;Not Damage Explosive;Not Damage ProjectileExplosive;Rate 40 200;Say %p%: banned - kill rate;Ban %p% Auto-banned - hacking status 2
On Kill;Headshot;Rate 6 15;Say %p%: banned - aimbot;Ban %p% Auto-banned - hacking status 3
On Kill;Headshot;Rate 8 25;Say %p%: banned - aimbot;Ban %p% Auto-banned - hacking status 4
Maybe you need to change the value of some piece or something to add?

 

Thanks in advance.

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Originally Posted by ty_ger07*:

 

I don't know if weapon death exists in Bad Company 2. It's no problem though. If weapon death exists in Bad Company 2, it will work fine. If weapon death doesn't exist in Bad Company 2, it's no problem and the warning won't cause any additional problems.

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Originally Posted by ty_ger07*:

 

anyone know the code for a admin chat ? and if possible with the admin name so the messages go to admins @ don't work it goes to all

Edit: I am wrong. AdminSay will send text to only admins.
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Originally Posted by Alexis-Alexander*:

 

anyone know the code for a admin chat ? and if possible with the admin name so the messages go to admins @ don't work it goes to all

Here is what I used for when in game.

Code:

On Say;Admin;Text asay;AdminSay %p% -- %text%
Also I always led with / so that it would hide from squad.

so if I typed in game

/asay what map next

only admins would get

Alexis Alexander --/asay what map next

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Originally Posted by m4gnet*:

 

Hi ty_ger07

Be so kind to help me. I would like to monitor the current number of points for the players on the server, and keep increasing their value.

here, something like:

 

On Kill;Set %ini_score[%p%]% %ini_score?[%p%]% + %score%

On Say;Text !score;PlayerSay Score: % p% has %ini_score[%p%]% points!

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