ImportBot Posted November 1, 2015 Share Posted November 1, 2015 Originally Posted by ColColonCleaner*: Thats a sad but thnx for answerSorry, i thought I was replying to the loadout enforcer thread since you posted in both places. My bad. You can set up proconrulz to respond to kills with vehicles, that way if anyone kills with a vehicle they are killed/kicked/banned. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 1, 2015 Share Posted November 1, 2015 Originally Posted by muhevana*: Sorry, i thought I was replying to the loadout enforcer thread since you posted in both places. My bad. You can set up proconrulz to respond to kills with vehicles, that way if anyone kills with a vehicle they are killed/kicked/banned.Yes my bad they are almost same programs but yeah i maded 2 posts. Sry. You said " You can set up proconrulz to respond to kills with vehicles, that way if anyone kills with a vehicle they are killed/kicked/banned. " can you help me how to greate it. I would be very grateful Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 3, 2015 Share Posted November 3, 2015 Originally Posted by Docabel81*: Hi Guys How can i dicabled Flir and IR in BF4 in Pocon Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 3, 2015 Share Posted November 3, 2015 Originally Posted by ty_ger07*: Hi Guys How can i dicabled Flir and IR in BF4 in PoconNot with this plugin. If you read the first post, you would know that. The "On-Spawn Loadout Enforcer" plugin is the plugin you need to use. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 5, 2015 Share Posted November 5, 2015 Originally Posted by spatieman*: wonko question, is there a way to make a roundban script in proconrulz ,or does it exist in procon it self ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 5, 2015 Share Posted November 5, 2015 Originally Posted by ColColonCleaner*: Yes my bad they are almost same programs but yeah i maded 2 posts. Sry. You said " You can set up proconrulz to respond to kills with vehicles, that way if anyone kills with a vehicle they are killed/kicked/banned. " can you help me how to greate it. I would be very grateful I know it can be done but I don't have much experience with this plugin's syntax, someone else more experienced with proconrulz should respond to this. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 7, 2015 Share Posted November 7, 2015 Originally Posted by Dete96*: Yes my bad they are almost same programs but yeah i maded 2 posts. Sry. You said " You can set up proconrulz to respond to kills with vehicles, that way if anyone kills with a vehicle they are killed/kicked/banned. " can you help me how to greate it. I would be very grateful Hi! Maybe you can try this rule: On Kill;Weapon Death;PlayerSay %p%: watch your Vehicle-Fire #%c%! When a player (%p%) kills someone with a vehicle ("weapon death" I know it´s weired) he gets the message "Watch your vehicle fire and a count (#%c%) how many times he did that. You can modify this rule with either the "kill" or "kick" command or both. If you need more help, let me know. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 7, 2015 Share Posted November 7, 2015 Originally Posted by grazy*: Help ! I am noob in this. I would love to use !killme command in my server but do not understand how to make it happen. Please anybody help me to understand how to do it ! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 8, 2015 Share Posted November 8, 2015 Originally Posted by ty_ger07*: Help ! I am noob in this. I would love to use !killme command in my server but do not understand how to make it happen. Please anybody help me to understand how to do it ! On Say;Text !killme;Kill Easy. You should try to figure it out for yourself next time. The documentation link is in the first post. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 11, 2015 Share Posted November 11, 2015 Originally Posted by spatieman*: hmm, isue.. i made for a long time a killme thingy. but i went a bit to happy with it. now i get this message. [21:38:21] AdKats > Say > iamadeadpixel > Kill Self on timeout for [FROG]iamadeadpixel [21:38:21] (PlayerYell iamadeadpixel) iamadeadpixel wants a admin kill [21:38:21] (PlayerSay iamadeadpixel) iamadeadpixel wants a admin kill [21:38:21] (PlayerYell iamadeadpixel) iamadeadpixel died on request [21:38:21] iamadeadpixel died on request but i wont granted a kill... is there a limit on killme stuff ? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 11, 2015 Share Posted November 11, 2015 Originally Posted by ty_ger07*: hmm, isue.. i made for a long time a killme thingy. but i went a bit to happy with it. now i get this message. [21:38:21] AdKats > Say > iamadeadpixel > Kill Self on timeout for [FROG]iamadeadpixel [21:38:21] (PlayerYell iamadeadpixel) iamadeadpixel wants a admin kill [21:38:21] (PlayerSay iamadeadpixel) iamadeadpixel wants a admin kill [21:38:21] (PlayerYell iamadeadpixel) iamadeadpixel died on request [21:38:21] iamadeadpixel died on request but i wont granted a kill... is there a limit on killme stuff ? Ask in the AdKats thread. Your error message clearly says that AdKats is handling your request; not proconrulz. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 11, 2015 Share Posted November 11, 2015 Originally Posted by ColColonCleaner*: hmm, isue.. i made for a long time a killme thingy. but i went a bit to happy with it. now i get this message. [21:38:21] AdKats > Say > iamadeadpixel > Kill Self on timeout for [FROG]iamadeadpixel [21:38:21] (PlayerYell iamadeadpixel) iamadeadpixel wants a admin kill [21:38:21] (PlayerSay iamadeadpixel) iamadeadpixel wants a admin kill [21:38:21] (PlayerYell iamadeadpixel) iamadeadpixel died on request [21:38:21] iamadeadpixel died on request but i wont granted a kill... is there a limit on killme stuff ? AdKats already has a killme command, but that command has a 10 minute timeout to avoid abuse. The proconrulz instance would be for those who don't run that plugin. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 11, 2015 Share Posted November 11, 2015 Originally Posted by spatieman*: AdKats already has a killme command, but that command has a 10 minute timeout to avoid abuse. The proconrulz instance would be for those who don't run that plugin.uh, oeps....ok... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 12, 2015 Share Posted November 12, 2015 Originally Posted by shad0w480*: Hey guys, there is any chance to kill someone when they use a vehicle? when you get on a quad or a tank they get insta killed? Thanks in advance Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 12, 2015 Share Posted November 12, 2015 Originally Posted by ty_ger07*: Hey guys, there is any chance to kill someone when they use a vehicle? when you get on a quad or a tank they get insta killed? Thanks in advanceNo. That is not possible. Please read the whole first post before asking such questions. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 13, 2015 Share Posted November 13, 2015 Originally Posted by Vaex_Darastrix*: im running a tag hunting server and i want to limit kills to only melee and roadkills i tryed making my own script but it keeps failing and i dont know why any idea On Kill; If Not Damage melee; Set %NotMelee[%p%]% 1 On kill; If Weapon Roadkill; Set %NotMelee[%p%]% 2 If %NotMelee[%p%]% != 1; PlayerSay Roadkills and Melee ONLY; kill; set %NotMelee [%p%]% 0 If %NotMelee[%p%]% != 2; set %NotMelee[%p%]% 0 On Leave; Set %NotMelee[%p%]% 0 im not verry good at scripting i just made this by looking at the other default rulz that came in the download and making a rule based on what i could see Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 15, 2015 Share Posted November 15, 2015 Originally Posted by wdfstryfe*: Maybe I worded what I was looking for wrong. I want to incorporate that VIP list for a custom knife message so if person a which exist in the ini file does !knife my message here it sets in another ini file that person knife message so for each knife kill they get it comes up and reads the ini file. That make sense? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 15, 2015 Share Posted November 15, 2015 Originally Posted by ScreamOfHate*: Where i can download ProconRulz Tool? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 15, 2015 Share Posted November 15, 2015 Originally Posted by ty_ger07*: Where i can download ProconRulz Tool?Really? myrcon.net/.../proconrulz-v44j1-weapon-limits-and-other-event-triggered-admin-actions Download where it says: Downloads: 15,811 + count on this version: Attached Files Attached Files File Type: zip ProconRulz_44j1.zip (73.3 KB, 21260 views) Read the first post while you are at it... Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 15, 2015 Share Posted November 15, 2015 Originally Posted by ScreamOfHate*: Really? myrcon.net/.../proconrulz-v44j1-weapon-limits-and-other-event-triggered-admin-actions Download where it says: Read the first post while you are at it... Yes, but ProconRulz not work in my panel control. When i paste Proconrulz to my bf4 plugins folder, proconrulz not appear in the plugins. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 16, 2015 Share Posted November 16, 2015 Originally Posted by ty_ger07*: Yes, but ProconRulz not work in my panel control. When i paste Proconrulz to my bf4 plugins folder, proconrulz not appear in the plugins.Are you connecting to a layer server? If so, did you upload the plugin to your layer server's BF4 plugins folder using FTP provided by your layer server? If so, did you reboot the layer server after doing that? Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 17, 2015 Share Posted November 17, 2015 Originally Posted by Thuishy*: ok, thank you, so what rule are you using now? bc we can improve it by alot, make it betterHi, since you've made me this code, it has been working very well, and i thought on one thing to improve to vip list players. The plugin multibalancer has a whitelist so the players on that list don't get balanced, but i also want that vip players can change their team indefinitely with a text command like "!move" and if the player is not in the vip list, he gets the message again "this command it's only allowed to vip players". Sorry if I'm wrong and if that already exists in another plugin, I'm pretty new at managing a server, but if possible I would like that. I appreciate your help again, thanks! Code: On Say;Admin;Text /setviplist Set %ini_vip_list% "name1,name2,name3,etc" PlayerSay !vip list updated. Log vip list updated [%ini_vip_list%] On Say;Admin;Text /makevip;TargetPlayer Set %ini_vip_list% %ini_vip_list%,%t% PlayerSay %t% succesfully added to vip list Log Admin %p% succesfully added to vip list player %t% On Say;If %text% == !vip If %ini_vip_list% contains %p%;Kill 100;Log Vip %p% killed himself with !vip command Not If %ini_vip_list% contains %p%;PlayerSay this command it's only allowed to vip players Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 17, 2015 Share Posted November 17, 2015 Originally Posted by QuadPrime*: Hey guys - i would like to make a continuing addition to get the exact teamsize (ts1 + ts2) for enforcement, and that shall happen no matter what, but i'm stuck at giving it a Trigger that is related to the enforced rule. in my case, if SHotgun kill happens, this operation is executed and later used in the script. that works good but bugs me! Is there a way to get this continuisly updated? I tried on spawn as Trigger, but now and then it get's reset to 0, or just unlogical values. Code: On Kill;ServerFirst;Set %highpop% 10 On Say;ServerFirst;Set %highpop% 10 #MISC #On Spawn;ServerFirst; Set %TeamsizeTotal% %ts1% + %ts2% #On Join;Set %TeamsizeTotal% %ts1% + %ts2% #On Leave;Set %TeamsizeTotal% %ts1% + %ts2% #On Kill;Not Weapon U_Glock18; Set %TeamsizeTotal% %ts1% + %ts2% On Kill;Damage Shotgun;Set %TeamsizeTotal% %ts1% + %ts2%; Set %highpop% 10 On Say;Text !ts; say Total teamsize is %TeamsizeTotal%, (single) %ts1% & %ts2%, Highpop Limit is %highpop%These are the options i tested, but only the last addition, triggered by Shotgun appears to be working... halp! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 18, 2015 Share Posted November 18, 2015 Originally Posted by mimimimi*: Hi, since you've made me this code, it has been working very well, and i thought on one thing to improve to vip list players. The plugin multibalancer has a whitelist so the players on that list don't get balanced, but i also want that vip players can change their team indefinitely with a text command like "!move" and if the player is not in the vip list, he gets the message again "this command it's only allowed to vip players". Sorry if I'm wrong and if that already exists in another plugin, I'm pretty new at managing a server, but if possible I would like that. I appreciate your help again, thanks! Code: On Say;Admin;Text /setviplist Set %ini_vip_list% "name1,name2,name3,etc" PlayerSay !vip list updated. Log vip list updated [%ini_vip_list%] On Say;Admin;Text /makevip;TargetPlayer Set %ini_vip_list% %ini_vip_list%,%t% PlayerSay %t% succesfully added to vip list Log Admin %p% succesfully added to vip list player %t% On Say;If %text% == !vip If %ini_vip_list% contains %p%;Kill 100;Log Vip %p% killed himself with !vip command Not If %ini_vip_list% contains %p%;PlayerSay this command it's only allowed to vip players Code: On Say;If %text% == !move If %ini_vip_list% contains %p%;If %ptk% == 2;If %ts1% <= 31;Exec admin.movePlayer %p% 1 0 1;Log Vip %p% moved himself with !move command If %ini_vip_list% contains %p%;If %ptk% == 1;If %ts2% <= 31;Exec admin.movePlayer %p% 2 0 1;Log Vip %p% moved himself with !move command Not If %ini_vip_list% contains %p%;PlayerSay this command it's only allowed to vip playersjust add this code at the end of the !vip rule, let me know. you can add some say, or playersay stuff when the switch is succesfull to advertise to all the benefits of being a !vip player, its up to you Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 18, 2015 Share Posted November 18, 2015 Originally Posted by Thuishy*: Works like a charm, thank you very much, you're awesome! Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 18, 2015 Share Posted November 18, 2015 Originally Posted by mimimimi*: Code: ##### this is the command to be used, has to be exactly !move, not !moveme, or !movee etc. On Say;If %text% == !move ##### here you set how big your server is, if you have a 64 players server, you set (64/2) - 1 = 31, and so on, if you have 48 you set (48/2) - 1 = 23, and so on...... so you dont have to manually change it on each line Set %server_size% 31 ##### this where the magic happens If %ini_vip_list% contains %p%;If %ptk% == 2;If %ts1% > %server_size%;PlayerSay %p% Team is full, try later!;Log Vip %p% tried to moved himself with !move command (destination team was full) If %ini_vip_list% contains %p%;If %ptk% == 1;If %ts2% > %server_size%;PlayerSay %p% Team is full, try later!;Log Vip %p% tried to moved himself with !move command (destination team was full) If %ini_vip_list% contains %p%;If %ptk% == 2;If %ts1% <= %server_size%;Exec admin.movePlayer %p% 1 0 1;Log Vip %p% moved himself with !move command If %ini_vip_list% contains %p%;If %ptk% == 1;If %ts2% <= %server_size%;Exec admin.movePlayer %p% 2 0 1;Log Vip %p% moved himself with !move command ##### this when player is not a vip Not If %ini_vip_list% contains %p%;PlayerSay this command it's only allowed to vip playersthis is a variant, does the same job, take a look at it, if you think it is useful to you Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 18, 2015 Share Posted November 18, 2015 Originally Posted by mimimimi*: Hey guys - i would like to make a continuing addition to get the exact teamsize (ts1 + ts2) for enforcement, and that shall happen no matter what, but i'm stuck at giving it a Trigger that is related to the enforced rule. in my case, if SHotgun kill happens, this operation is executed and later used in the script. that works good but bugs me! Is there a way to get this continuisly updated? I tried on spawn as Trigger, but now and then it get's reset to 0, or just unlogical values. Code: On Kill;ServerFirst;Set %highpop% 10 On Say;ServerFirst;Set %highpop% 10 #MISC #On Spawn;ServerFirst; Set %TeamsizeTotal% %ts1% + %ts2% #On Join;Set %TeamsizeTotal% %ts1% + %ts2% #On Leave;Set %TeamsizeTotal% %ts1% + %ts2% #On Kill;Not Weapon U_Glock18; Set %TeamsizeTotal% %ts1% + %ts2% On Kill;Damage Shotgun;Set %TeamsizeTotal% %ts1% + %ts2%; Set %highpop% 10 On Say;Text !ts; say Total teamsize is %TeamsizeTotal%, (single) %ts1% & %ts2%, Highpop Limit is %highpop%These are the options i tested, but only the last addition, triggered by Shotgun appears to be working... halp! i really dont know what this rule is about, but keep in mind that each variable like %test%, %lalaalala% ect are generally bound to the player that triggers that rule, my advise is to try something like %server_teamsizetotal%, because all variable with this component %server_% are treated as server variable, not bounded to any player.try and let me know post the entire rule/script and describe what you want to achieve, will be much easier to write a rule accordingly Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 18, 2015 Share Posted November 18, 2015 Originally Posted by QuadPrime*: i really dont know what this rules is about, but keep in mind that each variable like %test%, %lalaalala% ect are generally bound to the player that triggers that rule, my advise is to try something like %server_teamsizetotal%, because all variable with this component %server_% are treated as server variable, not bounded to any players. try and let me know post the entire rule/script and describe what you want to achieve, will be much easier to write a rule accordingly well thank you sir - that server? tip might actually do the trick. i will test that. The full script is an alternation of tarreltje's Sniperslots... just renamed everything accordingly and blocking the slotsystem below population of 10... again - thank you, good sir. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 18, 2015 Share Posted November 18, 2015 Originally Posted by mimimimi*: Works like a charm, thank you very much, you're awesome! if you want to send your vip player directly in a squad, just replace the zero "0" Code: Exec admin.movePlayer %p% 1 0 1with the number corrisponding to the squad letter, here is a reference:https://en.wikipedia.org/wiki/English_alphabet so for example to send your players in Team [1], Squad [Quebec], you have this Code: Exec admin.movePlayer %p% 1 17 1to send your players in Team [2], Squad [uniform], you have this Code: Exec admin.movePlayer %p% 2 21 1and so on, if the squad is full, player will be moved in the corresponding team, but in no squad. Quote * Restored post. It could be that the author is no longer active. Link to comment
ImportBot Posted November 18, 2015 Share Posted November 18, 2015 Originally Posted by sgtpat59*: Hello I n arrive not has to put my server bf4 in sniper and knife why and wanted to leave claymore On Kill;Not Damage SniperRifle;Not Damage Handgun;PlayerCount 5;Log %p%banned (snipers / pistols only);Ban %p% snipers only On Kill;Not Damage SniperRifle;Not Damage Handgun;PlayerCount 3;Log %p% kicked (snipers / pistols only);Kick %p% snipers only On Kill;Not Damage SniperRifle;Not Damage Handgun;PlayerSay %p% snipers/pistols only;Kill 100 Quote * Restored post. It could be that the author is no longer active. Link to comment
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