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ProconRulz V44j1 - weapon limits and other event-triggered admin actions


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Originally Posted by spatieman*:

 

weard isue here, so could use some advice.

We have for TDM maps a no shotgun rule

The killme is for giving players the change to kill them self without geting a death in there stats and change weps

so i made this

Code:

on kill;mapmode teamdeathmatch;weapon shotgun;yell 8 %p% killed for using shotgun;playersay NO SHOTGUNS IN TDM;Log * %p% killed for shotguns *;kill 500
on say; text !killme; playersay %p% chose to die as kamikaze;Log * %p% used the !killme command *;kill 1500
Works great...

but there is no entry in the log files countaining the LOG action.

so, what am i missing here_?

 

nvr mind, found it..

its console.log files, ugh....

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Originally Posted by spatieman*:

 

ok, this time i have a real challenge.

 

i made below snipit to turn on and off the auto balancer, inc true balancer.

in server settings i see the balancer flag turned off, but the true balancer plugin still is active.

 

the same counts for insane limits, its flag is also not turned off.

 

Code:

on say;text !sbon;playersay Turning the SpamBot on;Log * SpamBot Activated *;Exec procon.protected.plugins.enable CInsaneLimitsBF3 true;
on say;text !sboff;playersay Turning the SpamBot off;Log * SpamBot Deactivated *;Exec procon.protected.plugins.enable CInsaneLimitsBF3 false;

On Say;Text !tbon;Exec procon.protected.plugins.enable CTrueBalancerBF3 true; Say Team Balance Plugin Activated;Log * Balancer turned on;Exec vars.autoBalance true
On Say;Text !tboff;Exec procon.protected.plugins.enable CTrueBalancerBF3 false; Say Team Balance Plugin Disabled;Log * Balancer turned off;Exec vars.autoBalance false
So ?

what am i doing wrong here ?

we use normaly insane balancer, but the code i found was for true balancer so i tested it with that plugin 1st.

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Originally Posted by spatieman*:

 

You know that your command can use any player :huh:

Protect your command by guid:

Code:

On Say;Text !tboff;If %ea_guid% == youreaguid;PlayerSay done
i know, i remove the admin protection stuff from it for here, else it was TO long..(pb guid check hehe)

basicly, this is VERY VERY shorted version of the stuff.

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Originally Posted by Hodor*:

 

Rule:

Code:

On Kill;TargetPlayer %v%;TargetAction PlayerYell YOU ARE A VICTIM (killed by %p%);log Targetrule
Error:

Code:

[17:06:08 97] ProconRulz: recoverable exception in process_part (ProconRulz will continue...)
[17:06:08 97] ProconRulz: process_part rule.unparsed_rule = [On Kill;TargetPlayer %v%;TargetAction PlayerYell YOU ARE A VICTIM (killed by %p%);log Targetrule]
[17:06:08 97] ProconRulz: process_part player_name = [xGruebelx]
[17:06:08 97] ProconRulz: process_part p.part_type = TargetPlayer
[17:06:08 97] ProconRulz: process_part k.Killer.SoldierName = [xGruebelx]
[17:06:08 97] ProconRulz: System.Collections.Generic.KeyNotFoundException: ?????? ???? ??????????? ? ???????.
   ? System.ThrowHelper.ThrowKeyNotFoundException()
   ? System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   ? PRoConEvents.ProconRulz.process_part(ParsedRule rule, PartClass p, String player_name, Kill k, String msg, Dictionary`2& keywords)
Does anyone know WHY? :mad::mad::mad::mad::mad::mad:
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Originally Posted by spatieman*:

 

A friendly platoon wanted to play with us, eventualy not getting bugged with other players.

below result came out of some "beer" coding....

 

 

Code:

On Init;Set %ini_whitelist_home% "name1 name2 name3 etc"
On Init;Set %ini_whitelist_friends% "name1 name2 name3 etc"
on init;set %ini_whitelist_guest1% "name1 name2 name3"
on init;set %ini_whitelist_guest2% "name4 name5 name6"
on init;set %ini_whitelist_guest3% "name7 name8 name9"
# combining guest 1/3 to big guest list in ini file
On Init;Set %ini_whitelist_guest% %ini_whitelist_guest1% %ini_whitelist_guest2% %ini_whitelist_guest3%   

on init;Set %ini_protected_players% 0
on say;admin;text !start protection;If %ini_whitelist_home% contains %p%;playersay Starting kick protection;Set %ini_protected_players% 1
on say;admin;text !stop protection;If %ini_whitelist_home% contains %p%;playersay Stopping kick protection;Set %ini_protected_players% 0
on say;text !check protection;if %ini_protected_players% == 0 ;playersay kick protection is NOT active;playersay ANY player can join
on say;text !check protection;if %ini_protected_players% == 1 ;playersay kick protection IS active;playersay only protected players can join

# is not in whitelist, KICK
 on join;if %ini_protected_players% == 1;not If %ini_whitelist_home% , %ini_whitelist_friends% , %ini_whitelist_guest% contains %p%;kick Sorry server in private match mode
# in case someone slipped true xD
on spawn;if %ini_protected_players% == 1;not If %ini_whitelist_home% , %ini_whitelist_friends% , %ini_whitelist_guest% contains %p%;kick Sorry server in private match mode

on say;text !killme;say %p% chose to die as kamikaze;Log * %p% used the !killme command;kill 1500
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Originally Posted by spatieman*:

 

Rule:

Code:

On Kill;TargetPlayer %v%;TargetAction PlayerYell YOU ARE A VICTIM (killed by %p%);log Targetrule
Error:

Code:

[17:06:08 97] ProconRulz: recoverable exception in process_part (ProconRulz will continue...)
[17:06:08 97] ProconRulz: process_part rule.unparsed_rule = [On Kill;TargetPlayer %v%;TargetAction PlayerYell YOU ARE A VICTIM (killed by %p%);log Targetrule]
[17:06:08 97] ProconRulz: process_part player_name = [xGruebelx]
[17:06:08 97] ProconRulz: process_part p.part_type = TargetPlayer
[17:06:08 97] ProconRulz: process_part k.Killer.SoldierName = [xGruebelx]
[17:06:08 97] ProconRulz: System.Collections.Generic.KeyNotFoundException: ?????? ???? ??????????? ? ???????.
   ? System.ThrowHelper.ThrowKeyNotFoundException()
   ? System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   ? PRoConEvents.ProconRulz.process_part(ParsedRule rule, PartClass p, String player_name, Kill k, String msg, Dictionary`2& keywords)
Does anyone know WHY? :mad::mad::mad::mad::mad::mad:
Not Sure.

But.

 

Code:

On Kill;TargetPlayer %v%;TargetAction PlayerYell YOU ARE A VICTIM (killed by %p%);log Targetrule
change to

 

Code:

On Kill;PlayerYell %v% YOU ARE A VICTIM (killed by %p%);log Targetrule
unless i am missing something to
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Originally Posted by ty_ger07*:

 

Not Sure.

But.

 

Code:

On Kill;TargetPlayer %v%;TargetAction PlayerYell YOU ARE A VICTIM (killed by %p%);log Targetrule
change to

 

Code:

On Kill;PlayerYell %v% YOU ARE A VICTIM (killed by %p%);log Targetrule
unless i am missing something to
That will yell to the killer, not the victim.
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Originally Posted by Hodor*:

 

Let me clarify. The suggestion spatieman posted (which I quoted) would yell to the killer, not the victim.

My bad :smile: Yeah code from spatieman will show message to killer not to victim.

 

Still waiting for an answer about:

 

Rule:

Code:

On Kill;TargetPlayer %v%;TargetAction PlayerYell YOU ARE A VICTIM (killed by %p%);log Targetrule
Error:

Code:

[17:06:08 97] ProconRulz: recoverable exception in process_part (ProconRulz will continue...)
[17:06:08 97] ProconRulz: process_part rule.unparsed_rule = [On Kill;TargetPlayer %v%;TargetAction PlayerYell YOU ARE A VICTIM (killed by %p%);log Targetrule]
[17:06:08 97] ProconRulz: process_part player_name = [xGruebelx]
[17:06:08 97] ProconRulz: process_part p.part_type = TargetPlayer
[17:06:08 97] ProconRulz: process_part k.Killer.SoldierName = [xGruebelx]
[17:06:08 97] ProconRulz: System.Collections.Generic.KeyNotFoundException: ?????? ???? ??????????? ? ???????.
   ? System.ThrowHelper.ThrowKeyNotFoundException()
   ? System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   ? PRoConEvents.ProconRulz.process_part(ParsedRule rule, PartClass p, String player_name, Kill k, String msg, Dictionary`2& keywords)
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Originally Posted by ty_ger07*:

 

I would answer if I knew the answer. It seems to be an issue with yelling to a victim. Saying to a victim works fine, as far as I know. Someone reported the issue approximately a year or more ago, and I don't think that they found a solution. It seems like the modded plugin version you have posted in another thread should be a good solution.

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  • 2 weeks later...

Originally Posted by cssqw7_3*:

 

Hello, please help me, about the rules of language localization problem

I found using rules in Asia server, code commands on the players said panel displays for the localization of the language, I want to seek help, how to just can achieve.

Such as:

On Say; Not Protected. The Text! VIP

PlayerSay % p % You are not a Vip.

This rule can be displayed on the player said panel for:

"?????"

Thank you, please know that friend to help me!!!

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Originally Posted by llB00Nll*:

 

Hi Fellas,

 

Im wondering if someone would know how I can accomplish a task, I have a vehicle kill limit on my server and its written in english and works fine for players with the english language running on the game. Now the problem I am having is that Brazilians also show up on the server and love to bash the tanks/ifv's , the kill limit does not catch them and the only reason I can think of is because they have their game running in their language and not english. Could someone take a look at my code and let me know how I could do it for both the english and the Brazilians so that the english get warned in english and same with Brazilians.

 

### TANK LIMIT ###

On Kill; Damage VehicleHeavy

PlayerCount 26;Say %p% was TEMP-BANNED for 1 hour for more than 25 Tank kills per round.;TempBan 3600 %p% for more than 25 TANK kills per round. Read the rules!

PlayerCount 25;Say %p% was KILLED for more than 25 Tank kills per round - MORE TANK KILLS = 1 HOUR BAN;Kill 100

PlayerCount 24;Say %p% was KILLED for more than 25 Tank kills per round;Kill 100

PlayerCount 23;PlayerYell WARNING %p% only 25 Tank kills per round!; PlayerSay TANK KILL LIMIT: %p% only 25 kills per round!

PlayerCount 22;PlayerYell WARNING %p% only 25 Tank kills per round!; PlayerSay TANK KILL LIMIT: %p% only 25 kills per round!

PlayerCount 21;PlayerYell WARNING %p% only 25 Tank kills per round!; PlayerSay TANK KILL LIMIT: %p% only 25 kills per round!

 

### LAV LIMIT ###

On Kill; Damage VehicleLight

PlayerCount 26;Say %p% was TEMP-BANNED for 1 hour for more than 25 LAV kills per round.;TempBan 3600 %p% for more than 25 LAV kills per round. Read the rules!

PlayerCount 25;Say %p% was KILLED for more than 25 LAV kills per round - MORE LAV KILLS = 1 HOUR BAN;Kill 100

PlayerCount 24;Say %p% was KILLED for more than 25 LAV kills per round;Kill 100

PlayerCount 23;PlayerYell WARNING %p% only 25 LAV kills per round!; PlayerSay LAV KILL LIMIT: %p% only 25 kills per round!

PlayerCount 22;PlayerYell WARNING %p% only 25 LAV kills per round!; PlayerSay LAV KILL LIMIT: %p% only 25 kills per round!

PlayerCount 21;PlayerYell WARNING %p% only 25 LAV kills per round!; PlayerSay LAV KILL LIMIT: %p% only 25 kills per round!

Any help would be appreciated as I dont think google translate would be the answer to making the code into their language.
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Originally Posted by maxdralle*:

 

Hi Fellas,

 

Im wondering if someone would know how I can accomplish a task, I have a vehicle kill limit on my server and its written in english and works fine for players with the english language running on the game. Now the problem I am having is that Brazilians also show up on the server and love to bash the tanks/ifv's , the kill limit does not catch them and the only reason I can think of is because they have their game running in their language and not english. Could someone take a look at my code and let me know how I could do it for both the english and the Brazilians so that the english get warned in english and same with Brazilians.

 

Any help would be appreciated as I dont think google translate would be the answer to making the code into their language.

you can check the players country key by if %pcountrykey% == br;

 

Code:

### TANK LIMIT - ENGLISH + BRASIL ###
On Kill; Damage VehicleHeavy;
PlayerCount 26;Say %p% was TEMP-BANNED for 1 hour for more than 25 Tank kills per round.;TempBan 3600 %p% for more than 25 TANK kills per round. Read the rules!
PlayerCount 25;Say %p% was KILLED for more than 25 Tank kills per round - MORE TANK KILLS = 1 HOUR BAN;Kill 100
PlayerCount 24;Say %p% was KILLED for more than 25 Tank kills per round;Kill 100
if %pcountrykey% != br; PlayerCount 21;PlayerYell WARNING %p% only 25 Tank kills per round!; PlayerSay TANK KILL LIMIT: %p% only 25 kills per round!
if %pcountrykey% == br; PlayerCount 21;PlayerYell ATENCAO %p% - NAO mata mais do que 25 com o tank!; PlayerSay ATENCAO %p% - NAO mata mais do que 25 com o tank!
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Originally Posted by maxdralle*:

 

Is there a way to ban off or make a code for killing people WHO use the pick up weapons.

this code kill the player after using a pickup weapon:

Code:

On Kill; MapMode ConquestLarge0; Weapon U_USAS-12_Nightvision,U_USAS-12_SP,U_USAS-12,U_AMR2,U_AMR2_CQB,U_AMR2_MED,U_M82A3,U_M82A3_CQB,U_M82A3_MED,U_M82A3_SP,XP3/Gameplay/Vehicles/RAWR/RAWR,XP4/Gameplay/Gadgets/MKV/MKV,U_Railgun,U_AT4,U_MGL,U_Starstreak; Log %p% killed for using the pickup weapon (%w%); Kill 100;
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Originally Posted by llB00Nll*:

 

you can check the players country key by if %pcountrykey% == br;

 

Code:

### TANK LIMIT - ENGLISH + BRASIL ###
On Kill; Damage VehicleHeavy;
PlayerCount 26;Say %p% was TEMP-BANNED for 1 hour for more than 25 Tank kills per round.;TempBan 3600 %p% for more than 25 TANK kills per round. Read the rules!
PlayerCount 25;Say %p% was KILLED for more than 25 Tank kills per round - MORE TANK KILLS = 1 HOUR BAN;Kill 100
PlayerCount 24;Say %p% was KILLED for more than 25 Tank kills per round;Kill 100
if %pcountrykey% != br; PlayerCount 21;PlayerYell WARNING %p% only 25 Tank kills per round!; PlayerSay TANK KILL LIMIT: %p% only 25 kills per round!
if %pcountrykey% == br; PlayerCount 21;PlayerYell ATENCAO %p% - NAO mata mais do que 25 com o tank!; PlayerSay ATENCAO %p% - NAO mata mais do que 25 com o tank!
Thanks, Now I noticed there is 2 versions in those changed lines of code, one with "!= br;" and the other "== br;" , Was this intentional? Also do I have to change the code for PlayerCount 24 to 26 to include the "if %pcountrykey% != br;" ?

 

For now I will try it out as you adjusted it, thanks for the help.

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Originally Posted by spatieman*:

 

Thanks, Now I noticed there is 2 versions in those changed lines of code, one with "!= br;" and the other "== br;" , Was this intentional? Also do I have to change the code for PlayerCount 24 to 26 to include the "if %pcountrykey% != br;" ?

 

For now I will try it out as you adjusted it, thanks for the help.

imho.

the != br spams the english content.

and the == br the ,uh, brazilian content...

 

as in != stands for if content is NOT br country than spam english text.

you could extend this with more country's, but is complex..

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Originally Posted by llB00Nll*:

 

imho.

the != br spams the english content.

and the == br the ,uh, brazilian content...

 

as in != stands for if content is NOT br country than spam english text.

you could extend this with more country's, but is complex..

Gotcha, makes sense. I ran the code but for some reason it nerfed the entire code, kill limits were exceeded and I had to go back to my previous original code.
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Originally Posted by maxdralle*:

 

Gotcha, makes sense. I ran the code but for some reason it nerfed the entire code, kill limits were exceeded and I had to go back to my previous original code.

it works, try it again. here you have a complete version of your code:

Code:

### TANK LIMIT - ENGLISH + BRASIL ###
On Kill; Damage VehicleHeavy;
PlayerCount 26;Say %p% was TEMP-BANNED for 1 hour for more than 25 Tank kills per round.;TempBan 3600 %p% for more than 25 TANK kills per round. Read the rules!
PlayerCount 24;Say %p% was KILLED for more than 25 Tank kills per round; Kill 100; if %pcountrykey% == br; PlayerSay %p% NAO mais do que 25 kills com o tank! - proxima vez: KICK
if %pcountrykey% != br; PlayerCount 21;PlayerYell WARNING %p% only 25 Tank kills per round!; PlayerSay TANK KILL LIMIT: %p% only 25 kills per round!
if %pcountrykey% == br; PlayerCount 21;PlayerYell ATENCAO %p% - NAO mata mais do que 25 com o tank!; PlayerSay ATENCAO %p% - NAO mata mais do que 25 com o tank!

### LAV LIMIT - ENGLISH + BRASIL ###
On Kill; Damage VehicleLight;
PlayerCount 26;Say %p% was TEMP-BANNED for 1 hour for more than 25 LAV kills per round.;TempBan 3600 %p% for more than 25 LAV kills per round. Read the rules!
PlayerCount 24;Say %p% was KILLED for more than 25 LAV kills per round; Kill 100; if %pcountrykey% == br; PlayerSay %p% NAO mais do que 25 kills com o LAV! - proxima vez: KICK
if %pcountrykey% != br; PlayerCount 21;PlayerYell WARNING %p% only 25 LAV kills per round!; PlayerSay LAV KILL LIMIT: %p% only 25 kills per round!
if %pcountrykey% == br; PlayerCount 21;PlayerYell ATENCAO %p% - NAO mata mais do que 25 com o LAV!; PlayerSay ATENCAO %p% - NAO mata mais do que 25 com o LAV!
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Originally Posted by llB00Nll*:

 

it works, try it again. here you have a complete version of your code:

Code:

### TANK LIMIT - ENGLISH + BRASIL ###
On Kill; Damage VehicleHeavy;
PlayerCount 26;Say %p% was TEMP-BANNED for 1 hour for more than 25 Tank kills per round.;TempBan 3600 %p% for more than 25 TANK kills per round. Read the rules!
PlayerCount 24;Say %p% was KILLED for more than 25 Tank kills per round; Kill 100; if %pcountrykey% == br; PlayerSay %p% NAO mais do que 25 kills com o tank! - proxima vez: KICK
if %pcountrykey% != br; PlayerCount 21;PlayerYell WARNING %p% only 25 Tank kills per round!; PlayerSay TANK KILL LIMIT: %p% only 25 kills per round!
if %pcountrykey% == br; PlayerCount 21;PlayerYell ATENCAO %p% - NAO mata mais do que 25 com o tank!; PlayerSay ATENCAO %p% - NAO mata mais do que 25 com o tank!

### LAV LIMIT - ENGLISH + BRASIL ###
On Kill; Damage VehicleLight;
PlayerCount 26;Say %p% was TEMP-BANNED for 1 hour for more than 25 LAV kills per round.;TempBan 3600 %p% for more than 25 LAV kills per round. Read the rules!
PlayerCount 24;Say %p% was KILLED for more than 25 LAV kills per round; Kill 100; if %pcountrykey% == br; PlayerSay %p% NAO mais do que 25 kills com o LAV! - proxima vez: KICK
if %pcountrykey% != br; PlayerCount 21;PlayerYell WARNING %p% only 25 LAV kills per round!; PlayerSay LAV KILL LIMIT: %p% only 25 kills per round!
if %pcountrykey% == br; PlayerCount 21;PlayerYell ATENCAO %p% - NAO mata mais do que 25 com o LAV!; PlayerSay ATENCAO %p% - NAO mata mais do que 25 com o LAV!
Thanks, I will go ahead and give the code another try and see how it performs. I greatly appreciate your help.
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Originally Posted by spatieman*:

 

@iib00nii

i used simelar syntax to identify russian players, to spam a on spam message in there language (as far google doesnt f**k up the translation) about the server rules in short.

and when they type !rules the rule content is playersay/yelled in it.

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Originally Posted by HATANO_KENJI*:

 

Please forgive me for another question, before someone may have asked the question.

 

Excuse me, If I want to be on my server, Add an unlimited number of suicides command (!killme) How should I modify it?

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Originally Posted by BUZZ1999*:

 

I am using google translate

I have a question about SR limitnit

 

I want you to keep the SR slot even if you kill with "battle pickup"

Where should we improve?

 

################################################## ##

#sniper limit by tarreltje V2.3 - tweaked by Bambam

# Slot is reserved by SniperRifle kill

# Slot is lost by non-SniperRifle/Handgun kill

# Max # snipers is set in %server_sniperlimit% var

################################################## ##

 

# DEBUG

On Kill;Log %p% killed %v% with %d% %wk%

On Spawn;Log %p% spawned on %ptk%

 

# SET THE MAX # OF SNIPERS HERE:

On Kill;ServerFirst;Set %server_sniperlimit% 3

On Say;ServerFirst;Set %server_sniperlimit% 3

 

# SNIPER LOG MESSAGES

On Spawn;If %server_sl_sniper[%p%]% == 1;Log Sniper %pt% %p% re-spawned. %server_sl_total[%ptk%]% snipers on team %ptk%

On Kill;If %server_sl_sniper[%v%]% == 1;Log Sniper %vtk% %v% killed. %server_sl_total[%vtk%]% snipers on team %vtk%

 

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)

On Kill;Damage SniperRifle;

If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If %server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% == 0;TeamSay %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill

If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%

If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SNIPER slot on %pt% %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

 

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)

On Kill;Damage DMR;

If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If %server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% == 0;TeamSay %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill

If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%

If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SNIPER slot on %pt% %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

 

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)

On Kill;Weapon U_Scout;Not Damage SniperRifle;

If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If %server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% == 0;TeamSay %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill

If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%

If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SNIPER slot on %pt% %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

 

# FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER LEAVES

On Kill;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Weapon U_Scout;Not Weapon Melee;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up SNIPER slot (used %w%);Log Ex-sniper %p% used %d% %wk%, %server_sl_total[%ptk%]% snipers on team %ptk%

On Leave;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up SNIPER slot (left server);Log Sniper %pt% %p% left server. %server_sl_total[%ptk%]% snipers on team %ptk%

 

# !snipers / !sniperx / !setsniper INFO MESSAGES

 

#!snipers tells you the current count for your team and sniper player names

On Say;Text !snipers;

PlayerSay Sniper limit: Reserve slot with sniper kill, until non-sniper/handgun/knife kill.

If %server_sl_total[%ptk%]% == 0;PlayerSay %pt% 0/%server_sniperlimit% SNIPERS on team %pt%

If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% SNIPER[1/%server_sniperlimit%] is %server_sl_snipername[%ptk%][1]%

If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% SNIPER[2/%server_sniperlimit%] is %server_sl_snipername[%ptk%][2]%

If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% SNIPER[3/%server_sniperlimit%] is %server_sl_snipername[%ptk%][3]%

If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% SNIPER[4/%server_sniperlimit%] is %server_sl_snipername[%ptk%][4]%

If %server_sl_total[%ptk%]% > 4;PlayerSay %pt% SNIPER[5/%server_sniperlimit%] is %server_sl_snipername[%ptk%][5]%

 

#!sniperx just gives the sniper counts for both teams

On Say;Text !sniperx;

PlayerSay SNIPERS: Team 1: %server_sl_total[1]%/%server_sniperlimit%, Team 2: %server_sl_total[2]%/%server_sniperlimit%

 

#!setsniper is admin-only command to allocate a sniper slot to player. E.g. "!setsniper bam"

On Say;Admin;Text !setsniper;TargetPlayer;Set %server_sl_setsniper[%t%]% 1;PlayerSay %t% guaranteed a SNIPER slot until round end

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by Chilace*:

 

I am using google translate

I have a question about SR limitnit

 

I want you to keep the SR slot even if you kill with "battle pickup"

Where should we improve?

 

################################################## ##

#sniper limit by tarreltje V2.3 - tweaked by Bambam

# Slot is reserved by SniperRifle kill

# Slot is lost by non-SniperRifle/Handgun kill

# Max # snipers is set in %server_sniperlimit% var

################################################## ##

 

# DEBUG

On Kill;Log %p% killed %v% with %d% %wk%

On Spawn;Log %p% spawned on %ptk%

 

# SET THE MAX # OF SNIPERS HERE:

On Kill;ServerFirst;Set %server_sniperlimit% 3

On Say;ServerFirst;Set %server_sniperlimit% 3

 

# SNIPER LOG MESSAGES

On Spawn;If %server_sl_sniper[%p%]% == 1;Log Sniper %pt% %p% re-spawned. %server_sl_total[%ptk%]% snipers on team %ptk%

On Kill;If %server_sl_sniper[%v%]% == 1;Log Sniper %vtk% %v% killed. %server_sl_total[%vtk%]% snipers on team %vtk%

 

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)

On Kill;Damage SniperRifle;

If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If %server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% == 0;TeamSay %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill

If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%

If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SNIPER slot on %pt% %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

 

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)

On Kill;Damage DMR;

If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If %server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% == 0;TeamSay %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill

If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%

If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SNIPER slot on %pt% %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

 

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)

On Kill;Weapon U_Scout;Not Damage SniperRifle;

If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If %server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% == 0;TeamSay %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill

If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%

If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SNIPER slot on %pt% %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

 

# FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER LEAVES

On Kill;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Weapon U_Scout;Not Weapon Melee;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up SNIPER slot (used %w%);Log Ex-sniper %p% used %d% %wk%, %server_sl_total[%ptk%]% snipers on team %ptk%

On Leave;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up SNIPER slot (left server);Log Sniper %pt% %p% left server. %server_sl_total[%ptk%]% snipers on team %ptk%

 

# !snipers / !sniperx / !setsniper INFO MESSAGES

 

#!snipers tells you the current count for your team and sniper player names

On Say;Text !snipers;

PlayerSay Sniper limit: Reserve slot with sniper kill, until non-sniper/handgun/knife kill.

If %server_sl_total[%ptk%]% == 0;PlayerSay %pt% 0/%server_sniperlimit% SNIPERS on team %pt%

If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% SNIPER[1/%server_sniperlimit%] is %server_sl_snipername[%ptk%][1]%

If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% SNIPER[2/%server_sniperlimit%] is %server_sl_snipername[%ptk%][2]%

If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% SNIPER[3/%server_sniperlimit%] is %server_sl_snipername[%ptk%][3]%

If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% SNIPER[4/%server_sniperlimit%] is %server_sl_snipername[%ptk%][4]%

If %server_sl_total[%ptk%]% > 4;PlayerSay %pt% SNIPER[5/%server_sniperlimit%] is %server_sl_snipername[%ptk%][5]%

 

#!sniperx just gives the sniper counts for both teams

On Say;Text !sniperx;

PlayerSay SNIPERS: Team 1: %server_sl_total[1]%/%server_sniperlimit%, Team 2: %server_sl_total[2]%/%server_sniperlimit%

 

#!setsniper is admin-only command to allocate a sniper slot to player. E.g. "!setsniper bam"

On Say;Admin;Text !setsniper;TargetPlayer;Set %server_sl_setsniper[%t%]% 1;PlayerSay %t% guaranteed a SNIPER slot until round end

Next time please wrap your "code" in code tags:

Code:

################################################## ##
#sniper limit by tarreltje V2.3 - tweaked by Bambam
# Slot is reserved by SniperRifle kill
# Slot is lost by non-SniperRifle/Handgun kill
# Max # snipers is set in %server_sniperlimit% var
################################################## ##

# DEBUG
On Kill;Log %p% killed %v% with %d% %wk%
On Spawn;Log %p% spawned on %ptk%

# SET THE MAX # OF SNIPERS HERE:
On Kill;ServerFirst;Set %server_sniperlimit% 3
On Say;ServerFirst;Set %server_sniperlimit% 3

# SNIPER LOG MESSAGES
On Spawn;If %server_sl_sniper[%p%]% == 1;Log Sniper %pt% %p% re-spawned. %server_sl_total[%ptk%]% snipers on team %ptk%
On Kill;If %server_sl_sniper[%v%]% == 1;Log Sniper %vtk% %v% killed. %server_sl_total[%vtk%]% snipers on team %vtk%

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)
On Kill;Damage SniperRifle;
If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If %server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% == 0;TeamSay %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill
If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%
If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SNIPER slot on %pt% %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)
On Kill;Damage DMR;
If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If %server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% == 0;TeamSay %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill
If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%
If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SNIPER slot on %pt% %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

# SNIPER KILL CHECKS either over limit (so kill), existing sniper (do nothing), new sniper (reserve slot)
On Kill;Weapon U_Scout;Not Damage SniperRifle;
If %server_sl_total[%ptk%]% >= %server_sniperlimit%;If %server_sl_setsniper[%p%]% == 0;if %server_sl_sniper[%p%]% == 0;TeamSay %p% killed by SNIPER LIMIT for %pt%;Log Sniper Limit max %server_sniperlimit% snipers each team !!! (now Kill %p%);Kill
If %server_sl_sniper[%p%]% == 1;Log %ptk% %p% still a sniper, %server_sl_total[%ptk%]% snipers on team %ptk%
If %server_sl_sniper[%p%]% == 0;Incr %server_sl_total[%ptk%]%;Set %server_sl_sniper[%p%]% 1;Set %server_sl_x% %server_sl_total[%ptk%]%;Set %server_sl_snipername[%ptk%][%server_sl_x%]% %p%;PlayerSay %p% has SNIPER slot on %pt% %server_sl_total[%ptk%]%/%server_sniperlimit%;Log %ptk% %p% is new sniper, %server_sl_total[%ptk%]%/%server_sniperlimit% snipers on team %ptk%

# FREE UP SNIPER SLOT IF SNIPER HAS NON-SNIPER KILL OR SNIPER LEAVES 
On Kill;Not Damage SniperRifle;Not Damage DMR;Not Damage Handgun;Not Weapon U_Scout;Not Weapon Melee;Not Weapon U_USAS-12_Nightvision,U_USAS-12_SP,U_USAS-12,U_AMR2,U_AMR2_CQB,U_AMR2_MED,U_M82A3,U_M82A3_CQB,U_M82A3_MED,U_M82A3_SP,XP3/Gameplay/Vehicles/RAWR/RAWR,XP4/Gameplay/Gadgets/MKV/MKV,U_Railgun,U_AT4,U_MGL,U_Starstreak;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up SNIPER slot (used %w%);Log Ex-sniper %p% used %d% %wk%, %server_sl_total[%ptk%]% snipers on team %ptk%
On Leave;If %server_sl_sniper[%p%]% == 1;Set %server_sl_sniper[%p%]% 0;Decr %server_sl_total[%ptk%]%;TeamSay %pt% %p% gave up SNIPER slot (left server);Log Sniper %pt% %p% left server. %server_sl_total[%ptk%]% snipers on team %ptk%

# !snipers / !sniperx / !setsniper INFO MESSAGES

#!snipers tells you the current count for your team and sniper player names
On Say;Text !snipers;
PlayerSay Sniper limit: Reserve slot with sniper kill, until non-sniper/handgun/knife kill.
If %server_sl_total[%ptk%]% == 0;PlayerSay %pt% 0/%server_sniperlimit% SNIPERS on team %pt%
If %server_sl_total[%ptk%]% > 0;PlayerSay %pt% SNIPER[1/%server_sniperlimit%] is %server_sl_snipername[%ptk%][1]%
If %server_sl_total[%ptk%]% > 1;PlayerSay %pt% SNIPER[2/%server_sniperlimit%] is %server_sl_snipername[%ptk%][2]%
If %server_sl_total[%ptk%]% > 2;PlayerSay %pt% SNIPER[3/%server_sniperlimit%] is %server_sl_snipername[%ptk%][3]%
If %server_sl_total[%ptk%]% > 3;PlayerSay %pt% SNIPER[4/%server_sniperlimit%] is %server_sl_snipername[%ptk%][4]%
If %server_sl_total[%ptk%]% > 4;PlayerSay %pt% SNIPER[5/%server_sniperlimit%] is %server_sl_snipername[%ptk%][5]%

#!sniperx just gives the sniper counts for both teams
On Say;Text !sniperx;
PlayerSay SNIPERS: Team 1: %server_sl_total[1]%/%server_sniperlimit%, Team 2: %server_sl_total[2]%/%server_sniperlimit%

#!setsniper <name-substring> is admin-only command to allocate a sniper slot to player. E.g. "!setsniper bam" 
On Say;Admin;Text !setsniper;TargetPlayer;Set %server_sl_setsniper[%t%]% 1;PlayerSay %t% guaranteed a SNIPER slot until round end
Changes are red:

Code:

Not Weapon U_USAS-12_Nightvision,U_USAS-12_SP,U_USAS-12,U_AMR2,U_AMR2_CQB,U_AMR2_MED,U_M82A3,U_M82A3_CQB,U_M82A3_MED,U_M82A3_SP,XP3/Gameplay/Vehicles/RAWR/RAWR,XP4/Gameplay/Gadgets/MKV/MKV,U_Railgun,U_AT4,U_MGL,U_Starstreak;
Credits to maxdralle:myrcon.net/...proconrulz-v44j1-weapon-limits-and-other-event-triggered-admin-actions#entry15910

 

Strange part of code is blue ("U_Scout" is a "SniperRifle"). This code needs to be refactored.

* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

Please forgive me for another question, before someone may have asked the question.

 

Excuse me, If I want to be on my server, Add an unlimited number of suicides command (!killme) How should I modify it?

try this.

Code:

on say;text !killme;say %p% chose to die as kamikaze;Log * %p% used the !killme command;kill 1500
or, with a limit.

Code:

# extended DIE command ^^
on join;Set %ini_selfkill_selfkill[%p%]% 0
on round;Set %ini_selfkill_selfkill[%p%]% 0
on say; text /killme,!killme
Incr %ini_selfkill_selfkill[%p%]%
If %ini_selfkill_selfkill[%p%]% >= 6;Set %ini_selfkill_selfkill[%p%]% 6
If %ini_selfkill_selfkill[%p%]% == 1;playersay %p% chose to die as kamikaze (1/5);kill 1500
If %ini_selfkill_selfkill[%p%]% == 2;playersay %p% chose to die as kamikaze (2/5);kill 1500
If %ini_selfkill_selfkill[%p%]% == 3;playersay %p% chose to die as kamikaze (3/5);kill 1500
If %ini_selfkill_selfkill[%p%]% == 4;playersay %p% chose to die as kamikaze (4/5);kill 1500
If %ini_selfkill_selfkill[%p%]% == 5;playersay %p% chose to die as kamikaze (5/5);kill 1500
If %ini_selfkill_selfkill[%p%]% == 6;playersay %p% nop, u reached your round limit
to prevend that players spawn as support, drop a ammo crate, and respawn for doing some serious stuff, hehe
* Restored post. It could be that the author is no longer active.
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Originally Posted by spatieman*:

 

I love to make some useless stuff for proconrules, below code i made a while back

not only for TDM but for almost all map modes (squad deatchmatch, that i still dont get to work)

The idea is that on each spawn, a team gets a difrent message, i tested it out on default TDM maps

but i forgot to test it on premium maps, and found out that on some premium maps in TDM

it doesnt work !, the US messages are ok,, but the russian side spams the US messages

This happens mostly in TDM close quarter TDM maps.

i tried several combinations to fix it, i guess i am missing something here.

anyone a idea?

The fix i have in mind is a bit overkill by adding the XP maps after the map mode.

 

Code:

on spawn;mapmode teamdeathmatch;if %pt% contains rus
Incr %ini_spawn_tdm-ru%
If %ini_spawn_tdm-ru% >= 3;Set %ini_spawn_tdm-ru% 1
If %ini_spawn_tdm-ru% == 1;playeryell 4 RU message 1
If %ini_spawn_tdm-ru% == 2;playeryell 4 RU message 2
####
on spawn;mapmode teamdeathmatch;not if %pt% contains rus
Incr %ini_spawn_tdm-us%
If %ini_spawn_tdm-us% >= 3;Set %ini_spawn_tdm-us% 1
If %ini_spawn_tdm-us% == 1;playeryell 4 US message 1
If %ini_spawn_tdm-us% == 2;playeryell 4 US message 2
* Restored post. It could be that the author is no longer active.
Link to comment

Originally Posted by spatieman*:

 

Ofcourse.....

it was to easy.

Code:

on spawn;mapmode teamdeathmatchc0;if %pt% contains bravo
Incr %ini_spawn_tdm-ru%
If %ini_spawn_tdm-ru% >= 3;Set %ini_spawn_tdm-ru% 1
If %ini_spawn_tdm-ru% == 1;playeryell 4 RU message 1
If %ini_spawn_tdm-ru% == 2;playeryell 4 RU message 2
####
on spawn;mapmode teamdeathmatchc0;if %pt% contains alpha
Incr %ini_spawn_tdm-us%
If %ini_spawn_tdm-us% >= 3;Set %ini_spawn_tdm-us% 1
If %ini_spawn_tdm-us% == 1;playeryell 4 US message 1
If %ini_spawn_tdm-us% == 2;playeryell 4 US message 2
fixed
* Restored post. It could be that the author is no longer active.
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      • 5 replies
    • Hello All,

      I wanted to give an update to how EZRCON is doing. As of today we have 56 active customers using the services offered. I'm glad its doing so well and it hasn't been 1 year yet. To those that have services with EZRCON, I hope the service is doing well and if not please let us know so that we can improve it where possible. We've done quite a few changes behind the scenes to improve the performance hopefully. 

      We'll be launching a new location for hosting procon layers in either Los Angeles, USA or Chicago, IL. Still being decided on where the placement should be but these two locations are not set in stone yet. We would like to get feedback on where we should have a new location for hosting the Procon Layers, which you can do by replying to this topic. A poll will be created where people can vote on which location they would like to see.

      We're also looking for some suggestions on what else you would like to see for hosting provider options. So please let us know your thoughts on this matter.
      • 4 replies
    • Added ability to disable the new API check for player country info


      Updated GeoIP database file


      Removed usage sending stats


      Added EZRCON ad banner



      If you are upgrading then you may need to add these two lines to your existing installation in the file procon.cfg. To enable these options just change False to True.

      procon.private.options.UseGeoIpFileOnly False
      procon.private.options.BlockRssFeedNews False



       
      • 2 replies
    • I wanted I let you know that I am starting to build out the foundation for the hosting services that I talked about here. The pricing model I was originally going for wasn't going to be suitable for how I want to build it. So instead I decided to offer each service as it's own product instead of a package deal. In the future, hopefully, I will be able to do this and offer discounts to those that choose it.

      Here is how the pricing is laid out for each service as well as information about each. This is as of 7/12/2020.

      Single MySQL database (up to 30 GB) is $10 USD per month.



      If you go over the 30 GB usage for the database then each additional gigabyte is charged at $0.10 USD each billing cycle. If you're under 30GB you don't need to worry about this.


      Databases are replicated across 3 zones (regions) for redundancy. One (1) on the east coast of the USA, One (1) in Frankfurt, and One (1) in Singapore. Depending on the demand, this would grow to more regions.


      Databases will also be backed up daily and retained for 7 days.




      Procon Layer will be $2 USD per month.


      Each layer will only allow one (1) game server connection. The reason behind this is for performance.


      Each layer will also come with all available plugins installed by default. This is to help facilitate faster deployments and get you up and running quickly.


      Each layer will automatically restart if Procon crashes. 


      Each layer will also automatically restart daily at midnight to make sure it stays in tip-top shape.


      Custom plugins can be installed by submitting a support ticket.




      Battlefield Admin Control Panel (BFACP) will be $5 USD per month


      As I am still working on building version 3 of the software, I will be installing the last version I did. Once I complete version 3 it will automatically be upgraded for you.





      All these services will be managed by me so you don't have to worry about the technical side of things to get up and going.

      If you would like to see how much it would cost for the services, I made a calculator that you can use. It can be found here https://ezrcon.com/calculator.html

       
      • 11 replies
    • I have pushed out a new minor release which updates the geodata pull (flags in the playerlisting). This should be way more accurate now. As always, please let me know if any problems show up.

       
      • 9 replies
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